office-gobmx/include/drawinglayer/primitive2d/PolygonStrokePrimitive2D.hxx
Tomaž Vajngerl 1103727fb2 drawinglayer: split polygonprimitive2d.hxx into multiple files
The header polygonprimitive2d.hxx contains multiple primitives,
which should be independent in their own header files.
Split them in its own file, but for now keep polygonprimitive2d.hxx
with includes all the new headers so that compilation goes through
with no need to change any other files.

Change-Id: I5c8ea2ed0c6d38374c1b871fef562b2164b9c8fc
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/120708
Tested-by: Jenkins
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
2021-08-19 13:52:49 +02:00

83 lines
3.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
#include <drawinglayer/attribute/lineattribute.hxx>
#include <drawinglayer/attribute/strokeattribute.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
namespace drawinglayer::primitive2d
{
/** PolygonStrokePrimitive2D class
This primitive defines a line with line width, line join, line color
and stroke attributes. It will be decomposed dependent on the definition
to the needed primitives, e.g. filled PolyPolygons for fat lines.
*/
class DRAWINGLAYER_DLLPUBLIC PolygonStrokePrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the line geometry
basegfx::B2DPolygon maPolygon;
/// the line attributes like width, join and color
attribute::LineAttribute maLineAttribute;
/// the line stroking (if used)
attribute::StrokeAttribute maStrokeAttribute;
protected:
/// local decomposition.
virtual void
create2DDecomposition(Primitive2DContainer& rContainer,
const geometry::ViewInformation2D& rViewInformation) const override;
public:
/// constructor
PolygonStrokePrimitive2D(const basegfx::B2DPolygon& rPolygon,
const attribute::LineAttribute& rLineAttribute,
const attribute::StrokeAttribute& rStrokeAttribute);
/// constructor without stroking
PolygonStrokePrimitive2D(const basegfx::B2DPolygon& rPolygon,
const attribute::LineAttribute& rLineAttribute);
/// data read access
const basegfx::B2DPolygon& getB2DPolygon() const { return maPolygon; }
const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; }
const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// get range
virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
} // end of namespace primitive2d::drawinglayer
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */