01baeab998
Change-Id: I0507dd797cd5a35e0ae14f4b69ee4e172d08a71a Reviewed-on: https://gerrit.libreoffice.org/c/core/+/105681 Reviewed-by: Christian Lohmaier <lohmaier+LibreOffice@googlemail.com> Tested-by: Jenkins
115 lines
4.7 KiB
C++
115 lines
4.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_SPELLDIALOGCHILDWINDOW_HXX
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#define INCLUDED_SVX_SPELLDIALOGCHILDWINDOW_HXX
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#include <sfx2/childwin.hxx>
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#include <editeng/SpellPortions.hxx>
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#include <svx/svxdllapi.h>
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class AbstractSpellDialog;
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namespace svx
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{
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/** The child window wrapper of the actual spelling dialog. To use the
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spelling dialog in an application you have to do the usual things:
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<ol>
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<li>Call this class' RegisterChildWindow() method with the module
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as second argument that you want the dialog included in.</li>
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<li>In the SFX_IMPL_INTERFACE implementation of the view shell
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that wants to use the dialog call RegisterChildWindow()
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with the id returned by this class' GetChildWindowId()
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method.</li>
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<li>Include the item associated with this child window to the SDI
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description of the view shell.</li>
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</ol>
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*/
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class SVX_DLLPUBLIC SpellDialogChildWindow : public SfxChildWindow
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{
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friend class SpellDialog;
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VclPtr<AbstractSpellDialog> m_xAbstractSpellDialog;
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public:
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SpellDialogChildWindow(vcl::Window* pParent, sal_uInt16 nId, SfxBindings* pBindings);
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virtual ~SpellDialogChildWindow() override;
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protected:
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/** This abstract method has to be defined by a derived class. It
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returns the next wrong sentence.
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@return
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returns an empty vector if no error could be found
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*/
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virtual SpellPortions GetNextWrongSentence(bool bRecheck) = 0;
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/** This abstract method applies the changes made in the spelling dialog
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to the document.
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The dialog always updates its settings when it gets the focus. The document
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can rely on the fact that the methods ApplyChangedSentence() is called for the
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position that the last GetNextWrongSentence() returned.
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If 'bRecheck' is set to true then the same sentence should be rechecked once from
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the start. This should be used to find errors that the user has introduced by
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manual changes in the edit field, and in order to not miss the still following errors
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in that sentence.
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*/
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virtual void ApplyChangedSentence(const SpellPortions& rChanged, bool bRecheck) = 0;
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/** This methods determines whether the application supports AutoCorrection
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*/
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virtual bool HasAutoCorrection();
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/** This method adds a word pair to the AutoCorrection - if available
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*/
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virtual void AddAutoCorrection(const OUString& rOld, const OUString& rNew,
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LanguageType eLanguage);
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/** Return the sfx bindings for this child window. They are
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retrieved from the dialog so they do not have to be stored in
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this class as well. The bindings may be necessary to be used
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by the abstract methods.
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*/
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/** This method determines if grammar checking is supported
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*/
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virtual bool HasGrammarChecking();
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/** determines if grammar checking is switched on
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*/
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virtual bool IsGrammarChecking();
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/** switches grammar checking on/off
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*/
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virtual void SetGrammarChecking(bool bOn);
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SfxBindings& GetBindings() const;
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/** Set the spell dialog into the 'resume' state. This method should be called
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to notify the SpellDialog about changes in the document that invalidate the
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current state which results in disabling most of the dialog controls and presenting
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a "Resume" button that initiates a reinitialization.
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*/
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void InvalidateSpellDialog();
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/** Notifies the ChildWindow about the get focus event. The ChildWindow should no check if
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the spelling dialog should be set to the 'Resume' state by calling InvalidateSpellDialog()
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*/
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virtual void GetFocus() = 0;
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/** Notifies the ChildWindow about the lose focus event. The ChildWindow should use it to save
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the current selection/state.
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*/
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virtual void LoseFocus() = 0;
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};
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} // end of namespace ::svx
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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