office-gobmx/drawinglayer/source/primitive2d/textdecoratedprimitive2d.cxx
Michael Meeks f9a0fa94f2 targetted string re-work
Change-Id: Icb84c34782dd41e0658f5f8ed4f689f149331d99
2012-05-22 18:24:33 +01:00

607 lines
28 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
#include <drawinglayer/primitive2d/textlayoutdevice.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <drawinglayer/attribute/strokeattribute.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <comphelper/processfactory.hxx>
#include <com/sun/star/i18n/WordType.hpp>
#include <drawinglayer/primitive2d/texteffectprimitive2d.hxx>
#include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
#include <com/sun/star/i18n/XBreakIterator.hpp>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <drawinglayer/primitive2d/textlineprimitive2d.hxx>
#include <drawinglayer/primitive2d/textstrikeoutprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
void TextDecoratedPortionPrimitive2D::impCreateGeometryContent(
std::vector< Primitive2DReference >& rTarget,
basegfx::tools::B2DHomMatrixBufferedOnDemandDecompose& rDecTrans,
const String& rText,
xub_StrLen aTextPosition,
xub_StrLen aTextLength,
const ::std::vector< double >& rDXArray,
const attribute::FontAttribute& rFontAttribute) const
{
// create the SimpleTextPrimitive needed in any case
rTarget.push_back(Primitive2DReference(
new TextSimplePortionPrimitive2D(
rDecTrans.getB2DHomMatrix(),
rText,
aTextPosition,
aTextLength,
rDXArray,
rFontAttribute,
getLocale(),
getFontColor())));
// see if something else needs to be done
const bool bOverlineUsed(TEXT_LINE_NONE != getFontOverline());
const bool bUnderlineUsed(TEXT_LINE_NONE != getFontUnderline());
const bool bStrikeoutUsed(TEXT_STRIKEOUT_NONE != getTextStrikeout());
if(bUnderlineUsed || bStrikeoutUsed || bOverlineUsed)
{
// common preparations
TextLayouterDevice aTextLayouter;
// TextLayouterDevice is needed to get metrics for text decorations like
// underline/strikeout/emphasis marks from it. For setup, the font size is needed
aTextLayouter.setFontAttribute(
getFontAttribute(),
rDecTrans.getScale().getX(),
rDecTrans.getScale().getY(),
getLocale());
// get text width
double fTextWidth(0.0);
if(rDXArray.empty())
{
fTextWidth = aTextLayouter.getTextWidth(rText, aTextPosition, aTextLength);
}
else
{
fTextWidth = rDXArray.back() * rDecTrans.getScale().getX();
const double fFontScaleX(rDecTrans.getScale().getX());
if(!basegfx::fTools::equal(fFontScaleX, 1.0)
&& !basegfx::fTools::equalZero(fFontScaleX))
{
// need to take FontScaling out of the DXArray
fTextWidth /= fFontScaleX;
}
}
if(bOverlineUsed)
{
// create primitive geometry for overline
rTarget.push_back(Primitive2DReference(
new TextLinePrimitive2D(
rDecTrans.getB2DHomMatrix(),
fTextWidth,
aTextLayouter.getOverlineOffset(),
aTextLayouter.getOverlineHeight(),
getFontOverline(),
getOverlineColor())));
}
if(bUnderlineUsed)
{
// create primitive geometry for underline
rTarget.push_back(Primitive2DReference(
new TextLinePrimitive2D(
rDecTrans.getB2DHomMatrix(),
fTextWidth,
aTextLayouter.getUnderlineOffset(),
aTextLayouter.getUnderlineHeight(),
getFontUnderline(),
getTextlineColor())));
}
if(bStrikeoutUsed)
{
// create primitive geometry for strikeout
if(TEXT_STRIKEOUT_SLASH == getTextStrikeout() || TEXT_STRIKEOUT_X == getTextStrikeout())
{
// strikeout with character
const sal_Unicode aStrikeoutChar(TEXT_STRIKEOUT_SLASH == getTextStrikeout() ? '/' : 'X');
rTarget.push_back(Primitive2DReference(
new TextCharacterStrikeoutPrimitive2D(
rDecTrans.getB2DHomMatrix(),
fTextWidth,
getFontColor(),
aStrikeoutChar,
getFontAttribute(),
getLocale())));
}
else
{
// strikeout with geometry
rTarget.push_back(Primitive2DReference(
new TextGeometryStrikeoutPrimitive2D(
rDecTrans.getB2DHomMatrix(),
fTextWidth,
getFontColor(),
aTextLayouter.getUnderlineHeight(),
aTextLayouter.getStrikeoutOffset(),
getTextStrikeout())));
}
}
}
// TODO: Handle Font Emphasis Above/Below
}
void TextDecoratedPortionPrimitive2D::impCorrectTextBoundary(::com::sun::star::i18n::Boundary& rNextWordBoundary) const
{
// truncate aNextWordBoundary to min/max possible values. This is necessary since the word start may be
// before/after getTextPosition() when a long string is the content and getTextPosition()
// is right inside a word. Same for end.
const sal_Int32 aMinPos(static_cast< sal_Int32 >(getTextPosition()));
const sal_Int32 aMaxPos(aMinPos + static_cast< sal_Int32 >(getTextLength()));
if(rNextWordBoundary.startPos < aMinPos)
{
rNextWordBoundary.startPos = aMinPos;
}
else if(rNextWordBoundary.startPos > aMaxPos)
{
rNextWordBoundary.startPos = aMaxPos;
}
if(rNextWordBoundary.endPos < aMinPos)
{
rNextWordBoundary.endPos = aMinPos;
}
else if(rNextWordBoundary.endPos > aMaxPos)
{
rNextWordBoundary.endPos = aMaxPos;
}
}
void TextDecoratedPortionPrimitive2D::impSplitSingleWords(
std::vector< Primitive2DReference >& rTarget,
basegfx::tools::B2DHomMatrixBufferedOnDemandDecompose& rDecTrans) const
{
// break iterator support
// made static so it only needs to be fetched once, even with many single
// constructed VclMetafileProcessor2D. It's still incarnated on demand,
// but exists for OOo runtime now by purpose.
static ::com::sun::star::uno::Reference< ::com::sun::star::i18n::XBreakIterator > xLocalBreakIterator;
if(!xLocalBreakIterator.is())
{
::com::sun::star::uno::Reference< ::com::sun::star::lang::XMultiServiceFactory > xMSF(::comphelper::getProcessServiceFactory());
xLocalBreakIterator.set(xMSF->createInstance("com.sun.star.i18n.BreakIterator"), ::com::sun::star::uno::UNO_QUERY);
}
if(xLocalBreakIterator.is() && getTextLength())
{
// init word iterator, get first word and truncate to possibilities
::com::sun::star::i18n::Boundary aNextWordBoundary(xLocalBreakIterator->getWordBoundary(
getText(), getTextPosition(), getLocale(), ::com::sun::star::i18n::WordType::ANYWORD_IGNOREWHITESPACES, sal_True));
if(aNextWordBoundary.endPos == getTextPosition())
{
// backward hit, force next word
aNextWordBoundary = xLocalBreakIterator->getWordBoundary(
getText(), getTextPosition() + 1, getLocale(), ::com::sun::star::i18n::WordType::ANYWORD_IGNOREWHITESPACES, sal_True);
}
impCorrectTextBoundary(aNextWordBoundary);
// prepare new font attributes WITHOUT outline
const attribute::FontAttribute aNewFontAttribute(
getFontAttribute().getFamilyName(),
getFontAttribute().getStyleName(),
getFontAttribute().getWeight(),
getFontAttribute().getSymbol(),
getFontAttribute().getVertical(),
getFontAttribute().getItalic(),
getFontAttribute().getMonospaced(),
false, // no outline anymore, handled locally
getFontAttribute().getRTL(),
getFontAttribute().getBiDiStrong());
if(aNextWordBoundary.startPos == getTextPosition() && aNextWordBoundary.endPos == getTextLength())
{
// it IS only a single word, handle as one word
impCreateGeometryContent(rTarget, rDecTrans, getText(), getTextPosition(), getTextLength(), getDXArray(), aNewFontAttribute);
}
else
{
// prepare TextLayouter
const bool bNoDXArray(getDXArray().empty());
TextLayouterDevice aTextLayouter;
if(bNoDXArray)
{
// ..but only completely when no DXArray
aTextLayouter.setFontAttribute(
getFontAttribute(),
rDecTrans.getScale().getX(),
rDecTrans.getScale().getY(),
getLocale());
}
// do iterate over single words
while(aNextWordBoundary.startPos != aNextWordBoundary.endPos)
{
// prepare values for new portion
const xub_StrLen nNewTextStart(static_cast< xub_StrLen >(aNextWordBoundary.startPos));
const xub_StrLen nNewTextEnd(static_cast< xub_StrLen >(aNextWordBoundary.endPos));
// prepare transform for the single word
basegfx::B2DHomMatrix aNewTransform;
::std::vector< double > aNewDXArray;
const bool bNewStartIsNotOldStart(nNewTextStart > getTextPosition());
if(!bNoDXArray)
{
// prepare new DXArray for the single word
aNewDXArray = ::std::vector< double >(
getDXArray().begin() + static_cast< sal_uInt32 >(nNewTextStart - getTextPosition()),
getDXArray().begin() + static_cast< sal_uInt32 >(nNewTextEnd - getTextPosition()));
}
if(bNewStartIsNotOldStart)
{
// needs to be moved to a new start position
double fOffset(0.0);
if(bNoDXArray)
{
// evaluate using TextLayouter
fOffset = aTextLayouter.getTextWidth(getText(), getTextPosition(), nNewTextStart);
}
else
{
// get from DXArray
const sal_uInt32 nIndex(static_cast< sal_uInt32 >(nNewTextStart - getTextPosition()));
fOffset = getDXArray()[nIndex - 1];
}
// need offset without FontScale for building the new transformation. The
// new transformation will be multiplied with the current text transformation
// so FontScale would be double
double fOffsetNoScale(fOffset);
const double fFontScaleX(rDecTrans.getScale().getX());
if(!basegfx::fTools::equal(fFontScaleX, 1.0)
&& !basegfx::fTools::equalZero(fFontScaleX))
{
fOffsetNoScale /= fFontScaleX;
}
// apply needed offset to transformation
aNewTransform.translate(fOffsetNoScale, 0.0);
if(!bNoDXArray)
{
// DXArray values need to be corrected with the offset, too. Here,
// take the scaled offset since the DXArray is scaled
const sal_uInt32 nArraySize(aNewDXArray.size());
for(sal_uInt32 a(0); a < nArraySize; a++)
{
aNewDXArray[a] -= fOffset;
}
}
}
// add text transformation to new transformation
aNewTransform *= rDecTrans.getB2DHomMatrix();
// create geometry content for the single word. Do not forget
// to use the new transformation
basegfx::tools::B2DHomMatrixBufferedOnDemandDecompose aDecTrans(aNewTransform);
impCreateGeometryContent(rTarget, aDecTrans, getText(), nNewTextStart,
nNewTextEnd - nNewTextStart, aNewDXArray, aNewFontAttribute);
if(aNextWordBoundary.endPos >= getTextPosition() + getTextLength())
{
// end reached
aNextWordBoundary.startPos = aNextWordBoundary.endPos;
}
else
{
// get new word portion
const sal_Int32 nLastEndPos(aNextWordBoundary.endPos);
aNextWordBoundary = xLocalBreakIterator->getWordBoundary(
getText(), aNextWordBoundary.endPos, getLocale(),
::com::sun::star::i18n::WordType::ANYWORD_IGNOREWHITESPACES, sal_True);
if(nLastEndPos == aNextWordBoundary.endPos)
{
// backward hit, force next word
aNextWordBoundary = xLocalBreakIterator->getWordBoundary(
getText(), nLastEndPos + 1, getLocale(),
::com::sun::star::i18n::WordType::ANYWORD_IGNOREWHITESPACES, sal_True);
}
impCorrectTextBoundary(aNextWordBoundary);
}
}
}
}
}
Primitive2DSequence TextDecoratedPortionPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
{
std::vector< Primitive2DReference > aNewPrimitives;
basegfx::tools::B2DHomMatrixBufferedOnDemandDecompose aDecTrans(getTextTransform());
Primitive2DSequence aRetval;
// create basic geometry such as SimpleTextPrimitive, Overline, Underline,
// Strikeout, etc...
if(getWordLineMode())
{
// support for single word mode
impSplitSingleWords(aNewPrimitives, aDecTrans);
}
else
{
// prepare new font attributes WITHOUT outline
const attribute::FontAttribute aNewFontAttribute(
getFontAttribute().getFamilyName(),
getFontAttribute().getStyleName(),
getFontAttribute().getWeight(),
getFontAttribute().getSymbol(),
getFontAttribute().getVertical(),
getFontAttribute().getItalic(),
false, // no outline anymore, handled locally
getFontAttribute().getRTL(),
getFontAttribute().getBiDiStrong());
// handle as one word
impCreateGeometryContent(aNewPrimitives, aDecTrans, getText(), getTextPosition(), getTextLength(), getDXArray(), aNewFontAttribute);
}
// convert to Primitive2DSequence
const sal_uInt32 nMemberCount(aNewPrimitives.size());
if(nMemberCount)
{
aRetval.realloc(nMemberCount);
for(sal_uInt32 a(0); a < nMemberCount; a++)
{
aRetval[a] = aNewPrimitives[a];
}
}
// Handle Shadow, Outline and TextRelief
if(aRetval.hasElements())
{
// outline AND shadow depend on NO TextRelief (see dialog)
const bool bHasTextRelief(TEXT_RELIEF_NONE != getTextRelief());
const bool bHasShadow(!bHasTextRelief && getShadow());
const bool bHasOutline(!bHasTextRelief && getFontAttribute().getOutline());
if(bHasShadow || bHasTextRelief || bHasOutline)
{
Primitive2DReference aShadow;
if(bHasShadow)
{
// create shadow with current content (in aRetval). Text shadow
// is constant, relative to font size, rotated with the text and has a
// constant color.
// shadow parameter values
static double fFactor(1.0 / 24.0);
const double fTextShadowOffset(aDecTrans.getScale().getY() * fFactor);
static basegfx::BColor aShadowColor(0.3, 0.3, 0.3);
// preapare shadow transform matrix
const basegfx::B2DHomMatrix aShadowTransform(basegfx::tools::createTranslateB2DHomMatrix(
fTextShadowOffset, fTextShadowOffset));
// create shadow primitive
aShadow = Primitive2DReference(new ShadowPrimitive2D(
aShadowTransform,
aShadowColor,
aRetval));
}
if(bHasTextRelief)
{
// create emboss using an own helper primitive since this will
// be view-dependent
const basegfx::BColor aBBlack(0.0, 0.0, 0.0);
const bool bDefaultTextColor(aBBlack == getFontColor());
TextEffectStyle2D aTextEffectStyle2D(TEXTEFFECTSTYLE2D_RELIEF_EMBOSSED);
if(bDefaultTextColor)
{
if(TEXT_RELIEF_ENGRAVED == getTextRelief())
{
aTextEffectStyle2D = TEXTEFFECTSTYLE2D_RELIEF_ENGRAVED_DEFAULT;
}
else
{
aTextEffectStyle2D = TEXTEFFECTSTYLE2D_RELIEF_EMBOSSED_DEFAULT;
}
}
else
{
if(TEXT_RELIEF_ENGRAVED == getTextRelief())
{
aTextEffectStyle2D = TEXTEFFECTSTYLE2D_RELIEF_ENGRAVED;
}
else
{
aTextEffectStyle2D = TEXTEFFECTSTYLE2D_RELIEF_EMBOSSED;
}
}
Primitive2DReference aNewTextEffect(new TextEffectPrimitive2D(
aRetval,
aDecTrans.getTranslate(),
aDecTrans.getRotate(),
aTextEffectStyle2D));
aRetval = Primitive2DSequence(&aNewTextEffect, 1);
}
else if(bHasOutline)
{
// create outline using an own helper primitive since this will
// be view-dependent
Primitive2DReference aNewTextEffect(new TextEffectPrimitive2D(
aRetval,
aDecTrans.getTranslate(),
aDecTrans.getRotate(),
TEXTEFFECTSTYLE2D_OUTLINE));
aRetval = Primitive2DSequence(&aNewTextEffect, 1);
}
if(aShadow.is())
{
// put shadow in front if there is one to paint timely before
// but placed behind content
const Primitive2DSequence aContent(aRetval);
aRetval = Primitive2DSequence(&aShadow, 1);
appendPrimitive2DSequenceToPrimitive2DSequence(aRetval, aContent);
}
}
}
return aRetval;
}
TextDecoratedPortionPrimitive2D::TextDecoratedPortionPrimitive2D(
// TextSimplePortionPrimitive2D parameters
const basegfx::B2DHomMatrix& rNewTransform,
const String& rText,
xub_StrLen aTextPosition,
xub_StrLen aTextLength,
const ::std::vector< double >& rDXArray,
const attribute::FontAttribute& rFontAttribute,
const ::com::sun::star::lang::Locale& rLocale,
const basegfx::BColor& rFontColor,
// local parameters
const basegfx::BColor& rOverlineColor,
const basegfx::BColor& rTextlineColor,
TextLine eFontOverline,
TextLine eFontUnderline,
bool bUnderlineAbove,
TextStrikeout eTextStrikeout,
bool bWordLineMode,
TextEmphasisMark eTextEmphasisMark,
bool bEmphasisMarkAbove,
bool bEmphasisMarkBelow,
TextRelief eTextRelief,
bool bShadow)
: TextSimplePortionPrimitive2D(rNewTransform, rText, aTextPosition, aTextLength, rDXArray, rFontAttribute, rLocale, rFontColor),
maOverlineColor(rOverlineColor),
maTextlineColor(rTextlineColor),
meFontOverline(eFontOverline),
meFontUnderline(eFontUnderline),
meTextStrikeout(eTextStrikeout),
meTextEmphasisMark(eTextEmphasisMark),
meTextRelief(eTextRelief),
mbUnderlineAbove(bUnderlineAbove),
mbWordLineMode(bWordLineMode),
mbEmphasisMarkAbove(bEmphasisMarkAbove),
mbEmphasisMarkBelow(bEmphasisMarkBelow),
mbShadow(bShadow)
{
}
bool TextDecoratedPortionPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{
if(TextSimplePortionPrimitive2D::operator==(rPrimitive))
{
const TextDecoratedPortionPrimitive2D& rCompare = (TextDecoratedPortionPrimitive2D&)rPrimitive;
return (getOverlineColor() == rCompare.getOverlineColor()
&& getTextlineColor() == rCompare.getTextlineColor()
&& getFontOverline() == rCompare.getFontOverline()
&& getFontUnderline() == rCompare.getFontUnderline()
&& getTextStrikeout() == rCompare.getTextStrikeout()
&& getTextEmphasisMark() == rCompare.getTextEmphasisMark()
&& getTextRelief() == rCompare.getTextRelief()
&& getUnderlineAbove() == rCompare.getUnderlineAbove()
&& getWordLineMode() == rCompare.getWordLineMode()
&& getEmphasisMarkAbove() == rCompare.getEmphasisMarkAbove()
&& getEmphasisMarkBelow() == rCompare.getEmphasisMarkBelow()
&& getShadow() == rCompare.getShadow());
}
return false;
}
// #i96475#
// Added missing implementation. Decorations may (will) stick out of the text's
// inking area, so add them if needed
basegfx::B2DRange TextDecoratedPortionPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
{
const bool bDecoratedIsNeeded(
TEXT_LINE_NONE != getFontOverline()
|| TEXT_LINE_NONE != getFontUnderline()
|| TEXT_STRIKEOUT_NONE != getTextStrikeout()
|| TEXT_EMPHASISMARK_NONE != getTextEmphasisMark()
|| TEXT_RELIEF_NONE != getTextRelief()
|| getShadow());
if(bDecoratedIsNeeded)
{
// decoration is used, fallback to BufferedDecompositionPrimitive2D::getB2DRange which uses
// the own local decomposition for computation and thus creates all necessary
// geometric objects
return BufferedDecompositionPrimitive2D::getB2DRange(rViewInformation);
}
else
{
// no relevant decoration used, fallback to TextSimplePortionPrimitive2D::getB2DRange
return TextSimplePortionPrimitive2D::getB2DRange(rViewInformation);
}
}
// provide unique ID
ImplPrimitrive2DIDBlock(TextDecoratedPortionPrimitive2D, PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D)
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */