ec8617568f
The time when it made sense to use "clever" #ifdefs to, for performance or compiler reasons, conditionally bypass private parts of a class declaration passed a decade or longer ago. Still more of this in sw and sc. People working on those modules might want to do it too, or not. Change-Id: I1053139ca5e5e2631f7b22d99d3bada54fc337be Reviewed-on: https://gerrit.libreoffice.org/3627 Tested-by: LibreOffice gerrit bot <gerrit@libreoffice.org> Reviewed-by: David Tardon <dtardon@redhat.com> Tested-by: David Tardon <dtardon@redhat.com>
132 lines
5.1 KiB
C++
132 lines
5.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef _SVX_CHARMAP_HXX
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#define _SVX_CHARMAP_HXX
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#include <vcl/ctrl.hxx>
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#include <vcl/metric.hxx>
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#include <vcl/scrbar.hxx>
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#include <boost/shared_ptr.hpp>
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#include <map>
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#include <tools/shl.hxx>
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#include "svx/svxdllapi.h"
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// define ----------------------------------------------------------------
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#define COLUMN_COUNT 16
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#define ROW_COUNT 8
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namespace svx
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{
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struct SvxShowCharSetItem;
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class SvxShowCharSetVirtualAcc;
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}
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// class SvxShowCharSet --------------------------------------------------
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class SVX_DLLPUBLIC SvxShowCharSet : public Control
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{
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public:
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SvxShowCharSet( Window* pParent, const ResId& rResId );
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SvxShowCharSet( Window* pParent );
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~SvxShowCharSet();
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void SetFont( const Font& rFont );
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void SelectCharacter( sal_uInt32 cNew, sal_Bool bFocus = sal_False );
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sal_UCS4 GetSelectCharacter() const;
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Link GetDoubleClickHdl() const { return aDoubleClkHdl; }
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void SetDoubleClickHdl( const Link& rLink ) { aDoubleClkHdl = rLink; }
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Link GetSelectHdl() const { return aSelectHdl; }
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void SetSelectHdl( const Link& rHdl ) { aSelectHdl = rHdl; }
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Link GetHighlightHdl() const { return aHighHdl; }
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void SetHighlightHdl( const Link& rHdl ) { aHighHdl = rHdl; }
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Link GetPreSelectHdl() const { return aHighHdl; }
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void SetPreSelectHdl( const Link& rHdl ) { aPreSelectHdl = rHdl; }
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static sal_uInt32& getSelectedChar();
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::svx::SvxShowCharSetItem* ImplGetItem( int _nPos );
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int FirstInView( void) const;
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int LastInView( void) const;
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int PixelToMapIndex( const Point&) const;
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void SelectIndex( int index, sal_Bool bFocus = sal_False );
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void DeSelect();
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inline sal_Bool IsSelected(sal_uInt16 _nPos) const { return _nPos == nSelectedIndex; }
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inline sal_uInt16 GetSelectIndexId() const { return sal::static_int_cast<sal_uInt16>(nSelectedIndex); }
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sal_uInt16 GetRowPos(sal_uInt16 _nPos) const;
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sal_uInt16 GetColumnPos(sal_uInt16 _nPos) const;
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ScrollBar* getScrollBar();
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void ReleaseAccessible();
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sal_Int32 getMaxCharCount() const;
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virtual void Resize();
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protected:
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virtual void Paint( const Rectangle& );
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virtual void MouseButtonDown( const MouseEvent& rMEvt );
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virtual void MouseButtonUp( const MouseEvent& rMEvt );
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virtual void MouseMove( const MouseEvent& rMEvt );
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virtual void Command( const CommandEvent& rCEvt );
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virtual void KeyInput( const KeyEvent& rKEvt );
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virtual void GetFocus();
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virtual void LoseFocus();
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virtual void StateChanged( StateChangedType nStateChange );
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virtual void DataChanged( const DataChangedEvent& rDCEvt );
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virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > CreateAccessible();
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private:
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typedef ::std::map<sal_Int32, boost::shared_ptr<svx::SvxShowCharSetItem> > ItemsMap;
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ItemsMap m_aItems;
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Link aDoubleClkHdl;
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Link aSelectHdl;
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Link aHighHdl;
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Link aPreSelectHdl;
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::svx::SvxShowCharSetVirtualAcc* m_pAccessible;
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::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > m_xAccessible;
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long nX;
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long nY;
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long m_nXGap;
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long m_nYGap;
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sal_Bool bDrag;
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sal_Int32 nSelectedIndex;
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FontCharMap maFontCharMap;
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ScrollBar aVscrollSB;
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private:
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void DrawChars_Impl( int n1, int n2);
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void InitSettings( sal_Bool bForeground, sal_Bool bBackground);
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// abstraction layers are: Unicode<->MapIndex<->Pixel
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Point MapIndexToPixel( int) const;
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DECL_LINK(VscrollHdl, void *);
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void init();
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Rectangle getGridRectangle(const Point &rPointUL, const Size &rOutputSize);
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};
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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