office-gobmx/drawinglayer/inc/primitive2d/wallpaperprimitive2d.hxx
Gabor Kelemen 433e60eb52 tdf#42949 Fix new IWYU warnings in directories d*
Found with bin/find-unneeded-includes
Only removal proposals are dealt with here.

Change-Id: I8f3cd05dbd86bd22fd84d767adc44fc2b0c89404
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/105468
Tested-by: Jenkins
Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
2020-11-09 16:04:18 +01:00

76 lines
3.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/primitive2d/primitivetools2d.hxx>
#include <vcl/bitmapex.hxx>
#include <vcl/wall.hxx>
namespace drawinglayer::primitive2d
{
/** WallpaperBitmapPrimitive2D class
This is a specialized primitive for the Wallpaper definitions included in
VCL and Metafiles. The extraordinary about the bitmap definition part of
the Wallpaper is that it uses PIXEL size of the given Bitmap and not
the logic and/or discrete size derived by PrefMapMode/PrefSize methods.
To emulate this, a ViewTransformation dependent primitive is needed which
takes over the correct scaling(s).
Since a specialized primitive is needed anyways, i opted to also add the
layouting which is dependent from WallpaperStyle; thus it does not need
to be handled anywhere else in the future.
*/
class WallpaperBitmapPrimitive2D final : public ViewTransformationDependentPrimitive2D
{
private:
basegfx::B2DRange maObjectRange;
BitmapEx maBitmapEx;
WallpaperStyle meWallpaperStyle;
/// create local decomposition
virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override;
public:
/// constructor
WallpaperBitmapPrimitive2D(
const basegfx::B2DRange& rObjectRange,
const BitmapEx& rBitmapEx,
WallpaperStyle eWallpaperStyle);
/// data read access
const basegfx::B2DRange& getLocalObjectRange() const { return maObjectRange; }
const BitmapEx& getBitmapEx() const { return maBitmapEx ; }
WallpaperStyle getWallpaperStyle() const { return meWallpaperStyle; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// get B2Drange
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */