office-gobmx/sd/source/ui/func/fucon3d.cxx
2010-04-13 12:10:03 +02:00

531 lines
17 KiB
C++

/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_sd.hxx"
#include "fucon3d.hxx"
#include <vcl/waitobj.hxx>
#include <svx/svxids.hrc>
#include <svl/aeitem.hxx>
#include <sfx2/app.hxx>
#include <sfx2/dispatch.hxx>
#include <sfx2/viewfrm.hxx>
#include <tools/poly.hxx>
#include <math.h>
#include <svx/globl3d.hxx>
#include <svx/scene3d.hxx>
#include <svx/sphere3d.hxx>
#include <svx/cube3d.hxx>
#include <svx/lathe3d.hxx>
#include <svx/camera3d.hxx>
#include "app.hrc"
#include "res_bmp.hrc"
#include "View.hxx"
#include "Window.hxx"
#include "ViewShell.hxx"
#include "drawdoc.hxx"
#include "ViewShellBase.hxx"
#include "ToolBarManager.hxx"
#include <svx/svx3ditems.hxx>
// #97016#
#include <svx/polysc3d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
namespace sd {
TYPEINIT1( FuConstruct3dObject, FuConstruct );
/*************************************************************************
|*
|* Konstruktor
|*
\************************************************************************/
FuConstruct3dObject::FuConstruct3dObject (
ViewShell* pViewSh,
::sd::Window* pWin,
::sd::View* pView,
SdDrawDocument* pDoc,
SfxRequest& rReq)
: FuConstruct(pViewSh, pWin, pView, pDoc, rReq)
{
}
FunctionReference FuConstruct3dObject::Create( ViewShell* pViewSh, ::sd::Window* pWin, ::sd::View* pView, SdDrawDocument* pDoc, SfxRequest& rReq, bool bPermanent )
{
FuConstruct3dObject* pFunc;
FunctionReference xFunc( pFunc = new FuConstruct3dObject( pViewSh, pWin, pView, pDoc, rReq ) );
xFunc->DoExecute(rReq);
pFunc->SetPermanent(bPermanent);
return xFunc;
}
void FuConstruct3dObject::DoExecute( SfxRequest& rReq )
{
FuConstruct::DoExecute( rReq );
mpViewShell->GetViewShellBase().GetToolBarManager()->SetToolBar(
ToolBarManager::TBG_FUNCTION,
ToolBarManager::msDrawingObjectToolBar);
}
/*************************************************************************
|*
|* MouseButtonDown-event
|*
\************************************************************************/
// #97016#
E3dCompoundObject* FuConstruct3dObject::ImpCreateBasic3DShape()
{
E3dCompoundObject* p3DObj = NULL;
switch (nSlotId)
{
default:
case SID_3D_CUBE:
{
p3DObj = new E3dCubeObj(
mpView->Get3DDefaultAttributes(),
::basegfx::B3DPoint(-2500, -2500, -2500),
::basegfx::B3DVector(5000, 5000, 5000));
break;
}
case SID_3D_SPHERE:
{
p3DObj = new E3dSphereObj(
mpView->Get3DDefaultAttributes(),
::basegfx::B3DPoint(0, 0, 0),
::basegfx::B3DVector(5000, 5000, 5000));
break;
}
case SID_3D_SHELL:
{
XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, FALSE);
aXPoly.Scale(5.0, 5.0);
::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
if(aB2DPolygon.areControlPointsUsed())
{
aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
}
p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
// Dies ist ein offenes Objekt, muss daher defaultmaessig
// doppelseitig behandelt werden
p3DObj->SetMergedItem(Svx3DDoubleSidedItem(TRUE));
break;
}
case SID_3D_HALF_SPHERE:
{
XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, FALSE);
aXPoly.Scale(5.0, 5.0);
aXPoly.Insert(0, Point (2400*5, 1250*5), XPOLY_NORMAL);
aXPoly.Insert(0, Point (2000*5, 1250*5), XPOLY_NORMAL);
aXPoly.Insert(0, Point (1500*5, 1250*5), XPOLY_NORMAL);
aXPoly.Insert(0, Point (1000*5, 1250*5), XPOLY_NORMAL);
aXPoly.Insert(0, Point (500*5, 1250*5), XPOLY_NORMAL);
aXPoly.Insert(0, Point (250*5, 1250*5), XPOLY_NORMAL);
aXPoly.Insert(0, Point (50*5, 1250*5), XPOLY_NORMAL);
aXPoly.Insert(0, Point (0*5, 1250*5), XPOLY_NORMAL);
::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
if(aB2DPolygon.areControlPointsUsed())
{
aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
}
p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
break;
}
case SID_3D_TORUS:
{
::basegfx::B2DPolygon aB2DPolygon(::basegfx::tools::createPolygonFromCircle(::basegfx::B2DPoint(1000.0, 0.0), 500.0));
if(aB2DPolygon.areControlPointsUsed())
{
aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
}
p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
break;
}
case SID_3D_CYLINDER:
{
::basegfx::B2DPolygon aInnerPoly;
aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(450*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(500*5, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(450*5, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(400*5, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(300*5, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(200*5, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(100*5, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(50*5, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(0*5, -1000*5));
aInnerPoly.setClosed(true);
p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
break;
}
case SID_3D_CONE:
{
::basegfx::B2DPolygon aInnerPoly;
aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(0*5, 1000*5));
aInnerPoly.setClosed(true);
p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
break;
}
case SID_3D_PYRAMID:
{
::basegfx::B2DPolygon aInnerPoly;
aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
aInnerPoly.setClosed(true);
p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
p3DObj->SetMergedItem(Svx3DHorizontalSegmentsItem(4));
break;
}
}
return p3DObj;
}
// #97016#
void FuConstruct3dObject::ImpPrepareBasic3DShape(E3dCompoundObject* p3DObj, E3dScene *pScene)
{
Camera3D &aCamera = (Camera3D&) pScene->GetCamera ();
// get transformed BoundVolume of the new object
basegfx::B3DRange aBoundVol;
basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
aObjVol.transform(p3DObj->GetTransform());
aBoundVol.expand(aObjVol);
double fDeepth(aBoundVol.getDepth());
aCamera.SetPRP(::basegfx::B3DPoint(0.0, 0.0, 1000.0));
aCamera.SetPosition(::basegfx::B3DPoint(0.0, 0.0, mpView->GetDefaultCamPosZ() + fDeepth / 2));
aCamera.SetFocalLength(mpView->GetDefaultCamFocal());
pScene->SetCamera(aCamera);
basegfx::B3DHomMatrix aTransformation;
switch (nSlotId)
{
case SID_3D_CUBE:
{
aTransformation.rotate(DEG2RAD(20), 0.0, 0.0);
}
break;
case SID_3D_SPHERE:
{
// pScene->RotateX(DEG2RAD(60));
}
break;
case SID_3D_SHELL:
case SID_3D_HALF_SPHERE:
{
aTransformation.rotate(DEG2RAD(200), 0.0, 0.0);
}
break;
case SID_3D_CYLINDER:
case SID_3D_CONE:
case SID_3D_PYRAMID:
{
// pScene->RotateX(DEG2RAD(25));
}
break;
case SID_3D_TORUS:
{
// pScene->RotateX(DEG2RAD(15));
aTransformation.rotate(DEG2RAD(90), 0.0, 0.0);
}
break;
default:
{
}
break;
}
pScene->SetTransform(aTransformation * pScene->GetTransform());
SfxItemSet aAttr (mpViewShell->GetPool());
pScene->SetMergedItemSetAndBroadcast(aAttr);
}
BOOL FuConstruct3dObject::MouseButtonDown(const MouseEvent& rMEvt)
{
BOOL bReturn = FuConstruct::MouseButtonDown(rMEvt);
if ( rMEvt.IsLeft() && !mpView->IsAction() )
{
Point aPnt( mpWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
mpWindow->CaptureMouse();
USHORT nDrgLog = USHORT ( mpWindow->PixelToLogic(Size(DRGPIX,0)).Width() );
E3dCompoundObject* p3DObj = NULL;
WaitObject aWait( (Window*)mpViewShell->GetActiveWindow() );
// #97016#
p3DObj = ImpCreateBasic3DShape();
E3dScene* pScene = mpView->SetCurrent3DObj(p3DObj);
// #97016#
ImpPrepareBasic3DShape(p3DObj, pScene);
bReturn = mpView->BegCreatePreparedObject(aPnt, nDrgLog, pScene);
SdrObject* pObj = mpView->GetCreateObj();
if (pObj)
{
SfxItemSet aAttr(mpDoc->GetPool());
SetStyleSheet(aAttr, pObj);
// LineStyle rausnehmen
aAttr.Put(XLineStyleItem (XLINE_NONE));
pObj->SetMergedItemSet(aAttr);
}
}
return bReturn;
}
/*************************************************************************
|*
|* MouseMove-event
|*
\************************************************************************/
BOOL FuConstruct3dObject::MouseMove(const MouseEvent& rMEvt)
{
return FuConstruct::MouseMove(rMEvt);
}
/*************************************************************************
|*
|* MouseButtonUp-event
|*
\************************************************************************/
BOOL FuConstruct3dObject::MouseButtonUp(const MouseEvent& rMEvt)
{
BOOL bReturn = FALSE;
if ( mpView->IsCreateObj() && rMEvt.IsLeft() )
{
Point aPnt( mpWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
mpView->EndCreateObj(SDRCREATE_FORCEEND);
bReturn = TRUE;
}
bReturn = FuConstruct::MouseButtonUp(rMEvt) || bReturn;
if (!bPermanent)
mpViewShell->GetViewFrame()->GetDispatcher()->Execute(SID_OBJECT_SELECT, SFX_CALLMODE_ASYNCHRON);
return bReturn;
}
/*************************************************************************
|*
|* Tastaturereignisse bearbeiten
|*
|* Wird ein KeyEvent bearbeitet, so ist der Return-Wert TRUE, andernfalls
|* FALSE.
|*
\************************************************************************/
BOOL FuConstruct3dObject::KeyInput(const KeyEvent& rKEvt)
{
return( FuConstruct::KeyInput(rKEvt) );
}
/*************************************************************************
|*
|* Function aktivieren
|*
\************************************************************************/
void FuConstruct3dObject::Activate()
{
mpView->SetCurrentObj(OBJ_NONE);
FuConstruct::Activate();
}
/*************************************************************************
|*
|* Function deaktivieren
|*
\************************************************************************/
void FuConstruct3dObject::Deactivate()
{
FuConstruct::Deactivate();
}
// #97016#
SdrObject* FuConstruct3dObject::CreateDefaultObject(const sal_uInt16 nID, const Rectangle& rRectangle)
{
// case SID_3D_CUBE:
// case SID_3D_SHELL:
// case SID_3D_SPHERE:
// case SID_3D_TORUS:
// case SID_3D_HALF_SPHERE:
// case SID_3D_CYLINDER:
// case SID_3D_CONE:
// case SID_3D_PYRAMID:
E3dCompoundObject* p3DObj = ImpCreateBasic3DShape();
// E3dView::SetCurrent3DObj part
// get transformed BoundVolume of the object
basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
aObjVol.transform(p3DObj->GetTransform());
basegfx::B3DRange aVolume(aObjVol);
double fW(aVolume.getWidth());
double fH(aVolume.getHeight());
Rectangle a3DRect(0, 0, (long)fW, (long)fH);
E3dScene* pScene = new E3dPolyScene(mpView->Get3DDefaultAttributes());
// mpView->InitScene(pScene, fW, fH, aVolume.MaxVec().Z() + ((fW + fH) / 4.0));
// copied code from E3dView::InitScene
double fCamZ(aVolume.getMaxZ() + ((fW + fH) / 4.0));
Camera3D aCam(pScene->GetCamera());
aCam.SetAutoAdjustProjection(FALSE);
aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
::basegfx::B3DPoint aLookAt;
double fDefaultCamPosZ = mpView->GetDefaultCamPosZ();
::basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
aCam.SetPosAndLookAt(aCamPos, aLookAt);
aCam.SetFocalLength(mpView->GetDefaultCamFocal());
aCam.SetDefaults(::basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, mpView->GetDefaultCamFocal());
pScene->SetCamera(aCam);
pScene->Insert3DObj(p3DObj);
pScene->NbcSetSnapRect(a3DRect);
pScene->SetModel(mpDoc);
ImpPrepareBasic3DShape(p3DObj, pScene);
SfxItemSet aAttr(mpDoc->GetPool());
SetStyleSheet(aAttr, p3DObj);
aAttr.Put(XLineStyleItem (XLINE_NONE));
p3DObj->SetMergedItemSet(aAttr);
// make object interactive at once
pScene->SetRectsDirty();
// Take care of restrictions for the rectangle
Rectangle aRect(rRectangle);
switch(nID)
{
case SID_3D_CUBE:
case SID_3D_SPHERE:
case SID_3D_TORUS:
{
// force quadratic
ImpForceQuadratic(aRect);
break;
}
case SID_3D_SHELL:
case SID_3D_HALF_SPHERE:
{
// force horizontal layout
break;
}
case SID_3D_CYLINDER:
case SID_3D_CONE:
case SID_3D_PYRAMID:
{
// force vertical layout
break;
}
}
// #97016#, #98245# use changed rectangle, not original one
pScene->SetLogicRect(aRect);
return pScene;
}
} // end of namespace sd