236 lines
11 KiB
C++
236 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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//_________________________________________________________________________________________________________________
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// my own includes
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//_________________________________________________________________________________________________________________
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#include <helper/ocomponentenumeration.hxx>
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#include <threadhelp/resetableguard.hxx>
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//_________________________________________________________________________________________________________________
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// interface includes
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//_________________________________________________________________________________________________________________
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//_________________________________________________________________________________________________________________
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// includes of other projects
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//_________________________________________________________________________________________________________________
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#include <vcl/svapp.hxx>
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//_________________________________________________________________________________________________________________
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// namespace
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//_________________________________________________________________________________________________________________
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namespace framework{
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using namespace ::com::sun::star::container ;
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using namespace ::com::sun::star::lang ;
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using namespace ::com::sun::star::uno ;
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using namespace ::cppu ;
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using namespace ::osl ;
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using namespace ::rtl ;
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//_________________________________________________________________________________________________________________
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// non exported const
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//_________________________________________________________________________________________________________________
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//_________________________________________________________________________________________________________________
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// non exported definitions
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//_________________________________________________________________________________________________________________
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//_________________________________________________________________________________________________________________
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// declarations
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//_________________________________________________________________________________________________________________
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//*****************************************************************************************************************
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// constructor
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//*****************************************************************************************************************
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OComponentEnumeration::OComponentEnumeration( const Sequence< css::uno::Reference< XComponent > >& seqComponents )
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// Init baseclasses first
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// Attention:
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// Don't change order of initialization!
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// ThreadHelpBase is a struct with a mutex as member. We can't use a mutex as member, while
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// we must garant right initialization and a valid value of this! First initialize
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// baseclasses and then members. And we need the mutex for other baseclasses !!!
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: ThreadHelpBase ( &Application::GetSolarMutex() )
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// Init member
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, m_nPosition ( 0 ) // 0 is the first position for a valid list and the right value for an invalid list to!
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, m_seqComponents ( seqComponents )
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{
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// Safe impossible states
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// "Method" not defined for ALL parameters!
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LOG_ASSERT( impldbg_checkParameter_OComponentEnumerationCtor( seqComponents ), "OComponentEnumeration::OComponentEnumeration()\nInvalid parameter detected!\n" )
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}
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//*****************************************************************************************************************
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// destructor
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//*****************************************************************************************************************
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OComponentEnumeration::~OComponentEnumeration()
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{
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// Reset instance, free memory ....
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impl_resetObject();
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}
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//*****************************************************************************************************************
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// XEventListener
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//*****************************************************************************************************************
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void SAL_CALL OComponentEnumeration::disposing( const EventObject&
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#if OSL_DEBUG_LEVEL > 0
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aEvent
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#endif
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) throw( RuntimeException )
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{
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// Ready for multithreading
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ResetableGuard aGuard( m_aLock );
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// Safe impossible cases
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// This method is not specified for all incoming parameters.
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LOG_ASSERT( impldbg_checkParameter_disposing( aEvent ), "OComponentEnumeration::disposing()\nInvalid parameter detected!\n" )
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// Reset instance to defaults, release references and free memory.
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impl_resetObject();
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}
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//*****************************************************************************************************************
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// XEnumeration
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//*****************************************************************************************************************
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sal_Bool SAL_CALL OComponentEnumeration::hasMoreElements() throw( RuntimeException )
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{
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// Ready for multithreading
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ResetableGuard aGuard( m_aLock );
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// First position in a valid list is 0.
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// => The last one is getLength() - 1!
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// m_nPosition's current value is the position for the next element, which will be return, if user call "nextElement()"
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// => We have more elements if current position less then the length of the list!
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return ( m_nPosition < (sal_uInt32)(m_seqComponents.getLength()) );
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}
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//*****************************************************************************************************************
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// XEnumeration
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//*****************************************************************************************************************
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Any SAL_CALL OComponentEnumeration::nextElement() throw( NoSuchElementException ,
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WrappedTargetException ,
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RuntimeException )
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{
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// Ready for multithreading
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ResetableGuard aGuard( m_aLock );
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// If we have no elements or end of enumeration is arrived ...
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if ( hasMoreElements() == sal_False )
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{
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// .. throw an exception!
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throw NoSuchElementException();
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}
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// Else; Get next element from list ...
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Any aComponent;
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aComponent <<= m_seqComponents[m_nPosition];
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// ... and step to next element!
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++m_nPosition;
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// Return listitem.
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return aComponent;
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}
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//*****************************************************************************************************************
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// proteced method
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//*****************************************************************************************************************
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void OComponentEnumeration::impl_resetObject()
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{
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// Attention:
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// Write this for multiple calls - NOT AT THE SAME TIME - but for more then one call again)!
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// It exist two ways to call this method. From destructor and from disposing().
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// I can't say, which one is the first. Normaly the disposing-call - but other way ....
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// Delete list of components.
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m_seqComponents.realloc( 0 );
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// Reset position in list.
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// The list has no elements anymore. m_nPosition is normaly the current position in list for nextElement!
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// But a position of 0 in a list of 0 items is an invalid state. This constellation can't work in future.
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// End of enumeration is arrived!
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// (see hasMoreElements() for more details...)
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m_nPosition = 0 ;
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}
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//_________________________________________________________________________________________________________________
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// debug methods
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//_________________________________________________________________________________________________________________
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/*-----------------------------------------------------------------------------------------------------------------
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The follow methods checks the parameter for other functions. If a parameter or his value is non valid,
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we return "sal_False". (else sal_True) This mechanism is used to throw an ASSERT!
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ATTENTION
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If you miss a test for one of this parameters, contact the autor or add it himself !(?)
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But ... look for right testing! See using of this methods!
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-----------------------------------------------------------------------------------------------------------------*/
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#ifdef ENABLE_ASSERTIONS
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//*****************************************************************************************************************
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// An empty list is allowed ... hasMoreElements() will return false then!
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sal_Bool OComponentEnumeration::impldbg_checkParameter_OComponentEnumerationCtor( const Sequence< css::uno::Reference< XComponent > >& seqComponents )
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{
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// Set default return value.
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sal_Bool bOK = sal_True;
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// Check parameter.
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if (
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( &seqComponents == NULL )
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)
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{
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bOK = sal_False ;
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}
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// Return result of check.
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return bOK ;
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}
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//*****************************************************************************************************************
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sal_Bool OComponentEnumeration::impldbg_checkParameter_disposing( const EventObject& aEvent )
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{
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// Set default return value.
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sal_Bool bOK = sal_True;
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// Check parameter.
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if (
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( &aEvent == NULL ) ||
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( aEvent.Source.is() == sal_False )
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)
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{
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bOK = sal_False ;
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}
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// Return result of check.
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return bOK ;
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}
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#endif // #ifdef ENABLE_ASSERTIONS
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} // namespace framework
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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