office-gobmx/cppcanvas/source/mtfrenderer/textaction.hxx

102 lines
4.2 KiB
C++

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#ifndef _CPPCANVAS_TEXTACTION_HXX
#define _CPPCANVAS_TEXTACTION_HXX
#include <com/sun/star/uno/Sequence.hxx>
#include <action.hxx>
#include <cppcanvas/canvas.hxx>
#include <cppcanvas/renderer.hxx>
#include <tools/poly.hxx>
#include <tools/gen.hxx>
class VirtualDevice;
class Point;
class Color;
class String;
/* Definition of internal::TextActionFactory class */
namespace cppcanvas
{
namespace internal
{
struct OutDevState;
/** Creates encapsulated converters between GDIMetaFile and
XCanvas. The Canvas argument is deliberately placed at the
constructor, to force reconstruction of this object for a
new canvas. This considerably eases internal state
handling, since a lot of the internal state (e.g. fonts,
text layout) is Canvas-dependent.
*/
class TextActionFactory
{
public:
/** Create text action, optionally shadow/relief effect
Note that this method accepts all coordinates in
logical coordinates.
@param pDXArray
Pointer to array of logical character offsets (or NULL)
@param bSubsettable
When this parameter is set to true, the generated
action might consume slightly more memory, but is
subsettable (Action::render( Subset ) works on
characters)
*/
static ActionSharedPtr createTextAction( const ::Point& rStartPoint,
const ::Size& rReliefOffset,
const ::Color& rReliefColor,
const ::Size& rShadowOffset,
const ::Color& rShadowColor,
const ::String& rText,
sal_Int32 nStartPos,
sal_Int32 nLen,
const sal_Int32* pDXArray,
VirtualDevice& rVDev,
const CanvasSharedPtr& rCanvas,
const OutDevState& rState,
const Renderer::Parameters& rParms,
bool bSubsettable );
private:
// static factory, disable big four
TextActionFactory();
~TextActionFactory();
TextActionFactory(const TextActionFactory&);
TextActionFactory& operator=( const TextActionFactory& );
};
}
}
#endif /* _CPPCANVAS_TEXTACTION_HXX */