44cfc7cb65
linecap: Reintegrating finished LineCap feature Patch contributed by Regina Henschel http://svn.apache.org/viewvc?view=revision&revision=1232507 Patches contributed by Sven Jacobi impress212: #i81610# fixed animation export http://svn.apache.org/viewvc?view=revision&revision=1167620 impress212: drawinglayer gbuild environment changes http://svn.apache.org/viewvc?view=revision&revision=1167627 http://svn.apache.org/viewvc?view=revision&revision=1167628 impress212: DffPropSet -> minor code improvements, removing table http://svn.apache.org/viewvc?view=revision&revision=1167634 impress212: #158494# fixed excel import (text rotation) http://svn.apache.org/viewvc?view=revision&revision=1167638 Patches contributed by Armin Le Grand Svg: Reintegrated Svg replacement from /branches/alg/svgreplavement http://svn.apache.org/viewvc?view=revision&revision=1220836 #118728# changed indentifying definitions for Svg file detection http://svn.apache.org/viewvc?view=revision&revision=1229961 #118838# LineGeometry creation for complicated cases optimized to create single Polygons http://svn.apache.org/viewvc?view=revision&revision=1236232 #119176# corrected file type detection for SVG for svg files without xml header http://svn.apache.org/viewvc?view=revision&revision=1309445 #118728# Extended Svg file detection http://svn.apache.org/viewvc?view=revision&revision=1230531 #118529# solve break converters and convert commands for OLEs and images http://svn.apache.org/viewvc?view=revision&revision=1186168 svg: added WaE changes from branch svgreplacement to trunc http://svn.apache.org/viewvc?view=revision&revision=1222974 svg: corrected missing member initialization http://svn.apache.org/viewvc?view=revision&revision=1226134 fix for #118525#: Using primitives for chart sub-geometry visualisation http://svn.apache.org/viewvc?view=revision&revision=1226879 #118898# Adapted ImpGraphic::ImplGetBitmap to correctly convert metafiles to bitmapEx ... http://svn.apache.org/viewvc?view=revision&revision=1293316 fix for #118525#: removed no longer used variable maOriginalMapMode, one more exception eliminated http://svn.apache.org/viewvc?view=revision&revision=1227097 #16758# Added buffering to the VDev usages of the VclProcessor2D derivates... http://svn.apache.org/viewvc?view=revision&revision=1229521 #116758# Secured VDev buffer device to Vcl deinit http://svn.apache.org/viewvc?view=revision&revision=1230574 #116758# added remembering allocated VDevs for VDevBuffer to be able to also delete these when vcl goes down; it should never happen, but You never know http://svn.apache.org/viewvc?view=revision&revision=1230927 #118730# Changed SvgClipPathNode to use MaskPrimitive2D for primitive representation instead of TransparencePrimitive2D http://svn.apache.org/viewvc?view=revision&revision=1231198 #118822# secured 3D geometry creation (slices) by subdividing the 2D source polyPolygon early http://svn.apache.org/viewvc?view=revision&revision=1234749 #118829# enhanced Svg gradient quality, obstacles avoided http://svn.apache.org/viewvc?view=revision&revision=1235361 #118834# Unified usage of TextBreakupHelper as single tooling class for i18n text primitive breakup http://svn.apache.org/viewvc?view=revision&revision=1236110 #118853# added square pixel size limit to conversion of TransparencePrimitive2D to Metafile action http://svn.apache.org/viewvc?view=revision&revision=1237656 #118824# coreccted mirroring and boundrect when the graphicmanager is used for bitmap output http://svn.apache.org/viewvc?view=revision&revision=1240097 #115092# Corrected VclProcessor2D::RenderPolygonStrokePrimitive2D for various optimization scenarios http://svn.apache.org/viewvc?view=revision&revision=1241434 #118783# Corrected errors in ID strings, corrected Svg line/fill export, corrected polygon close state http://svn.apache.org/viewvc?view=revision&revision=1232006 #118796# corrected null-pointer usage in SVG text exporter http://svn.apache.org/viewvc?view=revision&revision=1240262 #118729# Use GraphicStreamUrl and GraphicUrl to allow multi image import with linked graphics, too http://svn.apache.org/viewvc?view=revision&revision=1229962 #118898# corrected error in GDIMetaFile::GetBoundRect in handling MetaFloatTransparentAction http://svn.apache.org/viewvc?view=revision&revision=1293349 #118855# Corrected handling of possibly created empty clipRegions after PolyPolygon clipping http://svn.apache.org/viewvc?view=revision&revision=1237725 #115962# Better (but not yet optimal, see comments in task) handling of MetaFloatTransparentAction in PDF export http://svn.apache.org/viewvc?view=revision&revision=1241078 IP clearance: #118466# This patch removes librsvg, libcroco, libgsf, ... http://svn.apache.org/viewvc?view=revision&revision=1200879 118779# Added svg content streaming in/out to ImpGraphic stream operators http://svn.apache.org/viewvc?view=revision&revision=1231908 linecap: correctons for WaE and mac drawing http://svn.apache.org/viewvc?view=revision&revision=1232793 svg: uses current system Dpi for Svg replacement image creation http://svn.apache.org/viewvc?view=revision&revision=1233948 Patches contributed by Mathias Bauer (and others) gnumake4 work variously http://svn.apache.org/viewvc?view=revision&revision=1394326 http://svn.apache.org/viewvc?view=revision&revision=1396797 http://svn.apache.org/viewvc?view=revision&revision=1397315 http://svn.apache.org/viewvc?view=revision&revision=1394326 Remove duplicate header includes. cws mba34issues01: #i117720#: convert assertion into warning http://svn.apache.org/viewvc?view=revision&revision=1172352 118485 - Styles for OLEs are not saved. Submitted by Armin Le Grand. http://svn.apache.org/viewvc?view=revision&revision=1182166 cws mba34issues01: #i117714#: remove assertion http://svn.apache.org/viewvc?view=revision&revision=1172357 Patch contributed by Jurgen Schmidt add some additional checks to ensure proper reading operations http://svn.apache.org/viewvc?view=revision&revision=1209022 mostly prefer our stream / bounds checking work. Patches contributed by Herbert Duerr #i118816# add clarifying comment regarding Font::*Color*() methods http://svn.apache.org/viewvc?view=revision&revision=1233833 extend macro->string handling for empty strings http://svn.apache.org/viewvc?view=revision&revision=1175801 avoid magic constants for SALCOLOR_NONE http://svn.apache.org/viewvc?view=revision&revision=1177543 initialize slant properly in ImplFontMetricData constructor (author=iorsh) http://svn.apache.org/viewvc?view=revision&revision=1177551 #i118675# make check for extension updates more stable http://svn.apache.org/viewvc?view=revision&revision=1214797 #a118617# remove VBasicEventListener.dll binary There are no known users depending on its CLSID http://svn.apache.org/viewvc?view=revision&revision=1203697 Patches contributed by Ariel Constenla-Haile Fix build breaker on Linux/gcc http://svn.apache.org/viewvc?view=revision&revision=1221104 Fix crash when trying to instantiate css.graphic.GraphicRasterizer_RSVG http://svn.apache.org/viewvc?view=revision&revision=1215559 Patches contributed by Oliver-Rainer Wittmann sw34bf06: #i117962# - method <SwFlyFrm::IsPaint(..)> - consider instances of <SwFlyDrawObj> http://svn.apache.org/viewvc?view=revision&revision=1172120 sw34bf06: #i117783# - Writer's implementation of XPagePrintable - apply print settings to new printing routines http://svn.apache.org/viewvc?view=revision&revision=1172115 gnumake4 work variously from Hans-Joachim Lankenau http://svn.apache.org/viewvc?view=revision&revision=1397315 http://svn.apache.org/viewvc?view=revision&revision=1396797 http://svn.apache.org/viewvc?view=revision&revision=1396782 http://svn.apache.org/viewvc?view=revision&revision=1394707 plus some amount of re-splitting of legacy headers. Patch contributed by Pavel Janik WaE: Remove unused variables. http://svn.apache.org/viewvc?view=revision&revision=1230697 Patches contributed by Takashi Ono mingwport35: i#117795: MinGW port fix for vcl2gnumake http://svn.apache.org/viewvc?view=revision&revision=1172091 mingwport35: i#117795: MinGW port fix for vcl2gnumake http://svn.apache.org/viewvc?view=revision&revision=1172091 Patch contributed by Christian Lippka impress212: #i98044# re enable Text menu for outline and title shapes http://svn.apache.org/viewvc?view=revision&revision=1167639 Patch contributed by Andre Fischer 118674: Made category B code optional and disabled by default. http://svn.apache.org/viewvc?view=revision&revision=1215131 118881: Ignore empty paragraphs after bullets. http://svn.apache.org/viewvc?view=revision&revision=1296205 Patches contributed by Philipp Lohmann ooo340fixes: #i117780# use rtl allocator http://svn.apache.org/viewvc?view=revision&revision=1172087 ooo34gsl02: #i117807# fix an off by one error (index actually inside the pfb section header) http://svn.apache.org/viewvc?view=revision&revision=1167576 various cleanups, related compilation fixes, warning cleanups, re-working of obsolete stl template pieces to use boost instead, changed string classes, re-adapt KDE about data, about dialog, fixing warnings, and other fixes & improvements. Disable svg import / render for about/ branding code-paths for now. Restore full icon theme set. Remove OS/2 conditionals and sources. Remove conflicting gtk/full-screen monitors support. Retain existing svg rasterizer files - temporarily disabled. Standardize stringificaiton and fixup dllpostfix issues. Rename SvgGradientHelper::== to equalTo to avoid overloading issues. Use the flat GdiPlus API for LineCaps calls.
311 lines
14 KiB
C++
311 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <drawinglayer/processor3d/shadow3dextractor.hxx>
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#include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
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#include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
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#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
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#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
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#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
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#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
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#include <basegfx/polygon/b2dpolypolygontools.hxx>
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#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
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#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
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//////////////////////////////////////////////////////////////////////////////
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using namespace com::sun::star;
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace processor3d
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{
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// as tooling, the process() implementation takes over API handling and calls this
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// virtual render method when the primitive implementation is BasePrimitive3D-based.
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void Shadow3DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
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{
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// it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
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switch(rCandidate.getPrimitive3DID())
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{
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case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D :
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{
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// shadow3d object. Call recursive with content and start conversion
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const primitive3d::ShadowPrimitive3D& rPrimitive = static_cast< const primitive3d::ShadowPrimitive3D& >(rCandidate);
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// set new target
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primitive2d::Primitive2DVector aNewSubList;
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primitive2d::Primitive2DVector* pLastTargetSequence = mpPrimitive2DSequence;
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mpPrimitive2DSequence = &aNewSubList;
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// activate convert
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const bool bLastConvert(mbConvert);
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mbConvert = true;
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// set projection flag
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const bool bLastUseProjection(mbUseProjection);
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mbUseProjection = rPrimitive.getShadow3D();
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// process content
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process(rPrimitive.getChildren());
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// restore values
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mbUseProjection = bLastUseProjection;
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mbConvert = bLastConvert;
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mpPrimitive2DSequence = pLastTargetSequence;
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// create 2d shadow primitive with result. This also fetches all entries
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// from aNewSubList, so there is no need to delete them
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primitive2d::BasePrimitive2D* pNew = new primitive2d::ShadowPrimitive2D(
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rPrimitive.getShadowTransform(),
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rPrimitive.getShadowColor(),
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primitive2d::Primitive2DVectorToPrimitive2DSequence(aNewSubList));
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if(basegfx::fTools::more(rPrimitive.getShadowTransparence(), 0.0))
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{
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// create simpleTransparencePrimitive, add created primitives
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const primitive2d::Primitive2DReference xRef(pNew);
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const primitive2d::Primitive2DSequence aNewTransPrimitiveVector(&xRef, 1);
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pNew = new primitive2d::UnifiedTransparencePrimitive2D(
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aNewTransPrimitiveVector,
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rPrimitive.getShadowTransparence());
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}
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mpPrimitive2DSequence->push_back(pNew);
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break;
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}
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case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
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{
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// transform group. Remember current transformations
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const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
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const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
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// create new transformation; add new object transform from right side
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const geometry::ViewInformation3D aNewViewInformation3D(
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aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
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aLastViewInformation3D.getOrientation(),
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aLastViewInformation3D.getProjection(),
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aLastViewInformation3D.getDeviceToView(),
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aLastViewInformation3D.getViewTime(),
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aLastViewInformation3D.getExtendedInformationSequence());
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updateViewInformation(aNewViewInformation3D);
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if(mbShadowProjectionIsValid)
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{
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// update buffered WorldToEye and EyeToView
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maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
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maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
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}
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// let break down
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process(rPrimitive.getChildren());
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// restore transformations
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updateViewInformation(aLastViewInformation3D);
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if(mbShadowProjectionIsValid)
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{
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// update buffered WorldToEye and EyeToView
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maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
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maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
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}
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break;
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}
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case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
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{
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// PolygonHairlinePrimitive3D
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if(mbConvert)
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{
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const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate);
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basegfx::B2DPolygon a2DHairline;
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if(mbUseProjection)
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{
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if(mbShadowProjectionIsValid)
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{
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a2DHairline = impDoShadowProjection(rPrimitive.getB3DPolygon());
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}
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}
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else
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{
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a2DHairline = basegfx::tools::createB2DPolygonFromB3DPolygon(rPrimitive.getB3DPolygon(), getViewInformation3D().getObjectToView());
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}
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if(a2DHairline.count())
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{
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a2DHairline.transform(getObjectTransformation());
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mpPrimitive2DSequence->push_back(
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new primitive2d::PolygonHairlinePrimitive2D(
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a2DHairline,
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maPrimitiveColor));
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}
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}
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break;
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}
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case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
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{
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// PolyPolygonMaterialPrimitive3D
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if(mbConvert)
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{
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const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
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basegfx::B2DPolyPolygon a2DFill;
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if(mbUseProjection)
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{
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if(mbShadowProjectionIsValid)
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{
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a2DFill = impDoShadowProjection(rPrimitive.getB3DPolyPolygon());
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}
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}
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else
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{
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a2DFill = basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(rPrimitive.getB3DPolyPolygon(), getViewInformation3D().getObjectToView());
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}
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if(a2DFill.count())
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{
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a2DFill.transform(getObjectTransformation());
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mpPrimitive2DSequence->push_back(
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new primitive2d::PolyPolygonColorPrimitive2D(
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a2DFill,
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maPrimitiveColor));
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}
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}
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break;
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}
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default :
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{
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// process recursively
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process(rCandidate.get3DDecomposition(getViewInformation3D()));
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break;
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}
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}
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}
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Shadow3DExtractingProcessor::Shadow3DExtractingProcessor(
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const geometry::ViewInformation3D& rViewInformation,
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const basegfx::B2DHomMatrix& rObjectTransformation,
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const basegfx::B3DVector& rLightNormal,
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double fShadowSlant,
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const basegfx::B3DRange& rContained3DRange)
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: BaseProcessor3D(rViewInformation),
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maPrimitive2DSequence(),
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mpPrimitive2DSequence(&maPrimitive2DSequence),
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maObjectTransformation(rObjectTransformation),
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maWorldToEye(),
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maEyeToView(),
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maLightNormal(rLightNormal),
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maShadowPlaneNormal(),
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maPlanePoint(),
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mfLightPlaneScalar(0.0),
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maPrimitiveColor(),
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mbShadowProjectionIsValid(false),
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mbConvert(false),
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mbUseProjection(false)
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{
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// normalize light normal, get and normalize shadow plane normal and calculate scalar from it
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maLightNormal.normalize();
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maShadowPlaneNormal = basegfx::B3DVector(0.0, sin(fShadowSlant), cos(fShadowSlant));
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maShadowPlaneNormal.normalize();
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mfLightPlaneScalar = maLightNormal.scalar(maShadowPlaneNormal);
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// use only when scalar is > 0.0, so the light is in front of the object
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if(basegfx::fTools::more(mfLightPlaneScalar, 0.0))
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{
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// prepare buffered WorldToEye and EyeToView
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maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
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maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
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// calculate range to get front edge around which to rotate the shadow's projection
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basegfx::B3DRange aContained3DRange(rContained3DRange);
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aContained3DRange.transform(getWorldToEye());
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maPlanePoint.setX(maShadowPlaneNormal.getX() < 0.0 ? aContained3DRange.getMinX() : aContained3DRange.getMaxX());
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maPlanePoint.setY(maShadowPlaneNormal.getY() > 0.0 ? aContained3DRange.getMinY() : aContained3DRange.getMaxY());
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maPlanePoint.setZ(aContained3DRange.getMinZ() - (aContained3DRange.getDepth() / 8.0));
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// set flag that shadow projection is prepared and allowed
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mbShadowProjectionIsValid = true;
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}
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}
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Shadow3DExtractingProcessor::~Shadow3DExtractingProcessor()
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{
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OSL_ENSURE(0 == maPrimitive2DSequence.size(),
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"OOps, someone used Shadow3DExtractingProcessor, but did not fetch the results (!)");
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for(sal_uInt32 a(0); a < maPrimitive2DSequence.size(); a++)
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{
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delete maPrimitive2DSequence[a];
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}
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}
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basegfx::B2DPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolygon& rSource)
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{
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basegfx::B2DPolygon aRetval;
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for(sal_uInt32 a(0L); a < rSource.count(); a++)
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{
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// get point, transform to eye coordinate system
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basegfx::B3DPoint aCandidate(rSource.getB3DPoint(a));
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aCandidate *= getWorldToEye();
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// we are in eye coordinates
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// ray is (aCandidate + fCut * maLightNormal)
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// plane is (maPlanePoint, maShadowPlaneNormal)
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// maLightNormal.scalar(maShadowPlaneNormal) is already in mfLightPlaneScalar and > 0.0
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// get cut point of ray with shadow plane
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const double fCut(basegfx::B3DVector(maPlanePoint - aCandidate).scalar(maShadowPlaneNormal) / mfLightPlaneScalar);
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aCandidate += maLightNormal * fCut;
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// transform to view, use 2d coordinates
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aCandidate *= getEyeToView();
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aRetval.append(basegfx::B2DPoint(aCandidate.getX(), aCandidate.getY()));
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}
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// copy closed flag
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aRetval.setClosed(rSource.isClosed());
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return aRetval;
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}
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basegfx::B2DPolyPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolyPolygon& rSource)
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{
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basegfx::B2DPolyPolygon aRetval;
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for(sal_uInt32 a(0L); a < rSource.count(); a++)
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{
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aRetval.append(impDoShadowProjection(rSource.getB3DPolygon(a)));
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}
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return aRetval;
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}
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const primitive2d::Primitive2DSequence Shadow3DExtractingProcessor::getPrimitive2DSequence() const
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{
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return Primitive2DVectorToPrimitive2DSequence(maPrimitive2DSequence);
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}
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} // end of namespace processor3d
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} // end of namespace drawinglayer
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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