office-gobmx/sd/source/ui/inc/GraphicViewShell.hxx
2010-04-13 12:10:03 +02:00

90 lines
2.8 KiB
C++

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#ifndef SD_GRAPHIC_VIEW_SHELL_HXX
#define SD_GRAPHIC_VIEW_SHELL_HXX
#include "DrawViewShell.hxx"
class Window;
namespace sd {
/** View shell of the Draw application.
<p>This class is an example of how not to do it: specialization by
inheritance. A graphic view shell is similar to a draw view shell
but lacks some of its features. Thus is should be at most a base
class of DrawViewShell. There even is special case code in
ViewShell that turns off some of the features for GraphicViewShell
instances.</p>
*/
class GraphicViewShell
: public DrawViewShell
{
public:
TYPEINFO();
SFX_DECL_VIEWFACTORY(GraphicViewShell);
SFX_DECL_INTERFACE(SD_IF_SDGRAPHICVIEWSHELL)
GraphicViewShell (
SfxViewFrame* pFrame,
::Window* pParentWindow,
const DrawViewShell& rShell);
/** Create a new view shell for the Draw application.
@param rViewShellBase
The new object will be stacked on this view shell base.
@param pFrameView
The frame view that makes it possible to pass information from
one view shell to the next.
*/
GraphicViewShell (
SfxViewFrame* pFrame,
ViewShellBase& rViewShellBase,
::Window* pParentWindow,
FrameView* pFrameView = NULL);
virtual ~GraphicViewShell (void);
/** This method is overloaded in order to have the layer mode allways
active.
*/
virtual void ChangeEditMode (EditMode eMode, bool bIsLayerModeActive);
protected:
void ConstructGraphicViewShell (void);
virtual void ArrangeGUIElements (void);
private:
DECL_LINK(TabBarSplitHandler, TabBar*);
};
} // end of namespace sd
#endif