83535a28c5
First steps to organize an importer that can read/interpret wmf/emf/emf+ and deliver a primitive representation for the content by parsing it. Use the same mechanisms as already applied for Svg, so to reuse abilities to keep original binary data to allow save again and embedding in files and have an implemented replacement bitmap based representation. For this, unify the used helper classes to handle more than just Svg. For 1st try, add test code and static bool switches Change-Id: I6e0a82943541d811a8f8d65a84115569fcd8cee7 |
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inc/pch | ||
opengl | ||
qa | ||
source | ||
test | ||
util | ||
CppunitTest_slideshow.mk | ||
Executable_demoshow.mk | ||
Library_OGLTrans.mk | ||
Library_slideshow.mk | ||
Makefile | ||
manifest.txt | ||
Module_slideshow.mk | ||
Package_opengl.mk | ||
README |
The Impress slideshow engine == 3D transitions == The 3D transitions are slideshow transition engine using OpenGL and are located in slideshow/source/engine/OGLTrans/. They were initially written by GSOC student Shane.M.Mathews. Radek has later polished the code a bit, added few new 3D transitions, added infrastructure for vertex and fragment shaders. Wrote few transitions with fragment shader too.