office-gobmx/drawinglayer/source/attribute/sdrlightattribute3d.cxx
Joseph Powers 45f91545c6 Remove pch from drawinglayer
The .hxx is empty so we gain nothing.
2011-11-20 09:22:02 -08:00

190 lines
6.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#include <drawinglayer/attribute/sdrlightattribute3d.hxx>
#include <basegfx/color/bcolor.hxx>
#include <basegfx/vector/b3dvector.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class ImpSdr3DLightAttribute
{
public:
// refcounter
sal_uInt32 mnRefCount;
// 3D light attribute definitions
basegfx::BColor maColor;
basegfx::B3DVector maDirection;
// bitfield
unsigned mbSpecular : 1;
ImpSdr3DLightAttribute(
const basegfx::BColor& rColor,
const basegfx::B3DVector& rDirection,
bool bSpecular)
: mnRefCount(0),
maColor(rColor),
maDirection(rDirection),
mbSpecular(bSpecular)
{
}
// data read access
const basegfx::BColor& getColor() const { return maColor; }
const basegfx::B3DVector& getDirection() const { return maDirection; }
bool getSpecular() const { return mbSpecular; }
bool operator==(const ImpSdr3DLightAttribute& rCandidate) const
{
return (getColor() == rCandidate.getColor()
&& getDirection() == rCandidate.getDirection()
&& getSpecular() == rCandidate.getSpecular());
}
static ImpSdr3DLightAttribute* get_global_default()
{
static ImpSdr3DLightAttribute* pDefault = 0;
if(!pDefault)
{
pDefault = new ImpSdr3DLightAttribute(
basegfx::BColor(),
basegfx::B3DVector(),
false);
// never delete; start with RefCount 1, not 0
pDefault->mnRefCount++;
}
return pDefault;
}
};
Sdr3DLightAttribute::Sdr3DLightAttribute(
const basegfx::BColor& rColor,
const basegfx::B3DVector& rDirection,
bool bSpecular)
: mpSdr3DLightAttribute(new ImpSdr3DLightAttribute(
rColor, rDirection, bSpecular))
{
}
Sdr3DLightAttribute::Sdr3DLightAttribute()
: mpSdr3DLightAttribute(ImpSdr3DLightAttribute::get_global_default())
{
mpSdr3DLightAttribute->mnRefCount++;
}
Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate)
: mpSdr3DLightAttribute(rCandidate.mpSdr3DLightAttribute)
{
mpSdr3DLightAttribute->mnRefCount++;
}
Sdr3DLightAttribute::~Sdr3DLightAttribute()
{
if(mpSdr3DLightAttribute->mnRefCount)
{
mpSdr3DLightAttribute->mnRefCount--;
}
else
{
delete mpSdr3DLightAttribute;
}
}
bool Sdr3DLightAttribute::isDefault() const
{
return mpSdr3DLightAttribute == ImpSdr3DLightAttribute::get_global_default();
}
Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute& rCandidate)
{
if(rCandidate.mpSdr3DLightAttribute != mpSdr3DLightAttribute)
{
if(mpSdr3DLightAttribute->mnRefCount)
{
mpSdr3DLightAttribute->mnRefCount--;
}
else
{
delete mpSdr3DLightAttribute;
}
mpSdr3DLightAttribute = rCandidate.mpSdr3DLightAttribute;
mpSdr3DLightAttribute->mnRefCount++;
}
return *this;
}
bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const
{
if(rCandidate.mpSdr3DLightAttribute == mpSdr3DLightAttribute)
{
return true;
}
if(rCandidate.isDefault() != isDefault())
{
return false;
}
return (*rCandidate.mpSdr3DLightAttribute == *mpSdr3DLightAttribute);
}
const basegfx::BColor& Sdr3DLightAttribute::getColor() const
{
return mpSdr3DLightAttribute->getColor();
}
const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const
{
return mpSdr3DLightAttribute->getDirection();
}
bool Sdr3DLightAttribute::getSpecular() const
{
return mpSdr3DLightAttribute->getSpecular();
}
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */