office-gobmx/slideshow
Armin Le Grand 83535a28c5 emfplus: create a wmf/emf/emf+ primitive based importer
First steps to organize an importer that can read/interpret
wmf/emf/emf+ and deliver a primitive representation for
the content by parsing it. Use the same mechanisms as
already applied for Svg, so to reuse abilities to keep
original binary data to allow save again and embedding in
files and have an implemented replacement bitmap based
representation. For this, unify the used helper classes
to handle more than just Svg. For 1st try, add test code
and static bool switches

Change-Id: I6e0a82943541d811a8f8d65a84115569fcd8cee7
2017-07-15 11:01:29 +02:00
..
inc/pch emfplus: create a wmf/emf/emf+ primitive based importer 2017-07-15 11:01:29 +02:00
opengl
qa
source simplify calls OUString::copy in foo.copy(x, foo.getLength() - x) 2017-07-11 14:13:03 +02:00
test simplify some string handling in tracing calls 2017-06-23 14:38:14 +02:00
util
CppunitTest_slideshow.mk
Executable_demoshow.mk
Library_OGLTrans.mk
Library_slideshow.mk
Makefile
manifest.txt
Module_slideshow.mk
Package_opengl.mk
README

The Impress slideshow engine

== 3D transitions ==

The 3D transitions are slideshow transition engine using OpenGL and
are located in slideshow/source/engine/OGLTrans/. They were initially
written by GSOC student Shane.M.Mathews. Radek has later polished the
code a bit, added few new 3D transitions, added infrastructure for
vertex and fragment shaders. Wrote few transitions with fragment shader
too.