office-gobmx/svx/source/engine3d/dragmt3d.cxx
Noel Grandin a6cf6ac1f6 tdf#54857 elide more dynamic_cast
Change-Id: I0cbdb2ee46600559d9a37f09b574d484e72a0e0d
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/142133
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2022-11-02 13:30:14 +01:00

732 lines
26 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <dragmt3d.hxx>
#include <o3tl/numeric.hxx>
#include <svx/svdpagv.hxx>
#include <svx/dialmgr.hxx>
#include <svx/svddrgmt.hxx>
#include <svx/svdtrans.hxx>
#include <svx/obj3d.hxx>
#include <svx/e3dundo.hxx>
#include <svx/strings.hrc>
#include <svx/sdr/overlay/overlaypolypolygon.hxx>
#include <svx/sdr/overlay/overlaymanager.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>
#include <svx/e3dsceneupdater.hxx>
#include <vcl/ptrstyle.hxx>
#include <comphelper/lok.hxx>
E3dDragMethod::E3dDragMethod (
SdrDragView &_rView,
const SdrMarkList& rMark,
E3dDragConstraint eConstr,
bool bFull)
: SdrDragMethod(_rView),
meConstraint(eConstr),
mbMoveFull(bFull),
mbMovedAtAll(false)
{
// Create a unit for all the 3D objects present in the selection
const size_t nCnt(rMark.GetMarkCount());
if(mbMoveFull)
{
// for non-visible 3D objects fallback to wireframe interaction
for(size_t nObjs = 0; nObjs < nCnt; ++nObjs)
{
E3dObject* pE3dObj = DynCastE3dObject(rMark.GetMark(nObjs)->GetMarkedSdrObj());
if(pE3dObj)
{
if(!pE3dObj->HasFillStyle() && !pE3dObj->HasLineStyle())
{
mbMoveFull = false;
break;
}
}
}
}
for(size_t nObjs = 0; nObjs < nCnt; ++nObjs)
{
E3dObject* pE3dObj = DynCastE3dObject(rMark.GetMark(nObjs)->GetMarkedSdrObj());
if(pE3dObj)
{
// fill new interaction unit
E3dDragMethodUnit aNewUnit(*pE3dObj);
// get transformations
aNewUnit.maInitTransform = aNewUnit.maTransform = pE3dObj->GetTransform();
if(nullptr != pE3dObj->getParentE3dSceneFromE3dObject())
{
// get transform between object and world, normally scene transform
aNewUnit.maInvDisplayTransform = aNewUnit.maDisplayTransform = pE3dObj->getParentE3dSceneFromE3dObject()->GetFullTransform();
aNewUnit.maInvDisplayTransform.invert();
}
if(!mbMoveFull)
{
// create wireframe visualisation for parent coordinate system
aNewUnit.maWireframePoly.clear();
aNewUnit.maWireframePoly = pE3dObj->CreateWireframe();
aNewUnit.maWireframePoly.transform(aNewUnit.maTransform);
}
// Determine FullBound
maFullBound.Union(pE3dObj->GetSnapRect());
// Insert Unit
maGrp.push_back(aNewUnit);
}
}
}
OUString E3dDragMethod::GetSdrDragComment() const
{
return OUString();
}
// Create the wireframe model for all actions
bool E3dDragMethod::BeginSdrDrag()
{
if(E3dDragConstraint::Z == meConstraint)
{
const sal_uInt32 nCnt(maGrp.size());
DragStat().SetRef1( maFullBound.Center() );
for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
{
E3dDragMethodUnit& rCandidate = maGrp[nOb];
rCandidate.mnStartAngle = GetAngle(DragStat().GetStart() - DragStat().GetRef1());
rCandidate.mnLastAngle = 0_deg100;
}
}
else
{
maLastPos = DragStat().GetStart();
}
if(!mbMoveFull)
{
Show();
}
return true;
}
bool E3dDragMethod::EndSdrDrag(bool /*bCopy*/)
{
const sal_uInt32 nCnt(maGrp.size());
if(!mbMoveFull)
{
// Hide wireframe
Hide();
}
// Apply all transformations and create undo's
if(mbMovedAtAll)
{
const bool bUndo = getSdrDragView().IsUndoEnabled();
if( bUndo )
getSdrDragView().BegUndo(SvxResId(RID_SVX_3D_UNDO_ROTATE));
sal_uInt32 nOb(0);
for(nOb=0;nOb<nCnt;nOb++)
{
E3dDragMethodUnit& rCandidate = maGrp[nOb];
E3DModifySceneSnapRectUpdater aUpdater(&rCandidate.mr3DObj);
rCandidate.mr3DObj.SetTransform(rCandidate.maTransform);
if( bUndo )
{
getSdrDragView().AddUndo(
std::make_unique<E3dRotateUndoAction>(
rCandidate.mr3DObj,
rCandidate.maInitTransform,
rCandidate.maTransform));
}
}
if( bUndo )
getSdrDragView().EndUndo();
}
return true;
}
void E3dDragMethod::CancelSdrDrag()
{
if(mbMoveFull)
{
if(mbMovedAtAll)
{
const sal_uInt32 nCnt(maGrp.size());
for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
{
// Restore transformation
E3dDragMethodUnit& rCandidate = maGrp[nOb];
E3DModifySceneSnapRectUpdater aUpdater(&rCandidate.mr3DObj);
rCandidate.mr3DObj.SetTransform(rCandidate.maInitTransform);
}
}
}
else
{
// Hide WireFrame
Hide();
}
}
// Common MoveSdrDrag()
void E3dDragMethod::MoveSdrDrag(const Point& /*rPnt*/)
{
mbMovedAtAll = true;
}
// Draw the wire frame model
// for migration from XOR to overlay
void E3dDragMethod::CreateOverlayGeometry(
sdr::overlay::OverlayManager& rOverlayManager,
const sdr::contact::ObjectContact& rObjectContact)
{
// We do client-side object manipulation with the Kit API
if (comphelper::LibreOfficeKit::isActive())
return;
const sal_uInt32 nCnt(maGrp.size());
basegfx::B2DPolyPolygon aResult;
for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
{
E3dDragMethodUnit& rCandidate = maGrp[nOb];
SdrPageView* pPV = getSdrDragView().GetSdrPageView();
if(pPV && pPV->HasMarkedObjPageView())
{
const basegfx::B3DPolyPolygon aCandidate(rCandidate.maWireframePoly);
const sal_uInt32 nPlyCnt(aCandidate.count());
if(nPlyCnt)
{
const E3dScene* pScene(rCandidate.mr3DObj.getRootE3dSceneFromE3dObject());
if(nullptr != pScene)
{
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D());
const basegfx::B3DHomMatrix aWorldToView(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection() * aViewInfo3D.getOrientation());
const basegfx::B3DHomMatrix aTransform(aWorldToView * rCandidate.maDisplayTransform);
// transform to relative scene coordinates
basegfx::B2DPolyPolygon aPolyPolygon(basegfx::utils::createB2DPolyPolygonFromB3DPolyPolygon(aCandidate, aTransform));
// transform to 2D view coordinates
aPolyPolygon.transform(rVCScene.getObjectTransformation());
aResult.append(aPolyPolygon);
}
}
}
}
if(aResult.count())
{
std::unique_ptr<sdr::overlay::OverlayPolyPolygonStripedAndFilled> pNew(
new sdr::overlay::OverlayPolyPolygonStripedAndFilled(
std::move(aResult)));
insertNewlyCreatedOverlayObjectForSdrDragMethod(
std::move(pNew),
rObjectContact,
rOverlayManager);
}
}
E3dDragRotate::E3dDragRotate(SdrDragView &_rView,
const SdrMarkList& rMark,
E3dDragConstraint eConstr,
bool bFull)
: E3dDragMethod(_rView, rMark, eConstr, bFull)
{
// Get center of all selected objects in eye coordinates
const sal_uInt32 nCnt(maGrp.size());
if(!nCnt)
return;
const E3dScene* pScene(maGrp[0].mr3DObj.getRootE3dSceneFromE3dObject());
if(nullptr == pScene)
return;
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D());
for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
{
E3dDragMethodUnit& rCandidate = maGrp[nOb];
basegfx::B3DPoint aObjCenter = rCandidate.mr3DObj.GetBoundVolume().getCenter();
const basegfx::B3DHomMatrix aTransform(aViewInfo3D.getOrientation() * rCandidate.maDisplayTransform * rCandidate.maInitTransform);
aObjCenter = aTransform * aObjCenter;
maGlobalCenter += aObjCenter;
}
// Divide by the number
if(nCnt > 1)
{
maGlobalCenter /= static_cast<double>(nCnt);
}
// get rotate center and transform to 3D eye coordinates
basegfx::B2DPoint aRotCenter2D(Ref1().X(), Ref1().Y());
// from world to relative scene using inverse getObjectTransformation()
basegfx::B2DHomMatrix aInverseObjectTransform(rVCScene.getObjectTransformation());
aInverseObjectTransform.invert();
aRotCenter2D = aInverseObjectTransform * aRotCenter2D;
// from 3D view to 3D eye
basegfx::B3DPoint aRotCenter3D(aRotCenter2D.getX(), aRotCenter2D.getY(), 0.0);
basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection());
aInverseViewToEye.invert();
aRotCenter3D = aInverseViewToEye * aRotCenter3D;
// Use X,Y of the RotCenter and depth of the common object centre
// as rotation point in the space
maGlobalCenter.setX(aRotCenter3D.getX());
maGlobalCenter.setY(aRotCenter3D.getY());
}
//The object is moved, determine the angle
void E3dDragRotate::MoveSdrDrag(const Point& rPnt)
{
// call parent
E3dDragMethod::MoveSdrDrag(rPnt);
if(!DragStat().CheckMinMoved(rPnt))
return;
// Get modifier
sal_uInt16 nModifier = 0;
if(auto pDragView = dynamic_cast<const E3dView*>(&getSdrDragView()))
{
const MouseEvent& rLastMouse = pDragView->GetMouseEvent();
nModifier = rLastMouse.GetModifier();
}
// Rotate all objects
const sal_uInt32 nCnt(maGrp.size());
for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
{
// Determine rotation angle
double fWAngle, fHAngle;
E3dDragMethodUnit& rCandidate = maGrp[nOb];
if(E3dDragConstraint::Z == meConstraint)
{
Degree100 lastAngle = NormAngle36000(GetAngle(rPnt - DragStat().GetRef1()) -
rCandidate.mnStartAngle) - rCandidate.mnLastAngle;
rCandidate.mnLastAngle = lastAngle + rCandidate.mnLastAngle;
fWAngle = toDegrees(lastAngle);
fHAngle = 0.0;
}
else
{
if ((maFullBound.GetWidth() == 0) || (maFullBound.GetHeight() == 0))
throw o3tl::divide_by_zero();
fWAngle = 90.0 * static_cast<double>(rPnt.X() - maLastPos.X())
/ static_cast<double>(maFullBound.GetWidth());
fHAngle = 90.0 * static_cast<double>(rPnt.Y() - maLastPos.Y())
/ static_cast<double>(maFullBound.GetHeight());
}
tools::Long nSnap = 0;
if(!getSdrDragView().IsRotateAllowed())
nSnap = 90;
if(nSnap != 0)
{
fWAngle = static_cast<double>((static_cast<tools::Long>(fWAngle) + nSnap/2) / nSnap * nSnap);
fHAngle = static_cast<double>((static_cast<tools::Long>(fHAngle) + nSnap/2) / nSnap * nSnap);
}
// to radians
fWAngle = basegfx::deg2rad(fWAngle);
fHAngle = basegfx::deg2rad(fHAngle);
// Determine transformation
basegfx::B3DHomMatrix aRotMat;
if(E3dDragConstraint::Y & meConstraint)
{
if(nModifier & KEY_MOD2)
aRotMat.rotate(0.0, 0.0, fWAngle);
else
aRotMat.rotate(0.0, fWAngle, 0.0);
}
else if(E3dDragConstraint::Z & meConstraint)
{
if(nModifier & KEY_MOD2)
aRotMat.rotate(0.0, fWAngle, 0.0);
else
aRotMat.rotate(0.0, 0.0, fWAngle);
}
if(E3dDragConstraint::X & meConstraint)
{
aRotMat.rotate(fHAngle, 0.0, 0.0);
}
const E3dScene* pScene(rCandidate.mr3DObj.getRootE3dSceneFromE3dObject());
if(nullptr != pScene)
{
// Transformation in eye coordinates, there rotate then and back
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D());
basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
aInverseOrientation.invert();
basegfx::B3DHomMatrix aTransMat(rCandidate.maDisplayTransform);
aTransMat *= aViewInfo3D.getOrientation();
aTransMat.translate(-maGlobalCenter.getX(), -maGlobalCenter.getY(), -maGlobalCenter.getZ());
aTransMat *= aRotMat;
aTransMat.translate(maGlobalCenter.getX(), maGlobalCenter.getY(), maGlobalCenter.getZ());
aTransMat *= aInverseOrientation;
aTransMat *= rCandidate.maInvDisplayTransform;
// ...and apply
rCandidate.maTransform *= aTransMat;
if(mbMoveFull)
{
E3DModifySceneSnapRectUpdater aUpdater(&rCandidate.mr3DObj);
rCandidate.mr3DObj.SetTransform(rCandidate.maTransform);
}
else
{
Hide();
rCandidate.maWireframePoly.transform(aTransMat);
Show();
}
}
}
maLastPos = rPnt;
DragStat().NextMove(rPnt);
}
PointerStyle E3dDragRotate::GetSdrDragPointer() const
{
return PointerStyle::Rotate;
}
// E3dDragMove. This drag method is only required for translations inside
// 3D scenes. If a 3D-scene itself moved, then this drag method will drag
// not be used.
E3dDragMove::E3dDragMove(SdrDragView &_rView,
const SdrMarkList& rMark,
SdrHdlKind eDrgHdl,
E3dDragConstraint eConstr,
bool bFull)
: E3dDragMethod(_rView, rMark, eConstr, bFull),
meWhatDragHdl(eDrgHdl)
{
switch(meWhatDragHdl)
{
case SdrHdlKind::Left:
maScaleFixPos = maFullBound.RightCenter();
break;
case SdrHdlKind::Right:
maScaleFixPos = maFullBound.LeftCenter();
break;
case SdrHdlKind::Upper:
maScaleFixPos = maFullBound.BottomCenter();
break;
case SdrHdlKind::Lower:
maScaleFixPos = maFullBound.TopCenter();
break;
case SdrHdlKind::UpperLeft:
maScaleFixPos = maFullBound.BottomRight();
break;
case SdrHdlKind::UpperRight:
maScaleFixPos = maFullBound.BottomLeft();
break;
case SdrHdlKind::LowerLeft:
maScaleFixPos = maFullBound.TopRight();
break;
case SdrHdlKind::LowerRight:
maScaleFixPos = maFullBound.TopLeft();
break;
default:
// Moving the object, SdrHdlKind::Move
break;
}
// Override when IsResizeAtCenter()
if(getSdrDragView().IsResizeAtCenter())
{
meWhatDragHdl = SdrHdlKind::User;
maScaleFixPos = maFullBound.Center();
}
}
// The object is moved, determine the translations
void E3dDragMove::MoveSdrDrag(const Point& rPnt)
{
// call parent
E3dDragMethod::MoveSdrDrag(rPnt);
if(!DragStat().CheckMinMoved(rPnt))
return;
if(SdrHdlKind::Move == meWhatDragHdl)
{
// Translation
// Determine the motion vector
const sal_uInt32 nCnt(maGrp.size());
// Get modifier
sal_uInt16 nModifier(0);
if(auto pDragView = dynamic_cast<const E3dView*>(&getSdrDragView()))
{
const MouseEvent& rLastMouse = pDragView->GetMouseEvent();
nModifier = rLastMouse.GetModifier();
}
for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
{
E3dDragMethodUnit& rCandidate = maGrp[nOb];
const E3dScene* pScene(rCandidate.mr3DObj.getRootE3dSceneFromE3dObject());
if(nullptr != pScene)
{
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D());
// move coor from 2d world to 3d Eye
basegfx::B2DPoint aGlobalMoveHead2D(static_cast<double>(rPnt.X() - maLastPos.X()), static_cast<double>(rPnt.Y() - maLastPos.Y()));
basegfx::B2DPoint aGlobalMoveTail2D(0.0, 0.0);
basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation());
aInverseSceneTransform.invert();
aGlobalMoveHead2D = aInverseSceneTransform * aGlobalMoveHead2D;
aGlobalMoveTail2D = aInverseSceneTransform * aGlobalMoveTail2D;
basegfx::B3DPoint aMoveHead3D(aGlobalMoveHead2D.getX(), aGlobalMoveHead2D.getY(), 0.5);
basegfx::B3DPoint aMoveTail3D(aGlobalMoveTail2D.getX(), aGlobalMoveTail2D.getY(), 0.5);
basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection());
aInverseViewToEye.invert();
aMoveHead3D = aInverseViewToEye * aMoveHead3D;
aMoveTail3D = aInverseViewToEye * aMoveTail3D;
// eventually switch movement from XY to XZ plane
if(nModifier & KEY_MOD2)
{
double fZwi = aMoveHead3D.getY();
aMoveHead3D.setY(aMoveHead3D.getZ());
aMoveHead3D.setZ(fZwi);
fZwi = aMoveTail3D.getY();
aMoveTail3D.setY(aMoveTail3D.getZ());
aMoveTail3D.setZ(fZwi);
}
// Motion vector from eye coordinates to parent coordinates
basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
aInverseOrientation.invert();
basegfx::B3DHomMatrix aCompleteTrans(rCandidate.maInvDisplayTransform * aInverseOrientation);
aMoveHead3D = aCompleteTrans * aMoveHead3D;
aMoveTail3D = aCompleteTrans* aMoveTail3D;
// build transformation
basegfx::B3DHomMatrix aTransMat;
basegfx::B3DPoint aTranslate(aMoveHead3D - aMoveTail3D);
aTransMat.translate(aTranslate.getX(), aTranslate.getY(), aTranslate.getZ());
// ...and apply
rCandidate.maTransform *= aTransMat;
if(mbMoveFull)
{
E3DModifySceneSnapRectUpdater aUpdater(&rCandidate.mr3DObj);
rCandidate.mr3DObj.SetTransform(rCandidate.maTransform);
}
else
{
Hide();
rCandidate.maWireframePoly.transform(aTransMat);
Show();
}
}
}
}
else
{
// Scaling
// Determine scaling vector
Point aStartPos = DragStat().GetStart();
const sal_uInt32 nCnt(maGrp.size());
for(sal_uInt32 nOb(0); nOb < nCnt; nOb++)
{
E3dDragMethodUnit& rCandidate = maGrp[nOb];
const basegfx::B3DPoint aObjectCenter(rCandidate.mr3DObj.GetBoundVolume().getCenter());
const E3dScene* pScene(rCandidate.mr3DObj.getRootE3dSceneFromE3dObject());
if(nullptr != pScene)
{
// transform from 2D world view to 3D eye
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D());
basegfx::B2DPoint aGlobalScaleStart2D(static_cast<double>(aStartPos.X()), static_cast<double>(aStartPos.Y()));
basegfx::B2DPoint aGlobalScaleNext2D(static_cast<double>(rPnt.X()), static_cast<double>(rPnt.Y()));
basegfx::B2DPoint aGlobalScaleFixPos2D(static_cast<double>(maScaleFixPos.X()), static_cast<double>(maScaleFixPos.Y()));
basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation());
aInverseSceneTransform.invert();
aGlobalScaleStart2D = aInverseSceneTransform * aGlobalScaleStart2D;
aGlobalScaleNext2D = aInverseSceneTransform * aGlobalScaleNext2D;
aGlobalScaleFixPos2D = aInverseSceneTransform * aGlobalScaleFixPos2D;
basegfx::B3DPoint aGlobalScaleStart3D(aGlobalScaleStart2D.getX(), aGlobalScaleStart2D.getY(), aObjectCenter.getZ());
basegfx::B3DPoint aGlobalScaleNext3D(aGlobalScaleNext2D.getX(), aGlobalScaleNext2D.getY(), aObjectCenter.getZ());
basegfx::B3DPoint aGlobalScaleFixPos3D(aGlobalScaleFixPos2D.getX(), aGlobalScaleFixPos2D.getY(), aObjectCenter.getZ());
basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection());
aInverseViewToEye.invert();
basegfx::B3DPoint aScStart(aInverseViewToEye * aGlobalScaleStart3D);
basegfx::B3DPoint aScNext(aInverseViewToEye * aGlobalScaleNext3D);
basegfx::B3DPoint aScFixPos(aInverseViewToEye * aGlobalScaleFixPos3D);
// constraints?
switch(meWhatDragHdl)
{
case SdrHdlKind::Left:
case SdrHdlKind::Right:
// to constrain on X -> Y equal
aScNext.setY(aScFixPos.getY());
break;
case SdrHdlKind::Upper:
case SdrHdlKind::Lower:
// constrain to Y -> X equal
aScNext.setX(aScFixPos.getX());
break;
default:
break;
}
// get scale vector in eye coordinates
basegfx::B3DPoint aScaleVec(aScStart - aScFixPos);
aScaleVec.setZ(1.0);
if(aScaleVec.getX() != 0.0)
{
aScaleVec.setX((aScNext.getX() - aScFixPos.getX()) / aScaleVec.getX());
}
else
{
aScaleVec.setX(1.0);
}
if(aScaleVec.getY() != 0.0)
{
aScaleVec.setY((aScNext.getY() - aScFixPos.getY()) / aScaleVec.getY());
}
else
{
aScaleVec.setY(1.0);
}
// SHIFT-key used?
if(getSdrDragView().IsOrtho())
{
if(fabs(aScaleVec.getX()) > fabs(aScaleVec.getY()))
{
// X is biggest
aScaleVec.setY(aScaleVec.getX());
}
else
{
// Y is biggest
aScaleVec.setX(aScaleVec.getY());
}
}
// build transformation
basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
aInverseOrientation.invert();
basegfx::B3DHomMatrix aNewTrans = rCandidate.maInitTransform;
aNewTrans *= rCandidate.maDisplayTransform;
aNewTrans *= aViewInfo3D.getOrientation();
aNewTrans.translate(-aScFixPos.getX(), -aScFixPos.getY(), -aScFixPos.getZ());
aNewTrans.scale(aScaleVec.getX(), aScaleVec.getY(), aScaleVec.getZ());
aNewTrans.translate(aScFixPos.getX(), aScFixPos.getY(), aScFixPos.getZ());
aNewTrans *= aInverseOrientation;
aNewTrans *= rCandidate.maInvDisplayTransform;
// ...and apply
rCandidate.maTransform = aNewTrans;
if(mbMoveFull)
{
E3DModifySceneSnapRectUpdater aUpdater(&rCandidate.mr3DObj);
rCandidate.mr3DObj.SetTransform(rCandidate.maTransform);
}
else
{
Hide();
rCandidate.maWireframePoly.clear();
rCandidate.maWireframePoly = rCandidate.mr3DObj.CreateWireframe();
rCandidate.maWireframePoly.transform(rCandidate.maTransform);
Show();
}
}
}
}
maLastPos = rPnt;
DragStat().NextMove(rPnt);
}
PointerStyle E3dDragMove::GetSdrDragPointer() const
{
return PointerStyle::Move;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */