8104d771b1
when creating charts, by using a Primitive2DContainer&& parameter in the GroupPrimitive2D constructor, which forces the call sites to pass a temporary, and at most call sites, we can std::move in an existing local variable. Change-Id: I531970918800c6832ab606b5a4ff5fd2d47ccf5b Reviewed-on: https://gerrit.libreoffice.org/c/core/+/121844 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
56 lines
2.7 KiB
C++
56 lines
2.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
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namespace drawinglayer::primitive2d
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{
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// This primitive is used to represent geometry for non-visible objects,
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// e.g. a PresObj's outline. To still be able to use primitives for HitTest
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// functionality, the 2d decompositions will produce an as much as possible
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// simplified line geometry encapsulated in this primitive when there is no
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// line geometry. In a further enhanced version this may change to 'if neither
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// filled nor lines' creation criteria. The whole primitive decomposes to nothing,
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// so no one not knowing it will be influenced. Only helper processors for hit test
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// (and maybe BoundRect extractors) will use it and its children subcontent.
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class DRAWINGLAYER_DLLPUBLIC HiddenGeometryPrimitive2D final : public GroupPrimitive2D
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{
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public:
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explicit HiddenGeometryPrimitive2D(Primitive2DContainer&& aChildren);
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// despite returning an empty decomposition since it's no visualisation data,
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// range calculation is intended to use hidden geometry, so
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// the local implementation will return the children's range
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virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
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/// local decomposition. Implementation will return empty Primitive2DSequence
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virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override;
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// provide unique ID
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virtual sal_uInt32 getPrimitive2DID() const override;
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};
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} // end of namespace drawinglayer::primitive2d
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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