ea20fcce1d
and improve the pahole script so I can just run it once over the whole codebase Change-Id: I7e1775974a3a61f8c0e40646158f01163ace60cc Reviewed-on: https://gerrit.libreoffice.org/76122 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
102 lines
4.1 KiB
C++
102 lines
4.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_VCL_INC_SALMENU_HXX
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#define INCLUDED_VCL_INC_SALMENU_HXX
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#include <vcl/menu.hxx>
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#include <vcl/image.hxx>
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struct SystemMenuData;
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class FloatingWindow;
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class SalFrame;
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struct SalItemParams
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{
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Image aImage; // Image
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VclPtr<Menu> pMenu; // Pointer to Menu
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OUString aText; // Menu-Text
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MenuItemType eType; // MenuItem-Type
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sal_uInt16 nId; // item Id
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MenuItemBits nBits; // MenuItem-Bits
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};
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struct SalMenuButtonItem
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{
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sal_uInt16 mnId;
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Image maImage;
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OUString maToolTipText;
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SalMenuButtonItem() : mnId( 0 ) {}
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SalMenuButtonItem( sal_uInt16 i_nId, const Image& rImg, const OUString& i_rTTText )
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: mnId( i_nId ), maImage( rImg ), maToolTipText( i_rTTText ) {}
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};
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class VCL_PLUGIN_PUBLIC SalMenuItem
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{
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public:
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SalMenuItem() {}
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virtual ~SalMenuItem();
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};
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class VCL_PLUGIN_PUBLIC SalMenu
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{
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public:
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SalMenu() {}
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virtual ~SalMenu();
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virtual bool VisibleMenuBar() = 0; // must return true to actually DISPLAY native menu bars
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// otherwise only menu messages are processed (eg, OLE on Windows)
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virtual void ShowMenuBar( bool ) {}
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virtual void InsertItem( SalMenuItem* pSalMenuItem, unsigned nPos ) = 0;
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virtual void RemoveItem( unsigned nPos ) = 0;
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virtual void SetSubMenu( SalMenuItem* pSalMenuItem, SalMenu* pSubMenu, unsigned nPos ) = 0;
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virtual void SetFrame( const SalFrame* pFrame ) = 0;
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virtual void SetItemBits( unsigned /*nPos*/, MenuItemBits /*nBits*/ ) {}
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virtual void CheckItem( unsigned nPos, bool bCheck ) = 0;
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virtual void EnableItem( unsigned nPos, bool bEnable ) = 0;
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virtual void SetItemText( unsigned nPos, SalMenuItem* pSalMenuItem, const OUString& rText )= 0;
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virtual void SetItemImage( unsigned nPos, SalMenuItem* pSalMenuItem, const Image& rImage ) = 0;
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virtual void SetAccelerator( unsigned nPos, SalMenuItem* pSalMenuItem, const vcl::KeyCode& rKeyCode, const OUString& rKeyName ) = 0;
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virtual void GetSystemMenuData( SystemMenuData* pData ) = 0;
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virtual bool ShowNativePopupMenu(FloatingWindow * pWin, const tools::Rectangle& rRect, FloatWinPopupFlags nFlags);
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virtual void ShowCloseButton(bool bShow);
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virtual bool AddMenuBarButton( const SalMenuButtonItem& ); // return false if not implemented or failure
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virtual void RemoveMenuBarButton( sal_uInt16 nId );
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virtual void Update() {}
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virtual bool CanGetFocus() const { return false; }
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virtual bool TakeFocus() { return false; }
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// TODO: implement show/hide for the Win/Mac VCL native backends
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virtual void ShowItem( unsigned nPos, bool bShow ) { EnableItem( nPos, bShow ); }
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// return an empty rectangle if not implemented
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// return Rectangle( Point( -1, -1 ), Size( 1, 1 ) ) if menu bar buttons implemented
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// but rectangle cannot be determined
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virtual tools::Rectangle GetMenuBarButtonRectPixel( sal_uInt16 i_nItemId, SalFrame* i_pReferenceFrame );
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virtual int GetMenuBarHeight() const;
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virtual void ApplyPersona();
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};
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#endif // INCLUDED_VCL_INC_SALMENU_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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