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If cairo is available we override drawPolyPolygon and drawPolyLine with an implementation that uses cairo to draw instead of X11. This override was previously done in X11SalGraphics, but as we want to have all the drawing in backends (SalGraphicsImpl children) this also needs to be moved to one. In this case we can just derive X11SalGraphicsImpl and implement specifics there. As there is some common stuff now betwee X11SalGraphics and X11SalGraphicsImpl, also add X11Common, which includes those. Change-Id: Id1e0c5227506e03d3dd0f937e4ef50d69b17bb22 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/132827 Tested-by: Jenkins Reviewed-by: Tomaž Vajngerl <quikee@gmail.com> |
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osx | ||
win | ||
x11 | ||
gdiimpl.cxx | ||
README | ||
salbmp.cxx | ||
skia_denylist_vulkan.xml | ||
SkiaHelper.cxx | ||
zone.cxx |
This is code for using the Skia library as a drawing library in VCL backends. See external/skia for info on the library itself. Environment variables: ====================== See README.vars in the toplevel vcl/ directory. Note that many backends do not use Skia. E.g. on Linux it is necessary to also use SAL_USE_VCLPLUGIN=gen . There are also GUI options for controlling whether Skia is enabled. Skia drawing methods: ===================== Skia supports several methods to draw: - Raster - CPU-based drawing (here primarily used for fallback when Vulkan isn't available or for debugging) - Vulkan - Vulkan-based GPU drawing, this is the default - Metal - MACOSX GPU drawing, this is the Mac default There are more (OpenGL, Metal on Mac, etc.), but (as of now) they are not supported by VCL. Logging: ======== Run LO with 'SAL_LOG=+INFO.vcl.skia' to get log information about Skia including tracing each drawing operation. If you want log information without drawing operations, use 'SAL_LOG=+INFO.vcl.skia-INFO.vcl.skia.trace'. Debugging: ========== Both SkiaSalBitmap and SkiaSalGraphicsImpl have a dump() method that writes a PNG with the current contents. There is also SkiaHelper::dump() for dumping contents of SkBitmap, SkImage and SkSurface. You can use these in a debugger too, for example 'p SkiaHelper::dump(image, "/tmp/a.png")'. If there is a drawing problem, you can use something like the following piece of code to dump an image after each relevant operation (or do it in postDraw() if you don't know which operation is responsible). You can then find the relevant image and match it with the responsible operation (run LO with 'SAL_LOG=+INFO.vcl.skia'). static int cnt = 0; ++cnt; char buf[100]; sprintf(buf,"/tmp/a%05d.png", cnt); SAL_DEBUG("CNT:" << cnt); if(cnt > 4000) // skip some initial drawing operations dump(buf); Testing: ======== Currently unittests always use the 'headless' VCL backend. Use something like the following to run VCL unittests with Skia (and possibly skip slowcheck): SAL_SKIA=raster SAL_ENABLESKIA=1 SAL_USE_VCLPLUGIN=gen make vcl.build vcl.unitcheck vcl.slowcheck You can also use 'visualbackendtest' to visually check some operations. Use something like: SAL_SKIA=raster SAL_ENABLESKIA=1 SAL_USE_VCLPLUGIN=gen [srcdir]/bin/run visualbackendtest Thread safety: ============== SolarMutex must be held for most operations (asserted in SkiaSalGraphicsImpl::preDraw() and in SkiaZone constructor). The reason for this is that this restriction does not appear to be a problem, so there's no need to verify thread safety of the code (including the Skia library). There's probably no fundamental reason why the code couldn't be made thread-safe. GrDirectContext sharing: ======================== We use Skia's sk_app::WindowContext class for creating surfaces for windows, that class takes care of the internals. But of offscreen drawing, we need an instance of class GrDirectContext. There is sk_app::WindowContext::getGrDirectContext(), but each instance creates its own GrDirectContext, and apparently it does not work to mix them. Which means that for offscreen drawing we would need to know which window (and only that window) the contents will be eventually painted to, which is not possible (it may not even be known at the time). To solve this problem we patch sk_app::WindowContext to create just one GrDirectContext object and share it between instances. Additionally, using sk_app::WindowContext::SharedGrDirectContext it is possible to share it also for offscreen drawing, including keeping proper reference count.