835cda5612
GetListFormat DEPENDS on having managed prefix/suffix itself, since it uses their getLength to modify the sListFormat. So any modification via SetPrefix/Suffix (potentially) invalidates the ListFormat. I added some code to ensure this doesn't get out of sync. One place that still uses PREFIX/SUFFIX is old ODT files. After import they are updated, but during import they use the old UNO properties, so I didn't add any assert here. Change-Id: I3bab780fb8e8e985c3573075bc7aac9216d116d8 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/138073 Tested-by: Jenkins Reviewed-by: Vasily Melenchuk <vasily.melenchuk@cib.de> Reviewed-by: Justin Luth <jluth@mail.com>
359 lines
15 KiB
C++
359 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_EDITENG_NUMITEM_HXX
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#define INCLUDED_EDITENG_NUMITEM_HXX
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#include <rtl/ustring.hxx>
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#include <svl/poolitem.hxx>
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#include <editeng/svxenum.hxx>
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#include <tools/gen.hxx>
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#include <editeng/numdef.hxx>
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#include <tools/color.hxx>
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#include <com/sun/star/style/NumberingType.hpp>
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#include <unotools/fontcvt.hxx>
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#include <editeng/editengdllapi.h>
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#include <o3tl/typed_flags_set.hxx>
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#include <vcl/vclenum.hxx>
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#include <vcl/font.hxx>
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#include <memory>
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#include <optional>
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#include <algorithm>
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class SvxBrushItem;
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class Graphic;
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class SvxNodeNum;
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namespace com::sun::star::text { class XNumberingFormatter; }
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namespace com::sun::star::lang { struct Locale; }
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#define SVX_NO_NUM 200 // Marker for no numbering
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#define SVX_NO_NUMLEVEL 0x20
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#define SVX_NUM_REL_SIZE_MIN 25 // Lower limit for numbering relative size
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#define LINK_TOKEN 0x80 //indicate linked bitmaps - for use in dialog only
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typedef struct _xmlTextWriter* xmlTextWriterPtr;
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class EDITENG_DLLPUBLIC SvxNumberType
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{
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static sal_Int32 nRefCount;
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static css::uno::Reference<css::text::XNumberingFormatter> xFormatter;
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SvxNumType nNumType;
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bool bShowSymbol; // Also show Symbol ?
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public:
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explicit SvxNumberType(SvxNumType nType = SVX_NUM_ARABIC);
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SvxNumberType(const SvxNumberType& rType);
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~SvxNumberType();
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SvxNumberType & operator =(SvxNumberType const &) = default;
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OUString GetNumStr( sal_Int32 nNo ) const;
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OUString GetNumStr( sal_Int32 nNo, const css::lang::Locale& rLocale ) const;
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void SetNumberingType(SvxNumType nSet) {nNumType = nSet;}
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SvxNumType GetNumberingType() const {return nNumType;}
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void SetShowSymbol(bool bSet) {bShowSymbol = bSet;}
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bool IsShowSymbol()const{return bShowSymbol;}
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bool IsTextFormat() const
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{
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return css::style::NumberingType::NUMBER_NONE != nNumType &&
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css::style::NumberingType::CHAR_SPECIAL != nNumType &&
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css::style::NumberingType::BITMAP != nNumType;
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}
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void dumpAsXml(xmlTextWriterPtr w) const;
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};
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class EDITENG_DLLPUBLIC SvxNumberFormat : public SvxNumberType
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{
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public:
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enum SvxNumPositionAndSpaceMode
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{
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LABEL_WIDTH_AND_POSITION,
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LABEL_ALIGNMENT
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};
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enum LabelFollowedBy
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{
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LISTTAB,
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SPACE,
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NOTHING,
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NEWLINE
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};
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private:
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OUString sPrefix;
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OUString sSuffix;
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std::optional<OUString> sListFormat; // Format string ">%1.%2<" can be used instead of prefix/suffix
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// Right now it is optional value to distinguish empty list format
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// and not set list format when we need to fallback to prefix/suffix.
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SvxAdjust eNumAdjust;
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sal_uInt8 nInclUpperLevels; // Take over numbers from the previous level.
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sal_uInt16 nStart; // Start of counting
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sal_UCS4 cBullet; // Symbol
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sal_uInt16 nBulletRelSize; // percentage size of bullets
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Color nBulletColor; // Bullet color
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// mode indicating, if the position and spacing of the list label is
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// determined by the former attributes (nFirstLineOffset, nAbsLSpace
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// and nCharTextDistance) called position and spacing via label
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// width and position (LABEL_WIDTH_AND_POSITION) or by the new attributes
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// (meLabelFollowedBy, mnListtabPos, mnFirstLineIndent and mnIndentAt)
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// called position and spacing via label alignment.
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// Note 1: Attribute <eNumAdjust> is relevant for both modes.
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// Note 2: The values of the former attributes are treated as 0, if mode
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// LABEL_ALIGNMENT is active.
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SvxNumPositionAndSpaceMode mePositionAndSpaceMode;
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sal_Int32 nFirstLineOffset; // First line indent
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sal_Int32 nAbsLSpace; // Distance Border<->Number
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short nCharTextDistance; // Distance Number<->Text
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// specifies what follows the list label before the text of the first line
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// of the list item starts
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LabelFollowedBy meLabelFollowedBy;
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// specifies an additional list tab stop position for meLabelFollowedBy = LISTTAB
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tools::Long mnListtabPos;
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// specifies the first line indent
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tools::Long mnFirstLineIndent;
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// specifies the indent before the text, e.g. in L2R-layout the left margin
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tools::Long mnIndentAt;
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std::unique_ptr<SvxBrushItem>
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pGraphicBrush;
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sal_Int16 eVertOrient; // vertical alignment of a bitmap
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Size aGraphicSize; // Always! in 1/100 mm
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std::optional<vcl::Font>
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pBulletFont; // Pointer to the bullet font
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OUString sCharStyleName; // Character Style
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public:
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explicit SvxNumberFormat( SvxNumType nNumberingType );
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SvxNumberFormat(const SvxNumberFormat& rFormat);
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SvxNumberFormat( SvStream & rStream );
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virtual ~SvxNumberFormat();
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void Store(SvStream &rStream, FontToSubsFontConverter pConverter);
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SvxNumberFormat& operator=( const SvxNumberFormat& );
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bool operator==( const SvxNumberFormat& ) const;
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bool operator!=( const SvxNumberFormat& rFmt) const {return !(*this == rFmt);}
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void SetNumAdjust(SvxAdjust eSet) {eNumAdjust = eSet;}
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SvxAdjust GetNumAdjust() const {return eNumAdjust;}
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void SetPrefix(const OUString& rSet);
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const OUString& GetPrefix() const { return sPrefix;}
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void SetSuffix(const OUString& rSet);
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const OUString& GetSuffix() const { return sSuffix;}
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// Based on prefix and suffix initialize them (for backward compatibility) and generate listformat string
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void SetListFormat(const OUString& rPrefix, const OUString& rSuffix, int nLevel);
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void SetListFormat(std::optional<OUString> oSet = std::nullopt);
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bool HasListFormat() const { return sListFormat.has_value(); }
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OUString GetListFormat(bool bIncludePrefixSuffix = true) const;
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void SetCharFormatName(const OUString& rSet){ sCharStyleName = rSet; }
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virtual OUString GetCharFormatName()const;
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void SetBulletFont(const vcl::Font* pFont);
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const std::optional<vcl::Font>& GetBulletFont() const { return pBulletFont; }
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void SetBulletChar(sal_UCS4 cSet){cBullet = cSet;}
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sal_UCS4 GetBulletChar()const {return cBullet;}
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void SetBulletRelSize(sal_uInt16 nSet) {nBulletRelSize = std::max(nSet,sal_uInt16(SVX_NUM_REL_SIZE_MIN));}
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sal_uInt16 GetBulletRelSize() const { return nBulletRelSize;}
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void SetBulletColor(Color nSet){nBulletColor = nSet;}
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const Color& GetBulletColor()const {return nBulletColor;}
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void SetIncludeUpperLevels( sal_uInt8 nSet ) { nInclUpperLevels = nSet;}
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sal_uInt8 GetIncludeUpperLevels()const { return nInclUpperLevels;}
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void SetStart(sal_uInt16 nSet) {nStart = nSet;}
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sal_uInt16 GetStart() const {return nStart;}
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virtual void SetGraphicBrush( const SvxBrushItem* pBrushItem, const Size* pSize = nullptr, const sal_Int16* pOrient = nullptr);
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const SvxBrushItem* GetBrush() const {return pGraphicBrush.get();}
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void SetGraphic( const OUString& rName );
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sal_Int16 GetVertOrient() const;
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void SetGraphicSize(const Size& rSet) {aGraphicSize = rSet;}
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const Size& GetGraphicSize() const {return aGraphicSize;}
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SvxNumPositionAndSpaceMode GetPositionAndSpaceMode() const { return mePositionAndSpaceMode;}
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void SetPositionAndSpaceMode( SvxNumPositionAndSpaceMode ePositionAndSpaceMode );
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void SetAbsLSpace(sal_Int32 nSet) {nAbsLSpace = nSet;}
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sal_Int32 GetAbsLSpace() const;
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void SetFirstLineOffset(sal_Int32 nSet) { nFirstLineOffset = nSet;}
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sal_Int32 GetFirstLineOffset() const;
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void SetCharTextDistance(short nSet) { nCharTextDistance = nSet; }
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short GetCharTextDistance() const;
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void SetLabelFollowedBy( const LabelFollowedBy eLabelFollowedBy );
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LabelFollowedBy GetLabelFollowedBy() const { return meLabelFollowedBy;}
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OUString GetLabelFollowedByAsString() const;
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void SetListtabPos( const tools::Long nListtabPos );
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tools::Long GetListtabPos() const { return mnListtabPos;}
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void SetFirstLineIndent( const tools::Long nFirstLineIndent );
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tools::Long GetFirstLineIndent() const { return mnFirstLineIndent;}
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void SetIndentAt( const tools::Long nIndentAt );
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tools::Long GetIndentAt() const { return mnIndentAt;}
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static Size GetGraphicSizeMM100(const Graphic* pGraphic);
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static OUString CreateRomanString( sal_Int32 nNo, bool bUpper );
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};
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//Feature-Flags (only sal_uInt16!)
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enum class SvxNumRuleFlags : sal_uInt16
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{
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NONE = 0x0000,
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CONTINUOUS = 0x0001, // consecutive numbers possible?
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CHAR_STYLE = 0x0004, // Character styles?
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BULLET_REL_SIZE = 0x0008, // relative bullet size?
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BULLET_COLOR = 0x0010, // Bullet color
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NO_NUMBERS = 0x0080, // Numbering are not allowed
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ENABLE_LINKED_BMP = 0x0100, // linked bitmaps are available
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ENABLE_EMBEDDED_BMP = 0x0200 // embedded bitmaps are available
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};
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namespace o3tl
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{
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template<> struct typed_flags<SvxNumRuleFlags> : is_typed_flags<SvxNumRuleFlags, 0x039d> {};
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}
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enum class SvxNumRuleType : sal_uInt8
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{
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NUMBERING,
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OUTLINE_NUMBERING,
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PRESENTATION_NUMBERING
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};
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class EDITENG_DLLPUBLIC SvxNumRule final
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{
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std::unique_ptr<SvxNumberFormat> aFmts[SVX_MAX_NUM];
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sal_uInt16 nLevelCount; // Number of supported levels
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SvxNumRuleFlags nFeatureFlags; // What is supported?
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SvxNumRuleType eNumberingType; // Type of numbering
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bool bContinuousNumbering; // sequential numbering
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bool aFmtsSet[SVX_MAX_NUM]; // Flags indicating valid levels
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static sal_Int32 nRefCount;
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public:
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SvxNumRule( SvxNumRuleFlags nFeatures,
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sal_uInt16 nLevels,
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bool bCont,
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SvxNumRuleType eType = SvxNumRuleType::NUMBERING,
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SvxNumberFormat::SvxNumPositionAndSpaceMode
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eDefaultNumberFormatPositionAndSpaceMode
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= SvxNumberFormat::LABEL_WIDTH_AND_POSITION );
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SvxNumRule(const SvxNumRule& rCopy);
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SvxNumRule(SvxNumRule&&) noexcept;
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SvxNumRule(SvStream &rStream);
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~SvxNumRule();
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bool operator==( const SvxNumRule& ) const;
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bool operator!=( const SvxNumRule& rRule ) const {return !(*this == rRule);}
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SvxNumRule& operator=( const SvxNumRule& );
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SvxNumRule& operator=( SvxNumRule&& ) noexcept;
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void Store(SvStream &rStream);
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void dumpAsXml(xmlTextWriterPtr pWriter) const;
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const SvxNumberFormat* Get(sal_uInt16 nLevel)const;
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const SvxNumberFormat& GetLevel(sal_uInt16 nLevel)const;
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void SetLevel(sal_uInt16 nLevel, const SvxNumberFormat& rFmt, bool bIsValid = true);
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void SetLevel(sal_uInt16 nLevel, const SvxNumberFormat* pFmt);
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bool IsContinuousNumbering()const
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{return bContinuousNumbering;}
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void SetContinuousNumbering(bool bSet)
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{bContinuousNumbering = bSet;}
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sal_uInt16 GetLevelCount() const {return nLevelCount;}
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bool IsFeatureSupported(SvxNumRuleFlags nFeature) const
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{ return bool(nFeatureFlags & nFeature); }
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SvxNumRuleFlags GetFeatureFlags() const {return nFeatureFlags;}
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void SetFeatureFlag( SvxNumRuleFlags nFlag, bool bSet = true ) { if(bSet) nFeatureFlags |= nFlag; else nFeatureFlags &= ~nFlag; }
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OUString MakeNumString( const SvxNodeNum& ) const;
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SvxNumRuleType GetNumRuleType() const { return eNumberingType; }
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void UnLinkGraphics();
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};
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class EDITENG_DLLPUBLIC SvxNumBulletItem final : public SfxPoolItem
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{
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SvxNumRule maNumRule;
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public:
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explicit SvxNumBulletItem(SvxNumRule const & rRule);
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explicit SvxNumBulletItem(SvxNumRule && rRule);
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SvxNumBulletItem(SvxNumRule const & rRule, sal_uInt16 nWhich );
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SvxNumBulletItem(SvxNumRule && rRule, sal_uInt16 nWhich );
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SvxNumBulletItem(const SvxNumBulletItem& rCopy);
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virtual ~SvxNumBulletItem() override;
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virtual SvxNumBulletItem* Clone( SfxItemPool *pPool = nullptr ) const override;
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virtual bool operator==( const SfxPoolItem& ) const override;
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const SvxNumRule& GetNumRule() const { return maNumRule; }
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SvxNumRule& GetNumRule() { return maNumRule; }
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virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
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virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
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virtual void dumpAsXml(xmlTextWriterPtr pWriter) const override;
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};
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class SvxNodeNum
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{
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sal_uInt16 nLevelVal[ SVX_MAX_NUM ] = {}; // Numbers of all levels
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sal_uInt8 nMyLevel = 0; // Current Level
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public:
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explicit inline SvxNodeNum() = default;
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inline SvxNodeNum& operator=( const SvxNodeNum& rCpy );
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sal_uInt8 GetLevel() const { return nMyLevel; }
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void SetLevel( sal_uInt8 nVal ) { nMyLevel = nVal; }
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const sal_uInt16* GetLevelVal() const { return nLevelVal; }
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sal_uInt16* GetLevelVal() { return nLevelVal; }
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};
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inline SvxNodeNum& SvxNodeNum::operator=( const SvxNodeNum& rCpy )
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{
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if ( &rCpy != this)
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{
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nMyLevel = rCpy.nMyLevel;
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memcpy( nLevelVal, rCpy.nLevelVal, sizeof( nLevelVal ) );
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}
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return *this;
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}
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SvxNumRule SvxConvertNumRule( const SvxNumRule& rRule, sal_uInt16 nLevel, SvxNumRuleType eType );
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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