office-gobmx/slideshow
Marcos Paulo de Souza a6e09b196a Moved some hxx that were included once...
..and are included by another headers

Change-Id: I1adfac86525105188b68f512bcbf3b4f4a0fc490
2013-11-14 11:30:37 +00:00
..
inc/pch
qa
source Moved some hxx that were included once... 2013-11-14 11:30:37 +00:00
test
util
CppunitTest_slideshow.mk
Executable_demoshow.mk
Library_OGLTrans.mk
Library_slideshow.mk
Makefile
manifest.txt
Module_slideshow.mk
README

The Impress slideshow engine

== 3D transitions ==

The 3D transitions are slideshow transition engine using OpenGL and
are located in slideshow/source/engine/OGLTrans/. They were initially
written by GSOC student Shane.M.Mathews. Radek has later polished the
code a bit, added few new 3D transitions, added infrastructure for
vertex and fragment shaders. Wrote few transitions with fragment shader
too.