e307716807
improve the plugin to detect more cases. I only apply the new final changes to classes in /include here. Which reveals that RoadmapWizard::getPageController( TabPage* _pCurrentPage ) will always return nullptr Also needed to sprinkle some SAL_DLLPUBLIC_TEMPLATE around to workaround Visual Studio linking problems. Change-Id: Iadb7d46a9e0e73dabce562375ca013c0fea6690c Reviewed-on: https://gerrit.libreoffice.org/c/core/+/117365 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
94 lines
4.5 KiB
C++
94 lines
4.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_SDTAKITM_HXX
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#define INCLUDED_SVX_SDTAKITM_HXX
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#include <svl/eitem.hxx>
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#include <svx/svddef.hxx>
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#include <svx/svxdllapi.h>
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/**
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* Animation type for text frame.
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*/
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enum class SdrTextAniKind {
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NONE, /// no animation
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Blink, /// blinking
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Scroll, /// scroll through
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Alternate, /// scroll back and forth
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Slide /// scroll in
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};
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// - SdrTextAniKind::Blink:
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// Just blink. Direction and Amount don't effect things.
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// Frequency delay: 0 = 0.5Hz (Delay = 250).
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// Count = number of blinks. (0 = forever)
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// start inside: sal_False = begin with the blinker off, sal_True = begin with the blinker on
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// stop inside: sal_False = end with the blinker off, sal_True = end with the blinker on
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// (Only if count! = 0)
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// - SdrTextAniKind::Scroll:
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// Text just scrolls all the way through, and starts over when it is done.
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// Delay in ms: (except delay = 0 means 50ms (20Hz) default)
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// Count = number of passes (0 = go forever)
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// Direction: the direction to scroll
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// StartInside: sal_False = on the first pass, scroll the text in (not initially visible)
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// sal_True = on the first pass, the left part of the text is already visible
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// in the scroll area before starting.
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// StopInside: sal_False = on the last pass, scroll the text all the way out.
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// sal_True = on the last pass, keep the right part of the text visible.
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// (Only if count! = 0)
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// Amount: Step size in logical units. Negative values = use Pixels instead
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// of logical units. If Amount = 0, then default to 1 Pixel.
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// - SdrTextAniKind::Alternate:
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// Like SdrTextAniKind::Scroll, except don't scroll until all of the text is out,
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// but just until the last part is visible. Then, change direction and
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// scroll the text the other way.
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// Count = number of passes (number of direction changes minus 1)
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// If count = 1, this is the same as SdrTextAniKind::Scroll
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// Direction = the starting direction.
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// All Other Parameters: just like SdrTextAniKind::Scroll
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// - SdrTextAniKind::Slide:
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// Text will slide into the original position.
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// -> same as SCROLL with StartInside = sal_False, StopInside = sal_True
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// and Count = 1 (Count = 0 is interpreted as count = 1).
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// For each count > 1, the text, will be slid out backwards
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// (much like ALTERNATE) and then slid back in again.
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// StopInside is not evaluated, because inside is always stopped.
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// StartInside is not evaluated, because outside is always started.
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// All other parameters are like SdrTextAniKind::Scroll
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// StartInside, StopInside: When sal_True, the starting / final position
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// of the text depends on the anchor of the drawing object. This
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// corresponds to the position of the text in normal Paint (without scrolling).
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class SVXCORE_DLLPUBLIC SdrTextAniKindItem final : public SfxEnumItem<SdrTextAniKind> {
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public:
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SdrTextAniKindItem(SdrTextAniKind eKind=SdrTextAniKind::NONE): SfxEnumItem(SDRATTR_TEXT_ANIKIND, eKind) {}
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virtual SdrTextAniKindItem* Clone(SfxItemPool* pPool=nullptr) const override;
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virtual sal_uInt16 GetValueCount() const override; // { return 5; }
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virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
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virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
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static OUString GetValueTextByPos(sal_uInt16 nPos);
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virtual bool GetPresentation(SfxItemPresentation ePres, MapUnit eCoreMetric, MapUnit ePresMetric, OUString& rText, const IntlWrapper&) const override;
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};
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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