45f91545c6
The .hxx is empty so we gain nothing.
190 lines
6.2 KiB
C++
190 lines
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#include <drawinglayer/attribute/sdrlightattribute3d.hxx>
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#include <basegfx/color/bcolor.hxx>
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#include <basegfx/vector/b3dvector.hxx>
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace attribute
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{
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class ImpSdr3DLightAttribute
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{
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public:
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// refcounter
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sal_uInt32 mnRefCount;
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// 3D light attribute definitions
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basegfx::BColor maColor;
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basegfx::B3DVector maDirection;
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// bitfield
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unsigned mbSpecular : 1;
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ImpSdr3DLightAttribute(
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const basegfx::BColor& rColor,
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const basegfx::B3DVector& rDirection,
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bool bSpecular)
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: mnRefCount(0),
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maColor(rColor),
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maDirection(rDirection),
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mbSpecular(bSpecular)
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{
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}
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// data read access
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const basegfx::BColor& getColor() const { return maColor; }
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const basegfx::B3DVector& getDirection() const { return maDirection; }
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bool getSpecular() const { return mbSpecular; }
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bool operator==(const ImpSdr3DLightAttribute& rCandidate) const
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{
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return (getColor() == rCandidate.getColor()
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&& getDirection() == rCandidate.getDirection()
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&& getSpecular() == rCandidate.getSpecular());
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}
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static ImpSdr3DLightAttribute* get_global_default()
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{
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static ImpSdr3DLightAttribute* pDefault = 0;
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if(!pDefault)
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{
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pDefault = new ImpSdr3DLightAttribute(
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basegfx::BColor(),
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basegfx::B3DVector(),
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false);
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// never delete; start with RefCount 1, not 0
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pDefault->mnRefCount++;
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}
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return pDefault;
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}
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};
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Sdr3DLightAttribute::Sdr3DLightAttribute(
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const basegfx::BColor& rColor,
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const basegfx::B3DVector& rDirection,
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bool bSpecular)
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: mpSdr3DLightAttribute(new ImpSdr3DLightAttribute(
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rColor, rDirection, bSpecular))
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{
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}
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Sdr3DLightAttribute::Sdr3DLightAttribute()
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: mpSdr3DLightAttribute(ImpSdr3DLightAttribute::get_global_default())
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{
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mpSdr3DLightAttribute->mnRefCount++;
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}
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Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate)
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: mpSdr3DLightAttribute(rCandidate.mpSdr3DLightAttribute)
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{
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mpSdr3DLightAttribute->mnRefCount++;
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}
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Sdr3DLightAttribute::~Sdr3DLightAttribute()
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{
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if(mpSdr3DLightAttribute->mnRefCount)
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{
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mpSdr3DLightAttribute->mnRefCount--;
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}
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else
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{
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delete mpSdr3DLightAttribute;
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}
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}
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bool Sdr3DLightAttribute::isDefault() const
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{
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return mpSdr3DLightAttribute == ImpSdr3DLightAttribute::get_global_default();
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}
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Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute& rCandidate)
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{
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if(rCandidate.mpSdr3DLightAttribute != mpSdr3DLightAttribute)
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{
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if(mpSdr3DLightAttribute->mnRefCount)
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{
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mpSdr3DLightAttribute->mnRefCount--;
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}
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else
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{
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delete mpSdr3DLightAttribute;
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}
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mpSdr3DLightAttribute = rCandidate.mpSdr3DLightAttribute;
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mpSdr3DLightAttribute->mnRefCount++;
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}
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return *this;
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}
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bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const
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{
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if(rCandidate.mpSdr3DLightAttribute == mpSdr3DLightAttribute)
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{
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return true;
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}
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if(rCandidate.isDefault() != isDefault())
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{
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return false;
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}
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return (*rCandidate.mpSdr3DLightAttribute == *mpSdr3DLightAttribute);
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}
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const basegfx::BColor& Sdr3DLightAttribute::getColor() const
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{
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return mpSdr3DLightAttribute->getColor();
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}
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const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const
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{
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return mpSdr3DLightAttribute->getDirection();
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}
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bool Sdr3DLightAttribute::getSpecular() const
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{
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return mpSdr3DLightAttribute->getSpecular();
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}
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} // end of namespace attribute
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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// eof
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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