6cf9653c9c
2004/11/11 11:46:52 cl 1.1.2.17: fixed creating of empty interactive sequence 2004/11/10 17:19:50 cl 1.1.2.16: changed begin for click animations to click event 2004/10/30 00:35:46 cl 1.1.2.15: #i36222# fixed a rebuild issue with interactive sequences 2004/10/08 12:38:52 cl 1.1.2.14: listen on text changes on objects with effects 2004/09/30 20:44:27 cl 1.1.2.13: list to paragraph changes for effects 2004/09/26 18:33:24 cl 1.1.2.12: added animation undo 2004/09/22 12:38:02 cl 1.1.2.11: added support for XCommand 2004/09/06 11:04:27 cl 1.1.2.10: added preview support 2004/09/03 15:04:27 cl 1.1.2.9: added sound UI 2004/08/30 13:56:11 cl 1.1.2.8: added support for trigger effects 2004/08/30 08:42:45 bm 1.1.2.7: semicolon after closing brace of namespace not allowed (Solaris) 2004/08/29 23:00:01 cl 1.1.2.6: added support for trigger effects 2004/08/29 22:54:53 cl 1.1.2.5: added support for trigger effects 2004/08/22 22:20:46 cl 1.1.2.4: dependency clean up and more text group support 2004/08/19 22:05:44 cl 1.1.2.3: added creation support for text groups 2004/08/19 09:51:12 cl 1.1.2.2: new helper for transition presets 2004/07/28 11:10:34 cl 1.1.2.1: #i31376# added strings for translation
443 lines
18 KiB
C++
443 lines
18 KiB
C++
/*************************************************************************
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*
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* $RCSfile: CustomAnimationEffect.hxx,v $
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*
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* $Revision: 1.2 $
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*
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* last change: $Author: rt $ $Date: 2004-11-26 19:37:09 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef _SD_CUSTOMANIMATIONEFFECT_HXX
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#define _SD_CUSTOMANIMATIONEFFECT_HXX
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#ifndef _COM_SUN_STAR_ANIMATIONS_XANIMATIONNODE_HPP_
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#include <com/sun/star/animations/XAnimationNode.hpp>
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#endif
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#ifndef _COM_SUN_STAR_ANIMATIONS_XTIMECONTAINER_HPP_
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#include <com/sun/star/animations/XTimeContainer.hpp>
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#endif
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#ifndef _COM_SUN_STAR_ANIMATIONS_XAUDIO_HPP_
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#include <com/sun/star/animations/XAudio.hpp>
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_XSHAPE_HPP_
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#include <com/sun/star/drawing/XShape.hpp>
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#endif
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#ifndef _STRING_HXX
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#include <tools/string.hxx>
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#endif
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#ifndef BOOST_SHARED_PTR_HPP_INCLUDED
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#include <boost/shared_ptr.hpp>
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#endif
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#ifndef _UTL_STLTYPES_HXX_
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#include <comphelper/stl_types.hxx>
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#endif
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#include <list>
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#include <map>
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namespace sd {
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// --------------------------------------------------------------------
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enum EValue { VALUE_FROM, VALUE_TO, VALUE_BY, VALUE_FIRST, VALUE_LAST };
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class CustomAnimationEffect;
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class AnimationTrigger;
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class CustomAnimationPreset;
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typedef boost::shared_ptr< CustomAnimationPreset > CustomAnimationPresetPtr;
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typedef boost::shared_ptr< CustomAnimationEffect > CustomAnimationEffectPtr;
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typedef std::list< CustomAnimationEffectPtr > EffectSequence;
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class EffectSequenceHelper;
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class CustomAnimationEffect
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{
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friend class MainSequence;
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friend class EffectSequenceHelper;
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public:
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CustomAnimationEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
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virtual ~CustomAnimationEffect();
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const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& getNode() const { return mxNode; }
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void setNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
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void replaceNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
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CustomAnimationEffectPtr clone() const;
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// attributes
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const rtl::OUString& getPresetId() const { return maPresetId; }
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const rtl::OUString& getPresetSubType() const { return maPresetSubType; }
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const rtl::OUString& getProperty() const { return maProperty; }
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sal_Int16 getPresetClass() const { return mnPresetClass; }
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sal_Int16 getNodeType() const { return mnNodeType; }
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void setNodeType( sal_Int16 nNodeType );
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::com::sun::star::uno::Any getRepeatCount() const;
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void setRepeatCount( const ::com::sun::star::uno::Any& rRepeatCount );
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::com::sun::star::uno::Any getEnd() const;
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void setEnd( const ::com::sun::star::uno::Any& rEnd );
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sal_Int16 getFill() const;
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void setFill( sal_Int16 nFill );
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double getBegin() const { return mfBegin; }
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void setBegin( double fBegin );
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double getDuration() const { return mfDuration; }
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void setDuration( double fDuration );
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const String& getName() const { return maName; }
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void setName( const String& rName ) { maName = rName; }
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sal_Int16 getIterateType() const { return mnIterateType; }
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void setIterateType( sal_Int16 nIterateType );
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double getIterateInterval() const { return mfIterateInterval; }
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void setIterateInterval( double fIterateInterval );
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::com::sun::star::uno::Any getTarget() const { return maTarget; }
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void setTarget( const ::com::sun::star::uno::Any& rTarget );
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sal_Bool hasAfterEffect() const { return mbHasAfterEffect; }
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void setHasAfterEffect( sal_Bool bHasAfterEffect ) { mbHasAfterEffect = bHasAfterEffect; }
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::com::sun::star::uno::Any getDimColor() const { return maDimColor; }
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void setDimColor( ::com::sun::star::uno::Any aDimColor ) { maDimColor = aDimColor; }
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sal_Int32 getMasterRel() const { return mnMasterRel; }
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void setMasterRel( sal_Int32 nMasterRel ) { mnMasterRel = nMasterRel; }
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sal_Int32 getParaDepth() const { return mnParaDepth; }
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sal_Bool hasText() const { return mbHasText; }
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sal_Int16 getCommand() const { return mnCommand; }
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double getAcceleration() const { return mfAcceleration; }
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void setAcceleration( double fAcceleration );
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double getDecelerate() const { return mfDecelerate; }
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void setDecelerate( double fDecelerate );
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sal_Bool getAutoReverse() const { return mbAutoReverse; }
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void setAutoReverse( sal_Bool bAutoReverse );
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::com::sun::star::uno::Any getProperty( sal_Int32 nNodeType, const rtl::OUString& rAttributeName, EValue eValue );
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bool setProperty( sal_Int32 nNodeType, const rtl::OUString& rAttributeName, EValue eValue, const ::com::sun::star::uno::Any& rValue );
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::com::sun::star::uno::Any getTransformationProperty( sal_Int32 nTransformType, EValue eValue );
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bool setTransformationProperty( sal_Int32 nTransformType, EValue eValue, const ::com::sun::star::uno::Any& rValue );
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::com::sun::star::uno::Any getColor( sal_Int32 nIndex );
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void setColor( sal_Int32 nIndex, const ::com::sun::star::uno::Any& rColor );
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::com::sun::star::uno::Any getRotation();
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void setRotation( const ::com::sun::star::uno::Any& rRotation );
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sal_Int32 getGroupId() const { return mnGroupId; }
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void setGroupId( sal_Int32 nGroupId );
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sal_Int16 getTargetSubItem() const { return mnTargetSubItem; }
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void setTargetSubItem( sal_Int16 nSubItem );
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void checkForText();
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void setAudio( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio >& xAudio );
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void setStopAudio();
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void createAudio( const ::com::sun::star::uno::Any& rSource, double fVolume = 1.0 );
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void removeAudio();
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const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio >& getAudio() const { return mxAudio; }
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EffectSequenceHelper* getEffectSequence() const { return mpEffectSequence; }
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// helper
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::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > createAfterEffectNode() const throw (com::sun::star::uno::Exception);
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::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > getTargetShape() const;
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// static helpers
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static sal_Int32 get_node_type( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
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protected:
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void setEffectSequence( EffectSequenceHelper* pSequence ) { mpEffectSequence = pSequence; }
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private:
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sal_Int16 mnNodeType;
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rtl::OUString maPresetId;
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rtl::OUString maPresetSubType;
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rtl::OUString maProperty;
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sal_Int16 mnPresetClass;
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double mfBegin;
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double mfDuration;
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sal_Int32 mnGroupId;
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sal_Int16 mnIterateType;
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double mfIterateInterval;
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sal_Int32 mnParaDepth;
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sal_Bool mbHasText;
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double mfAcceleration;
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double mfDecelerate;
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sal_Bool mbAutoReverse;
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sal_Int16 mnTargetSubItem;
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sal_Int16 mnCommand;
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EffectSequenceHelper* mpEffectSequence;
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String maName;
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::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxNode;
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::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio > mxAudio;
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::com::sun::star::uno::Any maTarget;
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sal_Bool mbHasAfterEffect;
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::com::sun::star::uno::Any maDimColor;
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sal_Int32 mnMasterRel;
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};
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struct stl_CustomAnimationEffect_search_node_predict
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{
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stl_CustomAnimationEffect_search_node_predict( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xSearchNode );
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bool operator()( CustomAnimationEffectPtr pEffect ) const;
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const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& mxSearchNode;
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};
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enum ESequenceHint { EFFECT_EDITED, EFFECT_REMOVED, EFFECT_ADDED };
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/** this listener is implemented by UI components to track changes in the animation core */
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class ISequenceListener
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{
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public:
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virtual void notify_change() = 0;
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};
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/** this class keeps track of a group of animations that build up
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a text animation for a single shape */
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class CustomAnimationTextGroup
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{
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friend class EffectSequenceHelper;
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public:
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CustomAnimationTextGroup( const ::com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& rTarget, sal_Int32 nGroupId );
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void reset();
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void addEffect( CustomAnimationEffectPtr& pEffect );
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const ::com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& getTarget() const { return maTarget; }
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const EffectSequence& getEffects() const { return maEffects; }
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/* -1: as single object, 0: all at once, n > 0: by n Th paragraph */
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sal_Int32 getTextGrouping() const { return mnTextGrouping; }
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sal_Bool getAnimateForm() const { return mbAnimateForm; }
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sal_Bool getTextReverse() const { return mbTextReverse; }
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double getTextGroupingAuto() const { return mfGroupingAuto; }
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private:
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EffectSequence maEffects;
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::com::sun::star::uno::Reference< com::sun::star::drawing::XShape > maTarget;
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sal_Int32 mnTextGrouping;
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sal_Bool mbAnimateForm;
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sal_Bool mbTextReverse;
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double mfGroupingAuto;
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sal_Int32 mnLastPara;
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sal_Int8 mnDepthFlags[5];
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sal_Int32 mnGroupId;
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};
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typedef boost::shared_ptr< CustomAnimationTextGroup > CustomAnimationTextGroupPtr;
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typedef std::map< sal_Int32, CustomAnimationTextGroupPtr > CustomAnimationTextGroupMap;
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class EffectSequenceHelper
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{
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friend class MainSequence;
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public:
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EffectSequenceHelper();
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EffectSequenceHelper( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer >& xSequenceRoot );
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virtual ~EffectSequenceHelper();
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::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > getRootNode() const;
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CustomAnimationEffectPtr append( const CustomAnimationPresetPtr& pDescriptor, const ::com::sun::star::uno::Any& rTarget, double fDuration = -1.0 );
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void append( const CustomAnimationEffectPtr& pEffect );
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void insert( EffectSequence::iterator& rPos, const CustomAnimationEffectPtr& pEffect );
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void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, double fDuration = -1.0 );
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void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, const rtl::OUString& rPresetSubType, double fDuration = -1.0 );
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void remove( const CustomAnimationEffectPtr& pEffect );
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void create( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
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void createEffectsequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
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void processAfterEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
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void createEffects( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
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virtual void disposeShape( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );
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virtual void insertTextRange( const com::sun::star::uno::Any& aTarget );
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virtual void disposeTextRange( const com::sun::star::uno::Any& aTarget );
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/** this must be called if effects from this sequence are changed.
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the method will call the registered listeners */
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void update( const CustomAnimationEffectPtr& pEffect );
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/** this method rebuilds the animation nodes */
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virtual void rebuild();
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EffectSequence::iterator getBegin() { return maEffects.begin(); }
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EffectSequence::iterator getEnd() { return maEffects.end(); }
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EffectSequence::iterator find( const CustomAnimationEffectPtr& pEffect );
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EffectSequence& getSequence() { return maEffects; }
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void addListener( ISequenceListener* pListener );
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void removeListener( ISequenceListener* pListener );
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// text group methods
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CustomAnimationTextGroupPtr findGroup( sal_Int32 nGroupId );
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CustomAnimationTextGroupPtr createTextGroup( CustomAnimationEffectPtr pEffect, sal_Int32 nTextGrouping, double fTextGroupingAuto, sal_Bool bAnimateForm, sal_Bool bTextReverse );
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void setTextGrouping( CustomAnimationTextGroupPtr pTextGroup, sal_Int32 nTextGrouping );
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void setAnimateForm( CustomAnimationTextGroupPtr pTextGroup, sal_Bool bAnimateForm );
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void setTextGroupingAuto( CustomAnimationTextGroupPtr pTextGroup, double fTextGroupingAuto );
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void setTextReverse( CustomAnimationTextGroupPtr pTextGroup, sal_Bool bAnimateForm );
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sal_Int32 getSequenceType() const { return mnSequenceType; }
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protected:
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virtual void implRebuild();
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virtual void reset();
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void createTextGroupParagraphEffects( CustomAnimationTextGroupPtr pTextGroup, CustomAnimationEffectPtr pEffect, bool bUsed );
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void notify_listeners();
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::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer > createParallelTimeContainer() const;
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void updateTextGroups();
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protected:
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::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer > mxSequenceRoot;
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EffectSequence maEffects;
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std::list< ISequenceListener* > maListeners;
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CustomAnimationTextGroupMap maGroupMap;
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sal_Int32 mnSequenceType;
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::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > mxEventSource;
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};
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class MainSequence;
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class InteractiveSequence : public EffectSequenceHelper
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{
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friend class MainSequence;
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public:
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InteractiveSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer >& xSequenceRoot, MainSequence* pMainSequence );
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virtual void rebuild();
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::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > getTriggerShape() const { return mxEventSource; }
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protected:
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void setTriggerShape( const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xTrigger ) { mxEventSource = xTrigger; }
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private:
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virtual void implRebuild();
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MainSequence* mpMainSequence;
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};
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typedef boost::shared_ptr< InteractiveSequence > InteractiveSequencePtr;
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typedef std::list< InteractiveSequencePtr > InteractiveSequenceList;
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class MainSequence : public EffectSequenceHelper, public ISequenceListener
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{
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friend class UndoAnimation;
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public:
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MainSequence();
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MainSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xTimingRootNode );
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virtual void rebuild();
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virtual void disposeShape( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape );
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virtual void insertTextRange( const com::sun::star::uno::Any& aTarget );
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virtual void disposeTextRange( const com::sun::star::uno::Any& aTarget );
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const InteractiveSequenceList& getInteractiveSequenceList() const { return maInteractiveSequenceList; }
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virtual void notify_change();
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bool setTrigger( const CustomAnimationEffectPtr& pEffect, const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xTriggerShape );
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protected:
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virtual void implRebuild();
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void init( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xTimingRootNode );
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virtual void reset();
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InteractiveSequencePtr createInteractiveSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xShape );
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InteractiveSequenceList maInteractiveSequenceList;
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};
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typedef boost::shared_ptr< MainSequence > MainSequencePtr;
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}
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#endif // _SD_CUSTOMANIMATIONEFFECT_HXX
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