office-gobmx/sd/source/ui/view/drviewsh.cxx

193 lines
6.6 KiB
C++

/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_sd.hxx"
#include "DrawViewShell.hxx"
#include <svl/aeitem.hxx>
#include <svl/itemset.hxx>
#include <sfx2/request.hxx>
#ifndef _SVXIDS_HRC
#include <svx/svxids.hrc>
#endif
#include <svx/fmshell.hxx>
#include <sfx2/dispatch.hxx>
#include "app.hrc"
#include "strings.hrc"
#include "sdpage.hxx"
#ifndef SD_FRAME_VIEW
#include "FrameView.hxx"
#endif
#include "sdresid.hxx"
#include "drawdoc.hxx"
#include "DrawDocShell.hxx"
#include "Window.hxx"
#include "GraphicViewShell.hxx"
#include "drawview.hxx"
#include "slideshow.hxx"
namespace sd {
#define TABCONTROL_INITIAL_SIZE 500
/*************************************************************************
|*
|* Sprung zu Bookmark
|*
\************************************************************************/
BOOL DrawViewShell::GotoBookmark(const String& rBookmark)
{
BOOL bRet = FALSE;
::sd::DrawDocShell* pDocSh = GetDocSh();
if( pDocSh )
{
if( !pDocSh->GetViewShell() ) //#i26016# this case occurs if the jump-target-document was opened already with file open dialog before triggering the jump via hyperlink
pDocSh->Connect(this);
bRet = (pDocSh->GotoBookmark(rBookmark));
}
return bRet;
}
/*************************************************************************
|*
|* Bereich sichtbar machen (Bildausschnitt scrollen)
|*
\************************************************************************/
void DrawViewShell::MakeVisible(const Rectangle& rRect, ::Window& rWin)
{
// #98568# In older versions, if in X or Y the size of the object was
// smaller than the visible area, the user-defined zoom was
// changed. This was decided to be a bug for 6.x, thus I developed a
// version which instead handles X/Y bigger/smaller and visibility
// questions seperately. The new behaviour is triggered with the
// bZoomAllowed parameter which for old behaviour should be set to
// sal_True. I looked at all uses of MakeVisible() in the application
// and found no valid reason for really changing the zoom factor, thus I
// decided to NOT expand (incompatible) this virtual method to get one
// more parameter. If this is wanted in later versions, feel free to add
// that bool to the parameter list.
sal_Bool bZoomAllowed(sal_False);
Size aLogicSize(rRect.GetSize());
// Sichtbarer Bereich
Size aVisSizePixel(rWin.GetOutputSizePixel());
Rectangle aVisArea(rWin.PixelToLogic(Rectangle(Point(0,0), aVisSizePixel)));
Size aVisAreaSize(aVisArea.GetSize());
if(!aVisArea.IsInside(rRect) && !SlideShow::IsRunning( GetViewShellBase() ) )
{
// Objekt liegt nicht komplett im sichtbaren Bereich
sal_Int32 nFreeSpaceX(aVisAreaSize.Width() - aLogicSize.Width());
sal_Int32 nFreeSpaceY(aVisAreaSize.Height() - aLogicSize.Height());
if(bZoomAllowed && (nFreeSpaceX < 0 || nFreeSpaceY < 0))
{
// Objekt passt nicht in sichtbaren Bereich -> auf Objektgroesse zoomen
SetZoomRect(rRect);
}
else
{
// #98568# allow a mode for move-only visibility without zooming.
const sal_Int32 nPercentBorder(30);
const Rectangle aInnerRectangle(
aVisArea.Left() + ((aVisAreaSize.Width() * nPercentBorder) / 200),
aVisArea.Top() + ((aVisAreaSize.Height() * nPercentBorder) / 200),
aVisArea.Right() - ((aVisAreaSize.Width() * nPercentBorder) / 200),
aVisArea.Bottom() - ((aVisAreaSize.Height() * nPercentBorder) / 200)
);
Point aNewPos(aVisArea.TopLeft());
if(nFreeSpaceX < 0)
{
if(aInnerRectangle.Left() > rRect.Right())
{
// object moves out to the left
aNewPos.X() -= aVisAreaSize.Width() / 2;
}
if(aInnerRectangle.Right() < rRect.Left())
{
// object moves out to the right
aNewPos.X() += aVisAreaSize.Width() / 2;
}
}
else
{
if(nFreeSpaceX > rRect.GetWidth())
nFreeSpaceX = rRect.GetWidth();
while(rRect.Right() > aNewPos.X() + aVisAreaSize.Width())
aNewPos.X() += nFreeSpaceX;
while(rRect.Left() < aNewPos.X())
aNewPos.X() -= nFreeSpaceX;
}
if(nFreeSpaceY < 0)
{
if(aInnerRectangle.Top() > rRect.Bottom())
{
// object moves out to the top
aNewPos.Y() -= aVisAreaSize.Height() / 2;
}
if(aInnerRectangle.Bottom() < rRect.Top())
{
// object moves out to the right
aNewPos.Y() += aVisAreaSize.Height() / 2;
}
}
else
{
if(nFreeSpaceY > rRect.GetHeight())
nFreeSpaceY = rRect.GetHeight();
while(rRect.Bottom() > aNewPos.Y() + aVisAreaSize.Height())
aNewPos.Y() += nFreeSpaceY;
while(rRect.Top() < aNewPos.Y())
aNewPos.Y() -= nFreeSpaceY;
}
// did position change? Does it need to be set?
if(aNewPos != aVisArea.TopLeft())
{
aVisArea.SetPos(aNewPos);
SetZoomRect(aVisArea);
}
}
}
}
}