4f360266cd
Change-Id: I176886fbc9f3d9e2b8ad2308ac2b127d9c68d9a6 Reviewed-on: https://gerrit.libreoffice.org/5331 Reviewed-by: Norbert Thiebaud <nthiebaud@gmail.com> Tested-by: Norbert Thiebaud <nthiebaud@gmail.com>
478 lines
16 KiB
C++
478 lines
16 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <sax/tools/converter.hxx>
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#include "ximp3dscene.hxx"
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#include <xmloff/xmluconv.hxx>
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#include "xexptran.hxx"
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#include <xmloff/xmltoken.hxx>
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#include "xmloff/xmlnmspe.hxx"
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#include <com/sun/star/drawing/Direction3D.hpp>
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#include <com/sun/star/drawing/CameraGeometry.hpp>
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#include "eventimp.hxx"
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#include "descriptionimp.hxx"
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using namespace ::com::sun::star;
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using namespace ::xmloff::token;
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// dr3d:3dlight context
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SdXML3DLightContext::SdXML3DLightContext(
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SvXMLImport& rImport,
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sal_uInt16 nPrfx,
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const OUString& rLName,
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const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList)
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: SvXMLImportContext( rImport, nPrfx, rLName),
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maDiffuseColor(0x00000000),
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maDirection(0.0, 0.0, 1.0),
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mbEnabled(false),
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mbSpecular(false)
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{
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// read attributes for the 3DScene
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sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
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for(sal_Int16 i=0; i < nAttrCount; i++)
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{
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OUString sAttrName = xAttrList->getNameByIndex( i );
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OUString aLocalName;
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sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
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OUString sValue = xAttrList->getValueByIndex( i );
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const SvXMLTokenMap& rAttrTokenMap = GetImport().GetShapeImport()->Get3DLightAttrTokenMap();
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switch(rAttrTokenMap.Get(nPrefix, aLocalName))
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{
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case XML_TOK_3DLIGHT_DIFFUSE_COLOR:
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{
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::sax::Converter::convertColor(maDiffuseColor, sValue);
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break;
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}
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case XML_TOK_3DLIGHT_DIRECTION:
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{
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GetImport().GetMM100UnitConverter().convertB3DVector(maDirection, sValue);
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break;
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}
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case XML_TOK_3DLIGHT_ENABLED:
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{
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::sax::Converter::convertBool(mbEnabled, sValue);
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break;
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}
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case XML_TOK_3DLIGHT_SPECULAR:
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{
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::sax::Converter::convertBool(mbSpecular, sValue);
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break;
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}
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}
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}
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}
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SdXML3DLightContext::~SdXML3DLightContext()
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{
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}
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TYPEINIT1( SdXML3DSceneShapeContext, SdXMLShapeContext );
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SdXML3DSceneShapeContext::SdXML3DSceneShapeContext(
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SvXMLImport& rImport,
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sal_uInt16 nPrfx,
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const OUString& rLocalName,
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const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList>& xAttrList,
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uno::Reference< drawing::XShapes >& rShapes,
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sal_Bool bTemporaryShapes)
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: SdXMLShapeContext( rImport, nPrfx, rLocalName, xAttrList, rShapes, bTemporaryShapes ), SdXML3DSceneAttributesHelper( rImport )
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{
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}
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SdXML3DSceneShapeContext::~SdXML3DSceneShapeContext()
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{
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}
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void SdXML3DSceneShapeContext::StartElement(const uno::Reference< xml::sax::XAttributeList>& xAttrList)
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{
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// create new 3DScene shape and add it to rShapes, use it
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// as base for the new 3DScene import
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AddShape( "com.sun.star.drawing.Shape3DSceneObject" );
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if( mxShape.is() )
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{
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SetStyle();
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mxChildren = uno::Reference< drawing::XShapes >::query( mxShape );
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if( mxChildren.is() )
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GetImport().GetShapeImport()->pushGroupForSorting( mxChildren );
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SetLayer();
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// set pos, size, shear and rotate
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SetTransformation();
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}
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// read attributes for the 3DScene
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sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
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for(sal_Int16 i=0; i < nAttrCount; i++)
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{
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OUString sAttrName = xAttrList->getNameByIndex( i );
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OUString aLocalName;
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sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
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OUString sValue = xAttrList->getValueByIndex( i );
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processSceneAttribute( nPrefix, aLocalName, sValue );
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}
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// #91047# call parent function is missing here, added it
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if(mxShape.is())
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{
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// call parent
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SdXMLShapeContext::StartElement(xAttrList);
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}
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}
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void SdXML3DSceneShapeContext::EndElement()
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{
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if(mxShape.is())
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{
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uno::Reference< beans::XPropertySet > xPropSet(mxShape, uno::UNO_QUERY);
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if(xPropSet.is())
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{
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setSceneAttributes( xPropSet );
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}
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if( mxChildren.is() )
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GetImport().GetShapeImport()->popGroupAndSort();
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// call parent
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SdXMLShapeContext::EndElement();
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}
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}
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SvXMLImportContext* SdXML3DSceneShapeContext::CreateChildContext( sal_uInt16 nPrefix,
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const OUString& rLocalName,
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const uno::Reference< xml::sax::XAttributeList>& xAttrList )
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{
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SvXMLImportContext* pContext = 0L;
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// #i68101#
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if( nPrefix == XML_NAMESPACE_SVG &&
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(IsXMLToken( rLocalName, XML_TITLE ) || IsXMLToken( rLocalName, XML_DESC ) ) )
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{
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pContext = new SdXMLDescriptionContext( GetImport(), nPrefix, rLocalName, xAttrList, mxShape );
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}
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else if( nPrefix == XML_NAMESPACE_OFFICE && IsXMLToken( rLocalName, XML_EVENT_LISTENERS ) )
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{
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pContext = new SdXMLEventsContext( GetImport(), nPrefix, rLocalName, xAttrList, mxShape );
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}
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// look for local light context first
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else if(nPrefix == XML_NAMESPACE_DR3D && IsXMLToken( rLocalName, XML_LIGHT ) )
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{
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// dr3d:light inside dr3d:scene context
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pContext = create3DLightContext( nPrefix, rLocalName, xAttrList );
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}
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// call GroupChildContext function at common ShapeImport
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if(!pContext)
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{
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pContext = GetImport().GetShapeImport()->Create3DSceneChildContext(
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GetImport(), nPrefix, rLocalName, xAttrList, mxChildren);
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}
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// call parent when no own context was created
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if(!pContext)
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{
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pContext = SvXMLImportContext::CreateChildContext(
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nPrefix, rLocalName, xAttrList);
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}
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return pContext;
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}
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SdXML3DSceneAttributesHelper::SdXML3DSceneAttributesHelper( SvXMLImport& rImporter )
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: mrImport( rImporter ),
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mbSetTransform( sal_False ),
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mxPrjMode(drawing::ProjectionMode_PERSPECTIVE),
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mnDistance(1000),
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mnFocalLength(1000),
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mnShadowSlant(0),
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mxShadeMode(drawing::ShadeMode_SMOOTH),
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maAmbientColor(0x00666666),
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mbLightingMode(false),
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maVRP(0.0, 0.0, 1.0),
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maVPN(0.0, 0.0, 1.0),
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maVUP(0.0, 1.0, 0.0),
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mbVRPUsed(sal_False),
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mbVPNUsed(sal_False),
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mbVUPUsed(sal_False)
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{
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}
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SdXML3DSceneAttributesHelper::~SdXML3DSceneAttributesHelper()
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{
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// release remembered light contexts, they are no longer needed
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for ( size_t i = maList.size(); i > 0; )
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maList[ --i ]->ReleaseRef();
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maList.clear();
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}
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/** creates a 3d ligth context and adds it to the internal list for later processing */
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SvXMLImportContext * SdXML3DSceneAttributesHelper::create3DLightContext( sal_uInt16 nPrfx, const OUString& rLName, const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList)
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{
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SvXMLImportContext* pContext = new SdXML3DLightContext(mrImport, nPrfx, rLName, xAttrList);
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// remember SdXML3DLightContext for later evaluation
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if(pContext)
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{
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pContext->AddRef();
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maList.push_back( (SdXML3DLightContext*)pContext );
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}
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return pContext;
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}
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/** this should be called for each scene attribute */
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void SdXML3DSceneAttributesHelper::processSceneAttribute( sal_uInt16 nPrefix, const OUString& rLocalName, const OUString& rValue )
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{
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if( XML_NAMESPACE_DR3D == nPrefix )
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{
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if( IsXMLToken( rLocalName, XML_TRANSFORM ) )
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{
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SdXMLImExTransform3D aTransform(rValue, mrImport.GetMM100UnitConverter());
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if(aTransform.NeedsAction())
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mbSetTransform = aTransform.GetFullHomogenTransform(mxHomMat);
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return;
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}
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else if( IsXMLToken( rLocalName, XML_VRP ) )
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{
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::basegfx::B3DVector aNewVec;
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mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
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if(aNewVec != maVRP)
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{
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maVRP = aNewVec;
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mbVRPUsed = sal_True;
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}
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return;
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}
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else if( IsXMLToken( rLocalName, XML_VPN ) )
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{
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::basegfx::B3DVector aNewVec;
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mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
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if(aNewVec != maVPN)
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{
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maVPN = aNewVec;
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mbVPNUsed = sal_True;
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}
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return;
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}
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else if( IsXMLToken( rLocalName, XML_VUP ) )
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{
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::basegfx::B3DVector aNewVec;
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mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
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if(aNewVec != maVUP)
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{
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maVUP = aNewVec;
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mbVUPUsed = sal_True;
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}
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return;
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}
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else if( IsXMLToken( rLocalName, XML_PROJECTION ) )
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{
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if( IsXMLToken( rValue, XML_PARALLEL ) )
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mxPrjMode = drawing::ProjectionMode_PARALLEL;
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else
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mxPrjMode = drawing::ProjectionMode_PERSPECTIVE;
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return;
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}
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else if( IsXMLToken( rLocalName, XML_DISTANCE ) )
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{
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mrImport.GetMM100UnitConverter().convertMeasureToCore(mnDistance,
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rValue);
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return;
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}
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else if( IsXMLToken( rLocalName, XML_FOCAL_LENGTH ) )
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{
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mrImport.GetMM100UnitConverter().convertMeasureToCore(mnFocalLength,
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rValue);
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return;
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}
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else if( IsXMLToken( rLocalName, XML_SHADOW_SLANT ) )
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{
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::sax::Converter::convertNumber(mnShadowSlant, rValue);
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return;
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}
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else if( IsXMLToken( rLocalName, XML_SHADE_MODE ) )
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{
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if( IsXMLToken( rValue, XML_FLAT ) )
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mxShadeMode = drawing::ShadeMode_FLAT;
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else if( IsXMLToken( rValue, XML_PHONG ) )
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mxShadeMode = drawing::ShadeMode_PHONG;
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else if( IsXMLToken( rValue, XML_GOURAUD ) )
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mxShadeMode = drawing::ShadeMode_SMOOTH;
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else
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mxShadeMode = drawing::ShadeMode_DRAFT;
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return;
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}
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else if( IsXMLToken( rLocalName, XML_AMBIENT_COLOR ) )
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{
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::sax::Converter::convertColor(maAmbientColor, rValue);
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return;
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}
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else if( IsXMLToken( rLocalName, XML_LIGHTING_MODE ) )
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{
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::sax::Converter::convertBool(mbLightingMode, rValue);
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return;
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}
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}
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}
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/** this sets the scene attributes at this propertyset */
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void SdXML3DSceneAttributesHelper::setSceneAttributes( const com::sun::star::uno::Reference< com::sun::star::beans::XPropertySet >& xPropSet )
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{
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uno::Any aAny;
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// world transformation
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if(mbSetTransform)
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{
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aAny <<= mxHomMat;
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xPropSet->setPropertyValue("D3DTransformMatrix", aAny);
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}
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// distance
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aAny <<= mnDistance;
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xPropSet->setPropertyValue("D3DSceneDistance", aAny);
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// focalLength
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aAny <<= mnFocalLength;
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xPropSet->setPropertyValue("D3DSceneFocalLength", aAny);
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// shadowSlant
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aAny <<= (sal_Int16)mnShadowSlant;
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xPropSet->setPropertyValue("D3DSceneShadowSlant", aAny);
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// shadeMode
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aAny <<= mxShadeMode;
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xPropSet->setPropertyValue("D3DSceneShadeMode", aAny);
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// ambientColor
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aAny <<= maAmbientColor;
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xPropSet->setPropertyValue("D3DSceneAmbientColor", aAny);
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// lightingMode
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aAny <<= mbLightingMode;
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xPropSet->setPropertyValue("D3DSceneTwoSidedLighting", aAny);
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if( !maList.empty() )
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{
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uno::Any aAny2;
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uno::Any aAny3;
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// set lights
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for( size_t a = 0; a < maList.size(); a++)
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{
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SdXML3DLightContext* pCtx = (SdXML3DLightContext*)maList[ a ];
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// set anys
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aAny <<= pCtx->GetDiffuseColor();
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drawing::Direction3D xLightDir;
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xLightDir.DirectionX = pCtx->GetDirection().getX();
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xLightDir.DirectionY = pCtx->GetDirection().getY();
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xLightDir.DirectionZ = pCtx->GetDirection().getZ();
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aAny2 <<= xLightDir;
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aAny3 <<= pCtx->GetEnabled();
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switch(a)
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{
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case 0:
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{
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xPropSet->setPropertyValue("D3DSceneLightColor1", aAny);
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xPropSet->setPropertyValue("D3DSceneLightDirection1", aAny2);
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xPropSet->setPropertyValue("D3DSceneLightOn1", aAny3);
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break;
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}
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case 1:
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{
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xPropSet->setPropertyValue("D3DSceneLightColor2", aAny);
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xPropSet->setPropertyValue("D3DSceneLightDirection2", aAny2);
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xPropSet->setPropertyValue("D3DSceneLightOn2", aAny3);
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break;
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}
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case 2:
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{
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xPropSet->setPropertyValue("D3DSceneLightColor3", aAny);
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xPropSet->setPropertyValue("D3DSceneLightDirection3", aAny2);
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xPropSet->setPropertyValue("D3DSceneLightOn3", aAny3);
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break;
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}
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case 3:
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{
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xPropSet->setPropertyValue("D3DSceneLightColor4", aAny);
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xPropSet->setPropertyValue("D3DSceneLightDirection4", aAny2);
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xPropSet->setPropertyValue("D3DSceneLightOn4", aAny3);
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break;
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}
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case 4:
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{
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xPropSet->setPropertyValue("D3DSceneLightColor5", aAny);
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xPropSet->setPropertyValue("D3DSceneLightDirection5", aAny2);
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xPropSet->setPropertyValue("D3DSceneLightOn5", aAny3);
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break;
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}
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case 5:
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{
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xPropSet->setPropertyValue("D3DSceneLightColor6", aAny);
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xPropSet->setPropertyValue("D3DSceneLightDirection6", aAny2);
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xPropSet->setPropertyValue("D3DSceneLightOn6", aAny3);
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break;
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}
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case 6:
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{
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xPropSet->setPropertyValue("D3DSceneLightColor7", aAny);
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xPropSet->setPropertyValue("D3DSceneLightDirection7", aAny2);
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xPropSet->setPropertyValue("D3DSceneLightOn7", aAny3);
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break;
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}
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case 7:
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{
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xPropSet->setPropertyValue("D3DSceneLightColor8", aAny);
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xPropSet->setPropertyValue("D3DSceneLightDirection8", aAny2);
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xPropSet->setPropertyValue("D3DSceneLightOn8", aAny3);
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break;
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}
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}
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}
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}
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// CameraGeometry and camera settings
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drawing::CameraGeometry aCamGeo;
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aCamGeo.vrp.PositionX = maVRP.getX();
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aCamGeo.vrp.PositionY = maVRP.getY();
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aCamGeo.vrp.PositionZ = maVRP.getZ();
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aCamGeo.vpn.DirectionX = maVPN.getX();
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aCamGeo.vpn.DirectionY = maVPN.getY();
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aCamGeo.vpn.DirectionZ = maVPN.getZ();
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aCamGeo.vup.DirectionX = maVUP.getX();
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aCamGeo.vup.DirectionY = maVUP.getY();
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aCamGeo.vup.DirectionZ = maVUP.getZ();
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aAny <<= aCamGeo;
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xPropSet->setPropertyValue("D3DCameraGeometry", aAny);
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// #91047# set drawing::ProjectionMode AFTER camera geometry is set
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// projection "D3DScenePerspective" drawing::ProjectionMode
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aAny <<= mxPrjMode;
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xPropSet->setPropertyValue("D3DScenePerspective", aAny);
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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