09cb778b6e
using operator= implies that overwriting an SdrObject is a useful operation, but that is not at all true - they are typically linked into and referred to by many other things. So rather use a copy-constructor. Also clean up a couple of weird "do some stuff after the clone" code into the main copy constructor. Change-Id: Iefc1481b527602748b5f3abed06e7cca66c0581c Reviewed-on: https://gerrit.libreoffice.org/c/core/+/110633 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
112 lines
4.4 KiB
C++
112 lines
4.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <config_options.h>
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#include <svl/intitem.hxx>
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#include <svl/itemset.hxx>
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#include <svx/obj3d.hxx>
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#include <svx/svxdllapi.h>
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#include <svx/svddef.hxx>
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#include <svx/svx3ditems.hxx>
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class E3dDefaultAttributes;
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/*************************************************************************
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|*
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|* 3D extrusion object created from the provided 2D polygon
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|*
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\************************************************************************/
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class SAL_WARN_UNUSED UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) E3dExtrudeObj final : public E3dCompoundObject
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{
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private:
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// to allow sdr::properties::E3dExtrudeProperties access to SetGeometryValid()
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friend class sdr::properties::E3dExtrudeProperties;
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// geometry, which determines the object
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basegfx::B2DPolyPolygon maExtrudePolygon;
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virtual std::unique_ptr<sdr::contact::ViewContact> CreateObjectSpecificViewContact() override;
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virtual std::unique_ptr<sdr::properties::BaseProperties> CreateObjectSpecificProperties() override;
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void SetDefaultAttributes(const E3dDefaultAttributes& rDefault);
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private:
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// protected destructor - due to final, make private
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virtual ~E3dExtrudeObj() override;
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public:
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E3dExtrudeObj(
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SdrModel& rSdrModel,
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const E3dDefaultAttributes& rDefault,
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const basegfx::B2DPolyPolygon& rPP,
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double fDepth);
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E3dExtrudeObj(SdrModel& rSdrModel, E3dExtrudeObj const & rSource);
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E3dExtrudeObj(SdrModel& rSdrModel);
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// PercentDiagonal: 0..100, before 0.0..0.5
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sal_uInt16 GetPercentDiagonal() const
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{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL).GetValue(); }
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// BackScale: 0..100, before 0.0..1.0
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sal_uInt16 GetPercentBackScale() const
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{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_BACKSCALE).GetValue(); }
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// BackScale: 0..100, before 0.0..1.0
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sal_uInt32 GetExtrudeDepth() const
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{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_DEPTH).GetValue(); }
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// #107245# GetSmoothNormals() for bExtrudeSmoothed
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bool GetSmoothNormals() const
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{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_NORMALS).GetValue(); }
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// #107245# GetSmoothLids() for bExtrudeSmoothFrontBack
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bool GetSmoothLids() const
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{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_LIDS).GetValue(); }
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// #107245# GetCharacterMode() for bExtrudeCharacterMode
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bool GetCharacterMode() const
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{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_CHARACTER_MODE).GetValue(); }
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// #107245# GetCloseFront() for bExtrudeCloseFront
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bool GetCloseFront() const
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{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_FRONT).GetValue(); }
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// #107245# GetCloseBack() for bExtrudeCloseBack
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bool GetCloseBack() const
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{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_BACK).GetValue(); }
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virtual SdrObjKind GetObjIdentifier() const override;
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virtual E3dExtrudeObj* CloneSdrObject(SdrModel& rTargetModel) const override;
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// TakeObjName...() is for the display in the UI (for example "3 frames selected")
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virtual OUString TakeObjNameSingul() const override;
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virtual OUString TakeObjNamePlural() const override;
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// set/get local parameters with geometry regeneration
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void SetExtrudePolygon(const basegfx::B2DPolyPolygon &rNew);
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const basegfx::B2DPolyPolygon &GetExtrudePolygon() const { return maExtrudePolygon; }
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virtual bool IsBreakObjPossible() override;
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virtual std::unique_ptr<SdrAttrObj,SdrObjectFreeOp> GetBreakObj() override;
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};
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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