office-gobmx/slideshow
Michael Stahl b409ca53a5 warning C4189 local variable initialized but not referenced
Change-Id: I7bea7063d924318eed07a2fad4ec88ea942302a0
2014-08-13 17:48:37 +02:00
..
inc/pch update_pch 2014-08-13 10:10:33 +02:00
opengl remove useless OGL transition shader code 2014-08-13 02:00:08 +02:00
qa
source warning C4189 local variable initialized but not referenced 2014-08-13 17:48:37 +02:00
test
util
CppunitTest_slideshow.mk
Executable_demoshow.mk
Library_OGLTrans.mk remove useless OGL transition shader code 2014-08-13 02:00:08 +02:00
Library_slideshow.mk
Makefile
manifest.txt
Module_slideshow.mk fix problems around shaders 2014-08-13 02:01:52 +02:00
Package_opengl.mk fix problems around shaders 2014-08-13 02:01:52 +02:00
README

The Impress slideshow engine

== 3D transitions ==

The 3D transitions are slideshow transition engine using OpenGL and
are located in slideshow/source/engine/OGLTrans/. They were initially
written by GSOC student Shane.M.Mathews. Radek has later polished the
code a bit, added few new 3D transitions, added infrastructure for
vertex and fragment shaders. Wrote few transitions with fragment shader
too.