office-gobmx/include/svx/lathe3d.hxx
Bjoern Michaelsen b9337e22ce execute move of global headers
see https://gerrit.libreoffice.org/#/c/3367/
and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details

Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
2013-04-23 22:20:31 +02:00

114 lines
4.6 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef _E3D_LATHE3D_HXX
#define _E3D_LATHE3D_HXX
#include <svx/obj3d.hxx>
#include "svx/svxdllapi.h"
/*************************************************************************
|*
|* Create a 3D rotation object from a passed 2D polygon
|*
|* The aPolyPoly3D is rotated around its axis in nHSegments steps.
|* nVSegments contains the number of lines of aPolyPoly3D and therefore
|* is effectively a vertical segmentation.
|*
\************************************************************************/
class SVX_DLLPUBLIC E3dLatheObj : public E3dCompoundObject
{
private:
// Part codes for Wireframe generation: standard oder cover surface
enum { LATHE_PART_STD = 1, LATHE_PART_COVER = 2 };
basegfx::B2DPolyPolygon maPolyPoly2D;
protected:
virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact();
virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
public:
TYPEINFO();
E3dLatheObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon rPoly2D);
E3dLatheObj();
// HorizontalSegments:
sal_uInt32 GetHorizontalSegments() const
{ return ((const Svx3DHorizontalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue(); }
// VerticalSegments:
sal_uInt32 GetVerticalSegments() const
{ return ((const Svx3DVerticalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); }
// PercentDiagonal: 0..100, before 0.0..0.5
sal_uInt16 GetPercentDiagonal() const
{ return ((const Svx3DPercentDiagonalItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue(); }
// BackScale: 0..100, before 0.0..1.0
sal_uInt16 GetBackScale() const
{ return ((const Svx3DBackscaleItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue(); }
// EndAngle: 0..10000
sal_uInt32 GetEndAngle() const
{ return ((const Svx3DEndAngleItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); }
// #107245# GetSmoothNormals() for bLatheSmoothed
sal_Bool GetSmoothNormals() const
{ return ((const Svx3DSmoothNormalsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_NORMALS)).GetValue(); }
// #107245# GetSmoothLids() for bLatheSmoothFrontBack
sal_Bool GetSmoothLids() const
{ return ((const Svx3DSmoothLidsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_LIDS)).GetValue(); }
// #107245# GetCharacterMode() for bLatheCharacterMode
sal_Bool GetCharacterMode() const
{ return ((const Svx3DCharacterModeItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CHARACTER_MODE)).GetValue(); }
// #107245# GetCloseFront() for bLatheCloseFront
sal_Bool GetCloseFront() const
{ return ((const Svx3DCloseFrontItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_FRONT)).GetValue(); }
// #107245# GetCloseBack() for bLatheCloseBack
sal_Bool GetCloseBack() const
{ return ((const Svx3DCloseBackItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_BACK)).GetValue(); }
virtual sal_uInt16 GetObjIdentifier() const;
virtual E3dLatheObj* Clone() const;
virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
// TakeObjName...() is for the display in the UI, for example "3 frames selected".
virtual void TakeObjNameSingul(String& rName) const;
virtual void TakeObjNamePlural(String& rName) const;
// set/get local parameters with geometry recreation
void SetPolyPoly2D(const basegfx::B2DPolyPolygon& rNew);
const basegfx::B2DPolyPolygon& GetPolyPoly2D() { return maPolyPoly2D; }
// break up
virtual bool IsBreakObjPossible();
virtual SdrAttrObj* GetBreakObj();
};
#endif // _E3D_LATHE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */