190 lines
5.8 KiB
C++
190 lines
5.8 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef _SD_CUSTOMANIMATIONPANE_HXX
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#define _SD_CUSTOMANIMATIONPANE_HXX
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#include <com/sun/star/drawing/XDrawView.hpp>
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#include <com/sun/star/frame/XModel.hpp>
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#include <vcl/dialog.hxx>
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#include "CustomAnimationPreset.hxx"
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#include "CustomAnimationList.hxx"
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#include "CustomAnimationCreateDialog.hxx"
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#include "motionpathtag.hxx"
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#include "misc/scopelock.hxx"
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#include <vector>
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class PushButton;
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class FixedLine;
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class FixedText;
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class ListBox;
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class ComboBox;
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class CheckBox;
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class SdDrawDocument;
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namespace com { namespace sun { namespace star { namespace animations {
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class XAnimationNode;
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} } } }
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namespace sd { namespace tools {
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class EventMultiplexerEvent;
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} }
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namespace sd {
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class PropertyControl;
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class STLPropertySet;
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class ViewShellBase;
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typedef std::vector< rtl::Reference< MotionPathTag > > MotionPathTagVector;
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// --------------------------------------------------------------------
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class CustomAnimationPane : public Control, public ICustomAnimationListController
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{
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friend class MotionPathTag;
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public:
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CustomAnimationPane( ::Window* pParent, ViewShellBase& rBase, const Size& rMinSize );
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virtual ~CustomAnimationPane();
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// callbacks
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void onSelectionChanged();
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void onChangeCurrentPage();
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void onChange( bool bCreate );
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void onRemove();
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void onChangeStart();
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void onChangeStart( sal_Int16 nNodeType );
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void onChangeProperty();
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void onChangeSpeed();
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// methods
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void preview( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xAnimationNode );
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void remove( CustomAnimationEffectPtr& pEffect );
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// Control
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virtual void Resize();
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virtual void StateChanged( StateChangedType nStateChange );
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virtual void KeyInput( const KeyEvent& rKEvt );
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// ICustomAnimationListController
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virtual void onSelect();
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virtual void onDoubleClick();
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virtual void onContextMenu( USHORT nSelectedPopupEntry );
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void addUndo();
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void updatePathFromMotionPathTag( const rtl::Reference< MotionPathTag >& xTag );
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private:
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void addListener();
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void removeListener();
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void updateLayout();
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void updateControls();
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void updateMotionPathTags();
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void markShapesFromSelectedEffects();
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void showOptions( USHORT nPage = 0 );
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void moveSelection( bool bUp );
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void onPreview( bool bForcePreview );
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void createPath( PathKind eKind, std::vector< ::com::sun::star::uno::Any >& rTargets, double fDuration );
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STLPropertySet* createSelectionSet();
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void changeSelection( STLPropertySet* pResultSet, STLPropertySet* pOldSet );
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::com::sun::star::uno::Any getProperty1Value( sal_Int32 nType, CustomAnimationEffectPtr pEffect );
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bool setProperty1Value( sal_Int32 nType, CustomAnimationEffectPtr pEffect, const ::com::sun::star::uno::Any& rValue );
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DECL_LINK( implControlHdl, Control* );
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DECL_LINK( implPropertyHdl, Control* );
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DECL_LINK(EventMultiplexerListener, tools::EventMultiplexerEvent*);
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DECL_LINK(lateInitCallback, Timer*);
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private:
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ViewShellBase& mrBase;
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const CustomAnimationPresets* mpCustomAnimationPresets;
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FixedLine* mpFLModify;
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PushButton* mpPBAddEffect;
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PushButton* mpPBChangeEffect;
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PushButton* mpPBRemoveEffect;
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FixedLine* mpFLEffect;
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FixedText* mpFTStart;
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ListBox* mpLBStart;
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FixedText* mpFTProperty;
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PropertyControl* mpLBProperty;
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PushButton* mpPBPropertyMore;
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FixedText* mpFTSpeed;
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ComboBox* mpCBSpeed;
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CustomAnimationList* mpCustomAnimationList;
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FixedText* mpFTChangeOrder;
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PushButton* mpPBMoveUp;
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PushButton* mpPBMoveDown;
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FixedLine* mpFLSeperator1;
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PushButton* mpPBPlay;
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PushButton* mpPBSlideShow;
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FixedLine* mpFLSeperator2;
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CheckBox* mpCBAutoPreview;
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String maStrModify;
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String maStrProperty;
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sal_Int32 mnPropertyType;
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Size maMinSize;
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EffectSequence maListSelection;
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::com::sun::star::uno::Any maViewSelection;
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MainSequencePtr mpMainSequence;
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::com::sun::star::uno::Reference< ::com::sun::star::drawing::XDrawPage > mxCurrentPage;
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::com::sun::star::uno::Reference< ::com::sun::star::drawing::XDrawView > mxView;
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::com::sun::star::uno::Reference< ::com::sun::star::frame::XModel > mxModel;
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/** The mpCustomAnimationPresets is initialized either on demand or
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after a short time after the construction of a new object of this
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class. This timer is responsible for the later.
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*/
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Timer maLateInitTimer;
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/** This method initializes the mpCustomAnimationPresets on demand and
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returns a reference to the list.
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*/
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const CustomAnimationPresets& getPresets (void);
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MotionPathTagVector maMotionPathTags;
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ScopeLock maSelectionLock;
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};
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}
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#endif // _SD_CUSTOMANIMATIONPANE_HXX
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