office-gobmx/vcl/source/gdi/region.cxx
2011-11-27 13:26:59 -06:00

3075 lines
94 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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#include <limits.h>
#include <tools/vcompat.hxx>
#include <tools/stream.hxx>
#include <tools/debug.hxx>
#include <vcl/region.hxx>
#include <vcl/regband.hxx>
#include <region.h>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolygonclipper.hxx>
#include <basegfx/polygon/b2dpolypolygoncutter.hxx>
#include <basegfx/range/b2drange.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
// =======================================================================
//
// ImplRegionBand
//
// Die Klassen RegionBand/ImplRegionBand speichert Regionen in Form von
// Rechtecken ab. Die Region ist in Y-Richtung in Baendern unterteilt, die
// wiederum ein oder mehrere Rechtecke mit der Hoehe des Bandes enthalten.
//
// Leere Baender werden entfernt.
//
// Polygone und PolyPolygone werden ebenfalls in Rechtecke zerlegt und in
// der Baendern abgelegt. Hierzu werden alle Punkte der einzelnen Polygone
// mit dem Bresenham-Algorithmus berechnet und in die Baender eingetragen.
// Nach der vollstaendigen Berechung aller Kanten werden die entsprechenden
// Rechntecke berechnet
// =======================================================================
static ImplRegionBase aImplNullRegion( 0 );
static ImplRegionBase aImplEmptyRegion( 0 );
// =======================================================================
DBG_NAME( Region )
DBG_NAMEEX( Polygon )
DBG_NAMEEX( PolyPolygon )
namespace {
/** Return <TRUE/> when the given polygon is rectiliner and oriented so that
all sides are either horizontal or vertical.
*/
bool ImplIsPolygonRectilinear (const PolyPolygon& rPolyPoly)
{
// Iterate over all polygons.
const sal_uInt16 nPolyCount = rPolyPoly.Count();
for (sal_uInt16 nPoly = 0; nPoly < nPolyCount; ++nPoly)
{
const Polygon& aPoly = rPolyPoly.GetObject(nPoly);
// Iterate over all edges of the current polygon.
const sal_uInt16 nSize = aPoly.GetSize();
if (nSize < 2)
continue;
Point aPoint (aPoly.GetPoint(0));
const Point aLastPoint (aPoint);
for (sal_uInt16 nPoint = 1; nPoint < nSize; ++nPoint)
{
const Point aNextPoint (aPoly.GetPoint(nPoint));
// When there is at least one edge that is neither vertical nor
// horizontal then the entire polygon is not rectilinear (and
// oriented along primary axes.)
if (aPoint.X() != aNextPoint.X() && aPoint.Y() != aNextPoint.Y())
return false;
aPoint = aNextPoint;
}
// Compare closing edge.
if (aLastPoint.X() != aPoint.X() && aLastPoint.Y() != aPoint.Y())
return false;
}
return true;
}
/** This function is similar to the ImplRegion::InsertBands() method.
It creates a minimal set of missing bands so that the entire vertical
interval from nTop to nBottom is covered by bands.
*/
void ImplAddMissingBands (
ImplRegion* pImplRegion,
const long nTop,
const long nBottom)
{
// Iterate over already existing bands and add missing bands atop the
// first and between two bands.
ImplRegionBand* pPreviousBand = NULL;
ImplRegionBand* pBand = pImplRegion->ImplGetFirstRegionBand();
long nCurrentTop (nTop);
while (pBand != NULL && nCurrentTop<nBottom)
{
if (nCurrentTop < pBand->mnYTop)
{
// Create new band above the current band.
ImplRegionBand* pAboveBand = new ImplRegionBand(
nCurrentTop,
::std::min(nBottom,pBand->mnYTop-1));
pImplRegion->InsertBand(pPreviousBand, pAboveBand);
}
// Adapt the top of the interval to prevent overlapping bands.
nCurrentTop = ::std::max(nTop, pBand->mnYBottom+1);
// Advance to next band.
pPreviousBand = pBand;
pBand = pBand->mpNextBand;
}
// We still have to cover two cases:
// 1. The region does not yet contain any bands.
// 2. The intervall nTop->nBottom extends past the bottom most band.
if (nCurrentTop <= nBottom
&& (pBand==NULL || nBottom>pBand->mnYBottom))
{
// When there is no previous band then the new one will be the
// first. Otherwise the new band is inserted behind the last band.
pImplRegion->InsertBand(
pPreviousBand,
new ImplRegionBand(
nCurrentTop,
nBottom));
}
}
/** Convert a rectilinear polygon (that is oriented along the primary axes)
to a list of bands. For this special form of polygon we can use an
optimization that prevents the creation of one band per y value.
However, it still is possible that some temporary bands are created that
later can be optimized away.
@param rPolyPolygon
A set of zero, one, or more polygons, nested or not, that are
converted into a list of bands.
@return
A new ImplRegion object is returned that contains the bands that
represent the given poly-polygon.
*/
ImplRegion* ImplRectilinearPolygonToBands (const PolyPolygon& rPolyPoly)
{
OSL_ASSERT(ImplIsPolygonRectilinear (rPolyPoly));
// Create a new ImplRegion object as container of the bands.
ImplRegion* pImplRegion = new ImplRegion();
long nLineId = 0L;
// Iterate over all polygons.
const sal_uInt16 nPolyCount = rPolyPoly.Count();
for (sal_uInt16 nPoly = 0; nPoly < nPolyCount; ++nPoly)
{
const Polygon& aPoly = rPolyPoly.GetObject(nPoly);
// Iterate over all edges of the current polygon.
const sal_uInt16 nSize = aPoly.GetSize();
if (nSize < 2)
continue;
// Avoid fetching every point twice (each point is the start point
// of one and the end point of another edge.)
Point aStart (aPoly.GetPoint(0));
Point aEnd;
for (sal_uInt16 nPoint = 1; nPoint <= nSize; ++nPoint, aStart=aEnd)
{
// We take the implicit closing edge into account by mapping
// index nSize to 0.
aEnd = aPoly.GetPoint(nPoint%nSize);
if (aStart.Y() == aEnd.Y())
{
// Horizontal lines are ignored.
continue;
}
// At this point the line has to be vertical.
OSL_ASSERT(aStart.X() == aEnd.X());
// Sort y-coordinates to simplify the algorithm and store the
// direction seperately. The direction is calculated as it is
// in other places (but seems to be the wrong way.)
const long nTop (::std::min(aStart.Y(), aEnd.Y()));
const long nBottom (::std::max(aStart.Y(), aEnd.Y()));
const LineType eLineType (aStart.Y() > aEnd.Y() ? LINE_DESCENDING : LINE_ASCENDING);
// Make sure that the current line is covered by bands.
ImplAddMissingBands(pImplRegion, nTop,nBottom);
// Find top-most band that may contain nTop.
ImplRegionBand* pBand = pImplRegion->ImplGetFirstRegionBand();
while (pBand!=NULL && pBand->mnYBottom < nTop)
pBand = pBand->mpNextBand;
ImplRegionBand* pTopBand = pBand;
// If necessary split the band at nTop so that nTop is contained
// in the lower band.
if (pBand!=NULL
// Prevent the current band from becoming 0 pixel high
&& pBand->mnYTop<nTop
// this allows the lowest pixel of the band to be split off
&& pBand->mnYBottom>=nTop
// do not split a band that is just one pixel high
&& pBand->mnYTop<pBand->mnYBottom)
{
// Split the top band.
pTopBand = pBand->SplitBand(nTop);
}
// Advance to band that may contain nBottom.
while (pBand!=NULL && pBand->mnYBottom < nBottom)
pBand = pBand->mpNextBand;
// The lowest band may have to be split at nBottom so that
// nBottom itself remains in the upper band.
if (pBand!=NULL
// allow the current band becoming 1 pixel high
&& pBand->mnYTop<=nBottom
// prevent splitting off a band that is 0 pixel high
&& pBand->mnYBottom>nBottom
// do not split a band that is just one pixel high
&& pBand->mnYTop<pBand->mnYBottom)
{
// Split the bottom band.
pBand->SplitBand(nBottom+1);
}
// Note that we remember the top band (in pTopBand) but not the
// bottom band. The later can be determined by comparing y
// coordinates.
// Add the x-value as point to all bands in the nTop->nBottom range.
for (pBand=pTopBand; pBand!=NULL&&pBand->mnYTop<=nBottom; pBand=pBand->mpNextBand)
pBand->InsertPoint(aStart.X(), nLineId++, sal_True, eLineType);
}
}
return pImplRegion;
}
/** Convert a general polygon (one for which ImplIsPolygonRectilinear()
returns <FALSE/>) to bands.
*/
ImplRegion* ImplGeneralPolygonToBands (
const PolyPolygon& rPolyPoly,
const Rectangle& rPolygonBoundingBox)
{
long nLineID = 0L;
// initialisation and creation of Bands
ImplRegion* pImplRegion = new ImplRegion();
pImplRegion->CreateBandRange( rPolygonBoundingBox.Top(), rPolygonBoundingBox.Bottom() );
// insert polygons
const sal_uInt16 nPolyCount = rPolyPoly.Count();
for ( sal_uInt16 nPoly = 0; nPoly < nPolyCount; nPoly++ )
{
// get reference to current polygon
const Polygon& aPoly = rPolyPoly.GetObject( nPoly );
const sal_uInt16 nSize = aPoly.GetSize();
// not enough points ( <= 2 )? -> nothing to do!
if ( nSize <= 2 )
continue;
// band the polygon
for ( sal_uInt16 nPoint = 1; nPoint < nSize; nPoint++ )
pImplRegion->InsertLine( aPoly.GetPoint(nPoint-1), aPoly.GetPoint(nPoint), nLineID++ );
// close polygon with line from first point to last point, if neccesary
const Point rLastPoint = aPoly.GetPoint(nSize-1);
const Point rFirstPoint = aPoly.GetPoint(0);
if ( rLastPoint != rFirstPoint )
pImplRegion->InsertLine( rLastPoint, rFirstPoint, nLineID++ );
}
return pImplRegion;
}
} // end of anonymous namespace
// -----------------------------------------------------------------------
#ifdef DBG_UTIL
const char* ImplDbgTestRegion( const void* pObj )
{
Region* pRegion = (Region*)pObj;
ImplRegion* pImplRegion = pRegion->ImplGetImplRegion();
if ( aImplNullRegion.mnRefCount )
return "Null-Region-RefCount modified";
if ( aImplNullRegion.mnRectCount )
return "Null-Region-RectCount modified";
if ( aImplNullRegion.mpPolyPoly )
return "Null-Region-PolyPoly modified";
if ( aImplEmptyRegion.mnRefCount )
return "Emptry-Region-RefCount modified";
if ( aImplEmptyRegion.mnRectCount )
return "Emptry-Region-RectCount modified";
if ( aImplEmptyRegion.mpPolyPoly )
return "Emptry-Region-PolyPoly modified";
if ( (pImplRegion != &aImplEmptyRegion) && (pImplRegion != &aImplNullRegion) )
{
sal_uLong nCount = 0;
const ImplRegionBand* pBand = pImplRegion->ImplGetFirstRegionBand();
while ( pBand )
{
if ( pBand->mnYBottom < pBand->mnYTop )
return "YBottom < YTop";
if ( pBand->mpNextBand )
{
if ( pBand->mnYBottom >= pBand->mpNextBand->mnYTop )
return "overlapping bands in region";
}
if ( pBand->mbTouched > 1 )
return "Band-mbTouched overwrite";
ImplRegionBandSep* pSep = pBand->mpFirstSep;
while ( pSep )
{
if ( pSep->mnXRight < pSep->mnXLeft )
return "XLeft < XRight";
if ( pSep->mpNextSep )
{
if ( pSep->mnXRight >= pSep->mpNextSep->mnXLeft )
return "overlapping separations in region";
}
if ( pSep->mbRemoved > 1 )
return "Sep-mbRemoved overwrite";
nCount++;
pSep = pSep->mpNextSep;
}
pBand = pBand->mpNextBand;
}
if ( pImplRegion->mnRectCount != nCount )
return "mnRetCount is not valid";
}
return NULL;
}
#endif
// =======================================================================
inline void Region::ImplPolyPolyRegionToBandRegion()
{
if( mpImplRegion->mpPolyPoly || mpImplRegion->mpB2DPolyPoly )
ImplPolyPolyRegionToBandRegionFunc();
}
// =======================================================================
ImplRegionBase::ImplRegionBase( int nRefCount )
: mnRefCount( nRefCount )
, mnRectCount( 0 )
, mpPolyPoly( NULL )
, mpB2DPolyPoly( NULL )
{}
// ------------------------------------------------------------------------
ImplRegion::ImplRegion()
{
mpFirstBand = NULL;
mpLastCheckedBand = NULL;
}
// ------------------------------------------------------------------------
ImplRegion::ImplRegion( const PolyPolygon& rPolyPoly )
{
mpFirstBand = NULL;
mpLastCheckedBand = NULL;
mpPolyPoly = new PolyPolygon( rPolyPoly );
}
// ------------------------------------------------------------------------
ImplRegion::ImplRegion( const basegfx::B2DPolyPolygon& rPolyPoly )
{
mpFirstBand = NULL;
mpLastCheckedBand = NULL;
mpB2DPolyPoly = new basegfx::B2DPolyPolygon( rPolyPoly );
}
// -----------------------------------------------------------------------
ImplRegion::ImplRegion( const ImplRegion& rImplRegion )
: ImplRegionBase()
{
mpFirstBand = NULL;
mpLastCheckedBand = NULL;
mnRectCount = rImplRegion.mnRectCount;
if ( rImplRegion.mpPolyPoly )
mpPolyPoly = new PolyPolygon( *rImplRegion.mpPolyPoly );
else if( rImplRegion.mpB2DPolyPoly )
mpB2DPolyPoly = new basegfx::B2DPolyPolygon( *rImplRegion.mpB2DPolyPoly );
// insert band(s) into the list
ImplRegionBand* pNewBand;
ImplRegionBand* pPrevBand = 0;
ImplRegionBand* pBand = rImplRegion.mpFirstBand;
while ( pBand )
{
pNewBand = new ImplRegionBand( *pBand );
// first element? -> set as first into the list
if ( pBand == rImplRegion.mpFirstBand )
mpFirstBand = pNewBand;
else
pPrevBand->mpNextBand = pNewBand;
pPrevBand = pNewBand;
pBand = pBand->mpNextBand;
}
}
// -----------------------------------------------------------------------
ImplRegion::~ImplRegion()
{
DBG_ASSERT( (this != &aImplEmptyRegion) && (this != &aImplNullRegion),
"ImplRegion::~ImplRegion() - Empty oder NULL-Region" );
ImplRegionBand* pBand = mpFirstBand;
while ( pBand )
{
ImplRegionBand* pTempBand = pBand->mpNextBand;
delete pBand;
pBand = pTempBand;
}
}
// -----------------------------------------------------------------------
ImplRegionBase::~ImplRegionBase()
{
delete mpPolyPoly;
delete mpB2DPolyPoly;
}
// -----------------------------------------------------------------------
//
// create complete range of bands in single steps
void ImplRegion::CreateBandRange( long nYTop, long nYBottom )
{
// add top band
mpFirstBand = new ImplRegionBand( nYTop-1, nYTop-1 );
// begin first search from the first element
mpLastCheckedBand = mpFirstBand;
ImplRegionBand* pBand = mpFirstBand;
for ( int i = nYTop; i <= nYBottom+1; i++ )
{
// create new band
ImplRegionBand* pNewBand = new ImplRegionBand( i, i );
pBand->mpNextBand = pNewBand;
if ( pBand != mpFirstBand )
pNewBand->mpPrevBand = pBand;
pBand = pBand->mpNextBand;
}
}
// -----------------------------------------------------------------------
sal_Bool ImplRegion::InsertLine( const Point& rStartPt, const Point& rEndPt,
long nLineId )
{
long nX, nY;
// lines consisting of a single point do not interest here
if ( rStartPt == rEndPt )
return sal_True;
LineType eLineType = (rStartPt.Y() > rEndPt.Y()) ? LINE_DESCENDING : LINE_ASCENDING;
if ( rStartPt.X() == rEndPt.X() )
{
// vertical line
const long nEndY = rEndPt.Y();
nX = rStartPt.X();
nY = rStartPt.Y();
if( nEndY > nY )
{
for ( ; nY <= nEndY; nY++ )
{
Point aNewPoint( nX, nY );
InsertPoint( aNewPoint, nLineId,
(aNewPoint == rEndPt) || (aNewPoint == rStartPt),
eLineType );
}
}
else
{
for ( ; nY >= nEndY; nY-- )
{
Point aNewPoint( nX, nY );
InsertPoint( aNewPoint, nLineId,
(aNewPoint == rEndPt) || (aNewPoint == rStartPt),
eLineType );
}
}
}
else if ( rStartPt.Y() != rEndPt.Y() )
{
const long nDX = labs( rEndPt.X() - rStartPt.X() );
const long nDY = labs( rEndPt.Y() - rStartPt.Y() );
const long nStartX = rStartPt.X();
const long nStartY = rStartPt.Y();
const long nEndX = rEndPt.X();
const long nEndY = rEndPt.Y();
const long nXInc = ( nStartX < nEndX ) ? 1L : -1L;
const long nYInc = ( nStartY < nEndY ) ? 1L : -1L;
if ( nDX >= nDY )
{
const long nDYX = ( nDY - nDX ) << 1;
const long nDY2 = nDY << 1;
long nD = nDY2 - nDX;
for ( nX = nStartX, nY = nStartY; nX != nEndX; nX += nXInc )
{
InsertPoint( Point( nX, nY ), nLineId, nStartX == nX, eLineType );
if ( nD < 0L )
nD += nDY2;
else
nD += nDYX, nY += nYInc;
}
}
else
{
const long nDYX = ( nDX - nDY ) << 1;
const long nDY2 = nDX << 1;
long nD = nDY2 - nDY;
for ( nX = nStartX, nY = nStartY; nY != nEndY; nY += nYInc )
{
InsertPoint( Point( nX, nY ), nLineId, nStartY == nY, eLineType );
if ( nD < 0L )
nD += nDY2;
else
nD += nDYX, nX += nXInc;
}
}
// last point
InsertPoint( Point( nEndX, nEndY ), nLineId, sal_True, eLineType );
}
return sal_True;
}
// -----------------------------------------------------------------------
//
// search for appropriate place for the new point
sal_Bool ImplRegion::InsertPoint( const Point &rPoint, long nLineID,
sal_Bool bEndPoint, LineType eLineType )
{
DBG_ASSERT( mpFirstBand != NULL, "ImplRegion::InsertPoint - no bands available!" );
if ( rPoint.Y() == mpLastCheckedBand->mnYTop )
{
mpLastCheckedBand->InsertPoint( rPoint.X(), nLineID, bEndPoint, eLineType );
return sal_True;
}
if ( rPoint.Y() > mpLastCheckedBand->mnYTop )
{
// Search ascending
while ( mpLastCheckedBand )
{
// Insert point if possible
if ( rPoint.Y() == mpLastCheckedBand->mnYTop )
{
mpLastCheckedBand->InsertPoint( rPoint.X(), nLineID, bEndPoint, eLineType );
return sal_True;
}
mpLastCheckedBand = mpLastCheckedBand->mpNextBand;
}
OSL_FAIL( "ImplRegion::InsertPoint reached the end of the list!" );
}
else
{
// Search descending
while ( mpLastCheckedBand )
{
// Insert point if possible
if ( rPoint.Y() == mpLastCheckedBand->mnYTop )
{
mpLastCheckedBand->InsertPoint( rPoint.X(), nLineID, bEndPoint, eLineType );
return sal_True;
}
mpLastCheckedBand = mpLastCheckedBand->mpPrevBand;
}
OSL_FAIL( "ImplRegion::InsertPoint reached the beginning of the list!" );
}
OSL_FAIL( "ImplRegion::InsertPoint point not inserted!" );
// reinitialize pointer (should never be reached!)
mpLastCheckedBand = mpFirstBand;
return sal_False;
}
// -----------------------------------------------------------------------
//
// search for appropriate places for the new bands
void ImplRegion::InsertBands( long nTop, long nBottom )
{
// region empty? -> set rectagle as first entry!
if ( !mpFirstBand )
{
// add band with boundaries of the rectangle
mpFirstBand = new ImplRegionBand( nTop, nBottom );
return;
}
// find/insert bands for the boundaries of the rectangle
sal_Bool bTopBoundaryInserted = sal_False;
sal_Bool bTop2BoundaryInserted = sal_False;
sal_Bool bBottomBoundaryInserted = sal_False;
// special case: top boundary is above the first band
ImplRegionBand* pNewBand;
if ( nTop < mpFirstBand->mnYTop )
{
// create new band above the first in the list
pNewBand = new ImplRegionBand( nTop, mpFirstBand->mnYTop );
if ( nBottom < mpFirstBand->mnYTop )
pNewBand->mnYBottom = nBottom;
// insert band into the list
pNewBand->mpNextBand = mpFirstBand;
mpFirstBand = pNewBand;
bTopBoundaryInserted = sal_True;
}
// insert band(s) into the list
ImplRegionBand* pBand = mpFirstBand;
while ( pBand )
{
// Insert Bands if possible
if ( !bTopBoundaryInserted )
bTopBoundaryInserted = InsertSingleBand( pBand, nTop - 1 );
if ( !bTop2BoundaryInserted )
bTop2BoundaryInserted = InsertSingleBand( pBand, nTop );
if ( !bBottomBoundaryInserted && (nTop != nBottom) )
bBottomBoundaryInserted = InsertSingleBand( pBand, nBottom );
// both boundaries inserted? -> nothing more to do
if ( bTopBoundaryInserted && bTop2BoundaryInserted && bBottomBoundaryInserted )
break;
// insert bands between two bands if neccessary
if ( pBand->mpNextBand )
{
if ( (pBand->mnYBottom + 1) < pBand->mpNextBand->mnYTop )
{
// copy band with list and set new boundary
pNewBand = new ImplRegionBand( pBand->mnYBottom+1,
pBand->mpNextBand->mnYTop-1 );
// insert band into the list
pNewBand->mpNextBand = pBand->mpNextBand;
pBand->mpNextBand = pNewBand;
}
}
pBand = pBand->mpNextBand;
}
}
// -----------------------------------------------------------------------
//
// create new band and insert it into the list
sal_Bool ImplRegion::InsertSingleBand( ImplRegionBand* pBand,
long nYBandPosition )
{
// boundary already included in band with height 1? -> nothing to do!
if ( (pBand->mnYTop == pBand->mnYBottom) &&
(nYBandPosition == pBand->mnYTop) )
return sal_True;
// insert single height band on top?
ImplRegionBand* pNewBand;
if ( nYBandPosition == pBand->mnYTop )
{
// copy band with list and set new boundary
pNewBand = new ImplRegionBand( *pBand );
pNewBand->mnYTop = nYBandPosition+1;
// insert band into the list
pNewBand->mpNextBand = pBand->mpNextBand;
pBand->mnYBottom = nYBandPosition;
pBand->mpNextBand = pNewBand;
return sal_True;
}
// top of new rectangle within the current band? -> insert new band and copy data
if ( (nYBandPosition > pBand->mnYTop) &&
(nYBandPosition < pBand->mnYBottom) )
{
// copy band with list and set new boundary
pNewBand = new ImplRegionBand( *pBand );
pNewBand->mnYTop = nYBandPosition;
// insert band into the list
pNewBand->mpNextBand = pBand->mpNextBand;
pBand->mnYBottom = nYBandPosition;
pBand->mpNextBand = pNewBand;
// copy band with list and set new boundary
pNewBand = new ImplRegionBand( *pBand );
pNewBand->mnYTop = nYBandPosition;
// insert band into the list
pBand->mpNextBand->mnYTop = nYBandPosition+1;
pNewBand->mpNextBand = pBand->mpNextBand;
pBand->mnYBottom = nYBandPosition - 1;
pBand->mpNextBand = pNewBand;
return sal_True;
}
// create new band behind the current in the list
if ( !pBand->mpNextBand )
{
if ( nYBandPosition == pBand->mnYBottom )
{
// copy band with list and set new boundary
pNewBand = new ImplRegionBand( *pBand );
pNewBand->mnYTop = pBand->mnYBottom;
pNewBand->mnYBottom = nYBandPosition;
pBand->mnYBottom = nYBandPosition-1;
// append band to the list
pBand->mpNextBand = pNewBand;
return sal_True;
}
if ( nYBandPosition > pBand->mnYBottom )
{
// create new band
pNewBand = new ImplRegionBand( pBand->mnYBottom + 1, nYBandPosition );
// append band to the list
pBand->mpNextBand = pNewBand;
return sal_True;
}
}
return sal_False;
}
// ------------------------------------------------------------------------
void ImplRegion::InsertBand (ImplRegionBand* pPreviousBand, ImplRegionBand* pBandToInsert)
{
OSL_ASSERT(pBandToInsert!=NULL);
if (pPreviousBand == NULL)
{
// Insert band before all others.
if (mpFirstBand != NULL)
mpFirstBand->mpPrevBand = pBandToInsert;
pBandToInsert->mpNextBand = mpFirstBand;
mpFirstBand = pBandToInsert;
}
else
{
// Insert band directly after pPreviousBand.
pBandToInsert->mpNextBand = pPreviousBand->mpNextBand;
pPreviousBand->mpNextBand = pBandToInsert;
pBandToInsert->mpPrevBand = pPreviousBand;
}
}
// ------------------------------------------------------------------------
void ImplRegion::Union( long nLeft, long nTop, long nRight, long nBottom )
{
DBG_ASSERT( nLeft <= nRight, "ImplRegion::Union() - nLeft > nRight" );
DBG_ASSERT( nTop <= nBottom, "ImplRegion::Union() - nTop > nBottom" );
// process union
ImplRegionBand* pBand = mpFirstBand;
while ( pBand )
{
if ( pBand->mnYTop >= nTop )
{
if ( pBand->mnYBottom <= nBottom )
pBand->Union( nLeft, nRight );
else
{
#ifdef DBG_UTIL
long nCurY = pBand->mnYBottom;
pBand = pBand->mpNextBand;
while ( pBand )
{
if ( (pBand->mnYTop < nCurY) || (pBand->mnYBottom < nCurY) )
{
OSL_FAIL( "ImplRegion::Union() - Bands not sorted!" );
}
pBand = pBand->mpNextBand;
}
#endif
break;
}
}
pBand = pBand->mpNextBand;
}
}
// -----------------------------------------------------------------------
void ImplRegion::Exclude( long nLeft, long nTop, long nRight, long nBottom )
{
DBG_ASSERT( nLeft <= nRight, "ImplRegion::Exclude() - nLeft > nRight" );
DBG_ASSERT( nTop <= nBottom, "ImplRegion::Exclude() - nTop > nBottom" );
// process exclude
ImplRegionBand* pBand = mpFirstBand;
while ( pBand )
{
if ( pBand->mnYTop >= nTop )
{
if ( pBand->mnYBottom <= nBottom )
pBand->Exclude( nLeft, nRight );
else
{
#ifdef DBG_UTIL
long nCurY = pBand->mnYBottom;
pBand = pBand->mpNextBand;
while ( pBand )
{
if ( (pBand->mnYTop < nCurY) || (pBand->mnYBottom < nCurY) )
{
OSL_FAIL( "ImplRegion::Exclude() - Bands not sorted!" );
}
pBand = pBand->mpNextBand;
}
#endif
break;
}
}
pBand = pBand->mpNextBand;
}
}
// -----------------------------------------------------------------------
void ImplRegion::XOr( long nLeft, long nTop, long nRight, long nBottom )
{
DBG_ASSERT( nLeft <= nRight, "ImplRegion::Exclude() - nLeft > nRight" );
DBG_ASSERT( nTop <= nBottom, "ImplRegion::Exclude() - nTop > nBottom" );
// process xor
ImplRegionBand* pBand = mpFirstBand;
while ( pBand )
{
if ( pBand->mnYTop >= nTop )
{
if ( pBand->mnYBottom <= nBottom )
pBand->XOr( nLeft, nRight );
else
{
#ifdef DBG_UTIL
long nCurY = pBand->mnYBottom;
pBand = pBand->mpNextBand;
while ( pBand )
{
if ( (pBand->mnYTop < nCurY) || (pBand->mnYBottom < nCurY) )
{
OSL_FAIL( "ImplRegion::XOr() - Bands not sorted!" );
}
pBand = pBand->mpNextBand;
}
#endif
break;
}
}
pBand = pBand->mpNextBand;
}
}
// -----------------------------------------------------------------------
//
// remove empty bands
sal_Bool ImplRegion::OptimizeBandList()
{
DBG_ASSERT( (this != &aImplNullRegion) && (this != &aImplEmptyRegion),
"ImplRegion::OptimizeBandList() - Empty oder NULL-Region" );
mnRectCount = 0;
ImplRegionBand* pPrevBand = 0;
ImplRegionBand* pBand = mpFirstBand;
while ( pBand )
{
const sal_Bool bBTEqual = pBand->mpNextBand &&
(pBand->mnYBottom == pBand->mpNextBand->mnYTop);
// no separation? -> remove!
if ( pBand->IsEmpty() || (bBTEqual && (pBand->mnYBottom == pBand->mnYTop)) )
{
// save pointer
ImplRegionBand* pOldBand = pBand;
// previous element of the list
if ( pBand == mpFirstBand )
mpFirstBand = pBand->mpNextBand;
else
pPrevBand->mpNextBand = pBand->mpNextBand;
pBand = pBand->mpNextBand;
delete pOldBand;
}
else
{
// fixup
if ( bBTEqual )
pBand->mnYBottom = pBand->mpNextBand->mnYTop-1;
// this and next band with equal separations? -> combine!
if ( pBand->mpNextBand &&
((pBand->mnYBottom+1) == pBand->mpNextBand->mnYTop) &&
(*pBand == *pBand->mpNextBand) )
{
// expand current height
pBand->mnYBottom = pBand->mpNextBand->mnYBottom;
// remove next band from list
ImplRegionBand* pDeletedBand = pBand->mpNextBand;
pBand->mpNextBand = pDeletedBand->mpNextBand;
delete pDeletedBand;
// check band again!
}
else
{
// count rectangles within band
ImplRegionBandSep* pSep = pBand->mpFirstSep;
while ( pSep )
{
mnRectCount++;
pSep = pSep->mpNextSep;
}
pPrevBand = pBand;
pBand = pBand->mpNextBand;
}
}
}
#ifdef DBG_UTIL
pBand = mpFirstBand;
while ( pBand )
{
DBG_ASSERT( pBand->mpFirstSep != NULL,
"Exiting ImplRegion::OptimizeBandList(): empty band in region!" );
if ( pBand->mnYBottom < pBand->mnYTop )
OSL_FAIL( "ImplRegion::OptimizeBandList(): YBottomBoundary < YTopBoundary" );
if ( pBand->mpNextBand )
{
if ( pBand->mnYBottom >= pBand->mpNextBand->mnYTop )
OSL_FAIL( "ImplRegion::OptimizeBandList(): overlapping bands in region!" );
}
pBand = pBand->mpNextBand;
}
#endif
return (mnRectCount != 0);
}
// =======================================================================
void Region::ImplCopyData()
{
mpImplRegion->mnRefCount--;
mpImplRegion = new ImplRegion( *mpImplRegion );
}
// =======================================================================
Region::Region()
{
DBG_CTOR( Region, ImplDbgTestRegion );
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
}
// -----------------------------------------------------------------------
Region::Region( RegionType eType )
{
DBG_CTOR( Region, ImplDbgTestRegion );
DBG_ASSERT( (eType == REGION_NULL) || (eType == REGION_EMPTY),
"Region( RegionType ) - RegionType != EMPTY/NULL" );
if ( eType == REGION_NULL )
mpImplRegion = (ImplRegion*)(&aImplNullRegion);
else
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
}
// -----------------------------------------------------------------------
Region::Region( const Rectangle& rRect )
{
DBG_CTOR( Region, ImplDbgTestRegion );
ImplCreateRectRegion( rRect );
}
// -----------------------------------------------------------------------
Region::Region( const Polygon& rPolygon )
{
DBG_CTOR( Region, ImplDbgTestRegion );
DBG_CHKOBJ( &rPolygon, Polygon, NULL );
ImplCreatePolyPolyRegion( rPolygon );
}
// -----------------------------------------------------------------------
Region::Region( const PolyPolygon& rPolyPoly )
{
DBG_CTOR( Region, ImplDbgTestRegion );
DBG_CHKOBJ( &rPolyPoly, PolyPolygon, NULL );
ImplCreatePolyPolyRegion( rPolyPoly );
}
// -----------------------------------------------------------------------
Region::Region( const basegfx::B2DPolyPolygon& rPolyPoly )
{
DBG_CTOR( Region, ImplDbgTestRegion );
DBG_CHKOBJ( &rPolyPoly, PolyPolygon, NULL );
mpImplRegion = new ImplRegion( rPolyPoly );
}
// -----------------------------------------------------------------------
Region::Region( const Region& rRegion )
{
DBG_CTOR( Region, ImplDbgTestRegion );
DBG_CHKOBJ( &rRegion, Region, ImplDbgTestRegion );
DBG_ASSERT( rRegion.mpImplRegion->mnRefCount < 0xFFFFFFFE, "Region: RefCount overflow" );
// copy pointer to instance of implementation
mpImplRegion = rRegion.mpImplRegion;
if ( mpImplRegion->mnRefCount )
mpImplRegion->mnRefCount++;
}
// -----------------------------------------------------------------------
Region::~Region()
{
DBG_DTOR( Region, ImplDbgTestRegion );
// statische Object haben RefCount von 0
if ( mpImplRegion->mnRefCount )
{
if ( mpImplRegion->mnRefCount > 1 )
mpImplRegion->mnRefCount--;
else
delete mpImplRegion;
}
}
// -----------------------------------------------------------------------
void Region::ImplCreateRectRegion( const Rectangle& rRect )
{
if ( rRect.IsEmpty() )
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
else
{
// get justified rectangle
long nTop = Min( rRect.Top(), rRect.Bottom() );
long nBottom = Max( rRect.Top(), rRect.Bottom() );
long nLeft = Min( rRect.Left(), rRect.Right() );
long nRight = Max( rRect.Left(), rRect.Right() );
// create instance of implementation class
mpImplRegion = new ImplRegion();
// add band with boundaries of the rectangle
mpImplRegion->mpFirstBand = new ImplRegionBand( nTop, nBottom );
// Set left and right boundaries of the band
mpImplRegion->mpFirstBand->Union( nLeft, nRight );
mpImplRegion->mnRectCount = 1;
}
}
// -----------------------------------------------------------------------
void Region::ImplCreatePolyPolyRegion( const PolyPolygon& rPolyPoly )
{
const sal_uInt16 nPolyCount = rPolyPoly.Count();
if ( nPolyCount )
{
// polypolygon empty? -> empty region
const Rectangle aRect( rPolyPoly.GetBoundRect() );
if ( !aRect.IsEmpty() )
{
// width OR height == 1 ? => Rectangular region
if ( (aRect.GetWidth() == 1)
|| (aRect.GetHeight() == 1)
|| rPolyPoly.IsRect() )
{
ImplCreateRectRegion( aRect );
}
else
mpImplRegion = new ImplRegion( rPolyPoly );
}
else
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
}
else
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
}
// -----------------------------------------------------------------------
void Region::ImplPolyPolyRegionToBandRegionFunc()
{
// ensure to subdivide when bezier segemnts are used, it's going to
// be expanded to rectangles
PolyPolygon aPolyPoly;
GetPolyPolygon().AdaptiveSubdivide(aPolyPoly);
if ( mpImplRegion->mnRefCount > 1 )
mpImplRegion->mnRefCount--;
else
delete mpImplRegion;
if ( aPolyPoly.Count() )
{
// polypolygon empty? -> empty region
const Rectangle aRect( aPolyPoly.GetBoundRect() );
if ( !aRect.IsEmpty() )
{
if (ImplIsPolygonRectilinear(aPolyPoly))
{
// For rectilinear polygons there is an optimized band conversion.
mpImplRegion = ImplRectilinearPolygonToBands(aPolyPoly);
}
else
{
mpImplRegion = ImplGeneralPolygonToBands(aPolyPoly, aRect);
}
// Convert points into seps.
ImplRegionBand* pRegionBand = mpImplRegion->mpFirstBand;
while ( pRegionBand )
{
// generate separations from the lines and process union
pRegionBand->ProcessPoints();
pRegionBand = pRegionBand->mpNextBand;
}
// Optimize list of bands. Adjacent bands with identical lists
// of seps are joined.
if ( !mpImplRegion->OptimizeBandList() )
{
delete mpImplRegion;
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
}
}
else
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
}
else
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
}
// -----------------------------------------------------------------------
void Region::Move( long nHorzMove, long nVertMove )
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
// no region data? -> nothing to do
if ( (mpImplRegion == &aImplEmptyRegion) || (mpImplRegion == &aImplNullRegion) )
return;
// no own instance data? -> make own copy!
if ( mpImplRegion->mnRefCount > 1 )
ImplCopyData();
if ( mpImplRegion->mpPolyPoly )
mpImplRegion->mpPolyPoly->Move( nHorzMove, nVertMove );
else if( mpImplRegion->mpB2DPolyPoly )
{
mpImplRegion->mpB2DPolyPoly->transform(basegfx::tools::createTranslateB2DHomMatrix(nHorzMove, nVertMove));
}
else
{
ImplRegionBand* pBand = mpImplRegion->mpFirstBand;
while ( pBand )
{
// process the vertical move
if ( nVertMove != 0)
{
pBand->mnYTop = pBand->mnYTop + nVertMove;
pBand->mnYBottom = pBand->mnYBottom + nVertMove;
}
// process the horizontal move
if ( nHorzMove != 0)
pBand->MoveX( nHorzMove );
pBand = pBand->mpNextBand;
}
}
}
// -----------------------------------------------------------------------
void Region::Scale( double fScaleX, double fScaleY )
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
// no region data? -> nothing to do
if ( (mpImplRegion == &aImplEmptyRegion) || (mpImplRegion == &aImplNullRegion) )
return;
// no own instance data? -> make own copy!
if ( mpImplRegion->mnRefCount > 1 )
ImplCopyData();
if ( mpImplRegion->mpPolyPoly )
mpImplRegion->mpPolyPoly->Scale( fScaleX, fScaleY );
else if( mpImplRegion->mpB2DPolyPoly )
{
mpImplRegion->mpB2DPolyPoly->transform(basegfx::tools::createScaleB2DHomMatrix(fScaleX, fScaleY));
}
else
{
ImplRegionBand* pBand = mpImplRegion->mpFirstBand;
while ( pBand )
{
// process the vertical move
if ( fScaleY != 0.0 )
{
pBand->mnYTop = FRound( pBand->mnYTop * fScaleY );
pBand->mnYBottom = FRound( pBand->mnYBottom * fScaleY );
}
// process the horizontal move
if ( fScaleX != 0.0 )
pBand->ScaleX( fScaleX );
pBand = pBand->mpNextBand;
}
}
}
// -----------------------------------------------------------------------
sal_Bool Region::Union( const Rectangle& rRect )
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
// is rectangle empty? -> nothing to do
if ( rRect.IsEmpty() )
return sal_True;
if( HasPolyPolygon() )
{
// get this B2DPolyPolygon
basegfx::B2DPolyPolygon aThisPolyPoly( ConvertToB2DPolyPolygon() );
aThisPolyPoly = basegfx::tools::prepareForPolygonOperation( aThisPolyPoly );
if( aThisPolyPoly.count() == 0 )
{
*this = rRect;
return true;
}
// get the other B2DPolyPolygon
basegfx::B2DPolygon aRectPoly( basegfx::tools::createPolygonFromRect( basegfx::B2DRectangle( rRect.Left(), rRect.Top(), rRect.Right(), rRect.Bottom() ) ) );
basegfx::B2DPolyPolygon aOtherPolyPoly( aRectPoly );
basegfx::B2DPolyPolygon aClip = basegfx::tools::solvePolygonOperationOr( aThisPolyPoly, aOtherPolyPoly );
*this = Region( aClip );
return sal_True;
}
ImplPolyPolyRegionToBandRegion();
// no instance data? -> create!
if ( (mpImplRegion == &aImplEmptyRegion) || (mpImplRegion == &aImplNullRegion) )
mpImplRegion = new ImplRegion();
// no own instance data? -> make own copy!
if ( mpImplRegion->mnRefCount > 1 )
ImplCopyData();
// get justified rectangle
long nLeft = Min( rRect.Left(), rRect.Right() );
long nTop = Min( rRect.Top(), rRect.Bottom() );
long nRight = Max( rRect.Left(), rRect.Right() );
long nBottom = Max( rRect.Top(), rRect.Bottom() );
// insert bands if the boundaries are not allready in the list
mpImplRegion->InsertBands( nTop, nBottom );
// process union
mpImplRegion->Union( nLeft, nTop, nRight, nBottom );
// cleanup
if ( !mpImplRegion->OptimizeBandList() )
{
delete mpImplRegion;
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
}
return sal_True;
}
// -----------------------------------------------------------------------
sal_Bool Region::Intersect( const Rectangle& rRect )
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
// is rectangle empty? -> nothing to do
if ( rRect.IsEmpty() )
{
// statische Object haben RefCount von 0
if ( mpImplRegion->mnRefCount )
{
if ( mpImplRegion->mnRefCount > 1 )
mpImplRegion->mnRefCount--;
else
delete mpImplRegion;
}
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
return sal_True;
}
// #103137# Avoid banding for special cases
if ( mpImplRegion->mpPolyPoly )
{
// #127431# make ImplRegion unique, if not already.
if( mpImplRegion->mnRefCount > 1 )
{
mpImplRegion->mnRefCount--;
mpImplRegion = new ImplRegion( *mpImplRegion->mpPolyPoly );
}
// use the PolyPolygon::Clip method for rectangles, this is
// fairly simple (does not even use GPC) and saves us from
// unnecessary banding
mpImplRegion->mpPolyPoly->Clip( rRect );
return sal_True;
}
else if( mpImplRegion->mpB2DPolyPoly )
{
// #127431# make ImplRegion unique, if not already.
if( mpImplRegion->mnRefCount > 1 )
{
mpImplRegion->mnRefCount--;
mpImplRegion = new ImplRegion( *mpImplRegion->mpB2DPolyPoly );
}
*mpImplRegion->mpB2DPolyPoly =
basegfx::tools::clipPolyPolygonOnRange( *mpImplRegion->mpB2DPolyPoly,
basegfx::B2DRange( rRect.Left(), rRect.Top(),
rRect.Right(), rRect.Bottom() ),
true, false );
return sal_True;
}
else
ImplPolyPolyRegionToBandRegion();
// is region empty? -> nothing to do!
if ( mpImplRegion == &aImplEmptyRegion )
return sal_True;
// get justified rectangle
long nLeft = Min( rRect.Left(), rRect.Right() );
long nTop = Min( rRect.Top(), rRect.Bottom() );
long nRight = Max( rRect.Left(), rRect.Right() );
long nBottom = Max( rRect.Top(), rRect.Bottom() );
// is own region NULL-region? -> copy data!
if ( mpImplRegion == &aImplNullRegion )
{
// create instance of implementation class
mpImplRegion = new ImplRegion();
// add band with boundaries of the rectangle
mpImplRegion->mpFirstBand = new ImplRegionBand( nTop, nBottom );
// Set left and right boundaries of the band
mpImplRegion->mpFirstBand->Union( nLeft, nRight );
mpImplRegion->mnRectCount = 1;
return sal_True;
}
// no own instance data? -> make own copy!
if ( mpImplRegion->mnRefCount > 1 )
ImplCopyData();
// insert bands if the boundaries are not allready in the list
mpImplRegion->InsertBands( nTop, nBottom );
// process intersections
ImplRegionBand* pPrevBand = 0;
ImplRegionBand* pBand = mpImplRegion->mpFirstBand;
while ( pBand )
{
// band within intersection boundary? -> process. otherwise remove
if ( (pBand->mnYTop >= nTop) &&
(pBand->mnYBottom <= nBottom) )
{
// process intersection
pBand->Intersect( nLeft, nRight );
pPrevBand = pBand;
pBand = pBand->mpNextBand;
}
else
{
ImplRegionBand* pOldBand = pBand;
if ( pBand == mpImplRegion->mpFirstBand )
mpImplRegion->mpFirstBand = pBand->mpNextBand;
else
pPrevBand->mpNextBand = pBand->mpNextBand;
pBand = pBand->mpNextBand;
delete pOldBand;
}
}
// cleanup
if ( !mpImplRegion->OptimizeBandList() )
{
delete mpImplRegion;
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
}
return sal_True;
}
// -----------------------------------------------------------------------
sal_Bool Region::Exclude( const Rectangle& rRect )
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
// is rectangle empty? -> nothing to do
if ( rRect.IsEmpty() )
return sal_True;
if( HasPolyPolygon() )
{
// get this B2DPolyPolygon
basegfx::B2DPolyPolygon aThisPolyPoly( ConvertToB2DPolyPolygon() );
aThisPolyPoly = basegfx::tools::prepareForPolygonOperation( aThisPolyPoly );
if( aThisPolyPoly.count() == 0 )
return sal_True;
// get the other B2DPolyPolygon
basegfx::B2DPolygon aRectPoly( basegfx::tools::createPolygonFromRect( basegfx::B2DRectangle( rRect.Left(), rRect.Top(), rRect.Right(), rRect.Bottom() ) ) );
basegfx::B2DPolyPolygon aOtherPolyPoly( aRectPoly );
basegfx::B2DPolyPolygon aClip = basegfx::tools::solvePolygonOperationDiff( aThisPolyPoly, aOtherPolyPoly );
*this = Region( aClip );
return sal_True;
}
ImplPolyPolyRegionToBandRegion();
// no instance data? -> create!
if ( (mpImplRegion == &aImplEmptyRegion) || (mpImplRegion == &aImplNullRegion) )
return sal_True;
// no own instance data? -> make own copy!
if ( mpImplRegion->mnRefCount > 1 )
ImplCopyData();
// get justified rectangle
long nLeft = Min( rRect.Left(), rRect.Right() );
long nTop = Min( rRect.Top(), rRect.Bottom() );
long nRight = Max( rRect.Left(), rRect.Right() );
long nBottom = Max( rRect.Top(), rRect.Bottom() );
// insert bands if the boundaries are not allready in the list
mpImplRegion->InsertBands( nTop, nBottom );
// process exclude
mpImplRegion->Exclude( nLeft, nTop, nRight, nBottom );
// cleanup
if ( !mpImplRegion->OptimizeBandList() )
{
delete mpImplRegion;
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
}
return sal_True;
}
// -----------------------------------------------------------------------
sal_Bool Region::XOr( const Rectangle& rRect )
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
// is rectangle empty? -> nothing to do
if ( rRect.IsEmpty() )
return sal_True;
if( HasPolyPolygon() )
{
// get this B2DPolyPolygon
basegfx::B2DPolyPolygon aThisPolyPoly( ConvertToB2DPolyPolygon() );
aThisPolyPoly = basegfx::tools::prepareForPolygonOperation( aThisPolyPoly );
if( aThisPolyPoly.count() == 0 )
{
*this = rRect;
return sal_True;
}
// get the other B2DPolyPolygon
basegfx::B2DPolygon aRectPoly( basegfx::tools::createPolygonFromRect( basegfx::B2DRectangle( rRect.Left(), rRect.Top(), rRect.Right(), rRect.Bottom() ) ) );
basegfx::B2DPolyPolygon aOtherPolyPoly( aRectPoly );
basegfx::B2DPolyPolygon aClip = basegfx::tools::solvePolygonOperationXor( aThisPolyPoly, aOtherPolyPoly );
*this = Region( aClip );
return sal_True;
}
ImplPolyPolyRegionToBandRegion();
// no instance data? -> create!
if ( (mpImplRegion == &aImplEmptyRegion) || (mpImplRegion == &aImplNullRegion) )
mpImplRegion = new ImplRegion();
// no own instance data? -> make own copy!
if ( mpImplRegion->mnRefCount > 1 )
ImplCopyData();
// get justified rectangle
long nLeft = Min( rRect.Left(), rRect.Right() );
long nTop = Min( rRect.Top(), rRect.Bottom() );
long nRight = Max( rRect.Left(), rRect.Right() );
long nBottom = Max( rRect.Top(), rRect.Bottom() );
// insert bands if the boundaries are not allready in the list
mpImplRegion->InsertBands( nTop, nBottom );
// process xor
mpImplRegion->XOr( nLeft, nTop, nRight, nBottom );
// cleanup
if ( !mpImplRegion->OptimizeBandList() )
{
delete mpImplRegion;
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
}
return sal_True;
}
// -----------------------------------------------------------------------
void Region::ImplUnionPolyPolygon( const Region& i_rRegion )
{
// get this B2DPolyPolygon
basegfx::B2DPolyPolygon aThisPolyPoly( ConvertToB2DPolyPolygon() );
aThisPolyPoly = basegfx::tools::prepareForPolygonOperation( aThisPolyPoly );
if( aThisPolyPoly.count() == 0 )
{
*this = i_rRegion;
return;
}
// get the other B2DPolyPolygon
basegfx::B2DPolyPolygon aOtherPolyPoly( const_cast<Region&>(i_rRegion).ConvertToB2DPolyPolygon() );
aOtherPolyPoly = basegfx::tools::prepareForPolygonOperation( aOtherPolyPoly );
basegfx::B2DPolyPolygon aClip = basegfx::tools::solvePolygonOperationOr( aThisPolyPoly, aOtherPolyPoly );
*this = Region( aClip );
}
sal_Bool Region::Union( const Region& rRegion )
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
if( rRegion.HasPolyPolygon() || HasPolyPolygon() )
{
ImplUnionPolyPolygon( rRegion );
return sal_True;
}
ImplPolyPolyRegionToBandRegion();
((Region*)&rRegion)->ImplPolyPolyRegionToBandRegion();
// is region empty or null? -> nothing to do
if ( (rRegion.mpImplRegion == &aImplEmptyRegion) || (rRegion.mpImplRegion == &aImplNullRegion) )
return sal_True;
// no instance data? -> create!
if ( (mpImplRegion == &aImplEmptyRegion) || (mpImplRegion == &aImplNullRegion) )
mpImplRegion = new ImplRegion();
// no own instance data? -> make own copy!
if ( mpImplRegion->mnRefCount > 1 )
ImplCopyData();
// Alle Rechtecke aus der uebergebenen Region auf diese Region anwenden
ImplRegionBand* pBand = rRegion.mpImplRegion->mpFirstBand;
while ( pBand )
{
// insert bands if the boundaries are not allready in the list
mpImplRegion->InsertBands( pBand->mnYTop, pBand->mnYBottom );
// process all elements of the list
ImplRegionBandSep* pSep = pBand->mpFirstSep;
while ( pSep )
{
mpImplRegion->Union( pSep->mnXLeft, pBand->mnYTop,
pSep->mnXRight, pBand->mnYBottom );
pSep = pSep->mpNextSep;
}
pBand = pBand->mpNextBand;
}
// cleanup
if ( !mpImplRegion->OptimizeBandList() )
{
delete mpImplRegion;
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
}
return sal_True;
}
// -----------------------------------------------------------------------
void Region::ImplIntersectWithPolyPolygon( const Region& i_rRegion )
{
// get this B2DPolyPolygon
basegfx::B2DPolyPolygon aThisPolyPoly( ConvertToB2DPolyPolygon() );
if( aThisPolyPoly.count() == 0 )
{
*this = i_rRegion;
return;
}
// get the other B2DPolyPolygon
basegfx::B2DPolyPolygon aOtherPolyPoly( const_cast<Region&>(i_rRegion).ConvertToB2DPolyPolygon() );
basegfx::B2DPolyPolygon aClip = basegfx::tools::clipPolyPolygonOnPolyPolygon( aOtherPolyPoly, aThisPolyPoly, true, false );
*this = Region( aClip );
}
sal_Bool Region::Intersect( const Region& rRegion )
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
// same instance data? -> nothing to do!
if ( mpImplRegion == rRegion.mpImplRegion )
return sal_True;
if( rRegion.HasPolyPolygon() || HasPolyPolygon() )
{
ImplIntersectWithPolyPolygon( rRegion );
return sal_True;
}
ImplPolyPolyRegionToBandRegion();
((Region*)&rRegion)->ImplPolyPolyRegionToBandRegion();
if ( mpImplRegion == &aImplEmptyRegion )
return sal_True;
// is region null? -> nothing to do
if ( rRegion.mpImplRegion == &aImplNullRegion )
return sal_True;
// is rectangle empty? -> nothing to do
if ( rRegion.mpImplRegion == &aImplEmptyRegion )
{
// statische Object haben RefCount von 0
if ( mpImplRegion->mnRefCount )
{
if ( mpImplRegion->mnRefCount > 1 )
mpImplRegion->mnRefCount--;
else
delete mpImplRegion;
}
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
return sal_True;
}
// is own region NULL-region? -> copy data!
if ( mpImplRegion == &aImplNullRegion)
{
mpImplRegion = rRegion.mpImplRegion;
rRegion.mpImplRegion->mnRefCount++;
return sal_True;
}
// Wenn wir weniger Rechtecke haben, drehen wir den Intersect-Aufruf um
if ( mpImplRegion->mnRectCount+2 < rRegion.mpImplRegion->mnRectCount )
{
Region aTempRegion = rRegion;
aTempRegion.Intersect( *this );
*this = aTempRegion;
}
else
{
// no own instance data? -> make own copy!
if ( mpImplRegion->mnRefCount > 1 )
ImplCopyData();
// mark all bands as untouched
ImplRegionBand* pBand = mpImplRegion->mpFirstBand;
while ( pBand )
{
pBand->mbTouched = sal_False;
pBand = pBand->mpNextBand;
}
pBand = rRegion.mpImplRegion->mpFirstBand;
while ( pBand )
{
// insert bands if the boundaries are not allready in the list
mpImplRegion->InsertBands( pBand->mnYTop, pBand->mnYBottom );
// process all elements of the list
ImplRegionBandSep* pSep = pBand->mpFirstSep;
while ( pSep )
{
// left boundary?
if ( pSep == pBand->mpFirstSep )
{
// process intersection and do not remove untouched bands
mpImplRegion->Exclude( LONG_MIN+1, pBand->mnYTop,
pSep->mnXLeft-1, pBand->mnYBottom );
}
// right boundary?
if ( pSep->mpNextSep == NULL )
{
// process intersection and do not remove untouched bands
mpImplRegion->Exclude( pSep->mnXRight+1, pBand->mnYTop,
LONG_MAX-1, pBand->mnYBottom );
}
else
{
// process intersection and do not remove untouched bands
mpImplRegion->Exclude( pSep->mnXRight+1, pBand->mnYTop,
pSep->mpNextSep->mnXLeft-1, pBand->mnYBottom );
}
pSep = pSep->mpNextSep;
}
pBand = pBand->mpNextBand;
}
// remove all untouched bands if bands allready left
ImplRegionBand* pPrevBand = 0;
pBand = mpImplRegion->mpFirstBand;
while ( pBand )
{
if ( !pBand->mbTouched )
{
// save pointer
ImplRegionBand* pOldBand = pBand;
// previous element of the list
if ( pBand == mpImplRegion->mpFirstBand )
mpImplRegion->mpFirstBand = pBand->mpNextBand;
else
pPrevBand->mpNextBand = pBand->mpNextBand;
pBand = pBand->mpNextBand;
delete pOldBand;
}
else
{
pPrevBand = pBand;
pBand = pBand->mpNextBand;
}
}
// cleanup
if ( !mpImplRegion->OptimizeBandList() )
{
delete mpImplRegion;
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
}
}
return sal_True;
}
// -----------------------------------------------------------------------
void Region::ImplExcludePolyPolygon( const Region& i_rRegion )
{
// get this B2DPolyPolygon
basegfx::B2DPolyPolygon aThisPolyPoly( ConvertToB2DPolyPolygon() );
if( aThisPolyPoly.count() == 0 )
return;
aThisPolyPoly = basegfx::tools::prepareForPolygonOperation( aThisPolyPoly );
// get the other B2DPolyPolygon
basegfx::B2DPolyPolygon aOtherPolyPoly( const_cast<Region&>(i_rRegion).ConvertToB2DPolyPolygon() );
aOtherPolyPoly = basegfx::tools::prepareForPolygonOperation( aOtherPolyPoly );
basegfx::B2DPolyPolygon aClip = basegfx::tools::solvePolygonOperationDiff( aThisPolyPoly, aOtherPolyPoly );
*this = Region( aClip );
}
sal_Bool Region::Exclude( const Region& rRegion )
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
if( rRegion.HasPolyPolygon() || HasPolyPolygon() )
{
ImplExcludePolyPolygon( rRegion );
return sal_True;
}
ImplPolyPolyRegionToBandRegion();
((Region*)&rRegion)->ImplPolyPolyRegionToBandRegion();
// is region empty or null? -> nothing to do
if ( (rRegion.mpImplRegion == &aImplEmptyRegion) || (rRegion.mpImplRegion == &aImplNullRegion) )
return sal_True;
// no instance data? -> nothing to do
if ( (mpImplRegion == &aImplEmptyRegion) || (mpImplRegion == &aImplNullRegion) )
return sal_True;
// no own instance data? -> make own copy!
if ( mpImplRegion->mnRefCount > 1 )
ImplCopyData();
// Alle Rechtecke aus der uebergebenen Region auf diese Region anwenden
ImplRegionBand* pBand = rRegion.mpImplRegion->mpFirstBand;
while ( pBand )
{
// insert bands if the boundaries are not allready in the list
mpImplRegion->InsertBands( pBand->mnYTop, pBand->mnYBottom );
// process all elements of the list
ImplRegionBandSep* pSep = pBand->mpFirstSep;
while ( pSep )
{
mpImplRegion->Exclude( pSep->mnXLeft, pBand->mnYTop,
pSep->mnXRight, pBand->mnYBottom );
pSep = pSep->mpNextSep;
}
// Wir optimieren schon in der Schleife, da wir davon
// ausgehen, das wir insgesammt weniger Baender ueberpruefen
// muessen
if ( !mpImplRegion->OptimizeBandList() )
{
delete mpImplRegion;
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
break;
}
pBand = pBand->mpNextBand;
}
return sal_True;
}
// -----------------------------------------------------------------------
void Region::ImplXOrPolyPolygon( const Region& i_rRegion )
{
// get this B2DPolyPolygon
basegfx::B2DPolyPolygon aThisPolyPoly( ConvertToB2DPolyPolygon() );
if( aThisPolyPoly.count() == 0 )
{
*this = i_rRegion;
return;
}
aThisPolyPoly = basegfx::tools::prepareForPolygonOperation( aThisPolyPoly );
// get the other B2DPolyPolygon
basegfx::B2DPolyPolygon aOtherPolyPoly( const_cast<Region&>(i_rRegion).ConvertToB2DPolyPolygon() );
aOtherPolyPoly = basegfx::tools::prepareForPolygonOperation( aOtherPolyPoly );
basegfx::B2DPolyPolygon aClip = basegfx::tools::solvePolygonOperationXor( aThisPolyPoly, aOtherPolyPoly );
*this = Region( aClip );
}
sal_Bool Region::XOr( const Region& rRegion )
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
if( rRegion.HasPolyPolygon() || HasPolyPolygon() )
{
ImplXOrPolyPolygon( rRegion );
return sal_True;
}
ImplPolyPolyRegionToBandRegion();
((Region*)&rRegion)->ImplPolyPolyRegionToBandRegion();
// is region empty or null? -> nothing to do
if ( (rRegion.mpImplRegion == &aImplEmptyRegion) || (rRegion.mpImplRegion == &aImplNullRegion) )
return sal_True;
// no own instance data? -> XOr = copy
if ( (mpImplRegion == &aImplEmptyRegion) || (mpImplRegion == &aImplNullRegion) )
{
*this = rRegion;
return sal_True;
}
// no own instance data? -> make own copy!
if ( mpImplRegion->mnRefCount > 1 )
ImplCopyData();
// Alle Rechtecke aus der uebergebenen Region auf diese Region anwenden
ImplRegionBand* pBand = rRegion.mpImplRegion->mpFirstBand;
while ( pBand )
{
// insert bands if the boundaries are not allready in the list
mpImplRegion->InsertBands( pBand->mnYTop, pBand->mnYBottom );
// process all elements of the list
ImplRegionBandSep* pSep = pBand->mpFirstSep;
while ( pSep )
{
mpImplRegion->XOr( pSep->mnXLeft, pBand->mnYTop,
pSep->mnXRight, pBand->mnYBottom );
pSep = pSep->mpNextSep;
}
pBand = pBand->mpNextBand;
}
// cleanup
if ( !mpImplRegion->OptimizeBandList() )
{
delete mpImplRegion;
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
}
return sal_True;
}
// -----------------------------------------------------------------------
Rectangle Region::GetBoundRect() const
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
Rectangle aRect;
// no internal data? -> region is empty!
if ( (mpImplRegion == &aImplEmptyRegion) || (mpImplRegion == &aImplNullRegion) )
return aRect;
// PolyPolygon data im Imp structure?
if ( mpImplRegion->mpPolyPoly )
return mpImplRegion->mpPolyPoly->GetBoundRect();
if( mpImplRegion->mpB2DPolyPoly )
{
const basegfx::B2DRange aRange = basegfx::tools::getRange( *mpImplRegion->mpB2DPolyPoly );
aRect.SetPos( Point( (int)aRange.getMinX(), (int)aRange.getMinY() ) );
aRect.SetSize( Size( (int)aRange.getWidth(), (int)aRange.getHeight() ) );
return aRect;
}
// no band in the list? -> region is empty!
if ( !mpImplRegion->mpFirstBand )
return aRect;
// get the boundaries of the first band
long nYTop = mpImplRegion->mpFirstBand->mnYTop;
long nYBottom = mpImplRegion->mpFirstBand->mnYBottom;
long nXLeft = mpImplRegion->mpFirstBand->GetXLeftBoundary();
long nXRight = mpImplRegion->mpFirstBand->GetXRightBoundary();
// look in the band list (don't test first band again!)
ImplRegionBand* pBand = mpImplRegion->mpFirstBand->mpNextBand;
while ( pBand )
{
nYBottom = pBand->mnYBottom;
nXLeft = Min( nXLeft, pBand->GetXLeftBoundary() );
nXRight = Max( nXRight, pBand->GetXRightBoundary() );
pBand = pBand->mpNextBand;
}
// set rectangle
aRect = Rectangle( nXLeft, nYTop, nXRight, nYBottom );
return aRect;
}
// -----------------------------------------------------------------------
sal_Bool Region::HasPolyPolygon() const
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
if( !mpImplRegion )
return false;
if( mpImplRegion->mpPolyPoly )
return true;
if( mpImplRegion->mpB2DPolyPoly )
return true;
return false;
}
// -----------------------------------------------------------------------
PolyPolygon Region::GetPolyPolygon() const
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
PolyPolygon aRet;
if( mpImplRegion->mpPolyPoly )
aRet = *mpImplRegion->mpPolyPoly;
else if( mpImplRegion->mpB2DPolyPoly )
{
// the polygon needs to be converted
aRet = PolyPolygon( *mpImplRegion->mpB2DPolyPoly );
// TODO: cache the converted polygon?
// mpImplRegion->mpB2DPolyPoly = aRet;
}
return aRet;
}
// -----------------------------------------------------------------------
const basegfx::B2DPolyPolygon Region::GetB2DPolyPolygon() const
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
basegfx::B2DPolyPolygon aRet;
if( mpImplRegion->mpB2DPolyPoly )
aRet = *mpImplRegion->mpB2DPolyPoly;
else if( mpImplRegion->mpPolyPoly )
{
// the polygon needs to be converted
aRet = mpImplRegion->mpPolyPoly->getB2DPolyPolygon();
// TODO: cache the converted polygon?
// mpImplRegion->mpB2DPolyPoly = aRet;
}
return aRet;
}
// -----------------------------------------------------------------------
basegfx::B2DPolyPolygon Region::ConvertToB2DPolyPolygon()
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
basegfx::B2DPolyPolygon aRet;
if( HasPolyPolygon() )
aRet = GetB2DPolyPolygon();
else
{
RegionHandle aHdl = BeginEnumRects();
Rectangle aSubRect;
while( GetNextEnumRect( aHdl, aSubRect ) )
{
basegfx::B2DPolygon aPoly( basegfx::tools::createPolygonFromRect(
basegfx::B2DRectangle( aSubRect.Left(), aSubRect.Top(), aSubRect.Right(), aSubRect.Bottom() ) ) );
aRet.append( aPoly );
}
EndEnumRects( aHdl );
}
return aRet;
}
// -----------------------------------------------------------------------
bool Region::ImplGetFirstRect( ImplRegionInfo& rImplRegionInfo,
long& rX, long& rY,
long& rWidth, long& rHeight ) const
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
((Region*)this)->ImplPolyPolyRegionToBandRegion();
// no internal data? -> region is empty!
if ( (mpImplRegion == &aImplEmptyRegion) || (mpImplRegion == &aImplNullRegion) )
return false;
// no band in the list? -> region is empty!
if ( mpImplRegion->mpFirstBand == NULL )
return false;
// initialise pointer for first access
ImplRegionBand* pCurrRectBand = mpImplRegion->mpFirstBand;
ImplRegionBandSep* pCurrRectBandSep = pCurrRectBand->mpFirstSep;
DBG_ASSERT( pCurrRectBandSep != NULL, "Erstes Band wurde nicht optimiert." );
if ( !pCurrRectBandSep )
return false;
// get boundaries of current rectangle
rX = pCurrRectBandSep->mnXLeft;
rY = pCurrRectBand->mnYTop;
rWidth = pCurrRectBandSep->mnXRight - pCurrRectBandSep->mnXLeft + 1;
rHeight = pCurrRectBand->mnYBottom - pCurrRectBand->mnYTop + 1;
// save pointers
rImplRegionInfo.mpVoidCurrRectBand = (void*)pCurrRectBand;
rImplRegionInfo.mpVoidCurrRectBandSep = (void*)pCurrRectBandSep;
return true;
}
// -----------------------------------------------------------------------
bool Region::ImplGetNextRect( ImplRegionInfo& rImplRegionInfo,
long& rX, long& rY,
long& rWidth, long& rHeight ) const
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
// no internal data? -> region is empty!
if ( (mpImplRegion == &aImplEmptyRegion) || (mpImplRegion == &aImplNullRegion) )
return false;
// get last pointers
ImplRegionBand* pCurrRectBand = (ImplRegionBand*)rImplRegionInfo.mpVoidCurrRectBand;
ImplRegionBandSep* pCurrRectBandSep = (ImplRegionBandSep*)rImplRegionInfo.mpVoidCurrRectBandSep;
// get next separation from current band
pCurrRectBandSep = pCurrRectBandSep->mpNextSep;
// no separation found? -> go to next band!
if ( !pCurrRectBandSep )
{
// get next band
pCurrRectBand = pCurrRectBand->mpNextBand;
// no band found? -> not further rectangles!
if( !pCurrRectBand )
return false;
// get first separation in current band
pCurrRectBandSep = pCurrRectBand->mpFirstSep;
}
// get boundaries of current rectangle
rX = pCurrRectBandSep->mnXLeft;
rY = pCurrRectBand->mnYTop;
rWidth = pCurrRectBandSep->mnXRight - pCurrRectBandSep->mnXLeft + 1;
rHeight = pCurrRectBand->mnYBottom - pCurrRectBand->mnYTop + 1;
// save new pointers
rImplRegionInfo.mpVoidCurrRectBand = (void*)pCurrRectBand;
rImplRegionInfo.mpVoidCurrRectBandSep = (void*)pCurrRectBandSep;
return true;
}
// -----------------------------------------------------------------------
RegionType Region::GetType() const
{
if ( mpImplRegion == &aImplEmptyRegion )
return REGION_EMPTY;
else if ( mpImplRegion == &aImplNullRegion )
return REGION_NULL;
else if ( mpImplRegion->mnRectCount == 1 )
return REGION_RECTANGLE;
else
return REGION_COMPLEX;
}
// -----------------------------------------------------------------------
sal_Bool Region::IsInside( const Point& rPoint ) const
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
// PolyPolygon data im Imp structure?
((Region*)this)->ImplPolyPolyRegionToBandRegion();
/*
if ( mpImplRegion->mpPolyPoly )
return mpImplRegion->mpPolyPoly->IsInside( rPoint );
*/
// no instance data? -> not inside
if ( (mpImplRegion == &aImplEmptyRegion) || (mpImplRegion == &aImplNullRegion) )
return sal_False;
// search band list
ImplRegionBand* pBand = mpImplRegion->mpFirstBand;
while ( pBand )
{
// is point within band?
if ( (pBand->mnYTop <= rPoint.Y()) &&
(pBand->mnYBottom >= rPoint.Y()) )
{
// is point within separation of the band?
if ( pBand->IsInside( rPoint.X() ) )
return sal_True;
else
return sal_False;
}
pBand = pBand->mpNextBand;
}
return sal_False;
}
// -----------------------------------------------------------------------
sal_Bool Region::IsInside( const Rectangle& rRect ) const
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
// is rectangle empty? -> not inside
if ( rRect.IsEmpty() )
return sal_False;
// no instance data? -> not inside
if ( (mpImplRegion == &aImplEmptyRegion) || (mpImplRegion == &aImplNullRegion) )
return sal_False;
// create region from rectangle and intersect own region
Region aRegion = rRect;
aRegion.Exclude( *this );
// rectangle is inside if exclusion is empty
return aRegion.IsEmpty();
}
// -----------------------------------------------------------------------
sal_Bool Region::IsOver( const Rectangle& rRect ) const
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
if ( (mpImplRegion == &aImplEmptyRegion) || (mpImplRegion == &aImplNullRegion) )
return sal_False;
// Can we optimize this ??? - is used in StarDraw for brushes pointers
// Why we have no IsOver for Regions ???
// create region from rectangle and intersect own region
Region aRegion = rRect;
aRegion.Intersect( *this );
// rectangle is over if include is not empty
return !aRegion.IsEmpty();
}
// -----------------------------------------------------------------------
void Region::SetNull()
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
// statische Object haben RefCount von 0
if ( mpImplRegion->mnRefCount )
{
if ( mpImplRegion->mnRefCount > 1 )
mpImplRegion->mnRefCount--;
else
delete mpImplRegion;
}
// set new type
mpImplRegion = (ImplRegion*)(&aImplNullRegion);
}
// -----------------------------------------------------------------------
void Region::SetEmpty()
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
// statische Object haben RefCount von 0
if ( mpImplRegion->mnRefCount )
{
if ( mpImplRegion->mnRefCount > 1 )
mpImplRegion->mnRefCount--;
else
delete mpImplRegion;
}
// set new type
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
}
// -----------------------------------------------------------------------
Region& Region::operator=( const Region& rRegion )
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
DBG_CHKOBJ( &rRegion, Region, ImplDbgTestRegion );
DBG_ASSERT( rRegion.mpImplRegion->mnRefCount < 0xFFFFFFFE, "Region: RefCount overflow" );
// Zuerst Referenzcounter erhoehen, damit man sich selbst zuweisen kann
// RefCount == 0 fuer statische Objekte
if ( rRegion.mpImplRegion->mnRefCount )
rRegion.mpImplRegion->mnRefCount++;
// statische Object haben RefCount von 0
if ( mpImplRegion->mnRefCount )
{
if ( mpImplRegion->mnRefCount > 1 )
mpImplRegion->mnRefCount--;
else
delete mpImplRegion;
}
mpImplRegion = rRegion.mpImplRegion;
return *this;
}
// -----------------------------------------------------------------------
Region& Region::operator=( const Rectangle& rRect )
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
// statische Object haben RefCount von 0
if ( mpImplRegion->mnRefCount )
{
if ( mpImplRegion->mnRefCount > 1 )
mpImplRegion->mnRefCount--;
else
delete mpImplRegion;
}
ImplCreateRectRegion( rRect );
return *this;
}
// -----------------------------------------------------------------------
sal_Bool Region::operator==( const Region& rRegion ) const
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
DBG_CHKOBJ( &rRegion, Region, ImplDbgTestRegion );
// reference to same object? -> equal!
if ( mpImplRegion == rRegion.mpImplRegion )
return sal_True;
if ( (mpImplRegion == &aImplEmptyRegion) || (mpImplRegion == &aImplNullRegion) )
return sal_False;
if ( (rRegion.mpImplRegion == &aImplEmptyRegion) || (rRegion.mpImplRegion == &aImplNullRegion) )
return sal_False;
if ( rRegion.mpImplRegion->mpPolyPoly && mpImplRegion->mpPolyPoly )
return *rRegion.mpImplRegion->mpPolyPoly == *mpImplRegion->mpPolyPoly;
else
{
((Region*)this)->ImplPolyPolyRegionToBandRegion();
((Region*)&rRegion)->ImplPolyPolyRegionToBandRegion();
// Eine der beiden Regions kann jetzt Empty sein
if ( mpImplRegion == rRegion.mpImplRegion )
return sal_True;
if ( mpImplRegion == &aImplEmptyRegion )
return sal_False;
if ( rRegion.mpImplRegion == &aImplEmptyRegion )
return sal_False;
}
// initialise pointers
ImplRegionBand* pOwnRectBand = mpImplRegion->mpFirstBand;
ImplRegionBandSep* pOwnRectBandSep = pOwnRectBand->mpFirstSep;
ImplRegionBand* pSecondRectBand = rRegion.mpImplRegion->mpFirstBand;
ImplRegionBandSep* pSecondRectBandSep = pSecondRectBand->mpFirstSep;
while ( pOwnRectBandSep && pSecondRectBandSep )
{
// get boundaries of current rectangle
long nOwnXLeft = pOwnRectBandSep->mnXLeft;
long nSecondXLeft = pSecondRectBandSep->mnXLeft;
if ( nOwnXLeft != nSecondXLeft )
return sal_False;
long nOwnYTop = pOwnRectBand->mnYTop;
long nSecondYTop = pSecondRectBand->mnYTop;
if ( nOwnYTop != nSecondYTop )
return sal_False;
long nOwnXRight = pOwnRectBandSep->mnXRight;
long nSecondXRight = pSecondRectBandSep->mnXRight;
if ( nOwnXRight != nSecondXRight )
return sal_False;
long nOwnYBottom = pOwnRectBand->mnYBottom;
long nSecondYBottom = pSecondRectBand->mnYBottom;
if ( nOwnYBottom != nSecondYBottom )
return sal_False;
// get next separation from current band
pOwnRectBandSep = pOwnRectBandSep->mpNextSep;
// no separation found? -> go to next band!
if ( !pOwnRectBandSep )
{
// get next band
pOwnRectBand = pOwnRectBand->mpNextBand;
// get first separation in current band
if( pOwnRectBand )
pOwnRectBandSep = pOwnRectBand->mpFirstSep;
}
// get next separation from current band
pSecondRectBandSep = pSecondRectBandSep->mpNextSep;
// no separation found? -> go to next band!
if ( !pSecondRectBandSep )
{
// get next band
pSecondRectBand = pSecondRectBand->mpNextBand;
// get first separation in current band
if( pSecondRectBand )
pSecondRectBandSep = pSecondRectBand->mpFirstSep;
}
if ( pOwnRectBandSep && !pSecondRectBandSep )
return sal_False;
if ( !pOwnRectBandSep && pSecondRectBandSep )
return sal_False;
}
return sal_True;
}
// -----------------------------------------------------------------------
enum StreamEntryType { STREAMENTRY_BANDHEADER, STREAMENTRY_SEPARATION, STREAMENTRY_END };
SvStream& operator>>( SvStream& rIStrm, Region& rRegion )
{
DBG_CHKOBJ( &rRegion, Region, ImplDbgTestRegion );
VersionCompat aCompat( rIStrm, STREAM_READ );
sal_uInt16 nVersion;
sal_uInt16 nTmp16;
// statische Object haben RefCount von 0
if ( rRegion.mpImplRegion->mnRefCount )
{
if ( rRegion.mpImplRegion->mnRefCount > 1 )
rRegion.mpImplRegion->mnRefCount--;
else
delete rRegion.mpImplRegion;
}
// get version of streamed region
rIStrm >> nVersion;
// get type of region
rIStrm >> nTmp16;
RegionType meStreamedType = (RegionType)nTmp16;
switch( meStreamedType )
{
case REGION_NULL:
rRegion.mpImplRegion = (ImplRegion*)&aImplNullRegion;
break;
case REGION_EMPTY:
rRegion.mpImplRegion = (ImplRegion*)&aImplEmptyRegion;
break;
default:
{
// create instance of implementation class
rRegion.mpImplRegion = new ImplRegion();
// get header from first element
rIStrm >> nTmp16;
// get all bands
rRegion.mpImplRegion->mnRectCount = 0;
ImplRegionBand* pCurrBand = NULL;
while ( (StreamEntryType)nTmp16 != STREAMENTRY_END )
{
// insert new band or new separation?
if ( (StreamEntryType)nTmp16 == STREAMENTRY_BANDHEADER )
{
long nYTop;
long nYBottom;
rIStrm >> nYTop;
rIStrm >> nYBottom;
// create band
ImplRegionBand* pNewBand = new ImplRegionBand( nYTop, nYBottom );
// first element? -> set as first into the list
if ( !pCurrBand )
rRegion.mpImplRegion->mpFirstBand = pNewBand;
else
pCurrBand->mpNextBand = pNewBand;
// save pointer for next creation
pCurrBand = pNewBand;
}
else
{
long nXLeft;
long nXRight;
rIStrm >> nXLeft;
rIStrm >> nXRight;
// add separation
if ( pCurrBand )
{
pCurrBand->Union( nXLeft, nXRight );
rRegion.mpImplRegion->mnRectCount++;
}
}
if( rIStrm.IsEof() )
{
OSL_FAIL( "premature end of region stream" );
delete rRegion.mpImplRegion;
rRegion.mpImplRegion = (ImplRegion*)&aImplEmptyRegion;
return rIStrm;
}
// get next header
rIStrm >> nTmp16;
}
if( aCompat.GetVersion() >= 2 )
{
sal_Bool bHasPolyPolygon;
rIStrm >> bHasPolyPolygon;
if( bHasPolyPolygon )
{
delete rRegion.mpImplRegion->mpPolyPoly;
rRegion.mpImplRegion->mpPolyPoly = new PolyPolygon;
rIStrm >> *( rRegion.mpImplRegion->mpPolyPoly );
}
}
}
break;
}
return rIStrm;
}
// -----------------------------------------------------------------------
SvStream& operator<<( SvStream& rOStrm, const Region& rRegion )
{
DBG_CHKOBJ( &rRegion, Region, ImplDbgTestRegion );
sal_uInt16 nVersion = 2;
VersionCompat aCompat( rOStrm, STREAM_WRITE, nVersion );
Region aTmpRegion( rRegion );
// use tmp region to avoid destruction of internal region (polypolygon) of rRegion
aTmpRegion.ImplPolyPolyRegionToBandRegion();
// put version
rOStrm << nVersion;
// put type
rOStrm << (sal_uInt16)aTmpRegion.GetType();
// put all bands if not null or empty
if ( (aTmpRegion.mpImplRegion != &aImplEmptyRegion) && (aTmpRegion.mpImplRegion != &aImplNullRegion) )
{
ImplRegionBand* pBand = aTmpRegion.mpImplRegion->mpFirstBand;
while ( pBand )
{
// put boundaries
rOStrm << (sal_uInt16) STREAMENTRY_BANDHEADER;
rOStrm << pBand->mnYTop;
rOStrm << pBand->mnYBottom;
// put separations of current band
ImplRegionBandSep* pSep = pBand->mpFirstSep;
while ( pSep )
{
// put separation
rOStrm << (sal_uInt16) STREAMENTRY_SEPARATION;
rOStrm << pSep->mnXLeft;
rOStrm << pSep->mnXRight;
// next separation from current band
pSep = pSep->mpNextSep;
}
pBand = pBand->mpNextBand;
}
// put endmarker
rOStrm << (sal_uInt16) STREAMENTRY_END;
// write polypolygon if available
const sal_Bool bHasPolyPolygon = rRegion.HasPolyPolygon();
rOStrm << bHasPolyPolygon;
if( bHasPolyPolygon )
{
// #i105373#
PolyPolygon aNoCurvePolyPolygon;
rRegion.GetPolyPolygon().AdaptiveSubdivide(aNoCurvePolyPolygon);
rOStrm << aNoCurvePolyPolygon;
}
}
return rOStrm;
}
// -----------------------------------------------------------------------
void Region::ImplBeginAddRect()
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
// statische Object haben RefCount von 0
if ( mpImplRegion->mnRefCount )
{
if ( mpImplRegion->mnRefCount > 1 )
mpImplRegion->mnRefCount--;
else
delete mpImplRegion;
}
// create fresh region
mpImplRegion = new ImplRegion();
}
// -----------------------------------------------------------------------
sal_Bool Region::ImplAddRect( const Rectangle& rRect )
{
// Hier kein CheckThis, da nicht alle Daten auf Stand
if ( rRect.IsEmpty() )
return sal_True;
// get justified rectangle
long nTop;
long nBottom;
long nLeft;
long nRight;
if ( rRect.Top() <= rRect.Bottom() )
{
nTop = rRect.Top();
nBottom = rRect.Bottom();
}
else
{
nTop = rRect.Bottom();
nBottom = rRect.Top();
}
if ( rRect.Left() <= rRect.Right() )
{
nLeft = rRect.Left();
nRight = rRect.Right();
}
else
{
nLeft = rRect.Right();
nRight = rRect.Left();
}
if ( !mpImplRegion->mpLastCheckedBand )
{
// create new band
mpImplRegion->mpLastCheckedBand = new ImplRegionBand( nTop, nBottom );
// set band as current
mpImplRegion->mpFirstBand = mpImplRegion->mpLastCheckedBand;
mpImplRegion->mpLastCheckedBand->Union( nLeft, nRight );
}
else
{
DBG_ASSERT( nTop >= mpImplRegion->mpLastCheckedBand->mnYTop,
"Region::ImplAddRect() - nTopY < nLastTopY" );
// new band? create it!
if ( (nTop != mpImplRegion->mpLastCheckedBand->mnYTop) ||
(nBottom != mpImplRegion->mpLastCheckedBand->mnYBottom) )
{
// create new band
ImplRegionBand* pNewRegionBand = new ImplRegionBand( nTop, nBottom );
// append band to the end
mpImplRegion->mpLastCheckedBand->mpNextBand = pNewRegionBand;
// skip to the new band
mpImplRegion->mpLastCheckedBand = mpImplRegion->mpLastCheckedBand->mpNextBand;
}
// Insert Sep
mpImplRegion->mpLastCheckedBand->Union( nLeft, nRight );
}
return sal_True;
}
// -----------------------------------------------------------------------
void Region::ImplEndAddRect()
{
// check if we are empty
if ( !mpImplRegion->mpFirstBand )
{
delete mpImplRegion;
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
return;
}
// check if we have somthing to optimize
if ( !mpImplRegion->mpFirstBand->mpNextBand )
{
// update mpImplRegion->mnRectCount, because no OptimizeBandList is called
ImplRegionBandSep* pSep = mpImplRegion->mpFirstBand->mpFirstSep;
mpImplRegion->mnRectCount = 0;
while( pSep )
{
mpImplRegion->mnRectCount++;
pSep = pSep->mpNextSep;
}
// Erst hier testen, da hier die Daten wieder stimmen
DBG_CHKTHIS( Region, ImplDbgTestRegion );
return;
}
// have to revert list? -> do it now!
if ( mpImplRegion->mpFirstBand->mnYTop >
mpImplRegion->mpFirstBand->mpNextBand->mnYTop )
{
ImplRegionBand * pNewFirstRegionBand;
// initialize temp list with first element
pNewFirstRegionBand = mpImplRegion->mpFirstBand;
mpImplRegion->mpFirstBand = mpImplRegion->mpFirstBand->mpNextBand;
pNewFirstRegionBand->mpNextBand = NULL;
// insert elements to the temp list
while ( mpImplRegion->mpFirstBand )
{
ImplRegionBand * pSavedRegionBand = pNewFirstRegionBand;
pNewFirstRegionBand = mpImplRegion->mpFirstBand;
mpImplRegion->mpFirstBand = mpImplRegion->mpFirstBand->mpNextBand;
pNewFirstRegionBand->mpNextBand = pSavedRegionBand;
}
// set temp list as new list
mpImplRegion->mpFirstBand = pNewFirstRegionBand;
}
// cleanup
if ( !mpImplRegion->OptimizeBandList() )
{
delete mpImplRegion;
mpImplRegion = (ImplRegion*)(&aImplEmptyRegion);
}
// Erst hier testen, da hier die Daten wieder stimmen
DBG_CHKTHIS( Region, ImplDbgTestRegion );
}
// -----------------------------------------------------------------------
sal_uLong Region::GetRectCount() const
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
((Region*)this)->ImplPolyPolyRegionToBandRegion();
#ifdef DBG_UTIL
sal_uLong nCount = 0;
// all bands if not null or empty
if ( (mpImplRegion != &aImplEmptyRegion) && (mpImplRegion != &aImplNullRegion) )
{
ImplRegionBand* pBand = mpImplRegion->mpFirstBand;
while ( pBand )
{
ImplRegionBandSep* pSep = pBand->mpFirstSep;
while( pSep )
{
nCount++;
pSep = pSep->mpNextSep;
}
pBand = pBand->mpNextBand;
}
}
DBG_ASSERT( mpImplRegion->mnRectCount == nCount, "Region: invalid mnRectCount!" );
#endif
return mpImplRegion->mnRectCount;
}
// -----------------------------------------------------------------------
RegionHandle Region::BeginEnumRects()
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
ImplPolyPolyRegionToBandRegion();
// no internal data? -> region is empty!
if ( (mpImplRegion == &aImplEmptyRegion) || (mpImplRegion == &aImplNullRegion) )
return 0;
// no band in the list? -> region is empty!
if ( mpImplRegion->mpFirstBand == NULL )
{
DBG_ASSERT( mpImplRegion->mpFirstBand, "Region::BeginEnumRects() First Band is Empty!" );
return 0;
}
ImplRegionHandle* pData = new ImplRegionHandle;
pData->mpRegion = new Region( *this );
pData->mbFirst = sal_True;
// save pointers
pData->mpCurrRectBand = pData->mpRegion->mpImplRegion->mpFirstBand;
pData->mpCurrRectBandSep = pData->mpCurrRectBand->mpFirstSep;
return (RegionHandle)pData;
}
// -----------------------------------------------------------------------
sal_Bool Region::GetEnumRects( RegionHandle pVoidData, Rectangle& rRect )
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
ImplRegionHandle* pData = (ImplRegionHandle*)pVoidData;
if ( !pData )
return sal_False;
if ( pData->mbFirst )
pData->mbFirst = sal_False;
else
{
// get next separation from current band
pData->mpCurrRectBandSep = pData->mpCurrRectBandSep->mpNextSep;
// no separation found? -> go to next band!
if ( !pData->mpCurrRectBandSep )
{
// get next band
pData->mpCurrRectBand = pData->mpCurrRectBand->mpNextBand;
// no band found? -> not further rectangles!
if ( !pData->mpCurrRectBand )
return sal_False;
// get first separation in current band
pData->mpCurrRectBandSep = pData->mpCurrRectBand->mpFirstSep;
}
}
// get boundaries of current rectangle
rRect.Top() = pData->mpCurrRectBand->mnYTop;
rRect.Bottom() = pData->mpCurrRectBand->mnYBottom;
rRect.Left() = pData->mpCurrRectBandSep->mnXLeft;
rRect.Right() = pData->mpCurrRectBandSep->mnXRight;
return sal_True;
}
// -----------------------------------------------------------------------
void Region::EndEnumRects( RegionHandle pVoidData )
{
DBG_CHKTHIS( Region, ImplDbgTestRegion );
ImplRegionHandle* pData = (ImplRegionHandle*)pVoidData;
if ( !pData )
return;
// cleanup
delete pData->mpRegion;
delete pData;
}
// -----------------------------------------------------------------------
static inline bool ImplPolygonRectTest( const Polygon& rPoly, Rectangle* pRectOut = NULL )
{
bool bIsRect = false;
const Point* pPoints = rPoly.GetConstPointAry();
sal_uInt16 nPoints = rPoly.GetSize();
if( nPoints == 4 || (nPoints == 5 && pPoints[0] == pPoints[4]) )
{
long nX1 = pPoints[0].X(), nX2 = pPoints[2].X(),
nY1 = pPoints[0].Y(), nY2 = pPoints[2].Y();
if( ( (pPoints[1].X() == nX1 && pPoints[3].X() == nX2) &&
(pPoints[1].Y() == nY2 && pPoints[3].Y() == nY1) )
||
( (pPoints[1].X() == nX2 && pPoints[3].X() == nX1) &&
(pPoints[1].Y() == nY1 && pPoints[3].Y() == nY2) ) )
{
bIsRect = true;
if( pRectOut )
{
long nSwap;
if( nX2 < nX1 )
{
nSwap = nX2;
nX2 = nX1;
nX1 = nSwap;
}
if( nY2 < nY1 )
{
nSwap = nY2;
nY2 = nY1;
nY1 = nSwap;
}
if( nX2 != nX1 )
nX2--;
if( nY2 != nY1 )
nY2--;
pRectOut->Left() = nX1;
pRectOut->Right() = nX2;
pRectOut->Top() = nY1;
pRectOut->Bottom() = nY2;
}
}
}
return bIsRect;
}
Region Region::GetRegionFromPolyPolygon( const PolyPolygon& rPolyPoly )
{
//return Region( rPolyPoly );
// check if it's worth extracting the XOr'ing the Rectangles
// empiricism shows that break even between XOr'ing rectangles separately
// and ImplPolyPolyRegionToBandRegion is at half rectangles/half polygons
int nPolygonRects = 0, nPolygonPolygons = 0;
int nPolygons = rPolyPoly.Count();
for( sal_uInt16 i = 0; i < nPolygons; i++ )
{
const Polygon& rPoly = rPolyPoly[i];
if( ImplPolygonRectTest( rPoly ) )
nPolygonRects++;
else
nPolygonPolygons++;
}
if( nPolygonPolygons > nPolygonRects )
return Region( rPolyPoly );
Region aResult;
Rectangle aRect;
for( sal_uInt16 i = 0; i < nPolygons; i++ )
{
const Polygon& rPoly = rPolyPoly[i];
if( ImplPolygonRectTest( rPoly, &aRect ) )
aResult.XOr( aRect );
else
aResult.XOr( Region(rPoly) );
}
return aResult;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */