office-gobmx/include/canvas/elapsedtime.hxx
Noel Grandin 08f757c32f clang-tidy modernize-pass-by-value in canvas
Change-Id: Ib6e1b6182d83b09dbf5e2aeb9cf3e4ca11d9f48b
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/134712
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2022-05-21 21:55:31 +02:00

163 lines
6.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_CANVAS_ELAPSEDTIME_HXX
#define INCLUDED_CANVAS_ELAPSEDTIME_HXX
#include <canvas/canvastoolsdllapi.h>
#include <memory>
namespace canvas::tools
{
/** Calculate elapsed time.
This class provides several time-measurement and
-management functions. In its simplest use-case, it
measures the time from its creation.
*/
class CANVASTOOLS_DLLPUBLIC ElapsedTime
{
public:
/** Create a new ElapsedTime object
The moment of construction starts the time
measurement. That means, a subsequent getElapsedTime()
call will return the time difference between object
creation and getElapsedTime() call.
*/
ElapsedTime();
/** Creates a new ElapsedTime object based on another
timer.
The moment of construction starts the time
measurement. That means, a subsequent getElapsedTime()
call will return the time difference between object
creation and getElapsedTime() call. All time values
are not taken from the system's time base, but from
the provided timer.
*/
ElapsedTime( std::shared_ptr<ElapsedTime> xTimeBase );
/** Reset the time
The instance of the reset() call starts the time
measurement from scratch. That means, a subsequent
getElapsedTime() call will return the time difference
between reset() and getElapsedTime() call.
*/
void reset();
/** Query the elapsed time
This method returns the elapsed time in seconds
between either the construction of this object, or the
last reset() call, if any (but see the time modulation
methods below, for means to modify the otherwise
continuous flow of time).
@return the elapsed time in seconds.
*/
double getElapsedTime() const;
/** Pauses the running timer.
This method stops the time, as returned by this
object, until continueTimer() is called. During this
period, getElapsedTime() will always return the same
time value (i.e. the instant when pauseTimer() was
called).
*/
void pauseTimer();
/** Continues the paused timer.
This method re-enables the time flow, that is, time
starts running again for clients calling
getElapsedTime(). The (subtle) difference to the
holdTimer/releaseTimer() methods below is, that there
is no perceived time 'jump' between the pauseTimer()
call and the continueTimer() call, i.e. the time
starts over with the same value it has stopped on
pauseTimer().
*/
void continueTimer();
/** Adjusts the timer, hold and pause times.
This method modifies the time as returned by this
object by the specified amount. This affects the time
as returned by getElapsedTime(), regardless of the
mode (e.g. paused, or on hold).
@param fOffset
This value will be added to the current time, i.e. the
next call to getElapsedTime() (when performed
immediately) will be adjusted by fOffset.
*/
void adjustTimer( double fOffset );
/** Holds the current time.
This call makes the timer hold the current time
(e.g. getElapsedTime() will return the time when
holdTimer() was called), while the underlying time is
running on. When releaseTimer() is called, the time
will 'jump' to the then-current, underlying time. This
is equivalent to pressing the "interim time" button on
a stop watch, which shows this stopped time, while the
clock keeps running internally.
*/
void holdTimer();
/** Releases a held timer.
After this call, the timer again returns the running
time on getElapsedTime().
*/
void releaseTimer();
private:
static double getSystemTime();
double getCurrentTime() const;
double getElapsedTimeImpl() const; // does not set m_fLastQueriedTime
const std::shared_ptr<ElapsedTime> m_pTimeBase;
/// To validate adjustTimer() calls with bLimitToLastQueriedTime=true
mutable double m_fLastQueriedTime;
/// Start time, from which the difference to the time base is returned
double m_fStartTime;
/// Instant, when last pause or hold started, relative to m_fStartTime
double m_fFrozenTime;
/// True, when in pause mode
bool m_bInPauseMode;
/// True, when in hold mode
bool m_bInHoldMode;
};
}
#endif /* INCLUDED_CANVAS_ELAPSEDTIME_HXX */
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */