office-gobmx/drawinglayer/source/primitive3d/groupprimitive3d.cxx
Michael Meeks b9042fad7c re-base on ALv2 code.
Change-Id: I6c145e984c885c7e06caa1c27bfb354ea49ad9ce
2012-06-21 15:00:05 +01:00

70 lines
2.6 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
GroupPrimitive3D::GroupPrimitive3D( const Primitive3DSequence& rChildren )
: BasePrimitive3D(),
maChildren(rChildren)
{
}
/** The compare opertator uses the Sequence::==operator, so only checking if
the rererences are equal. All non-equal references are interpreted as
non-equal.
*/
bool GroupPrimitive3D::operator==( const BasePrimitive3D& rPrimitive ) const
{
if(BasePrimitive3D::operator==(rPrimitive))
{
const GroupPrimitive3D& rCompare = static_cast< const GroupPrimitive3D& >(rPrimitive);
return (arePrimitive3DSequencesEqual(getChildren(), rCompare.getChildren()));
}
return false;
}
/// default: just return children, so all renderers not supporting group will use it's content
Primitive3DSequence GroupPrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
{
return getChildren();
}
// provide unique ID
ImplPrimitrive3DIDBlock(GroupPrimitive3D, PRIMITIVE3D_ID_GROUPPRIMITIVE3D)
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */