office-gobmx/slideshow/source/inc/eventqueue.hxx
Noel Grandin 9974ed792a osl::Mutex->std::mutex in slideshow::EventQueue
Change-Id: Ie9e53e5dc2c842e11457846b5f177fc55683e0d4
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/134016
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2022-05-08 16:38:52 +02:00

148 lines
5.5 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SLIDESHOW_SOURCE_INC_EVENTQUEUE_HXX
#define INCLUDED_SLIDESHOW_SOURCE_INC_EVENTQUEUE_HXX
#include <canvas/elapsedtime.hxx>
#include "event.hxx"
#include <mutex>
#include <queue>
#include <vector>
/* Definition of ActivitiesQueue class */
namespace slideshow::internal
{
/** This class handles events in a presentation. Events are
time instants where e.g. effects start.
*/
class EventQueue
{
public:
EventQueue(
std::shared_ptr< ::canvas::tools::ElapsedTime >
const & pPresTimer );
~EventQueue();
EventQueue(const EventQueue&) = delete;
EventQueue& operator=(const EventQueue&) = delete;
/** Add the given event to the queue. The event is fired
at, or shortly after, its Event::getActivationTime instant.
*/
bool addEvent( const EventSharedPtr& event );
/** Add the given event to the queue. The event is fired
at, or shortly after, its Event::getActivationTime instant.
The difference to addEvent() is that events added during
process() are postponed to next process().
*/
bool addEventForNextRound( const EventSharedPtr& event );
/** Another way to control the order of asynchronous event
execution. Use this method to schedule events that are to
be executed after all regular events that have no delay,
even when they schedule new regular events without delay.
*/
bool addEventWhenQueueIsEmpty (const EventSharedPtr& rpEvent);
/** Process the event queue.
This method executes all events whose timeout has
expired when calling this method (i.e. all events
whose scheduled time is less or equal the current
time).
Check for the next available event's timeout via
nextTimeout(), or whether the queue is empty
altogether via isEmpty().
*/
void process();
/** Query state of the queue
@return false, if queue is empty, true otherwise
*/
bool isEmpty() const;
/** Query timeout for the topmost event in the queue.
@return Timeout in seconds, until the next event is
ready. The time returned here is relative to the pres
timer (i.e. the timer specified at the EventQueue
constructor). When the queue is empty (i.e. isEmpty()
returns true), the returned value is the highest
representable double value
(::std::numeric_limits<double>::max()). If the topmost
event in the queue is already pending, the timeout
returned here will actually be negative.
*/
double nextTimeout() const;
/** Remove all pending events from the queue.
*/
void clear();
/** Forces an empty queue, firing all events immediately
without minding any times.
@attention do only call from event loop, this calls process_()!
*/
void forceEmpty();
/** Gets the queue's timer object.
*/
std::shared_ptr< ::canvas::tools::ElapsedTime > const &
getTimer() const { return mpTimer; }
private:
mutable std::mutex maMutex;
struct EventEntry
{
EventSharedPtr pEvent;
double nTime;
bool operator<( const EventEntry& ) const; // to leverage priority_queue's default compare
EventEntry( EventSharedPtr const& p, double t )
: pEvent(p), nTime(t) {}
};
typedef ::std::priority_queue< EventEntry > ImplQueueType;
ImplQueueType maEvents;
typedef ::std::vector<EventEntry> EventEntryVector;
EventEntryVector maNextEvents;
ImplQueueType maNextNextEvents;
void process_( bool bFireAllEvents );
// perform timing of events via relative time
// measurements. The world time starts, when the
// EventQueue object is created
std::shared_ptr< ::canvas::tools::ElapsedTime > mpTimer;
};
}
#endif // INCLUDED_SLIDESHOW_SOURCE_INC_EVENTQUEUE_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */