office-gobmx/svx/inc/float3d.hrc
Borim a0296296fb fdo#60691 add modelines to *.src and *.hrc files
use solenv/bin/add-modulelines script for the task
and remove all UTF bom from *.src and *.hrc files

svx/source/dialog/hdft.src

Change-Id: I745d4f0fe9b05436a142a03f8512970f91c41bd4
2013-03-08 21:02:26 +00:00

137 lines
4.5 KiB
Text

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svx/dialogs.hrc>
#define BTN_GEO 2
#define BTN_REPRESENTATION 3
#define BTN_LIGHT 4
#define BTN_TEXTURE 5
#define BTN_MATERIAL 6
#define BTN_UPDATE 7
#define BTN_ASSIGN 8
// Unterer Teil
#define BTN_PERSPECTIVE 9
#define BTN_CHANGE_TO_3D 10
#define BTN_LATHE_OBJ 11
#define CTL_PREVIEW 12
#define CTL_LIGHT_PREVIEW 13
// Geomerty
#define FT_HORIZONTAL 24
#define NUM_HORIZONTAL 25
#define FT_VERTICAL 26
#define NUM_VERTICAL 27
#define FL_SEGMENTS 28
#define FT_PERCENT_DIAGONAL 29
#define MTR_PERCENT_DIAGONAL 30
#define FT_BACKSCALE 31
#define MTR_BACKSCALE 32
#define FT_END_ANGLE 33
#define MTR_END_ANGLE 34
#define FT_DEPTH 35
#define MTR_DEPTH 36
#define FL_GEOMETRIE 37
#define BTN_NORMALS_OBJ 38
#define BTN_NORMALS_FLAT 39
#define BTN_NORMALS_SPHERE 40
#define BTN_TWO_SIDED_LIGHTING 41
#define BTN_NORMALS_INVERT 42
#define FL_NORMALS 43
#define BTN_DOUBLE_SIDED 44
// Depiction/Appearance
#define FT_SHADEMODE 45
#define LB_SHADEMODE 46
#define BTN_SHADOW_3D 47
#define FT_SLANT 48
#define MTR_SLANT 49
#define FL_SHADOW 50
#define FT_DISTANCE 51
#define MTR_DISTANCE 52
#define FT_FOCAL_LENGTH 53
#define MTR_FOCAL_LENGTH 54
#define FL_CAMERA 55
#define FL_REPRESENTATION 56
// Lighting
#define BTN_LIGHT_1 60
#define BTN_LIGHT_2 61
#define BTN_LIGHT_3 62
#define BTN_LIGHT_4 63
#define BTN_LIGHT_5 64
#define BTN_LIGHT_6 65
#define BTN_LIGHT_7 66
#define BTN_LIGHT_8 67
#define LB_LIGHT_1 68
#define LB_LIGHT_2 69
#define LB_LIGHT_3 70
#define LB_LIGHT_4 71
#define LB_LIGHT_5 72
#define LB_LIGHT_6 73
#define LB_LIGHT_7 74
#define LB_LIGHT_8 75
#define BTN_LIGHT_COLOR 76
#define FT_LIGHTSOURCE 77
#define LB_AMBIENTLIGHT 78
#define BTN_AMBIENT_COLOR 79
#define FT_AMBIENTLIGHT 80
#define FL_LIGHT 81
// Textures
#define FT_TEX_KIND 90
#define BTN_TEX_LUMINANCE 91
#define BTN_TEX_COLOR 92
#define FT_TEX_MODE 93
#define BTN_TEX_REPLACE 94
#define BTN_TEX_MODULATE 95
#define BTN_TEX_BLEND 96
#define FT_TEX_PROJECTION_X 97
#define BTN_TEX_PARALLEL_X 98
#define BTN_TEX_CIRCLE_X 99
#define BTN_TEX_OBJECT_X 100
#define FT_TEX_PROJECTION_Y 101
#define BTN_TEX_PARALLEL_Y 102
#define BTN_TEX_CIRCLE_Y 103
#define BTN_TEX_OBJECT_Y 104
#define FT_TEX_FILTER 105
#define BTN_TEX_FILTER 106
#define FL_TEXTURE 107
// Material
#define FL_MATERIAL 111
#define FT_MAT_COLOR 112
#define LB_MAT_COLOR 113
#define BTN_MAT_COLOR 114
#define FT_MAT_EMISSION 115
#define LB_MAT_EMISSION 116
#define BTN_EMISSION_COLOR 117
#define FT_MAT_SPECULAR 118
#define LB_MAT_SPECULAR 119
#define BTN_SPECULAR_COLOR 120
#define FT_MAT_SPECULAR_INTENSITY 121
#define MTR_MAT_SPECULAR_INTENSITY 122
#define FL_MAT_SPECULAR 123
#define FT_MAT_FAVORITES 124
#define LB_MAT_FAVORITES 125
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */