office-gobmx/vcl/source/window/popupmenuwindow.cxx
Sebastian Spaeth 4905a19032 Add vim/emacs modelines to all source files
Fixes #fdo30794
Based on bin/add-modelines script (originally posted in mail
1286706307.1871.1399280959@webmail.messagingengine.com)

Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
2010-10-14 17:02:15 +02:00

81 lines
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_vcl.hxx"
#include "vcl/popupmenuwindow.hxx"
#include <limits>
struct PopupMenuFloatingWindow::ImplData
{
sal_uInt16 mnMenuStackLevel; // Store the stack level of a popup menu. 0 = top-level menu.
ImplData();
~ImplData();
};
PopupMenuFloatingWindow::ImplData::ImplData() :
mnMenuStackLevel( ::std::numeric_limits<sal_uInt16>::max() )
{
}
PopupMenuFloatingWindow::ImplData::~ImplData()
{
}
// ============================================================================
PopupMenuFloatingWindow::PopupMenuFloatingWindow( Window* pParent, WinBits nStyle ) :
FloatingWindow(pParent, nStyle),
mpImplData(new ImplData)
{
}
PopupMenuFloatingWindow::~PopupMenuFloatingWindow()
{
delete mpImplData;
}
sal_uInt16 PopupMenuFloatingWindow::GetMenuStackLevel() const
{
return mpImplData->mnMenuStackLevel;
}
void PopupMenuFloatingWindow::SetMenuStackLevel( sal_uInt16 nLevel )
{
mpImplData->mnMenuStackLevel = nLevel;
}
bool PopupMenuFloatingWindow::IsPopupMenu() const
{
return mpImplData->mnMenuStackLevel != ::std::numeric_limits<sal_uInt16>::max();
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */