00b33bf3ef
Change-Id: Iec1f5192fb052e884c4878ffb017dfd2f5f99350
213 lines
10 KiB
C++
213 lines
10 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/*
|
|
* This file is part of the LibreOffice project.
|
|
*
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
|
*
|
|
* This file incorporates work covered by the following license notice:
|
|
*
|
|
* Licensed to the Apache Software Foundation (ASF) under one or more
|
|
* contributor license agreements. See the NOTICE file distributed
|
|
* with this work for additional information regarding copyright
|
|
* ownership. The ASF licenses this file to you under the Apache
|
|
* License, Version 2.0 (the "License"); you may not use this file
|
|
* except in compliance with the License. You may obtain a copy of
|
|
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
|
|
*/
|
|
|
|
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
|
|
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
|
|
|
|
#include <drawinglayer/drawinglayerdllapi.h>
|
|
|
|
#include <cppuhelper/compbase1.hxx>
|
|
#include <boost/utility.hpp>
|
|
#include <com/sun/star/graphic/XPrimitive3D.hpp>
|
|
#include <comphelper/broadcasthelper.hxx>
|
|
#include <basegfx/range/b3drange.hxx>
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
/** defines for DeclPrimitive3DIDBlock and ImplPrimitive3DIDBlock
|
|
Added to be able to simply change identification stuff later, e.g. add
|
|
a identification string and/or ID to the interface and to the implementation
|
|
ATM used to delclare implement getPrimitive3DID()
|
|
*/
|
|
|
|
#define DeclPrimitive3DIDBlock() \
|
|
virtual sal_uInt32 getPrimitive3DID() const;
|
|
|
|
#define ImplPrimitive3DIDBlock(TheClass, TheID) \
|
|
sal_uInt32 TheClass::getPrimitive3DID() const { return TheID; }
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// predefines
|
|
|
|
namespace drawinglayer { namespace geometry {
|
|
class ViewInformation3D;
|
|
}}
|
|
|
|
namespace drawinglayer { namespace primitive3d {
|
|
/// typedefs for basePrimitive3DImplBase, Primitive3DSequence and Primitive3DReference
|
|
typedef cppu::WeakComponentImplHelper1< ::com::sun::star::graphic::XPrimitive3D > BasePrimitive3DImplBase;
|
|
typedef ::com::sun::star::uno::Reference< ::com::sun::star::graphic::XPrimitive3D > Primitive3DReference;
|
|
typedef ::com::sun::star::uno::Sequence< Primitive3DReference > Primitive3DSequence;
|
|
}}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// basePrimitive3D class
|
|
|
|
namespace drawinglayer
|
|
{
|
|
namespace primitive3d
|
|
{
|
|
/** BasePrimitive3D class
|
|
|
|
Baseclass for all C++ implementations of com::sun::star::graphic::XPrimitive2D
|
|
|
|
The description/functionality is identical with the 2D case in baseprimitive2d.hxx,
|
|
please see there for detailed information.
|
|
|
|
Current Basic 3D Primitives are:
|
|
|
|
- PolygonHairlinePrimitive3D (for 3D hairlines)
|
|
- PolyPolygonMaterialPrimitive3D (for 3D filled plane polygons)
|
|
|
|
That's all for 3D!
|
|
*/
|
|
class DRAWINGLAYER_DLLPUBLIC BasePrimitive3D
|
|
: private boost::noncopyable,
|
|
protected comphelper::OBaseMutex,
|
|
public BasePrimitive3DImplBase
|
|
{
|
|
private:
|
|
protected:
|
|
public:
|
|
// constructor/destructor
|
|
BasePrimitive3D();
|
|
virtual ~BasePrimitive3D();
|
|
|
|
/** the ==operator is mainly needed to allow testing newly-created high level primitives against their last
|
|
incarnation which buffers/holds the decompositionsThe default implementation
|
|
uses getPrimitive3DID()-calls to test if it's the same ID at last. Overloaded implementation are then
|
|
based on this implementation.
|
|
*/
|
|
virtual bool operator==( const BasePrimitive3D& rPrimitive ) const;
|
|
bool operator!=( const BasePrimitive3D& rPrimitive ) const { return !operator==(rPrimitive); }
|
|
|
|
/** This method is for places where using the C++ implementation directly is possible. The subprocessing
|
|
and range merging is more efficient when working directly on basegfx::B3DRange. The default implementation
|
|
will use getDecomposition results to create the range
|
|
*/
|
|
virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
|
|
|
|
/** provide unique ID for fast identifying of known primitive implementations in renderers. These use
|
|
the defines from primitivetypes3d.hxx to define unique IDs.
|
|
*/
|
|
virtual sal_uInt32 getPrimitive3DID() const = 0;
|
|
|
|
/// The default implementation returns an empty sequence
|
|
virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
|
|
|
|
//
|
|
// Methods from XPrimitive3D
|
|
//
|
|
|
|
/** The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It
|
|
will get the ViewInformation from the ViewParameters for that purpose
|
|
*/
|
|
virtual Primitive3DSequence SAL_CALL getDecomposition( const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& rViewParameters ) throw ( ::com::sun::star::uno::RuntimeException );
|
|
|
|
/** the getRange default implemenation will use getDecomposition to create the range information from merging
|
|
getRange results from the single local decomposition primitives.
|
|
*/
|
|
virtual ::com::sun::star::geometry::RealRectangle3D SAL_CALL getRange( const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& rViewParameters ) throw ( ::com::sun::star::uno::RuntimeException );
|
|
};
|
|
} // end of namespace primitive3d
|
|
} // end of namespace drawinglayer
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// BufferedDecompositionPrimitive3D class
|
|
|
|
namespace drawinglayer
|
|
{
|
|
namespace primitive3d
|
|
{
|
|
/** BufferedDecompositionPrimitive3D class
|
|
|
|
Baseclass for all C++ implementations of com::sun::star::graphic::XPrimitive2D
|
|
|
|
The description/functionality is identical with the 2D case in baseprimitive2d.hxx,
|
|
please see there for detailed information
|
|
*/
|
|
class DRAWINGLAYER_DLLPUBLIC BufferedDecompositionPrimitive3D
|
|
: public BasePrimitive3D
|
|
{
|
|
private:
|
|
/// a sequence used for buffering the last create3DDecomposition() result
|
|
Primitive3DSequence maBuffered3DDecomposition;
|
|
|
|
protected:
|
|
/** access methods to maBuffered3DDecomposition. The usage of this methods may allow
|
|
later thread-safe stuff to be added if needed. Only to be used by getDecomposition()
|
|
implementations for buffering the last decomposition.
|
|
*/
|
|
const Primitive3DSequence& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; }
|
|
void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNew; }
|
|
|
|
/** method which is to be used to implement the local decomposition of a 2D primitive. The default
|
|
implementation will just return an empty decomposition
|
|
*/
|
|
virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
|
|
|
|
public:
|
|
// constructor
|
|
BufferedDecompositionPrimitive3D();
|
|
|
|
/** The getDecomposition default implementation will on demand use create3DDecomposition() if
|
|
maBuffered3DDecomposition is empty. It will set maBuffered3DDecomposition to this obtained decomposition
|
|
to buffer it. If the decomposition is also ViewInformation-dependent, this method needs to be
|
|
overloaded and the ViewInformation for the last decomposition needs to be remembered, too, and
|
|
be used in the next call to decide if the buffered decomposition may be reused or not.
|
|
*/
|
|
virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
|
|
};
|
|
} // end of namespace primitive3d
|
|
} // end of namespace drawinglayer
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// tooling
|
|
|
|
namespace drawinglayer
|
|
{
|
|
namespace primitive3d
|
|
{
|
|
/// get B3DRange from a given Primitive3DReference
|
|
basegfx::B3DRange DRAWINGLAYER_DLLPUBLIC getB3DRangeFromPrimitive3DReference(const Primitive3DReference& rCandidate, const geometry::ViewInformation3D& aViewInformation);
|
|
|
|
/// get range3D from a given Primitive3DSequence
|
|
basegfx::B3DRange DRAWINGLAYER_DLLPUBLIC getB3DRangeFromPrimitive3DSequence(const Primitive3DSequence& rCandidate, const geometry::ViewInformation3D& aViewInformation);
|
|
|
|
/** compare two Primitive2DReferences for equality, including trying to get implementations (BasePrimitive2D)
|
|
and using compare operator
|
|
*/
|
|
bool DRAWINGLAYER_DLLPUBLIC arePrimitive3DReferencesEqual(const Primitive3DReference& rA, const Primitive3DReference& rB);
|
|
|
|
/// compare two Primitive3DReferences for equality, uses arePrimitive3DReferencesEqual internally
|
|
bool DRAWINGLAYER_DLLPUBLIC arePrimitive3DSequencesEqual(const Primitive3DSequence& rA, const Primitive3DSequence& rB);
|
|
|
|
/// concatenate sequence
|
|
void DRAWINGLAYER_DLLPUBLIC appendPrimitive3DSequenceToPrimitive3DSequence(Primitive3DSequence& rDest, const Primitive3DSequence& rSource);
|
|
|
|
/// concatenate single Primitive3D
|
|
void DRAWINGLAYER_DLLPUBLIC appendPrimitive3DReferenceToPrimitive3DSequence(Primitive3DSequence& rDest, const Primitive3DReference& rSource);
|
|
|
|
} // end of namespace primitive3d
|
|
} // end of namespace drawinglayer
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|