0b3ff97d7d
This reverts commit da5c289a9c
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Change-Id: Ic6a77ec2cd3b502fb4e94159a0424340850590df
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/103665
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
337 lines
14 KiB
C++
337 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVL_UNDO_HXX
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#define INCLUDED_SVL_UNDO_HXX
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#include <svl/svldllapi.h>
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#include <rtl/ustring.hxx>
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#include <tools/datetime.hxx>
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#include <o3tl/strong_int.hxx>
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#include <memory>
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#include <vector>
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typedef o3tl::strong_int<sal_Int32, struct ViewShellIdTag> ViewShellId;
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typedef o3tl::strong_int<int, struct ViewShellDocIdTag> ViewShellDocId;
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typedef struct _xmlTextWriter* xmlTextWriterPtr;
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class SVL_DLLPUBLIC SfxRepeatTarget
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{
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public:
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virtual ~SfxRepeatTarget() = 0;
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};
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class SVL_DLLPUBLIC SfxUndoContext
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{
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public:
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virtual ~SfxUndoContext() = 0;
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};
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class SVL_DLLPUBLIC SfxUndoAction
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{
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public:
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SfxUndoAction();
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virtual ~SfxUndoAction() COVERITY_NOEXCEPT_FALSE;
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virtual void Undo();
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virtual void UndoWithContext( SfxUndoContext& i_context );
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virtual void Redo();
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virtual void RedoWithContext( SfxUndoContext& i_context );
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virtual void Repeat(SfxRepeatTarget&);
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virtual bool CanRepeat(SfxRepeatTarget&) const;
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virtual bool Merge( SfxUndoAction *pNextAction );
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virtual OUString GetComment() const;
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virtual OUString GetRepeatComment(SfxRepeatTarget&) const;
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/// ID of the view shell that created this undo action.
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virtual ViewShellId GetViewShellId() const;
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/// Timestamp when this undo item was created.
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const DateTime& GetDateTime() const;
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virtual void dumpAsXml(xmlTextWriterPtr pWriter) const;
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private:
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SfxUndoAction( const SfxUndoAction& ) = delete;
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SfxUndoAction& operator=( const SfxUndoAction& ) = delete;
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DateTime m_aDateTime;
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};
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/// is a mark on the Undo stack
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typedef sal_Int32 UndoStackMark;
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#define MARK_INVALID ::std::numeric_limits< UndoStackMark >::max()
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struct MarkedUndoAction
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{
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std::unique_ptr<SfxUndoAction> pAction;
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::std::vector< UndoStackMark > aMarks;
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MarkedUndoAction(std::unique_ptr<SfxUndoAction> p) : pAction(std::move(p)) {}
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};
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/** do not make use of these implementation details, unless you
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really really have to! */
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struct SVL_DLLPUBLIC SfxUndoArray
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{
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std::vector<MarkedUndoAction> maUndoActions;
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size_t nMaxUndoActions;
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size_t nCurUndoAction;
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SfxUndoArray *pFatherUndoArray;
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SfxUndoArray(size_t nMax=0) :
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nMaxUndoActions(nMax), nCurUndoAction(0), pFatherUndoArray(nullptr) {}
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virtual ~SfxUndoArray();
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SfxUndoArray& operator=( SfxUndoArray const & ) = delete; // MSVC2017 workaround
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SfxUndoArray( SfxUndoArray const & ) = delete; // MSVC2017 workaround
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SfxUndoAction* GetUndoAction(size_t idx) { return maUndoActions[idx].pAction.get(); }
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std::unique_ptr<SfxUndoAction> Remove(int idx);
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void Remove( size_t i_pos, size_t i_count );
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void Insert( std::unique_ptr<SfxUndoAction> i_action, size_t i_pos );
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};
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/** do not make use of these implementation details, unless you
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really really have to! */
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class SVL_DLLPUBLIC SfxListUndoAction final : public SfxUndoAction, public SfxUndoArray
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/* [Explanation]
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UndoAction to composite multiple Undos in one UndoAction.
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These actions are used by SfxUndomanager. With < SfxUndoManager::EnterListAction >
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you can go one composite level down and with < SfxUndoManager::LeaveListAction > up again.
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Redo and Undo work element wise on SfxListUndoActions.
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*/
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{
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struct Impl;
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std::unique_ptr<Impl> mpImpl;
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public:
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SfxListUndoAction(
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const OUString &rComment, const OUString& rRepeatComment, sal_uInt16 nId, ViewShellId nViewShellId, SfxUndoArray *pFather );
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virtual ~SfxListUndoAction() override;
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virtual void Undo() override;
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virtual void UndoWithContext( SfxUndoContext& i_context ) override;
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virtual void Redo() override;
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virtual void RedoWithContext( SfxUndoContext& i_context ) override;
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virtual void Repeat(SfxRepeatTarget&) override;
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virtual bool CanRepeat(SfxRepeatTarget&) const override;
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virtual bool Merge( SfxUndoAction *pNextAction ) override;
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virtual OUString GetComment() const override;
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/// See SfxUndoAction::GetViewShellId().
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ViewShellId GetViewShellId() const override;
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virtual OUString GetRepeatComment(SfxRepeatTarget&) const override;
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sal_uInt16 GetId() const;
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void SetComment(const OUString& rComment);
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void dumpAsXml(xmlTextWriterPtr pWriter) const override;
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};
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/** is a callback interface for notifications about state changes of an SfxUndoManager
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*/
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class SAL_NO_VTABLE SfxUndoListener
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{
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public:
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virtual void actionUndone( const OUString& i_actionComment ) = 0;
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virtual void actionRedone( const OUString& i_actionComment ) = 0;
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virtual void undoActionAdded( const OUString& i_actionComment ) = 0;
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virtual void cleared() = 0;
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virtual void clearedRedo() = 0;
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virtual void resetAll() = 0;
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virtual void listActionEntered( const OUString& i_comment ) = 0;
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virtual void listActionLeft( const OUString& i_comment ) = 0;
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virtual void listActionCancelled() = 0;
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protected:
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~SfxUndoListener() {}
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};
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namespace svl::undo::impl
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{
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class UndoManagerGuard;
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class LockGuard;
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}
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struct SfxUndoManager_Data;
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class SVL_DLLPUBLIC SfxUndoManager
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{
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std::unique_ptr< SfxUndoManager_Data >
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m_xData;
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public:
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static bool const CurrentLevel = true;
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static bool const TopLevel = false;
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SfxUndoManager( size_t nMaxUndoActionCount = 20 );
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virtual ~SfxUndoManager();
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void SetMaxUndoActionCount( size_t nMaxUndoActionCount );
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virtual void AddUndoAction( std::unique_ptr<SfxUndoAction> pAction, bool bTryMerg=false );
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virtual size_t GetUndoActionCount( bool const i_currentLevel = CurrentLevel ) const;
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OUString GetUndoActionComment( size_t nNo=0, bool const i_currentLevel = CurrentLevel ) const;
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SfxUndoAction* GetUndoAction( size_t nNo=0 ) const;
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/// Get info about all undo actions (comment, view shell id, etc.)
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OUString GetUndoActionsInfo() const;
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virtual size_t GetRedoActionCount( bool const i_currentLevel = CurrentLevel ) const;
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OUString GetRedoActionComment( size_t nNo=0, bool const i_currentLevel = CurrentLevel ) const;
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SfxUndoAction* GetRedoAction() const;
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/// Get info about all redo actions (comment, view shell id, etc.)
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OUString GetRedoActionsInfo() const;
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virtual bool Undo();
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virtual bool Redo();
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/** Clears both the Redo and the Undo stack.
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Will assert and bail out when called while within a list action (<member>IsInListAction</member>).
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*/
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virtual void Clear();
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/** Clears the Redo stack.
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Will assert and bail out when called while within a list action (<member>IsInListAction</member>).
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*/
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virtual void ClearRedo();
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/** leaves any possible open list action (<member>IsInListAction</member>), and clears both the Undo and the
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Redo stack.
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Effectively, calling this method is equivalent to <code>while ( IsInListAction() ) LeaveListAction();</code>,
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followed by <code>Clear()</code>. The only difference to this calling sequence is that Reset is an
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atomic operation, also resulting in only one notification.
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*/
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void Reset();
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/** determines whether an Undo or Redo is currently running
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*/
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bool IsDoing() const;
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size_t GetRepeatActionCount() const;
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OUString GetRepeatActionComment( SfxRepeatTarget &rTarget) const;
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bool Repeat( SfxRepeatTarget &rTarget );
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bool CanRepeat( SfxRepeatTarget &rTarget ) const;
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virtual void EnterListAction(const OUString &rComment, const OUString& rRepeatComment, sal_uInt16 nId, ViewShellId nViewShellId);
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/** Leaves the list action entered with EnterListAction
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@return the number of the sub actions in the list which has just been left. Note that in case no such
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actions exist, the list action does not contribute to the Undo stack, but is silently removed.
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*/
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size_t LeaveListAction();
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/** Leaves the list action entered with EnterListAction, and forcefully merges the previous
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action on the stack into the newly created list action.
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Say you have an Undo action A on the stack, then call EnterListAction, followed by one or more calls to
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AddUndoAction, followed by a call to LeaveAndMergeListAction. In opposite to LeaveListAction, your Undo
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stack will now still contain one undo action: the newly created list action, whose first child is the
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original A, whose other children are those you added via AddUndoAction, and whose comment is the same as
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the comment of A.
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Effectively, this means that all actions added between EnterListAction and LeaveAndMergeListAction are
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hidden from the user.
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@return the number of the sub actions in the list which has just been left. Note that in case no such
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actions exist, the list action does not contribute to the Undo stack, but is silently removed.
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*/
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size_t LeaveAndMergeListAction();
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/// determines whether we're within a ListAction context, i.e. a LeaveListAction/LeaveAndMergeListAction call is pending
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bool IsInListAction() const;
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/// Determines how many nested list actions are currently open
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size_t GetListActionDepth() const;
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/** Clears the redo stack and removes the top undo action */
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void RemoveLastUndoAction();
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/** enables (true) or disables (false) recording of undo actions
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If undo actions are added while undo is disabled, they are deleted.
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Disabling undo does not clear the current undo buffer!
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Multiple calls to <code>EnableUndo</code> are not cumulative. That is, calling <code>EnableUndo( false )</code>
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twice, and then calling <code>EnableUndo( true )</code> means that Undo is enable afterwards.
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*/
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void EnableUndo( bool bEnable );
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/// returns true if undo is currently enabled.
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/// This returns false if undo was disabled using EnableUndo( false ) and
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/// also during the runtime of the Undo() and Redo() methods.
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bool IsUndoEnabled() const;
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/// Adds a new listener to be notified about changes in the UndoManager's state
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void AddUndoListener( SfxUndoListener& i_listener );
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void RemoveUndoListener( SfxUndoListener& i_listener );
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bool IsEmptyActions() const;
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/** marks the current top-level element of the Undo stack, and returns a unique ID for it
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*/
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UndoStackMark MarkTopUndoAction();
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/** removes a mark given by its ID.
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After the call, the mark ID is invalid.
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*/
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void RemoveMark( UndoStackMark const i_mark );
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/** determines whether the top action on the Undo stack has a given mark
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*/
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bool HasTopUndoActionMark( UndoStackMark const i_mark );
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/** removes the oldest Undo actions from the stack
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*/
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void RemoveOldestUndoAction();
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void dumpAsXml(xmlTextWriterPtr pWriter) const;
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protected:
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bool UndoWithContext( SfxUndoContext& i_context );
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bool RedoWithContext( SfxUndoContext& i_context );
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void ImplClearRedo_NoLock( bool const i_currentLevel );
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/** clears all undo actions on the current level, plus all undo actions on superordinate levels,
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as soon as those levels are reached.
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If no list action is active currently, i.e. we're on the top level already, this method is equivalent to
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->Clear.
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Otherwise, the Undo actions on the current level are removed. Upon leaving the current list action, all
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undo actions on the then-current level are removed, too. This is continued until the top level is reached.
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*/
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void ClearAllLevels();
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virtual void EmptyActionsChanged();
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private:
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size_t ImplLeaveListAction( const bool i_merge, ::svl::undo::impl::UndoManagerGuard& i_guard );
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bool ImplAddUndoAction_NoNotify( std::unique_ptr<SfxUndoAction> pAction, bool bTryMerge, bool bClearRedo, ::svl::undo::impl::UndoManagerGuard& i_guard );
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void ImplClearRedo( ::svl::undo::impl::UndoManagerGuard& i_guard, bool const i_currentLevel );
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void ImplClearUndo( ::svl::undo::impl::UndoManagerGuard& i_guard );
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void ImplClearCurrentLevel_NoNotify( ::svl::undo::impl::UndoManagerGuard& i_guard );
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size_t ImplGetRedoActionCount_Lock( bool const i_currentLevel = CurrentLevel ) const;
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bool ImplIsUndoEnabled_Lock() const;
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bool ImplIsInListAction_Lock() const;
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void ImplEnableUndo_Lock( bool const i_enable );
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bool ImplUndo( SfxUndoContext* i_contextOrNull );
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bool ImplRedo( SfxUndoContext* i_contextOrNull );
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void ImplCheckEmptyActions();
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inline bool ImplIsEmptyActions() const;
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friend class ::svl::undo::impl::LockGuard;
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};
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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