4c27aaa787
...with recent GCC 16 trunk. Introduced with
1a2926a995
"use std::move when popping stuff off
stacks" but which doesn't make sense here where std::priority_queue's top()
unconditionally returns a const reference (unlike std::stack's top()).
Change-Id: I408920220e3b7ffe775fa87f9edbfdc7721058db
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/138732
Tested-by: Jenkins
Reviewed-by: Stephan Bergmann <sbergman@redhat.com>
296 lines
11 KiB
C++
296 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <comphelper/diagnose_ex.hxx>
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#include <sal/log.hxx>
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#include <event.hxx>
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#include <eventqueue.hxx>
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#include <slideshowexceptions.hxx>
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#include <limits>
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#include <memory>
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#include <utility>
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using namespace ::com::sun::star;
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namespace slideshow::internal
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{
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bool EventQueue::EventEntry::operator<( const EventEntry& rEvent ) const
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{
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// negate comparison, we want priority queue to be sorted
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// in increasing order of activation times
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return nTime > rEvent.nTime;
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}
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EventQueue::EventQueue(
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std::shared_ptr<canvas::tools::ElapsedTime> pPresTimer )
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: maMutex(),
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maEvents(),
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maNextEvents(),
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maNextNextEvents(),
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mpTimer(std::move( pPresTimer ))
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{
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}
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EventQueue::~EventQueue()
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{
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// add in all that have been added explicitly for this round:
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for ( const auto& rEvent : maNextEvents )
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{
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maEvents.push(rEvent);
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}
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EventEntryVector().swap( maNextEvents );
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// dispose event queue
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while( !maEvents.empty() )
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{
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try
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{
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maEvents.top().pEvent->dispose();
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}
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catch (const uno::Exception&)
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{
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TOOLS_WARN_EXCEPTION("slideshow", "");
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}
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maEvents.pop();
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}
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}
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bool EventQueue::addEvent( const EventSharedPtr& rEvent )
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{
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std::unique_lock aGuard( maMutex );
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SAL_INFO("slideshow.eventqueue", "adding event \"" << rEvent->GetDescription()
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<< "\" [" << rEvent.get()
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<< "] at " << mpTimer->getElapsedTime()
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<< " with delay " << rEvent->getActivationTime(0.0)
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);
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ENSURE_OR_RETURN_FALSE( rEvent,
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"EventQueue::addEvent: event ptr NULL" );
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// prepare entry
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// A seemingly obvious optimization cannot be used here,
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// because it breaks assumed order of notification: zero
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// timeout events could be fired() immediately, but that
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// would not unwind the stack and furthermore changes
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// order of notification
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// add entry
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maEvents.push( EventEntry( rEvent, rEvent->getActivationTime(
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mpTimer->getElapsedTime()) ) );
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return true;
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}
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bool EventQueue::addEventForNextRound( EventSharedPtr const& rEvent )
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{
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std::unique_lock aGuard( maMutex );
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SAL_INFO("slideshow.eventqueue", "adding event \"" << rEvent->GetDescription()
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<< "\" [" << rEvent.get()
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<< "] for the next round at " << mpTimer->getElapsedTime()
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<< " with delay " << rEvent->getActivationTime(0.0)
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);
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ENSURE_OR_RETURN_FALSE( rEvent,
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"EventQueue::addEvent: event ptr NULL" );
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maNextEvents.emplace_back( rEvent, rEvent->getActivationTime(
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mpTimer->getElapsedTime()) );
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return true;
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}
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bool EventQueue::addEventWhenQueueIsEmpty (const EventSharedPtr& rpEvent)
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{
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std::unique_lock aGuard( maMutex );
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SAL_INFO("slideshow.eventqueue", "adding event \"" << rpEvent->GetDescription()
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<< "\" [" << rpEvent.get()
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<< "] for execution when the queue is empty at " << mpTimer->getElapsedTime()
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<< " with delay " << rpEvent->getActivationTime(0.0)
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);
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ENSURE_OR_RETURN_FALSE( rpEvent, "EventQueue::addEvent: event ptr NULL");
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maNextNextEvents.push(
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EventEntry(
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rpEvent,
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rpEvent->getActivationTime(mpTimer->getElapsedTime())));
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return true;
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}
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void EventQueue::forceEmpty()
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{
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process_(true);
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}
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void EventQueue::process()
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{
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process_(false);
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}
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void EventQueue::process_( bool bFireAllEvents )
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{
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std::unique_lock aGuard( maMutex );
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SAL_INFO("slideshow.verbose", "EventQueue: heartbeat" );
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// add in all that have been added explicitly for this round:
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for ( const auto& rEvent : maNextEvents ) {
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maEvents.push(rEvent);
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}
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EventEntryVector().swap( maNextEvents );
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// perform topmost, ready-to-execute event
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// =======================================
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const double nCurrTime( mpTimer->getElapsedTime() );
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// When maEvents does not contain any events that are due now
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// then process one event from maNextNextEvents.
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if (!maNextNextEvents.empty()
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&& !bFireAllEvents
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&& (maEvents.empty() || maEvents.top().nTime > nCurrTime))
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{
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const EventEntry aEvent (maNextNextEvents.top());
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maNextNextEvents.pop();
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maEvents.push(aEvent);
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}
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// process ready/elapsed events. Note that the 'perceived'
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// current time remains constant for this loop, thus we're
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// processing only those events which where ready when we
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// entered this method.
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while( !maEvents.empty() &&
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(bFireAllEvents || maEvents.top().nTime <= nCurrTime) )
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{
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EventEntry event( maEvents.top() );
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maEvents.pop();
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// only process event, if it is still 'charged',
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// i.e. the fire() call effects something. This is
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// used when e.g. having events registered at multiple
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// places, which should fire only once: after the
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// initial fire() call, those events become inactive
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// and return false on isCharged. This frees us from
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// the need to prune queues of those inactive shells.
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if( event.pEvent->isCharged() )
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{
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aGuard.unlock();
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try
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{
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SAL_INFO("slideshow.eventqueue", "firing event \""
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<< event.pEvent->GetDescription()
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<< "\" [" << event.pEvent.get()
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<< "] at " << mpTimer->getElapsedTime()
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<< " with delay " << event.pEvent->getActivationTime(0.0)
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);
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event.pEvent->fire();
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SAL_INFO("slideshow.eventqueue", "event \""
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<< event.pEvent->GetDescription()
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<< "\" [" << event.pEvent.get() << "] fired"
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);
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}
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catch( uno::RuntimeException& )
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{
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throw;
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}
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catch( uno::Exception& )
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{
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// catch anything here, we don't want
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// to leave this scope under _any_
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// circumstance. Although, do _not_
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// reinsert an activity that threw
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// once.
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// NOTE: we explicitly don't catch(...) here,
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// since this will also capture segmentation
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// violations and the like. In such a case, we
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// still better let our clients now...
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TOOLS_WARN_EXCEPTION( "slideshow", "" );
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}
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catch( SlideShowException& )
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{
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// catch anything here, we don't want
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// to leave this scope under _any_
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// circumstance. Although, do _not_
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// reinsert an activity that threw
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// once.
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// NOTE: we explicitly don't catch(...) here,
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// since this will also capture segmentation
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// violations and the like. In such a case, we
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// still better let our clients now...
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SAL_WARN("slideshow.eventqueue", "::presentation::internal::EventQueue: Event threw a SlideShowException, action might not have been fully performed" );
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}
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aGuard.lock();
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}
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else
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{
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SAL_INFO(
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"slideshow.eventqueue",
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"Ignoring discharged event: unknown ("
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<< event.pEvent.get() << "), timeout was: "
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<< event.pEvent->getActivationTime(0.0));
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}
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}
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}
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bool EventQueue::isEmpty() const
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{
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std::unique_lock aGuard( maMutex );
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return maEvents.empty() && maNextEvents.empty() && maNextNextEvents.empty();
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}
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double EventQueue::nextTimeout() const
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{
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std::unique_lock aGuard( maMutex );
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// return time for next entry (if any)
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double nTimeout (::std::numeric_limits<double>::max());
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const double nCurrentTime (mpTimer->getElapsedTime());
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if ( ! maEvents.empty())
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nTimeout = maEvents.top().nTime - nCurrentTime;
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if ( ! maNextEvents.empty())
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nTimeout = ::std::min(nTimeout, maNextEvents.front().nTime - nCurrentTime);
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if ( ! maNextNextEvents.empty())
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nTimeout = ::std::min(nTimeout, maNextNextEvents.top().nTime - nCurrentTime);
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return nTimeout;
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}
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void EventQueue::clear()
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{
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std::unique_lock aGuard( maMutex );
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// TODO(P1): Maybe a plain vector and vector.swap will
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// be faster here. Profile.
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maEvents = ImplQueueType();
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maNextEvents.clear();
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maNextNextEvents = ImplQueueType();
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}
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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