b9042fad7c
Change-Id: I6c145e984c885c7e06caa1c27bfb354ea49ad9ce
97 lines
3.9 KiB
C++
97 lines
3.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
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#include <basegfx/color/bcolormodifier.hxx>
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#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
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#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
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#include <basegfx/tools/canvastools.hxx>
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#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
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#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
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#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
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//////////////////////////////////////////////////////////////////////////////
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using namespace com::sun::star;
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive2d
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{
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ShadowPrimitive2D::ShadowPrimitive2D(
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const basegfx::B2DHomMatrix& rShadowTransform,
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const basegfx::BColor& rShadowColor,
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const Primitive2DSequence& rChildren)
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: GroupPrimitive2D(rChildren),
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maShadowTransform(rShadowTransform),
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maShadowColor(rShadowColor)
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{
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}
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bool ShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
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{
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if(BasePrimitive2D::operator==(rPrimitive))
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{
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const ShadowPrimitive2D& rCompare = static_cast< const ShadowPrimitive2D& >(rPrimitive);
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return (getShadowTransform() == rCompare.getShadowTransform()
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&& getShadowColor() == rCompare.getShadowColor());
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}
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return false;
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}
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basegfx::B2DRange ShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
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{
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basegfx::B2DRange aRetval(getB2DRangeFromPrimitive2DSequence(getChildren(), rViewInformation));
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aRetval.transform(getShadowTransform());
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return aRetval;
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}
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Primitive2DSequence ShadowPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
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{
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Primitive2DSequence aRetval;
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if(getChildren().hasElements())
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{
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// create a modifiedColorPrimitive containing the shadow color and the content
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const basegfx::BColorModifier aBColorModifier(getShadowColor());
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const Primitive2DReference xRefA(new ModifiedColorPrimitive2D(getChildren(), aBColorModifier));
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const Primitive2DSequence aSequenceB(&xRefA, 1L);
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// build transformed primitiveVector with shadow offset and add to target
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const Primitive2DReference xRefB(new TransformPrimitive2D(getShadowTransform(), aSequenceB));
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aRetval = Primitive2DSequence(&xRefB, 1L);
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}
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return aRetval;
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}
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// provide unique ID
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ImplPrimitrive2DIDBlock(ShadowPrimitive2D, PRIMITIVE2D_ID_SHADOWPRIMITIVE2D)
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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// eof
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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