b5a375236b
Fixes build for iOS. In theory, it is a bit unclear whether DISABLE_DYNLOADING means to 1) not build any dynamic libraries at all, not even of bundled 3rd-party libraries, or 2) not build any own dynamic libraries, including dynamically loaded UNO components, while still building 3rd-party libraries as dynamic. But in practice, a use case for the latter is nonexistent, nobody uses --disable-dynamic-loading in their autogen.input, and DISABLE_DYNLOADING is turned on automatically for iOS and Android. What we want for iOS, for an LO-based app, is to not build any dynamic libraries at all, but produce a single executable. Correspondingly for Android, at least currently, we want to produce a single dynamic library. Change-Id: I7af4c3e53b13439612bb57bbb0fc8b118bda96bd |
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ExternalPackage_libwpg.mk | ||
ExternalProject_libwpg.mk | ||
Library_wpg.mk | ||
Makefile | ||
Module_libwpg.mk | ||
README | ||
UnpackedTarball_libwpg.mk |
From [http://libwpg.sourceforge.net/]. WordPerfect graphics filter.