office-gobmx/xmloff/source/draw/ximp3dscene.cxx
Jelle van der Waa 4f360266cd fdo#62475 removed pointless comments
Change-Id: I176886fbc9f3d9e2b8ad2308ac2b127d9c68d9a6
Reviewed-on: https://gerrit.libreoffice.org/5331
Reviewed-by: Norbert Thiebaud <nthiebaud@gmail.com>
Tested-by: Norbert Thiebaud <nthiebaud@gmail.com>
2013-08-10 14:55:06 +00:00

478 lines
16 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sax/tools/converter.hxx>
#include "ximp3dscene.hxx"
#include <xmloff/xmluconv.hxx>
#include "xexptran.hxx"
#include <xmloff/xmltoken.hxx>
#include "xmloff/xmlnmspe.hxx"
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/drawing/CameraGeometry.hpp>
#include "eventimp.hxx"
#include "descriptionimp.hxx"
using namespace ::com::sun::star;
using namespace ::xmloff::token;
// dr3d:3dlight context
SdXML3DLightContext::SdXML3DLightContext(
SvXMLImport& rImport,
sal_uInt16 nPrfx,
const OUString& rLName,
const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList)
: SvXMLImportContext( rImport, nPrfx, rLName),
maDiffuseColor(0x00000000),
maDirection(0.0, 0.0, 1.0),
mbEnabled(false),
mbSpecular(false)
{
// read attributes for the 3DScene
sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
for(sal_Int16 i=0; i < nAttrCount; i++)
{
OUString sAttrName = xAttrList->getNameByIndex( i );
OUString aLocalName;
sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
OUString sValue = xAttrList->getValueByIndex( i );
const SvXMLTokenMap& rAttrTokenMap = GetImport().GetShapeImport()->Get3DLightAttrTokenMap();
switch(rAttrTokenMap.Get(nPrefix, aLocalName))
{
case XML_TOK_3DLIGHT_DIFFUSE_COLOR:
{
::sax::Converter::convertColor(maDiffuseColor, sValue);
break;
}
case XML_TOK_3DLIGHT_DIRECTION:
{
GetImport().GetMM100UnitConverter().convertB3DVector(maDirection, sValue);
break;
}
case XML_TOK_3DLIGHT_ENABLED:
{
::sax::Converter::convertBool(mbEnabled, sValue);
break;
}
case XML_TOK_3DLIGHT_SPECULAR:
{
::sax::Converter::convertBool(mbSpecular, sValue);
break;
}
}
}
}
SdXML3DLightContext::~SdXML3DLightContext()
{
}
TYPEINIT1( SdXML3DSceneShapeContext, SdXMLShapeContext );
SdXML3DSceneShapeContext::SdXML3DSceneShapeContext(
SvXMLImport& rImport,
sal_uInt16 nPrfx,
const OUString& rLocalName,
const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList>& xAttrList,
uno::Reference< drawing::XShapes >& rShapes,
sal_Bool bTemporaryShapes)
: SdXMLShapeContext( rImport, nPrfx, rLocalName, xAttrList, rShapes, bTemporaryShapes ), SdXML3DSceneAttributesHelper( rImport )
{
}
SdXML3DSceneShapeContext::~SdXML3DSceneShapeContext()
{
}
void SdXML3DSceneShapeContext::StartElement(const uno::Reference< xml::sax::XAttributeList>& xAttrList)
{
// create new 3DScene shape and add it to rShapes, use it
// as base for the new 3DScene import
AddShape( "com.sun.star.drawing.Shape3DSceneObject" );
if( mxShape.is() )
{
SetStyle();
mxChildren = uno::Reference< drawing::XShapes >::query( mxShape );
if( mxChildren.is() )
GetImport().GetShapeImport()->pushGroupForSorting( mxChildren );
SetLayer();
// set pos, size, shear and rotate
SetTransformation();
}
// read attributes for the 3DScene
sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
for(sal_Int16 i=0; i < nAttrCount; i++)
{
OUString sAttrName = xAttrList->getNameByIndex( i );
OUString aLocalName;
sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
OUString sValue = xAttrList->getValueByIndex( i );
processSceneAttribute( nPrefix, aLocalName, sValue );
}
// #91047# call parent function is missing here, added it
if(mxShape.is())
{
// call parent
SdXMLShapeContext::StartElement(xAttrList);
}
}
void SdXML3DSceneShapeContext::EndElement()
{
if(mxShape.is())
{
uno::Reference< beans::XPropertySet > xPropSet(mxShape, uno::UNO_QUERY);
if(xPropSet.is())
{
setSceneAttributes( xPropSet );
}
if( mxChildren.is() )
GetImport().GetShapeImport()->popGroupAndSort();
// call parent
SdXMLShapeContext::EndElement();
}
}
SvXMLImportContext* SdXML3DSceneShapeContext::CreateChildContext( sal_uInt16 nPrefix,
const OUString& rLocalName,
const uno::Reference< xml::sax::XAttributeList>& xAttrList )
{
SvXMLImportContext* pContext = 0L;
// #i68101#
if( nPrefix == XML_NAMESPACE_SVG &&
(IsXMLToken( rLocalName, XML_TITLE ) || IsXMLToken( rLocalName, XML_DESC ) ) )
{
pContext = new SdXMLDescriptionContext( GetImport(), nPrefix, rLocalName, xAttrList, mxShape );
}
else if( nPrefix == XML_NAMESPACE_OFFICE && IsXMLToken( rLocalName, XML_EVENT_LISTENERS ) )
{
pContext = new SdXMLEventsContext( GetImport(), nPrefix, rLocalName, xAttrList, mxShape );
}
// look for local light context first
else if(nPrefix == XML_NAMESPACE_DR3D && IsXMLToken( rLocalName, XML_LIGHT ) )
{
// dr3d:light inside dr3d:scene context
pContext = create3DLightContext( nPrefix, rLocalName, xAttrList );
}
// call GroupChildContext function at common ShapeImport
if(!pContext)
{
pContext = GetImport().GetShapeImport()->Create3DSceneChildContext(
GetImport(), nPrefix, rLocalName, xAttrList, mxChildren);
}
// call parent when no own context was created
if(!pContext)
{
pContext = SvXMLImportContext::CreateChildContext(
nPrefix, rLocalName, xAttrList);
}
return pContext;
}
SdXML3DSceneAttributesHelper::SdXML3DSceneAttributesHelper( SvXMLImport& rImporter )
: mrImport( rImporter ),
mbSetTransform( sal_False ),
mxPrjMode(drawing::ProjectionMode_PERSPECTIVE),
mnDistance(1000),
mnFocalLength(1000),
mnShadowSlant(0),
mxShadeMode(drawing::ShadeMode_SMOOTH),
maAmbientColor(0x00666666),
mbLightingMode(false),
maVRP(0.0, 0.0, 1.0),
maVPN(0.0, 0.0, 1.0),
maVUP(0.0, 1.0, 0.0),
mbVRPUsed(sal_False),
mbVPNUsed(sal_False),
mbVUPUsed(sal_False)
{
}
SdXML3DSceneAttributesHelper::~SdXML3DSceneAttributesHelper()
{
// release remembered light contexts, they are no longer needed
for ( size_t i = maList.size(); i > 0; )
maList[ --i ]->ReleaseRef();
maList.clear();
}
/** creates a 3d ligth context and adds it to the internal list for later processing */
SvXMLImportContext * SdXML3DSceneAttributesHelper::create3DLightContext( sal_uInt16 nPrfx, const OUString& rLName, const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList)
{
SvXMLImportContext* pContext = new SdXML3DLightContext(mrImport, nPrfx, rLName, xAttrList);
// remember SdXML3DLightContext for later evaluation
if(pContext)
{
pContext->AddRef();
maList.push_back( (SdXML3DLightContext*)pContext );
}
return pContext;
}
/** this should be called for each scene attribute */
void SdXML3DSceneAttributesHelper::processSceneAttribute( sal_uInt16 nPrefix, const OUString& rLocalName, const OUString& rValue )
{
if( XML_NAMESPACE_DR3D == nPrefix )
{
if( IsXMLToken( rLocalName, XML_TRANSFORM ) )
{
SdXMLImExTransform3D aTransform(rValue, mrImport.GetMM100UnitConverter());
if(aTransform.NeedsAction())
mbSetTransform = aTransform.GetFullHomogenTransform(mxHomMat);
return;
}
else if( IsXMLToken( rLocalName, XML_VRP ) )
{
::basegfx::B3DVector aNewVec;
mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
if(aNewVec != maVRP)
{
maVRP = aNewVec;
mbVRPUsed = sal_True;
}
return;
}
else if( IsXMLToken( rLocalName, XML_VPN ) )
{
::basegfx::B3DVector aNewVec;
mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
if(aNewVec != maVPN)
{
maVPN = aNewVec;
mbVPNUsed = sal_True;
}
return;
}
else if( IsXMLToken( rLocalName, XML_VUP ) )
{
::basegfx::B3DVector aNewVec;
mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
if(aNewVec != maVUP)
{
maVUP = aNewVec;
mbVUPUsed = sal_True;
}
return;
}
else if( IsXMLToken( rLocalName, XML_PROJECTION ) )
{
if( IsXMLToken( rValue, XML_PARALLEL ) )
mxPrjMode = drawing::ProjectionMode_PARALLEL;
else
mxPrjMode = drawing::ProjectionMode_PERSPECTIVE;
return;
}
else if( IsXMLToken( rLocalName, XML_DISTANCE ) )
{
mrImport.GetMM100UnitConverter().convertMeasureToCore(mnDistance,
rValue);
return;
}
else if( IsXMLToken( rLocalName, XML_FOCAL_LENGTH ) )
{
mrImport.GetMM100UnitConverter().convertMeasureToCore(mnFocalLength,
rValue);
return;
}
else if( IsXMLToken( rLocalName, XML_SHADOW_SLANT ) )
{
::sax::Converter::convertNumber(mnShadowSlant, rValue);
return;
}
else if( IsXMLToken( rLocalName, XML_SHADE_MODE ) )
{
if( IsXMLToken( rValue, XML_FLAT ) )
mxShadeMode = drawing::ShadeMode_FLAT;
else if( IsXMLToken( rValue, XML_PHONG ) )
mxShadeMode = drawing::ShadeMode_PHONG;
else if( IsXMLToken( rValue, XML_GOURAUD ) )
mxShadeMode = drawing::ShadeMode_SMOOTH;
else
mxShadeMode = drawing::ShadeMode_DRAFT;
return;
}
else if( IsXMLToken( rLocalName, XML_AMBIENT_COLOR ) )
{
::sax::Converter::convertColor(maAmbientColor, rValue);
return;
}
else if( IsXMLToken( rLocalName, XML_LIGHTING_MODE ) )
{
::sax::Converter::convertBool(mbLightingMode, rValue);
return;
}
}
}
/** this sets the scene attributes at this propertyset */
void SdXML3DSceneAttributesHelper::setSceneAttributes( const com::sun::star::uno::Reference< com::sun::star::beans::XPropertySet >& xPropSet )
{
uno::Any aAny;
// world transformation
if(mbSetTransform)
{
aAny <<= mxHomMat;
xPropSet->setPropertyValue("D3DTransformMatrix", aAny);
}
// distance
aAny <<= mnDistance;
xPropSet->setPropertyValue("D3DSceneDistance", aAny);
// focalLength
aAny <<= mnFocalLength;
xPropSet->setPropertyValue("D3DSceneFocalLength", aAny);
// shadowSlant
aAny <<= (sal_Int16)mnShadowSlant;
xPropSet->setPropertyValue("D3DSceneShadowSlant", aAny);
// shadeMode
aAny <<= mxShadeMode;
xPropSet->setPropertyValue("D3DSceneShadeMode", aAny);
// ambientColor
aAny <<= maAmbientColor;
xPropSet->setPropertyValue("D3DSceneAmbientColor", aAny);
// lightingMode
aAny <<= mbLightingMode;
xPropSet->setPropertyValue("D3DSceneTwoSidedLighting", aAny);
if( !maList.empty() )
{
uno::Any aAny2;
uno::Any aAny3;
// set lights
for( size_t a = 0; a < maList.size(); a++)
{
SdXML3DLightContext* pCtx = (SdXML3DLightContext*)maList[ a ];
// set anys
aAny <<= pCtx->GetDiffuseColor();
drawing::Direction3D xLightDir;
xLightDir.DirectionX = pCtx->GetDirection().getX();
xLightDir.DirectionY = pCtx->GetDirection().getY();
xLightDir.DirectionZ = pCtx->GetDirection().getZ();
aAny2 <<= xLightDir;
aAny3 <<= pCtx->GetEnabled();
switch(a)
{
case 0:
{
xPropSet->setPropertyValue("D3DSceneLightColor1", aAny);
xPropSet->setPropertyValue("D3DSceneLightDirection1", aAny2);
xPropSet->setPropertyValue("D3DSceneLightOn1", aAny3);
break;
}
case 1:
{
xPropSet->setPropertyValue("D3DSceneLightColor2", aAny);
xPropSet->setPropertyValue("D3DSceneLightDirection2", aAny2);
xPropSet->setPropertyValue("D3DSceneLightOn2", aAny3);
break;
}
case 2:
{
xPropSet->setPropertyValue("D3DSceneLightColor3", aAny);
xPropSet->setPropertyValue("D3DSceneLightDirection3", aAny2);
xPropSet->setPropertyValue("D3DSceneLightOn3", aAny3);
break;
}
case 3:
{
xPropSet->setPropertyValue("D3DSceneLightColor4", aAny);
xPropSet->setPropertyValue("D3DSceneLightDirection4", aAny2);
xPropSet->setPropertyValue("D3DSceneLightOn4", aAny3);
break;
}
case 4:
{
xPropSet->setPropertyValue("D3DSceneLightColor5", aAny);
xPropSet->setPropertyValue("D3DSceneLightDirection5", aAny2);
xPropSet->setPropertyValue("D3DSceneLightOn5", aAny3);
break;
}
case 5:
{
xPropSet->setPropertyValue("D3DSceneLightColor6", aAny);
xPropSet->setPropertyValue("D3DSceneLightDirection6", aAny2);
xPropSet->setPropertyValue("D3DSceneLightOn6", aAny3);
break;
}
case 6:
{
xPropSet->setPropertyValue("D3DSceneLightColor7", aAny);
xPropSet->setPropertyValue("D3DSceneLightDirection7", aAny2);
xPropSet->setPropertyValue("D3DSceneLightOn7", aAny3);
break;
}
case 7:
{
xPropSet->setPropertyValue("D3DSceneLightColor8", aAny);
xPropSet->setPropertyValue("D3DSceneLightDirection8", aAny2);
xPropSet->setPropertyValue("D3DSceneLightOn8", aAny3);
break;
}
}
}
}
// CameraGeometry and camera settings
drawing::CameraGeometry aCamGeo;
aCamGeo.vrp.PositionX = maVRP.getX();
aCamGeo.vrp.PositionY = maVRP.getY();
aCamGeo.vrp.PositionZ = maVRP.getZ();
aCamGeo.vpn.DirectionX = maVPN.getX();
aCamGeo.vpn.DirectionY = maVPN.getY();
aCamGeo.vpn.DirectionZ = maVPN.getZ();
aCamGeo.vup.DirectionX = maVUP.getX();
aCamGeo.vup.DirectionY = maVUP.getY();
aCamGeo.vup.DirectionZ = maVUP.getZ();
aAny <<= aCamGeo;
xPropSet->setPropertyValue("D3DCameraGeometry", aAny);
// #91047# set drawing::ProjectionMode AFTER camera geometry is set
// projection "D3DScenePerspective" drawing::ProjectionMode
aAny <<= mxPrjMode;
xPropSet->setPropertyValue("D3DScenePerspective", aAny);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */