office-gobmx/svx/inc/sdr/attribute/sdreffectstextattribute.hxx
Noel Grandin 85f4938719 clang-tidy modernize-pass-by-value in svx
Change-Id: Iedd87d321f4d161574df87629fdd6c7714ff31c5
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/137248
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2022-07-21 08:59:50 +02:00

67 lines
2.6 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/attribute/sdrshadowattribute.hxx>
#include <sdr/attribute/sdrtextattribute.hxx>
#include <drawinglayer/attribute/sdrglowattribute.hxx>
namespace drawinglayer::attribute
{
class SdrEffectsTextAttribute
{
// shadow and text attributes
SdrShadowAttribute maShadow; // shadow attributes (if used)
SdrTextAttribute maTextAttribute; // text and text attributes (if used)
// glow effect
SdrGlowAttribute maGlow;
// soft edge
sal_Int32 mnSoftEdgeRadius = 0;
public:
SdrEffectsTextAttribute(
SdrShadowAttribute aShadow,
SdrTextAttribute aTextAttribute,
SdrGlowAttribute aGlow,
sal_Int32 nSoftEdgeRadius);
SdrEffectsTextAttribute();
SdrEffectsTextAttribute(const SdrEffectsTextAttribute& rCandidate);
SdrEffectsTextAttribute& operator=(const SdrEffectsTextAttribute& rCandidate);
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const SdrEffectsTextAttribute& rCandidate) const;
// data access
const SdrShadowAttribute& getShadow() const { return maShadow; }
const SdrTextAttribute& getText() const { return maTextAttribute; }
const SdrGlowAttribute& getGlow() const { return maGlow; }
sal_Int32 getSoftEdgeRadius() const { return mnSoftEdgeRadius; }
};
} // end of namespace drawinglayer::attribute
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */