office-gobmx/include/svx/svddrag.hxx
Bjoern Michaelsen b9337e22ce execute move of global headers
see https://gerrit.libreoffice.org/#/c/3367/
and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details

Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
2013-04-23 22:20:31 +02:00

184 lines
8.5 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef _SVDDRAG_HXX
#define _SVDDRAG_HXX
#include <tools/gen.hxx>
#include <tools/fract.hxx>
#include "svx/svxdllapi.h"
// Status information for specialized object dragging. In order for the model
// to stay status free, the status data is kept on the View
// and handed over to the object at the appropriate time as a parameter.
// This also includes the status of the operation and Interactive
// Object creation. In this case, pHdl is null.
class SdrHdl;
class SdrView;
class SdrPageView;
class SdrDragMethod;
struct SVX_DLLPUBLIC SdrDragStatUserData
{
};
class SVX_DLLPUBLIC SdrDragStat {
protected:
SdrHdl* pHdl; // Der Handle an dem der User zottelt
SdrView* pView;
SdrPageView* pPageView;
std::vector<Point*> aPnts; // Alle bisherigen Punkte: [0]=Start, [Count()-2]=Prev
Point aRef1; // Referenzpunkt: Resize-Fixpunkt, (Drehachse,
Point aRef2; // Spiegelachse, ...)
Point aPos0; // Position beim letzten Event
Point aRealPos0; // Position beim letzten Event
Point aRealNow; // Aktuelle Dragposition ohne Snap, Ortho und Limit
Point aRealLast; // RealPos des letzten Punkts (fuer MinMoved)
Rectangle aActionRect;
// Reserve fuer kompatible Erweiterungen, die sonst inkompatibel wuerden.
Point aReservePoint1;
Point aReservePoint2;
Point aReservePoint3;
Point aReservePoint4;
Rectangle aReserveRect1;
Rectangle aReserveRect2;
bool bEndDragChangesAttributes;
bool bEndDragChangesGeoAndAttributes;
bool bMouseIsUp;
bool aReserveBool3;
bool aReserveBool4;
long aReserveLong1;
long aReserveLong2;
long aReserveLong3;
long aReserveLong4;
void* aReservePtr1;
void* aReservePtr2;
void* aReservePtr3;
void* aReservePtr4;
bool bShown; // Xor visible?
sal_uInt16 nMinMov; // So much has to be minimally moved first
bool bMinMoved; // MinMove surpassed?
bool bHorFixed; // Dragging only vertical
bool bVerFixed; // Dragging only horizontal
bool bWantNoSnap; // To decide if pObj-> MovCreate () should use NoSnapPos or not.
// Therefore, NoSnapPos is written into the buffer.
bool bOrtho4;
bool bOrtho8;
SdrDragMethod* pDragMethod;
protected:
void Clear(bool bLeaveOne);
Point& Pnt(sal_uIntPtr nNum) { return *aPnts[nNum]; }
//public:
SdrDragStatUserData* pUser; // Userdata
public:
SdrDragStat(): aPnts() { pUser=NULL; Reset(); }
~SdrDragStat() { Clear(sal_False); }
void Reset();
SdrView* GetView() const { return pView; }
void SetView(SdrView* pV) { pView=pV; }
SdrPageView* GetPageView() const { return pPageView; }
void SetPageView(SdrPageView* pPV) { pPageView=pPV; }
const Point& GetPoint(sal_uIntPtr nNum) const { return *aPnts[nNum]; }
sal_uIntPtr GetPointAnz() const { return aPnts.size(); }
const Point& GetStart() const { return GetPoint(0); }
Point& Start() { return Pnt(0); }
const Point& GetPrev() const { return GetPoint(GetPointAnz()-(GetPointAnz()>=2 ? 2:1)); }
Point& Prev() { return Pnt(GetPointAnz()-(GetPointAnz()>=2 ? 2:1)); }
const Point& GetPos0() const { return aPos0; }
Point& Pos0() { return aPos0; }
const Point& GetNow() const { return GetPoint(GetPointAnz()-1); }
Point& Now() { return Pnt(GetPointAnz()-1); }
const Point& GetRealNow() const { return aRealNow; }
Point& RealNow() { return aRealNow; }
const Point& GetRef1() const { return aRef1; }
Point& Ref1() { return aRef1; }
const Point& GetRef2() const { return aRef2; }
Point& Ref2() { return aRef2; }
const SdrHdl* GetHdl() const { return pHdl; }
void SetHdl(SdrHdl* pH) { pHdl=pH; }
SdrDragStatUserData* GetUser() const { return pUser; }
void SetUser(SdrDragStatUserData* pU) { pUser=pU; }
bool IsShown() const { return bShown; }
void SetShown(bool bOn) { bShown=bOn; }
bool IsMinMoved() const { return bMinMoved; }
void SetMinMoved() { bMinMoved=sal_True; }
void ResetMinMoved() { bMinMoved=sal_False; }
void SetMinMove(sal_uInt16 nDist) { nMinMov=nDist; if (nMinMov<1) nMinMov=1; }
sal_uInt16 GetMinMove() const { return nMinMov; }
bool IsHorFixed() const { return bHorFixed; }
void SetHorFixed(bool bOn) { bHorFixed=bOn; }
bool IsVerFixed() const { return bVerFixed; }
void SetVerFixed(bool bOn) { bVerFixed=bOn; }
// Here, the object can say: "I do not want to snap to coordinates!"
// for example, the angle of the arc ...
bool IsNoSnap() const { return bWantNoSnap; }
void SetNoSnap(bool bOn = true) { bWantNoSnap=bOn; }
// And here the Obj say which Ortho (if there is one)
// can be usefully applied to him.
// Ortho4 means Ortho in four directions (for Rect and CIRT)
bool IsOrtho4Possible() const { return bOrtho4; }
void SetOrtho4Possible(bool bOn = true) { bOrtho4=bOn; }
// Ortho8 means Ortho in 8 directions (for lines)
bool IsOrtho8Possible() const { return bOrtho8; }
void SetOrtho8Possible(bool bOn = true) { bOrtho8=bOn; }
// Is set by an object that was dragged.
bool IsEndDragChangesAttributes() const { return bEndDragChangesAttributes; }
void SetEndDragChangesAttributes(bool bOn) { bEndDragChangesAttributes=bOn; }
bool IsEndDragChangesGeoAndAttributes() const { return bEndDragChangesGeoAndAttributes; }
void SetEndDragChangesGeoAndAttributes(bool bOn) { bEndDragChangesGeoAndAttributes=bOn; }
// Is set by the view and can be evaluated by Obj
bool IsMouseDown() const { return !bMouseIsUp; }
void SetMouseDown(bool bDown) { bMouseIsUp=!bDown; }
Point KorregPos(const Point& rNow, const Point& rPrev) const;
void Reset(const Point& rPnt);
void NextMove(const Point& rPnt);
void NextPoint(bool bSaveReal=sal_False);
void PrevPoint();
bool CheckMinMoved(const Point& rPnt);
long GetDX() const { return GetNow().X()-GetPrev().X(); }
long GetDY() const { return GetNow().Y()-GetPrev().Y(); }
Fraction GetXFact() const;
Fraction GetYFact() const;
SdrDragMethod* GetDragMethod() const { return pDragMethod; }
void SetDragMethod(SdrDragMethod* pMth) { pDragMethod=pMth; }
const Rectangle& GetActionRect() const { return aActionRect; }
void SetActionRect(const Rectangle& rR) { aActionRect=rR; }
// also considering 1stPointAsCenter
void TakeCreateRect(Rectangle& rRect) const;
};
#endif //_SVDDRAG_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */