office-gobmx/sd/source/ui/toolpanel/ControlContainer.cxx
2010-04-13 12:10:03 +02:00

500 lines
13 KiB
C++

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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_sd.hxx"
#include "taskpane/ControlContainer.hxx"
#include "taskpane/TaskPaneTreeNode.hxx"
#include <vcl/window.hxx>
#include <vcl/svapp.hxx>
namespace sd { namespace toolpanel {
ControlContainer::ControlContainer (TreeNode* pNode)
: mpNode(pNode),
mnActiveControlIndex((sal_uInt32)-1),
mbMultiSelection(false)
{
}
ControlContainer::~ControlContainer (void)
{
// Set mpNode to NULL so that no one calls it from now on.
mpNode = NULL;
DeleteChildren();
}
void ControlContainer::DeleteChildren (void)
{
// Deleting the children may lead to calls back to the container. To
// prevent the container from accessing the just deleted children, the
// maControlList member is first cleared (by transferring its content to
// a local list) before the children are destroyed.
ControlList maList;
maList.swap(maControlList);
ControlList::iterator I;
ControlList::iterator Iend (maList.end());
for (I=maList.begin(); I!=Iend; ++I)
delete *I;
if (mpNode != NULL)
mpNode->FireStateChangeEvent(EID_ALL_CHILDREN_REMOVED);
}
sal_uInt32 ControlContainer::AddControl (::std::auto_ptr<TreeNode> pControl)
{
::osl::MutexGuard aGuard (maMutex);
pControl->GetWindow()->Show();
sal_uInt32 nIndex = maControlList.size();
maControlList.push_back (pControl.get());
pControl.release();
ListHasChanged ();
if (mpNode != NULL)
mpNode->FireStateChangeEvent(EID_CHILD_ADDED, pControl.get());
return nIndex;
}
void ControlContainer::SetExpansionState (
UINT32 nIndex,
ExpansionState aState)
{
::osl::MutexGuard aGuard (maMutex);
bool bResizeNecessary (false);
if (mbMultiSelection)
{
TreeNode* pControl = GetControl(nIndex);
switch (aState)
{
case ES_TOGGLE:
bResizeNecessary = pControl->Expand( ! pControl->IsExpanded());
break;
case ES_EXPAND:
bResizeNecessary = pControl->Expand(true);
break;
case ES_COLLAPSE:
bResizeNecessary = pControl->Expand(false);
break;
}
}
else
{
// When bExpansionState is true then the control to expand is the
// one with the given index. If bExpansionState is false and the
// given index points to the active control then then following
// control (in cyclic order) it is expanded. When there is only one
// control then that is always expanded.
do
{
// Ignore a call with an invalid index. (The seperate comparison
// with -1 is not strictly necessary but it is here just in
// case.)
if (nIndex>=GetControlCount() || nIndex==(sal_uInt32)-1)
break;
bool bExpand;
switch (aState)
{
default:
case ES_TOGGLE:
bExpand = ! GetControl(nIndex)->IsExpanded();
break;
case ES_EXPAND:
bExpand = true;
break;
case ES_COLLAPSE:
bExpand = false;
break;
}
if (bExpand)
{
// Make the specified control the active one and expand it.
mnActiveControlIndex = nIndex;
}
else
{
if (nIndex == mnActiveControlIndex)
{
// We have to determine a new active control since the
// current one is about to be collapsed. Choose the
// previous one for the last and the next one for all
// other.
if (mnActiveControlIndex+1 == GetControlCount())
mnActiveControlIndex
= GetPreviousIndex(mnActiveControlIndex);
else
mnActiveControlIndex
= GetNextIndex (mnActiveControlIndex);
}
}
// Update the expansion state of all controls.
for (UINT32 i=0; i<GetControlCount(); i=GetNextIndex(i))
{
TreeNode* pControl = GetControl(i);
bResizeNecessary |= pControl->Expand(i == mnActiveControlIndex);
}
}
while (false);
}
if (bResizeNecessary && mpNode != NULL)
mpNode->RequestResize();
}
void ControlContainer::SetExpansionState (
TreeNode* pControl,
ExpansionState aState)
{
SetExpansionState (GetControlIndex(pControl), aState);
}
sal_uInt32 ControlContainer::GetControlIndex (TreeNode* pControlToExpand) const
{
sal_uInt32 nIndex;
for (nIndex=0; nIndex<GetControlCount(); nIndex++)
{
TreeNode* pControl = GetControl(nIndex);
if (pControl == pControlToExpand)
break;
}
return nIndex;
}
sal_uInt32 ControlContainer::GetActiveControlIndex (void) const
{
return mnActiveControlIndex;
}
void ControlContainer::ListHasChanged (void)
{
}
sal_uInt32 ControlContainer::GetControlCount (void) const
{
return maControlList.size();
}
sal_uInt32 ControlContainer::GetVisibleControlCount (void) const
{
sal_uInt32 nCount (0);
UINT32 nIndex;
sal_uInt32 nAllCount (maControlList.size());
for (nIndex=0; nIndex<nAllCount; nIndex=GetNextIndex(nIndex,true))
{
if (maControlList[nIndex]->GetWindow()->IsVisible())
nCount += 1;
}
return nCount;
}
TreeNode* ControlContainer::GetControl (sal_uInt32 nIndex) const
{
if (nIndex<maControlList.size() && nIndex!=(sal_uInt32)-1)
return maControlList[nIndex];
else
return NULL;
}
sal_uInt32 ControlContainer::GetPreviousIndex (
sal_uInt32 nIndex,
bool bIncludeHidden,
bool bCycle) const
{
sal_uInt32 nCandidate (nIndex);
while (true)
{
if (nCandidate==0)
if ( ! bCycle)
{
// We have reached the head of the list of controls and must
// not cycle to its end.
nCandidate = maControlList.size();
break;
}
else
{
// Cycle to the end of the list.
nCandidate = maControlList.size() - 1;
}
else
// Go to the regular predecessor.
nCandidate -= 1;
if (nCandidate == nIndex)
{
// Made one full loop and found no valid control.
nCandidate = maControlList.size();
break;
}
else if (bIncludeHidden)
{
// Return the candidate index regardless of whether the control
// is hidden or not.
break;
}
else if (maControlList[nCandidate]->GetWindow()->IsVisible())
{
// Found a visible control.
break;
}
// The candidate does not meet our constraints so do one more loop.
}
return nCandidate;
}
sal_uInt32 ControlContainer::GetNextIndex (
sal_uInt32 nIndex,
bool bIncludeHidden,
bool bCycle) const
{
sal_uInt32 nCandidate (nIndex);
while (true)
{
// Go to the regular successor.
nCandidate += 1;
if (nCandidate==maControlList.size())
{
if ( ! bCycle)
{
// We have reached the end of the list of controls and must
// not cycle to its head.
break;
}
else
{
// Cycle to the head of the list.
nCandidate = 0;
}
}
if (nCandidate == nIndex)
{
// Made one full loop and found no valid control.
nCandidate = maControlList.size();
break;
}
else if (bIncludeHidden)
{
// Return the candidate index regardless of whether the control
// is hidden or not.
break;
}
else if (maControlList[nCandidate]->GetWindow()->IsVisible())
{
// Found a visible control.
break;
}
// The candidate does not meet our constraints so do one more loop.
}
return nCandidate;
}
sal_uInt32 ControlContainer::GetFirstIndex (bool bIncludeHidden)
{
sal_uInt32 nIndex = 0;
if (maControlList.size() == 0)
{
// The list is empty so there is no first element.
nIndex = maControlList.size();
}
else if ( ! bIncludeHidden
&& ! maControlList[nIndex]->GetWindow()->IsVisible())
{
// The first element is not visible. Go the next visible one.
nIndex = GetNextIndex (nIndex, bIncludeHidden, false);
}
return nIndex;
}
sal_uInt32 ControlContainer::GetLastIndex (bool bIncludeHidden)
{
sal_uInt32 nIndex;
if (maControlList.size() == 0)
{
// The list is empty so there is no last element.
nIndex = maControlList.size();
}
else
{
nIndex = maControlList.size() - 1;
if ( ! bIncludeHidden
&& ! maControlList[nIndex]->GetWindow()->IsVisible())
{
// The last element is not visible. Go the previous visible one.
nIndex = GetPreviousIndex (nIndex, bIncludeHidden, false);
}
}
return nIndex;
}
void ControlContainer::SetMultiSelection (bool bFlag)
{
mbMultiSelection = bFlag;
}
void ControlContainer::SetVisibilityState (
sal_uInt32 nControlIndex,
VisibilityState aState)
{
TreeNode* pControl = GetControl (nControlIndex);
if (pControl != NULL)
{
bool bShow;
switch (aState)
{
default:
case VS_TOGGLE:
bShow = ! pControl->IsShowing();
break;
case VS_SHOW:
bShow = true;
break;
case VS_HIDE:
bShow = false;
break;
}
bool bControlWasExpanded = pControl->IsExpanded();
if (bShow != pControl->IsShowing())
{
pControl->Show (bShow);
if (bShow)
{
// If we just turned on the first control then expand it, too.
// If we turned on another control collapse it.
if (GetVisibleControlCount() == 1)
SetExpansionState (nControlIndex, ES_EXPAND);
else
SetExpansionState (nControlIndex, ES_COLLAPSE);
}
else
{
if (GetVisibleControlCount() > 0)
{
if (bControlWasExpanded)
{
// We turned off an expanded control. Make sure that
// one of the still visible ones is expanded.
sal_uInt32 nIndex = GetNextIndex(
nControlIndex,
false,
false);
if (nIndex == GetControlCount())
nIndex = GetPreviousIndex(
nControlIndex,
false,
false);
SetExpansionState (nIndex, ES_EXPAND);
}
}
}
if (mpNode != NULL)
mpNode->RequestResize();
}
}
}
} } // end of namespace ::sd::toolpanel