office-gobmx/canvas/source/null/null_canvashelper.hxx
Sebastian Spaeth 4905a19032 Add vim/emacs modelines to all source files
Fixes #fdo30794
Based on bin/add-modelines script (originally posted in mail
1286706307.1871.1399280959@webmail.messagingengine.com)

Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
2010-10-14 17:02:15 +02:00

276 lines
16 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#ifndef _NULLCANVAS_CANVASHELPER_HXX_
#define _NULLCANVAS_CANVASHELPER_HXX_
#include <com/sun/star/rendering/XCanvas.hpp>
#include <com/sun/star/rendering/XIntegerBitmap.hpp>
#include <basegfx/vector/b2isize.hxx>
#include <basegfx/vector/b2dsize.hxx>
#include <boost/utility.hpp>
namespace nullcanvas
{
class SpriteCanvas;
/** Helper class for basic canvas functionality. Also offers
optional backbuffer painting, when providing it with a second
HDC to render into.
*/
class CanvasHelper : private ::boost::noncopyable
{
public:
CanvasHelper();
/// Release all references
void disposing();
/** Initialize canvas helper
This method late-initializes the canvas helper, providing
it with the necessary device and size. Note that the
CanvasHelper does <em>not</em> take ownership of the
passed rDevice reference, nor does it perform any
reference counting. Thus, to prevent the reference counted
SpriteCanvas object from deletion, the user of this class
is responsible for holding ref-counted references itself!
@param rSizePixel
Size of the output surface in pixel.
@param rDevice
Reference device this canvas is associated with
*/
void init( const ::basegfx::B2ISize& rSizePixel,
SpriteCanvas& rDevice,
bool bHasAlpha );
// CanvasHelper functionality
// ==========================
// XCanvas (only providing, not implementing the
// interface. Also note subtle method parameter differences)
void clear();
void drawPoint( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::geometry::RealPoint2D& aPoint,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
void drawLine( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::geometry::RealPoint2D& aStartPoint,
const ::com::sun::star::geometry::RealPoint2D& aEndPoint,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
void drawBezier( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::geometry::RealBezierSegment2D& aBezierSegment,
const ::com::sun::star::geometry::RealPoint2D& aEndPoint,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
drawPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
strokePolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
strokeTexturedPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::uno::Sequence<
::com::sun::star::rendering::Texture >& textures,
const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
strokeTextureMappedPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::uno::Sequence<
::com::sun::star::rendering::Texture >& textures,
const ::com::sun::star::uno::Reference<
::com::sun::star::geometry::XMapping2D >& xMapping,
const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
queryStrokeShapes( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
fillPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
fillTexturedPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::uno::Sequence<
::com::sun::star::rendering::Texture >& textures );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
fillTextureMappedPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::uno::Sequence<
::com::sun::star::rendering::Texture >& textures,
const ::com::sun::star::uno::Reference<
::com::sun::star::geometry::XMapping2D >& xMapping );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvasFont > SAL_CALL
createFont( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::rendering::FontRequest& fontRequest,
const ::com::sun::star::uno::Sequence<
::com::sun::star::beans::PropertyValue >& extraFontProperties,
const ::com::sun::star::geometry::Matrix2D& fontMatrix );
::com::sun::star::uno::Sequence< ::com::sun::star::rendering::FontInfo >
queryAvailableFonts( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::rendering::FontInfo& aFilter,
const ::com::sun::star::uno::Sequence<
::com::sun::star::beans::PropertyValue >& aFontProperties );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
drawText( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::rendering::StringContext& text,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XCanvasFont >& xFont,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
sal_Int8 textDirection );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
drawTextLayout( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XTextLayout >& layoutetText,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
drawBitmap( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XBitmap >& xBitmap,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
drawBitmapModulated( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XBitmap >& xBitmap,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >
getDevice();
// BitmapCanvasHelper functionality
// ================================
void copyRect( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XBitmapCanvas >& sourceCanvas,
const ::com::sun::star::geometry::RealRectangle2D& sourceRect,
const ::com::sun::star::rendering::ViewState& sourceViewState,
const ::com::sun::star::rendering::RenderState& sourceRenderState,
const ::com::sun::star::geometry::RealRectangle2D& destRect,
const ::com::sun::star::rendering::ViewState& destViewState,
const ::com::sun::star::rendering::RenderState& destRenderState );
::com::sun::star::geometry::IntegerSize2D getSize();
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap >
getScaledBitmap( const ::com::sun::star::geometry::RealSize2D& newSize,
sal_Bool beFast );
::com::sun::star::uno::Sequence< sal_Int8 >
getData( ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout,
const ::com::sun::star::geometry::IntegerRectangle2D& rect );
void setData( const ::com::sun::star::uno::Sequence< sal_Int8 >& data,
const ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout,
const ::com::sun::star::geometry::IntegerRectangle2D& rect );
void setPixel( const ::com::sun::star::uno::Sequence< sal_Int8 >& color,
const ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout,
const ::com::sun::star::geometry::IntegerPoint2D& pos );
::com::sun::star::uno::Sequence< sal_Int8 >
getPixel( ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout,
const ::com::sun::star::geometry::IntegerPoint2D& pos );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmapPalette > getPalette();
::com::sun::star::rendering::IntegerBitmapLayout getMemoryLayout();
// Flush drawing queue to screen
void flush() const;
/** Called from XCanvas base classes, to notify that content
is _about_ to change
*/
void modifying() {}
bool hasAlpha() const;
protected:
/** Phyical output device
Deliberately not a refcounted reference, because of
potential circular references for spritecanvas.
*/
SpriteCanvas* mpDevice;
private:
/// Current size of the output surface in pixel
::basegfx::B2ISize maSize;
/// When true, content is able to represent alpha
bool mbHaveAlpha;
};
}
#endif /* _NULLCANVAS_CANVASHELPER_HXX_ */
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */