office-gobmx/svx/source/dialog/frmsel.cxx
Michael Stahl 11d2f3d6e1 vcl: make MapMode constructor explicit
Insert constructor everywhere, except a couple places that apparently
want to compare GetMapUnit().

Change-Id: I1910deb60562e5e949203435e827057f70a3f988
2017-10-26 23:17:45 +02:00

1303 lines
49 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svx/frmsel.hxx>
#include <vcl/builderfactory.hxx>
#include <algorithm>
#include <math.h>
#include <frmselimpl.hxx>
#include <AccessibleFrameSelector.hxx>
#include <svx/dialmgr.hxx>
#include <com/sun/star/accessibility/AccessibleEventId.hpp>
#include <com/sun/star/accessibility/AccessibleStateType.hpp>
#include <vcl/settings.hxx>
#include <drawinglayer/processor2d/processor2dtools.hxx>
#include <svx/strings.hrc>
#include <bitmaps.hlst>
using namespace ::com::sun::star;
using namespace ::editeng;
namespace svx {
using ::com::sun::star::uno::Reference;
using ::com::sun::star::uno::Any;
using ::com::sun::star::accessibility::XAccessible;
using namespace ::com::sun::star::accessibility;
// global functions from framebordertype.hxx
FrameBorderType GetFrameBorderTypeFromIndex( size_t nIndex )
{
DBG_ASSERT( nIndex < (size_t)FRAMEBORDERTYPE_COUNT,
"svx::GetFrameBorderTypeFromIndex - invalid index" );
return static_cast< FrameBorderType >( nIndex + 1 );
}
size_t GetIndexFromFrameBorderType( FrameBorderType eBorder )
{
DBG_ASSERT( eBorder != FrameBorderType::NONE,
"svx::GetIndexFromFrameBorderType - invalid frame border type" );
return static_cast< size_t >( eBorder ) - 1;
}
namespace
{
/** Space between outer control border and any graphical element of the control. */
const long FRAMESEL_GEOM_OUTER = 2;
/** Space between arrows and usable inner area. */
const long FRAMESEL_GEOM_INNER = 3;
/** Maximum width to draw a frame border style. */
const long FRAMESEL_GEOM_WIDTH = 9;
/** Additional margin for click area of outer lines. */
const long FRAMESEL_GEOM_ADD_CLICK_OUTER = 5;
/** Additional margin for click area of inner lines. */
const long FRAMESEL_GEOM_ADD_CLICK_INNER = 2;
/** Returns the corresponding flag for a frame border. */
FrameSelFlags lclGetFlagFromType( FrameBorderType eBorder )
{
switch( eBorder )
{
case FrameBorderType::Left: return FrameSelFlags::Left;
case FrameBorderType::Right: return FrameSelFlags::Right;
case FrameBorderType::Top: return FrameSelFlags::Top;
case FrameBorderType::Bottom: return FrameSelFlags::Bottom;
case FrameBorderType::Horizontal: return FrameSelFlags::InnerHorizontal;
case FrameBorderType::Vertical: return FrameSelFlags::InnerVertical;
case FrameBorderType::TLBR: return FrameSelFlags::DiagonalTLBR;
case FrameBorderType::BLTR: return FrameSelFlags::DiagonalBLTR;
case FrameBorderType::NONE : break;
}
return FrameSelFlags::NONE;
}
/** Merges the rSource polypolygon into the rDest polypolygon. */
inline void lclPolyPolyUnion( tools::PolyPolygon& rDest, const tools::PolyPolygon& rSource )
{
const tools::PolyPolygon aTmp( rDest );
aTmp.GetUnion( rSource, rDest );
}
} // namespace
FrameBorder::FrameBorder( FrameBorderType eType ) :
meType( eType ),
meState( FrameBorderState::Hide ),
meKeyLeft( FrameBorderType::NONE ),
meKeyRight( FrameBorderType::NONE ),
meKeyTop( FrameBorderType::NONE ),
meKeyBottom( FrameBorderType::NONE ),
mbEnabled( false ),
mbSelected( false )
{
}
void FrameBorder::Enable( FrameSelFlags nFlags )
{
mbEnabled = bool(nFlags & lclGetFlagFromType( meType ));
if( !mbEnabled )
SetState( FrameBorderState::Hide );
}
void FrameBorder::SetCoreStyle( const SvxBorderLine* pStyle )
{
if( pStyle )
maCoreStyle = *pStyle;
else
maCoreStyle = SvxBorderLine();
// from twips to points
maUIStyle.Set( &maCoreStyle, FrameBorder::GetDefaultPatternScale(), FRAMESEL_GEOM_WIDTH );
meState = maUIStyle.IsUsed() ? FrameBorderState::Show : FrameBorderState::Hide;
}
void FrameBorder::SetState( FrameBorderState eState )
{
meState = eState;
switch( meState )
{
case FrameBorderState::Show:
SAL_WARN( "svx.dialog", "svx::FrameBorder::SetState - use SetCoreStyle to make border visible" );
break;
case FrameBorderState::Hide:
maCoreStyle = SvxBorderLine();
maUIStyle.Clear();
break;
case FrameBorderState::DontCare:
maCoreStyle = SvxBorderLine();
maUIStyle = frame::Style(3, 0, 0, SvxBorderLineStyle::SOLID, FrameBorder::GetDefaultPatternScale()); //OBJ_FRAMESTYLE_DONTCARE
break;
}
}
void FrameBorder::AddFocusPolygon( const tools::Polygon& rFocus )
{
lclPolyPolyUnion( maFocusArea, rFocus );
}
void FrameBorder::MergeFocusToPolyPolygon( tools::PolyPolygon& rPPoly ) const
{
lclPolyPolyUnion( rPPoly, maFocusArea );
}
void FrameBorder::AddClickRect( const tools::Rectangle& rRect )
{
lclPolyPolyUnion( maClickArea, tools::Polygon( rRect ) );
}
bool FrameBorder::ContainsClickPoint( const Point& rPos ) const
{
return vcl::Region( maClickArea ).IsInside( rPos );
}
tools::Rectangle FrameBorder::GetClickBoundRect() const
{
return maClickArea.GetBoundRect();
}
void FrameBorder::SetKeyboardNeighbors(
FrameBorderType eLeft, FrameBorderType eRight, FrameBorderType eTop, FrameBorderType eBottom )
{
meKeyLeft = eLeft;
meKeyRight = eRight;
meKeyTop = eTop;
meKeyBottom = eBottom;
}
FrameBorderType FrameBorder::GetKeyboardNeighbor( sal_uInt16 nKeyCode ) const
{
FrameBorderType eBorder = FrameBorderType::NONE;
switch( nKeyCode )
{
case KEY_LEFT: eBorder = meKeyLeft; break;
case KEY_RIGHT: eBorder = meKeyRight; break;
case KEY_UP: eBorder = meKeyTop; break;
case KEY_DOWN: eBorder = meKeyBottom; break;
default: SAL_WARN( "svx.dialog", "svx::FrameBorder::GetKeyboardNeighbor - unknown key code" );
}
return eBorder;
}
FrameSelectorImpl::FrameSelectorImpl( FrameSelector& rFrameSel ) :
mrFrameSel( rFrameSel ),
mpVirDev( VclPtr<VirtualDevice>::Create() ),
maLeft( FrameBorderType::Left ),
maRight( FrameBorderType::Right ),
maTop( FrameBorderType::Top ),
maBottom( FrameBorderType::Bottom ),
maHor( FrameBorderType::Horizontal ),
maVer( FrameBorderType::Vertical ),
maTLBR( FrameBorderType::TLBR ),
maBLTR( FrameBorderType::BLTR ),
mnFlags( FrameSelFlags::Outer ),
mnCtrlSize( 0 ),
mnArrowSize( 0 ),
mnLine1( 0 ),
mnLine2( 0 ),
mnLine3( 0 ),
mnFocusOffs( 0 ),
mbHor( false ),
mbVer( false ),
mbTLBR( false ),
mbBLTR( false ),
mbFullRepaint( true ),
mbAutoSelect( true ),
mbHCMode( false ),
maChildVec( 8 )
{
maAllBorders.resize( FRAMEBORDERTYPE_COUNT, nullptr );
maAllBorders[ GetIndexFromFrameBorderType( FrameBorderType::Left ) ] = &maLeft;
maAllBorders[ GetIndexFromFrameBorderType( FrameBorderType::Right ) ] = &maRight;
maAllBorders[ GetIndexFromFrameBorderType( FrameBorderType::Top ) ] = &maTop;
maAllBorders[ GetIndexFromFrameBorderType( FrameBorderType::Bottom ) ] = &maBottom;
maAllBorders[ GetIndexFromFrameBorderType( FrameBorderType::Horizontal ) ] = &maHor;
maAllBorders[ GetIndexFromFrameBorderType( FrameBorderType::Vertical ) ] = &maVer;
maAllBorders[ GetIndexFromFrameBorderType( FrameBorderType::TLBR ) ] = &maTLBR;
maAllBorders[ GetIndexFromFrameBorderType( FrameBorderType::BLTR ) ] = &maBLTR;
#if OSL_DEBUG_LEVEL >= 2
{
bool bOk = true;
for( FrameBorderCIter aIt( maAllBorders ); bOk && aIt.Is(); bOk = (*aIt != 0), ++aIt );
DBG_ASSERT( bOk, "svx::FrameSelectorImpl::FrameSelectorImpl - missing entry in maAllBorders" );
}
#endif
// left neighbor right neighbor upper neighbor lower neighbor
maLeft.SetKeyboardNeighbors( FrameBorderType::NONE, FrameBorderType::TLBR, FrameBorderType::Top, FrameBorderType::Bottom );
maRight.SetKeyboardNeighbors( FrameBorderType::BLTR, FrameBorderType::NONE, FrameBorderType::Top, FrameBorderType::Bottom );
maTop.SetKeyboardNeighbors( FrameBorderType::Left, FrameBorderType::Right, FrameBorderType::NONE, FrameBorderType::TLBR );
maBottom.SetKeyboardNeighbors( FrameBorderType::Left, FrameBorderType::Right, FrameBorderType::BLTR, FrameBorderType::NONE );
maHor.SetKeyboardNeighbors( FrameBorderType::Left, FrameBorderType::Right, FrameBorderType::TLBR, FrameBorderType::BLTR );
maVer.SetKeyboardNeighbors( FrameBorderType::TLBR, FrameBorderType::BLTR, FrameBorderType::Top, FrameBorderType::Bottom );
maTLBR.SetKeyboardNeighbors( FrameBorderType::Left, FrameBorderType::Vertical, FrameBorderType::Top, FrameBorderType::Horizontal );
maBLTR.SetKeyboardNeighbors( FrameBorderType::Vertical, FrameBorderType::Right, FrameBorderType::Horizontal, FrameBorderType::Bottom );
Initialize(mnFlags);
}
FrameSelectorImpl::~FrameSelectorImpl()
{
if( mxAccess.is() )
mxAccess->Invalidate();
for( auto aIt = maChildVec.begin(), aEnd = maChildVec.end(); aIt != aEnd; ++aIt )
if( aIt->is() )
(*aIt)->Invalidate();
}
// initialization
void FrameSelectorImpl::Initialize( FrameSelFlags nFlags )
{
mnFlags = nFlags;
maEnabBorders.clear();
for( FrameBorderIter aIt( maAllBorders ); aIt.Is(); ++aIt )
{
(*aIt)->Enable( mnFlags );
if( (*aIt)->IsEnabled() )
maEnabBorders.push_back( *aIt );
}
mbHor = maHor.IsEnabled();
mbVer = maVer.IsEnabled();
mbTLBR = maTLBR.IsEnabled();
mbBLTR = maBLTR.IsEnabled();
InitVirtualDevice();
}
void FrameSelectorImpl::InitColors()
{
const StyleSettings& rSettings = mrFrameSel.GetSettings().GetStyleSettings();
maBackCol = rSettings.GetFieldColor();
mbHCMode = rSettings.GetHighContrastMode();
maArrowCol = rSettings.GetFieldTextColor();
maMarkCol.operator=(maBackCol).Merge(maArrowCol, mbHCMode ? 0x80 : 0xC0);
maHCLineCol = rSettings.GetLabelTextColor();
}
static const OUStringLiteral aImageIds[] =
{
RID_SVXBMP_FRMSEL_ARROW1,
RID_SVXBMP_FRMSEL_ARROW2,
RID_SVXBMP_FRMSEL_ARROW3,
RID_SVXBMP_FRMSEL_ARROW4,
RID_SVXBMP_FRMSEL_ARROW5,
RID_SVXBMP_FRMSEL_ARROW6,
RID_SVXBMP_FRMSEL_ARROW7,
RID_SVXBMP_FRMSEL_ARROW8,
RID_SVXBMP_FRMSEL_ARROW9,
RID_SVXBMP_FRMSEL_ARROW10,
RID_SVXBMP_FRMSEL_ARROW11,
RID_SVXBMP_FRMSEL_ARROW12,
RID_SVXBMP_FRMSEL_ARROW13,
RID_SVXBMP_FRMSEL_ARROW14,
RID_SVXBMP_FRMSEL_ARROW15,
RID_SVXBMP_FRMSEL_ARROW16
};
void FrameSelectorImpl::InitArrowImageList()
{
maArrows.clear();
/* Build the arrow images bitmap with current colors. */
Color pColorAry1[3];
Color pColorAry2[3];
pColorAry1[0] = Color( 0, 0, 0 );
pColorAry2[0] = maArrowCol; // black -> arrow color
pColorAry1[1] = Color( 0, 255, 0 );
pColorAry2[1] = maMarkCol; // green -> marker color
pColorAry1[2] = Color( 255, 0, 255 );
pColorAry2[2] = maBackCol; // magenta -> background
assert(SAL_N_ELEMENTS(aImageIds) == 16);
for (size_t i = 0; i < SAL_N_ELEMENTS(aImageIds); ++i)
{
BitmapEx aBmpEx(aImageIds[i]);
aBmpEx.Replace(pColorAry1, pColorAry2, 3);
maArrows.emplace_back(aBmpEx);
}
assert(maArrows.size() == 16);
mnArrowSize = maArrows[0].GetSizePixel().Height();
}
void FrameSelectorImpl::InitGlobalGeometry()
{
Size aCtrlSize( mrFrameSel.CalcOutputSize( mrFrameSel.GetSizePixel() ) );
/* nMinSize is the lower of width and height (control will always be squarish).
FRAMESEL_GEOM_OUTER is the minimal distance between inner control border
and any element. */
long nMinSize = std::min( aCtrlSize.Width(), aCtrlSize.Height() ) - 2 * FRAMESEL_GEOM_OUTER;
/* nFixedSize is the size all existing elements need in one direction:
the diag. arrow, space betw. arrow and frame border, outer frame border,
inner frame border, other outer frame border, space betw. frame border
and arrow, the other arrow. */
long nFixedSize = 2 * mnArrowSize + 2 * FRAMESEL_GEOM_INNER + 3 * FRAMESEL_GEOM_WIDTH;
/* nBetwBordersSize contains the size between an outer and inner frame border (made odd). */
long nBetwBordersSize = (((nMinSize - nFixedSize) / 2) - 1) | 1;
/* The final size of the usable area. At least do not get negative */
mnCtrlSize = 2 * nBetwBordersSize + nFixedSize;
mnCtrlSize = std::max(mnCtrlSize, static_cast<long>(0));
mpVirDev->SetOutputSizePixel( Size( mnCtrlSize, mnCtrlSize ) );
/* Center the virtual device in the control. */
maVirDevPos = Point( (aCtrlSize.Width() - mnCtrlSize) / 2, (aCtrlSize.Height() - mnCtrlSize) / 2 );
}
void FrameSelectorImpl::InitBorderGeometry()
{
size_t nCol, nCols, nRow, nRows;
// Global border geometry values
/* mnLine* is the middle point inside a frame border (i.e. mnLine1 is mid X inside left border). */
mnLine1 = mnArrowSize + FRAMESEL_GEOM_INNER + FRAMESEL_GEOM_WIDTH / 2;
mnLine2 = mnCtrlSize / 2;
mnLine3 = 2 * mnLine2 - mnLine1;
// Frame helper array
maArray.Initialize( mbVer ? 2 : 1, mbHor ? 2 : 1 );
maArray.SetXOffset( mnLine1 );
maArray.SetAllColWidths( (mbVer ? mnLine2 : mnLine3) - mnLine1 );
maArray.SetYOffset( mnLine1 );
maArray.SetAllRowHeights( (mbHor ? mnLine2 : mnLine3) - mnLine1 );
// Focus polygons
/* Width for focus rectangles from center of frame borders. */
mnFocusOffs = FRAMESEL_GEOM_WIDTH / 2 + 1;
maLeft.ClearFocusArea();
maVer.ClearFocusArea();
maRight.ClearFocusArea();
maTop.ClearFocusArea();
maHor.ClearFocusArea();
maBottom.ClearFocusArea();
maLeft.AddFocusPolygon( tools::Rectangle( mnLine1 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine1 + mnFocusOffs, mnLine3 + mnFocusOffs ) );
maVer.AddFocusPolygon( tools::Rectangle( mnLine2 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine2 + mnFocusOffs, mnLine3 + mnFocusOffs ) );
maRight.AddFocusPolygon( tools::Rectangle( mnLine3 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine3 + mnFocusOffs ) );
maTop.AddFocusPolygon( tools::Rectangle( mnLine1 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine1 + mnFocusOffs ) );
maHor.AddFocusPolygon( tools::Rectangle( mnLine1 - mnFocusOffs, mnLine2 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine2 + mnFocusOffs ) );
maBottom.AddFocusPolygon( tools::Rectangle( mnLine1 - mnFocusOffs, mnLine3 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine3 + mnFocusOffs ) );
for( nCol = 0, nCols = maArray.GetColCount(); nCol < nCols; ++nCol )
{
for( nRow = 0, nRows = maArray.GetRowCount(); nRow < nRows; ++nRow )
{
const basegfx::B2DRange aCellRange(maArray.GetCellRange( nCol, nRow ));
const tools::Rectangle aRect(
basegfx::fround(aCellRange.getMinX()), basegfx::fround(aCellRange.getMinY()),
basegfx::fround(aCellRange.getMaxX()), basegfx::fround(aCellRange.getMaxY()));
const double fHorDiagAngle(atan2(fabs(aCellRange.getHeight()), fabs(aCellRange.getWidth())));
const double fVerDiagAngle(fHorDiagAngle > 0.0 ? F_PI2 - fHorDiagAngle : 0.0);
const long nDiagFocusOffsX(basegfx::fround(-mnFocusOffs / tan(fHorDiagAngle) + mnFocusOffs / sin(fHorDiagAngle)));
const long nDiagFocusOffsY(basegfx::fround(-mnFocusOffs / tan(fVerDiagAngle) + mnFocusOffs / sin(fVerDiagAngle)));
std::vector< Point > aFocusVec;
aFocusVec.emplace_back( aRect.Left() - mnFocusOffs, aRect.Top() + nDiagFocusOffsY );
aFocusVec.emplace_back( aRect.Left() - mnFocusOffs, aRect.Top() - mnFocusOffs );
aFocusVec.emplace_back( aRect.Left() + nDiagFocusOffsX, aRect.Top() - mnFocusOffs );
aFocusVec.emplace_back( aRect.Right() + mnFocusOffs, aRect.Bottom() - nDiagFocusOffsY );
aFocusVec.emplace_back( aRect.Right() + mnFocusOffs, aRect.Bottom() + mnFocusOffs );
aFocusVec.emplace_back( aRect.Right() - nDiagFocusOffsX, aRect.Bottom() + mnFocusOffs );
maTLBR.AddFocusPolygon( tools::Polygon( static_cast< sal_uInt16 >( aFocusVec.size() ), &aFocusVec[ 0 ] ) );
aFocusVec.clear();
aFocusVec.emplace_back( aRect.Right() + mnFocusOffs, aRect.Top() + nDiagFocusOffsY );
aFocusVec.emplace_back( aRect.Right() + mnFocusOffs, aRect.Top() - mnFocusOffs );
aFocusVec.emplace_back( aRect.Right() - nDiagFocusOffsX, aRect.Top() - mnFocusOffs );
aFocusVec.emplace_back( aRect.Left() - mnFocusOffs, aRect.Bottom() - nDiagFocusOffsY );
aFocusVec.emplace_back( aRect.Left() - mnFocusOffs, aRect.Bottom() + mnFocusOffs );
aFocusVec.emplace_back( aRect.Left() + nDiagFocusOffsX, aRect.Bottom() + mnFocusOffs );
maBLTR.AddFocusPolygon( tools::Polygon( static_cast< sal_uInt16 >( aFocusVec.size() ), &aFocusVec[ 0 ] ) );
}
}
// Click areas
for( FrameBorderIter aIt( maAllBorders ); aIt.Is(); ++aIt )
(*aIt)->ClearClickArea();
/* Additional space for click area: is added to the space available to draw
the frame borders. For instance left frame border:
- To left, top, and bottom always big additional space (outer area).
- To right: Dependent on existence of inner vertical frame border
(if enabled, use less space).
*/
long nClO = FRAMESEL_GEOM_WIDTH / 2 + FRAMESEL_GEOM_ADD_CLICK_OUTER;
long nClI = (mbTLBR && mbBLTR) ? (FRAMESEL_GEOM_WIDTH / 2 + FRAMESEL_GEOM_ADD_CLICK_INNER) : nClO;
long nClH = mbHor ? nClI : nClO; // additional space dependent of horizontal inner border
long nClV = mbVer ? nClI : nClO; // additional space dependent of vertical inner border
maLeft.AddClickRect( tools::Rectangle( mnLine1 - nClO, mnLine1 - nClO, mnLine1 + nClV, mnLine3 + nClO ) );
maVer.AddClickRect( tools::Rectangle( mnLine2 - nClI, mnLine1 - nClO, mnLine2 + nClI, mnLine3 + nClO ) );
maRight.AddClickRect( tools::Rectangle( mnLine3 - nClV, mnLine1 - nClO, mnLine3 + nClO, mnLine3 + nClO ) );
maTop.AddClickRect( tools::Rectangle( mnLine1 - nClO, mnLine1 - nClO, mnLine3 + nClO, mnLine1 + nClH ) );
maHor.AddClickRect( tools::Rectangle( mnLine1 - nClO, mnLine2 - nClI, mnLine3 + nClO, mnLine2 + nClI ) );
maBottom.AddClickRect( tools::Rectangle( mnLine1 - nClO, mnLine3 - nClH, mnLine3 + nClO, mnLine3 + nClO ) );
/* Diagonal frame borders use the remaining space between outer and inner frame borders. */
if( mbTLBR || mbBLTR )
{
for( nCol = 0, nCols = maArray.GetColCount(); nCol < nCols; ++nCol )
{
for( nRow = 0, nRows = maArray.GetRowCount(); nRow < nRows; ++nRow )
{
// the usable area between horizonal/vertical frame borders of current quadrant
const basegfx::B2DRange aCellRange(maArray.GetCellRange( nCol, nRow ));
const tools::Rectangle aRect(
basegfx::fround(aCellRange.getMinX()) + nClV + 1, basegfx::fround(aCellRange.getMinY()) + nClH + 1,
basegfx::fround(aCellRange.getMaxX()) - nClV + 1, basegfx::fround(aCellRange.getMaxY()) - nClH + 1);
/* Both diagonal frame borders enabled. */
if( mbTLBR && mbBLTR )
{
// single areas
Point aMid( aRect.Center() );
maTLBR.AddClickRect( tools::Rectangle( aRect.TopLeft(), aMid ) );
maTLBR.AddClickRect( tools::Rectangle( aMid + Point( 1, 1 ), aRect.BottomRight() ) );
maBLTR.AddClickRect( tools::Rectangle( aRect.Left(), aMid.Y() + 1, aMid.X(), aRect.Bottom() ) );
maBLTR.AddClickRect( tools::Rectangle( aMid.X() + 1, aRect.Top(), aRect.Right(), aMid.Y() ) );
// centered rectangle for both frame borders
tools::Rectangle aMidRect( aRect.TopLeft(), Size( aRect.GetWidth() / 3, aRect.GetHeight() / 3 ) );
aMidRect.Move( (aRect.GetWidth() - aMidRect.GetWidth()) / 2, (aRect.GetHeight() - aMidRect.GetHeight()) / 2 );
maTLBR.AddClickRect( aMidRect );
maBLTR.AddClickRect( aMidRect );
}
/* One of the diagonal frame borders enabled - use entire rectangle. */
else if( mbTLBR && !mbBLTR ) // top-left to bottom-right only
maTLBR.AddClickRect( aRect );
else if( !mbTLBR && mbBLTR ) // bottom-left to top-right only
maBLTR.AddClickRect( aRect );
}
}
}
}
void FrameSelectorImpl::InitVirtualDevice()
{
// initialize resources
InitColors();
InitArrowImageList();
sizeChanged();
}
void FrameSelectorImpl::sizeChanged()
{
// initialize geometry
InitGlobalGeometry();
InitBorderGeometry();
// correct background around the used area
mrFrameSel.SetBackground( Wallpaper( maBackCol ) );
DoInvalidate( true );
}
// frame border access
const FrameBorder& FrameSelectorImpl::GetBorder( FrameBorderType eBorder ) const
{
size_t nIndex = GetIndexFromFrameBorderType( eBorder );
if( nIndex < maAllBorders.size() )
return *maAllBorders[ nIndex ];
SAL_WARN( "svx.dialog", "svx::FrameSelectorImpl::GetBorder - unknown border type" );
return maTop;
}
FrameBorder& FrameSelectorImpl::GetBorderAccess( FrameBorderType eBorder )
{
return const_cast< FrameBorder& >( GetBorder( eBorder ) );
}
// drawing
void FrameSelectorImpl::DrawBackground()
{
// clear the area
mpVirDev->SetLineColor();
mpVirDev->SetFillColor( maBackCol );
mpVirDev->DrawRect( tools::Rectangle( Point( 0, 0 ), mpVirDev->GetOutputSizePixel() ) );
// draw the inner gray (or whatever color) rectangle
mpVirDev->SetLineColor();
mpVirDev->SetFillColor( maMarkCol );
mpVirDev->DrawRect( tools::Rectangle(
mnLine1 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine3 + mnFocusOffs ) );
// draw the white space for enabled frame borders
tools::PolyPolygon aPPoly;
for( FrameBorderCIter aIt( maEnabBorders ); aIt.Is(); ++aIt )
(*aIt)->MergeFocusToPolyPolygon( aPPoly );
aPPoly.Optimize( PolyOptimizeFlags::CLOSE );
mpVirDev->SetLineColor( maBackCol );
mpVirDev->SetFillColor( maBackCol );
mpVirDev->DrawPolyPolygon( aPPoly );
}
void FrameSelectorImpl::DrawArrows( const FrameBorder& rBorder )
{
DBG_ASSERT( rBorder.IsEnabled(), "svx::FrameSelectorImpl::DrawArrows - access to disabled border" );
long nLinePos = 0;
switch( rBorder.GetType() )
{
case FrameBorderType::Left:
case FrameBorderType::Top: nLinePos = mnLine1; break;
case FrameBorderType::Vertical:
case FrameBorderType::Horizontal: nLinePos = mnLine2; break;
case FrameBorderType::Right:
case FrameBorderType::Bottom: nLinePos = mnLine3; break;
default: ; //prevent warning
}
nLinePos -= mnArrowSize / 2;
long nTLPos = 0;
long nBRPos = mnCtrlSize - mnArrowSize;
Point aPos1, aPos2;
int nImgIndex1 = -1, nImgIndex2 = -1;
switch( rBorder.GetType() )
{
case FrameBorderType::Left:
case FrameBorderType::Right:
case FrameBorderType::Vertical:
aPos1 = Point( nLinePos, nTLPos ); nImgIndex1 = 0;
aPos2 = Point( nLinePos, nBRPos ); nImgIndex2 = 1;
break;
case FrameBorderType::Top:
case FrameBorderType::Bottom:
case FrameBorderType::Horizontal:
aPos1 = Point( nTLPos, nLinePos ); nImgIndex1 = 2;
aPos2 = Point( nBRPos, nLinePos ); nImgIndex2 = 3;
break;
case FrameBorderType::TLBR:
aPos1 = Point( nTLPos, nTLPos ); nImgIndex1 = 4;
aPos2 = Point( nBRPos, nBRPos ); nImgIndex2 = 5;
break;
case FrameBorderType::BLTR:
aPos1 = Point( nTLPos, nBRPos ); nImgIndex1 = 6;
aPos2 = Point( nBRPos, nTLPos ); nImgIndex2 = 7;
break;
default: ; //prevent warning
}
// Arrow or marker? Do not draw arrows into disabled control.
sal_uInt16 nSelectAdd = (mrFrameSel.IsEnabled() && rBorder.IsSelected()) ? 0 : 8;
if (nImgIndex1 >= 0)
mpVirDev->DrawImage(aPos1, maArrows[nImgIndex1 + nSelectAdd]);
if (nImgIndex2 >= 0)
mpVirDev->DrawImage(aPos2, maArrows[nImgIndex2 + nSelectAdd]);
}
Color FrameSelectorImpl::GetDrawLineColor( const Color& rColor ) const
{
Color aColor( mbHCMode ? maHCLineCol : rColor );
if( aColor == maBackCol )
aColor.Invert();
return aColor;
}
void FrameSelectorImpl::DrawAllFrameBorders()
{
// Translate core colors to current UI colors (regards current background and HC mode).
for( FrameBorderIter aIt( maEnabBorders ); aIt.Is(); ++aIt )
{
Color aCoreColorPrim = ((*aIt)->GetState() == FrameBorderState::DontCare) ? maMarkCol : (*aIt)->GetCoreStyle().GetColorOut();
Color aCoreColorSecn = ((*aIt)->GetState() == FrameBorderState::DontCare) ? maMarkCol : (*aIt)->GetCoreStyle().GetColorIn();
(*aIt)->SetUIColorPrim( GetDrawLineColor( aCoreColorPrim ) );
(*aIt)->SetUIColorSecn( GetDrawLineColor( aCoreColorSecn ) );
}
// Copy all frame border styles to the helper array
maArray.SetColumnStyleLeft( 0, maLeft.GetUIStyle() );
if( mbVer ) maArray.SetColumnStyleLeft( 1, maVer.GetUIStyle() );
// Invert the style for the right line
const frame::Style rRightStyle = maRight.GetUIStyle( );
frame::Style rInvertedRight( rRightStyle.GetColorPrim(),
rRightStyle.GetColorSecn(), rRightStyle.GetColorGap(),
rRightStyle.UseGapColor(),
rRightStyle.Secn(), rRightStyle.Dist(), rRightStyle.Prim( ),
rRightStyle.Type( ), rRightStyle.PatternScale() );
maArray.SetColumnStyleRight( mbVer ? 1 : 0, rInvertedRight );
maArray.SetRowStyleTop( 0, maTop.GetUIStyle() );
if( mbHor )
{
// Invert the style for the hor line to match the real borders
const frame::Style rHorStyle = maHor.GetUIStyle();
frame::Style rInvertedHor( rHorStyle.GetColorPrim(),
rHorStyle.GetColorSecn(), rHorStyle.GetColorGap(),
rHorStyle.UseGapColor(),
rHorStyle.Secn(), rHorStyle.Dist(), rHorStyle.Prim( ),
rHorStyle.Type(), rHorStyle.PatternScale() );
maArray.SetRowStyleTop( 1, rInvertedHor );
}
// Invert the style for the bottom line
const frame::Style rBottomStyle = maBottom.GetUIStyle( );
frame::Style rInvertedBottom( rBottomStyle.GetColorPrim(),
rBottomStyle.GetColorSecn(), rBottomStyle.GetColorGap(),
rBottomStyle.UseGapColor(),
rBottomStyle.Secn(), rBottomStyle.Dist(), rBottomStyle.Prim( ),
rBottomStyle.Type(), rBottomStyle.PatternScale() );
maArray.SetRowStyleBottom( mbHor ? 1 : 0, rInvertedBottom );
for( size_t nCol = 0; nCol < maArray.GetColCount(); ++nCol )
for( size_t nRow = 0; nRow < maArray.GetRowCount(); ++nRow )
maArray.SetCellStyleDiag( nCol, nRow, maTLBR.GetUIStyle(), maBLTR.GetUIStyle() );
// This is used in the dialog/control for 'Border' attributes. When using
// the original paint below instead of primitives, the advantage currently
// is the correct visualization of diagonal line(s) including overlaying,
// but the rest is bad. Since the edit views use primitives and the preview
// should be 'real' I opt for also changing this to primitives. I will
// keep the old solution and add a switch (above) based on a static bool so
// that interested people may test this out in the debugger.
// This is one more hint to enhance the primitive visualization further to
// support diagonals better - that's the way to go.
const drawinglayer::geometry::ViewInformation2D aNewViewInformation2D;
std::unique_ptr<drawinglayer::processor2d::BaseProcessor2D> pProcessor2D(
drawinglayer::processor2d::createPixelProcessor2DFromOutputDevice(
*mpVirDev.get(),
aNewViewInformation2D));
if (pProcessor2D)
{
pProcessor2D->process(maArray.CreateB2DPrimitiveArray());
pProcessor2D.reset();
}
}
void FrameSelectorImpl::DrawVirtualDevice()
{
DrawBackground();
for(FrameBorderCIter aIt(maEnabBorders); aIt.Is(); ++aIt)
DrawArrows(**aIt);
DrawAllFrameBorders();
mbFullRepaint = false;
}
void FrameSelectorImpl::CopyVirDevToControl(vcl::RenderContext& rRenderContext)
{
if (mbFullRepaint)
DrawVirtualDevice();
rRenderContext.DrawBitmap(maVirDevPos, mpVirDev->GetBitmap(Point(0, 0), mpVirDev->GetOutputSizePixel()));
}
void FrameSelectorImpl::DrawAllTrackingRects()
{
tools::PolyPolygon aPPoly;
if (mrFrameSel.IsAnyBorderSelected())
{
for(SelFrameBorderCIter aIt( maEnabBorders ); aIt.Is(); ++aIt)
(*aIt)->MergeFocusToPolyPolygon(aPPoly);
aPPoly.Move(maVirDevPos.X(), maVirDevPos.Y());
}
else
// no frame border selected -> draw tracking rectangle around entire control
aPPoly.Insert( tools::Polygon(tools::Rectangle(maVirDevPos, mpVirDev->GetOutputSizePixel())));
aPPoly.Optimize(PolyOptimizeFlags::CLOSE);
for(sal_uInt16 nIdx = 0, nCount = aPPoly.Count(); nIdx < nCount; ++nIdx)
mrFrameSel.InvertTracking(aPPoly.GetObject(nIdx), ShowTrackFlags::Small | ShowTrackFlags::TrackWindow);
}
Point FrameSelectorImpl::GetDevPosFromMousePos( const Point& rMousePos ) const
{
return rMousePos - maVirDevPos;
}
void FrameSelectorImpl::DoInvalidate( bool bFullRepaint )
{
mbFullRepaint |= bFullRepaint;
mrFrameSel.Invalidate( InvalidateFlags::NoErase );
}
// frame border state and style
void FrameSelectorImpl::SetBorderState( FrameBorder& rBorder, FrameBorderState eState )
{
DBG_ASSERT( rBorder.IsEnabled(), "svx::FrameSelectorImpl::SetBorderState - access to disabled border" );
Any aOld;
Any aNew;
Any& rMod = eState == FrameBorderState::Show ? aNew : aOld;
rMod <<= AccessibleStateType::CHECKED;
Reference< XAccessible > xRet;
size_t nVecIdx = static_cast< size_t >( rBorder.GetType() );
if( GetBorder(rBorder.GetType()).IsEnabled() && (1 <= nVecIdx) && (nVecIdx <= maChildVec.size()) )
xRet = maChildVec[ --nVecIdx ].get();
a11y::AccFrameSelector* pFrameSelector = static_cast<a11y::AccFrameSelector*>(xRet.get());
if( eState == FrameBorderState::Show )
SetBorderCoreStyle( rBorder, &maCurrStyle );
else
rBorder.SetState( eState );
if (pFrameSelector)
pFrameSelector->NotifyAccessibleEvent( AccessibleEventId::STATE_CHANGED, aOld, aNew );
DoInvalidate( true );
}
void FrameSelectorImpl::SetBorderCoreStyle( FrameBorder& rBorder, const SvxBorderLine* pStyle )
{
DBG_ASSERT( rBorder.IsEnabled(), "svx::FrameSelectorImpl::SetBorderCoreStyle - access to disabled border" );
rBorder.SetCoreStyle( pStyle );
DoInvalidate( true );
}
void FrameSelectorImpl::ToggleBorderState( FrameBorder& rBorder )
{
bool bDontCare = mrFrameSel.SupportsDontCareState();
switch( rBorder.GetState() )
{
// same order as tristate check box: visible -> don't care -> hidden
case FrameBorderState::Show:
SetBorderState( rBorder, bDontCare ? FrameBorderState::DontCare : FrameBorderState::Hide );
break;
case FrameBorderState::Hide:
SetBorderState( rBorder, FrameBorderState::Show );
break;
case FrameBorderState::DontCare:
SetBorderState( rBorder, FrameBorderState::Hide );
break;
}
}
// frame border selection
void FrameSelectorImpl::SelectBorder( FrameBorder& rBorder, bool bSelect )
{
DBG_ASSERT( rBorder.IsEnabled(), "svx::FrameSelectorImpl::SelectBorder - access to disabled border" );
rBorder.Select( bSelect );
DrawArrows( rBorder );
DoInvalidate( false );
}
void FrameSelectorImpl::SilentGrabFocus()
{
bool bOldAuto = mbAutoSelect;
mbAutoSelect = false;
mrFrameSel.GrabFocus();
mbAutoSelect = bOldAuto;
}
bool FrameSelectorImpl::SelectedBordersEqual() const
{
bool bEqual = true;
SelFrameBorderCIter aIt( maEnabBorders );
if( aIt.Is() )
{
const SvxBorderLine& rFirstStyle = (*aIt)->GetCoreStyle();
for( ++aIt; bEqual && aIt.Is(); ++aIt )
bEqual = ((*aIt)->GetCoreStyle() == rFirstStyle);
}
return bEqual;
}
FrameSelector::FrameSelector(vcl::Window* pParent)
: Control(pParent, WB_BORDER|WB_TABSTOP)
{
// not in c'tor init list (avoid warning about usage of *this)
mxImpl.reset( new FrameSelectorImpl( *this ) );
EnableRTL( false ); // #107808# don't mirror the mouse handling
}
FrameSelector::~FrameSelector()
{
disposeOnce();
}
extern "C" SAL_DLLPUBLIC_EXPORT void SAL_CALL makeSvxFrameSelector(VclPtr<vcl::Window> & rRet, VclPtr<vcl::Window> & pParent, VclBuilder::stringmap &)
{
rRet = VclPtr<FrameSelector>::Create(pParent);
}
void FrameSelector::Initialize( FrameSelFlags nFlags )
{
mxImpl->Initialize( nFlags );
Show();
}
// enabled frame borders
bool FrameSelector::IsBorderEnabled( FrameBorderType eBorder ) const
{
return mxImpl->GetBorder( eBorder ).IsEnabled();
}
sal_Int32 FrameSelector::GetEnabledBorderCount() const
{
return static_cast< sal_Int32 >( mxImpl->maEnabBorders.size() );
}
FrameBorderType FrameSelector::GetEnabledBorderType( sal_Int32 nIndex ) const
{
FrameBorderType eBorder = FrameBorderType::NONE;
if( nIndex >= 0 )
{
size_t nVecIdx = static_cast< size_t >( nIndex );
if( nVecIdx < mxImpl->maEnabBorders.size() )
eBorder = mxImpl->maEnabBorders[ nVecIdx ]->GetType();
}
return eBorder;
}
sal_Int32 FrameSelector::GetEnabledBorderIndex( FrameBorderType eBorder ) const
{
sal_Int32 nIndex = 0;
for( FrameBorderCIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt, ++nIndex )
if( (*aIt)->GetType() == eBorder )
return nIndex;
return -1;
}
// frame border state and style
bool FrameSelector::SupportsDontCareState() const
{
return bool(mxImpl->mnFlags & FrameSelFlags::DontCare);
}
FrameBorderState FrameSelector::GetFrameBorderState( FrameBorderType eBorder ) const
{
return mxImpl->GetBorder( eBorder ).GetState();
}
const SvxBorderLine* FrameSelector::GetFrameBorderStyle( FrameBorderType eBorder ) const
{
const SvxBorderLine& rStyle = mxImpl->GetBorder( eBorder ).GetCoreStyle();
// rest of the world uses null pointer for invisible frame border
return rStyle.GetOutWidth() ? &rStyle : nullptr;
}
void FrameSelector::ShowBorder( FrameBorderType eBorder, const SvxBorderLine* pStyle )
{
mxImpl->SetBorderCoreStyle( mxImpl->GetBorderAccess( eBorder ), pStyle );
}
void FrameSelector::SetBorderDontCare( FrameBorderType eBorder )
{
mxImpl->SetBorderState( mxImpl->GetBorderAccess( eBorder ), FrameBorderState::DontCare );
}
bool FrameSelector::IsAnyBorderVisible() const
{
bool bIsSet = false;
for( FrameBorderCIter aIt( mxImpl->maEnabBorders ); !bIsSet && aIt.Is(); ++aIt )
bIsSet = ((*aIt)->GetState() == FrameBorderState::Show);
return bIsSet;
}
void FrameSelector::HideAllBorders()
{
for( FrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt )
mxImpl->SetBorderState( **aIt, FrameBorderState::Hide );
}
bool FrameSelector::GetVisibleWidth( long& rnWidth, SvxBorderLineStyle& rnStyle ) const
{
VisFrameBorderCIter aIt( mxImpl->maEnabBorders );
if( !aIt.Is() )
return false;
const SvxBorderLine& rStyle = (*aIt)->GetCoreStyle();
bool bFound = true;
for( ++aIt; bFound && aIt.Is(); ++aIt )
{
bFound =
(rStyle.GetWidth() == (*aIt)->GetCoreStyle().GetWidth()) &&
(rStyle.GetBorderLineStyle() ==
(*aIt)->GetCoreStyle().GetBorderLineStyle());
}
if( bFound )
{
rnWidth = rStyle.GetWidth();
rnStyle = rStyle.GetBorderLineStyle();
}
return bFound;
}
bool FrameSelector::GetVisibleColor( Color& rColor ) const
{
VisFrameBorderCIter aIt( mxImpl->maEnabBorders );
if( !aIt.Is() )
return false;
const SvxBorderLine& rStyle = (*aIt)->GetCoreStyle();
bool bFound = true;
for( ++aIt; bFound && aIt.Is(); ++aIt )
bFound = (rStyle.GetColor() == (*aIt)->GetCoreStyle().GetColor());
if( bFound )
rColor = rStyle.GetColor();
return bFound;
}
// frame border selection
const Link<LinkParamNone*,void>& FrameSelector::GetSelectHdl() const
{
return mxImpl->maSelectHdl;
}
void FrameSelector::SetSelectHdl( const Link<LinkParamNone*,void>& rHdl )
{
mxImpl->maSelectHdl = rHdl;
}
bool FrameSelector::IsBorderSelected( FrameBorderType eBorder ) const
{
return mxImpl->GetBorder( eBorder ).IsSelected();
}
void FrameSelector::SelectBorder( FrameBorderType eBorder )
{
mxImpl->SelectBorder( mxImpl->GetBorderAccess( eBorder ), true/*bSelect*/ );
// MT: bFireFox as API parameter is ugly...
// if (bFocus)
{
Reference< XAccessible > xRet = GetChildAccessible(eBorder);
a11y::AccFrameSelector* pFrameSelector = static_cast<a11y::AccFrameSelector*>(xRet.get());
if (pFrameSelector)
{
Any aOldValue, aNewValue;
aNewValue <<= AccessibleStateType::FOCUSED;
pFrameSelector->NotifyAccessibleEvent( AccessibleEventId::STATE_CHANGED, aOldValue, aNewValue );
}
}
}
bool FrameSelector::IsAnyBorderSelected() const
{
// Construct an iterator for selected borders. If it is valid, there is a selected border.
return SelFrameBorderCIter( mxImpl->maEnabBorders ).Is();
}
void FrameSelector::SelectAllBorders( bool bSelect )
{
for( FrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt )
mxImpl->SelectBorder( **aIt, bSelect );
}
void FrameSelector::SelectAllVisibleBorders()
{
for( VisFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt )
mxImpl->SelectBorder( **aIt, true/*bSelect*/ );
}
void FrameSelector::SetStyleToSelection( long nWidth, SvxBorderLineStyle nStyle )
{
mxImpl->maCurrStyle.SetBorderLineStyle( nStyle );
mxImpl->maCurrStyle.SetWidth( nWidth );
for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt )
mxImpl->SetBorderState( **aIt, FrameBorderState::Show );
}
void FrameSelector::SetColorToSelection( const Color& rColor )
{
mxImpl->maCurrStyle.SetColor( rColor );
for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt )
mxImpl->SetBorderState( **aIt, FrameBorderState::Show );
}
// accessibility
Reference< XAccessible > FrameSelector::CreateAccessible()
{
if( !mxImpl->mxAccess.is() )
mxImpl->mxAccess = mxImpl->mxAccess =
new a11y::AccFrameSelector( *this, FrameBorderType::NONE );
return mxImpl->mxAccess.get();
}
Reference< XAccessible > FrameSelector::GetChildAccessible( FrameBorderType eBorder )
{
Reference< XAccessible > xRet;
size_t nVecIdx = static_cast< size_t >( eBorder );
if( IsBorderEnabled( eBorder ) && (1 <= nVecIdx) && (nVecIdx <= mxImpl->maChildVec.size()) )
{
--nVecIdx;
if( !mxImpl->maChildVec[ nVecIdx ].is() )
mxImpl->maChildVec[ nVecIdx ] = new a11y::AccFrameSelector( *this, eBorder );
xRet = mxImpl->maChildVec[ nVecIdx ].get();
}
return xRet;
}
Reference< XAccessible > FrameSelector::GetChildAccessible( sal_Int32 nIndex )
{
return GetChildAccessible( GetEnabledBorderType( nIndex ) );
}
Reference< XAccessible > FrameSelector::GetChildAccessible( const Point& rPos )
{
Reference< XAccessible > xRet;
for( FrameBorderCIter aIt( mxImpl->maEnabBorders ); !xRet.is() && aIt.Is(); ++aIt )
if( (*aIt)->ContainsClickPoint( rPos ) )
xRet = GetChildAccessible( (*aIt)->GetType() );
return xRet;
}
bool FrameSelector::ContainsClickPoint( const Point& rPos ) const
{
bool bContains = false;
for( FrameBorderCIter aIt( mxImpl->maEnabBorders ); !bContains && aIt.Is(); ++aIt )
bContains = (*aIt)->ContainsClickPoint( rPos );
return bContains;
}
tools::Rectangle FrameSelector::GetClickBoundRect( FrameBorderType eBorder ) const
{
tools::Rectangle aRect;
const FrameBorder& rBorder = mxImpl->GetBorder( eBorder );
if( rBorder.IsEnabled() )
aRect = rBorder.GetClickBoundRect();
return aRect;
}
// virtual functions from base class
void FrameSelector::Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle&)
{
mxImpl->CopyVirDevToControl(rRenderContext);
if (HasFocus())
mxImpl->DrawAllTrackingRects();
}
void FrameSelector::MouseButtonDown( const MouseEvent& rMEvt )
{
/* Mouse handling:
* Click on an unselected frame border:
Set current style/color, make frame border visible, deselect all
other frame borders.
* Click on a selected frame border:
Toggle state of the frame border (visible -> don't care -> hidden),
deselect all other frame borders.
* SHIFT+Click or CTRL+Click on an unselected frame border:
Extend selection, set current style/color to all selected frame
borders independent of the state/style/color of the borders.
* SHIFT+Click or CTRL+Click on a selected frame border:
If all frame borders have same style/color, toggle state of all
borders (see above), otherwise set current style/color to all
borders.
* Click on unused area: Do not modify selection and selected frame
borders.
*/
// #107394# do not auto-select a frame border
mxImpl->SilentGrabFocus();
if( rMEvt.IsLeft() )
{
Point aPos( mxImpl->GetDevPosFromMousePos( rMEvt.GetPosPixel() ) );
FrameBorderPtrVec aDeselectBorders;
bool bAnyClicked = false; // Any frame border clicked?
bool bNewSelected = false; // Any unselected frame border selected?
/* If frame borders are set to "don't care" and the control does not
support this state, hide them on first mouse click.
DR 2004-01-30: Why are the borders set to "don't care" then?!? */
bool bHideDontCare = !SupportsDontCareState();
for( FrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt )
{
if( (*aIt)->ContainsClickPoint( aPos ) )
{
// frame border is clicked
bAnyClicked = true;
if( !(*aIt)->IsSelected() )
{
bNewSelected = true;
//mxImpl->SelectBorder( **aIt, true );
SelectBorder((**aIt).GetType());
}
}
else
{
// hide a "don't care" frame border only if it is not clicked
if( bHideDontCare && ((*aIt)->GetState() == FrameBorderState::DontCare) )
mxImpl->SetBorderState( **aIt, FrameBorderState::Hide );
// deselect frame borders not clicked (if SHIFT or CTRL are not pressed)
if( !rMEvt.IsShift() && !rMEvt.IsMod1() )
aDeselectBorders.push_back( *aIt );
}
}
if( bAnyClicked )
{
// any valid frame border clicked? -> deselect other frame borders
for( FrameBorderIter aIt( aDeselectBorders ); aIt.Is(); ++aIt )
mxImpl->SelectBorder( **aIt, false );
if( bNewSelected || !mxImpl->SelectedBordersEqual() )
{
// new frame border selected, selection extended, or selected borders different? -> show
for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt )
// SetBorderState() sets current style and color to the frame border
mxImpl->SetBorderState( **aIt, FrameBorderState::Show );
}
else
{
// all selected frame borders are equal -> toggle state
for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt )
mxImpl->ToggleBorderState( **aIt );
}
GetSelectHdl().Call( nullptr );
}
}
}
void FrameSelector::KeyInput( const KeyEvent& rKEvt )
{
bool bHandled = false;
vcl::KeyCode aKeyCode = rKEvt.GetKeyCode();
if( !aKeyCode.GetModifier() )
{
sal_uInt16 nCode = aKeyCode.GetCode();
switch( nCode )
{
case KEY_SPACE:
{
for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt )
mxImpl->ToggleBorderState( **aIt );
bHandled = true;
}
break;
case KEY_UP:
case KEY_DOWN:
case KEY_LEFT:
case KEY_RIGHT:
{
if( !mxImpl->maEnabBorders.empty() )
{
// start from first selected frame border
SelFrameBorderCIter aIt( mxImpl->maEnabBorders );
FrameBorderType eBorder = aIt.Is() ? (*aIt)->GetType() : mxImpl->maEnabBorders.front()->GetType();
// search for next enabled frame border
do
{
eBorder = mxImpl->GetBorder( eBorder ).GetKeyboardNeighbor( nCode );
}
while( (eBorder != FrameBorderType::NONE) && !IsBorderEnabled( eBorder ) );
// select the frame border
if( eBorder != FrameBorderType::NONE )
{
DeselectAllBorders();
SelectBorder( eBorder );
}
bHandled = true;
}
}
break;
}
}
if( !bHandled )
Window::KeyInput(rKEvt);
}
void FrameSelector::GetFocus()
{
// auto-selection of a frame border, if focus reaches control, and nothing is selected
if( mxImpl->mbAutoSelect && !IsAnyBorderSelected() && !mxImpl->maEnabBorders.empty() )
mxImpl->SelectBorder( *mxImpl->maEnabBorders.front(), true );
mxImpl->DoInvalidate( false );
if( mxImpl->mxAccess.is() )
mxImpl->mxAccess->NotifyFocusListeners( true );
if (IsAnyBorderSelected())
{
FrameBorderType borderType = FrameBorderType::NONE;
if (mxImpl->maLeft.IsSelected())
borderType = FrameBorderType::Left;
else if (mxImpl->maRight.IsSelected())
borderType = FrameBorderType::Right;
else if (mxImpl->maTop.IsSelected())
borderType = FrameBorderType::Top;
else if (mxImpl->maBottom.IsSelected())
borderType = FrameBorderType::Bottom;
else if (mxImpl->maHor.IsSelected())
borderType = FrameBorderType::Horizontal;
else if (mxImpl->maVer.IsSelected())
borderType = FrameBorderType::Vertical;
else if (mxImpl->maTLBR.IsSelected())
borderType = FrameBorderType::TLBR;
else if (mxImpl->maBLTR.IsSelected())
borderType = FrameBorderType::BLTR;
SelectBorder(borderType);
}
for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt )
mxImpl->SetBorderState( **aIt, FrameBorderState::Show );
Control::GetFocus();
}
void FrameSelector::LoseFocus()
{
mxImpl->DoInvalidate( false );
if( mxImpl->mxAccess.is() )
mxImpl->mxAccess->NotifyFocusListeners( false );
Control::LoseFocus();
}
void FrameSelector::DataChanged( const DataChangedEvent& rDCEvt )
{
Control::DataChanged( rDCEvt );
if( (rDCEvt.GetType() == DataChangedEventType::SETTINGS) && (rDCEvt.GetFlags() & AllSettingsFlags::STYLE) )
mxImpl->InitVirtualDevice();
}
void FrameSelector::Resize()
{
Control::Resize();
mxImpl->sizeChanged();
}
Size FrameSelector::GetOptimalSize() const
{
return LogicToPixel(Size(61, 65), MapMode(MapUnit::MapAppFont));
}
template< typename Cont, typename Iter, typename Pred >
FrameBorderIterBase< Cont, Iter, Pred >::FrameBorderIterBase( container_type& rCont ) :
maIt( rCont.begin() ),
maEnd( rCont.end() )
{
while( Is() && !maPred( *maIt ) ) ++maIt;
}
template< typename Cont, typename Iter, typename Pred >
FrameBorderIterBase< Cont, Iter, Pred >& FrameBorderIterBase< Cont, Iter, Pred >::operator++()
{
do { ++maIt; } while( Is() && !maPred( *maIt ) );
return *this;
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */