009851223b
Change-Id: I36eb559fa58dbe75384b7119c788af0048813aed Reviewed-on: https://gerrit.libreoffice.org/4733 Reviewed-by: Norbert Thiebaud <nthiebaud@gmail.com> Tested-by: Norbert Thiebaud <nthiebaud@gmail.com>
112 lines
3.3 KiB
C++
112 lines
3.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef _E3D_UNDO_HXX
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#define _E3D_UNDO_HXX
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#include <svx/svdundo.hxx>
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#include <svx/scene3d.hxx>
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#include "svx/svxdllapi.h"
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/************************************************************************\
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|*
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|* Base class for all 3D undo actions.
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|*
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\************************************************************************/
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class E3dUndoAction : public SdrUndoAction
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{
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protected :
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E3dObject *pMy3DObj;
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public:
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TYPEINFO();
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E3dUndoAction (SdrModel *pModel,
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E3dObject *p3DObj) :
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SdrUndoAction (*pModel),
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pMy3DObj (p3DObj)
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{
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}
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virtual ~E3dUndoAction ();
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virtual bool CanRepeat(SfxRepeatTarget&) const;
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};
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/************************************************************************\
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|*
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|* Undo for 3D rotation through the rotation matrices
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|*
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\************************************************************************/
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class E3dRotateUndoAction : public E3dUndoAction
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{
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basegfx::B3DHomMatrix aMyOldRotation;
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basegfx::B3DHomMatrix aMyNewRotation;
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public:
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TYPEINFO();
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E3dRotateUndoAction (SdrModel *pModel,
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E3dObject *p3DObj,
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const basegfx::B3DHomMatrix &aOldRotation,
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const basegfx::B3DHomMatrix &aNewRotation) :
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E3dUndoAction (pModel, p3DObj),
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aMyOldRotation (aOldRotation),
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aMyNewRotation (aNewRotation)
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{
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}
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virtual ~E3dRotateUndoAction ();
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virtual void Undo();
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virtual void Redo();
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};
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/************************************************************************\
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|*
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|* Undo for 3D attributes (implemented using Set3DAttributes())
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|*
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\************************************************************************/
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class SVX_DLLPUBLIC E3dAttributesUndoAction : public SdrUndoAction
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{
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using SdrUndoAction::Repeat;
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SdrObject* pObject;
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const SfxItemSet aNewSet;
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const SfxItemSet aOldSet;
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public:
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TYPEINFO();
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E3dAttributesUndoAction( SdrModel &rModel,
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E3dObject* pInObject,
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const SfxItemSet& rNewSet,
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const SfxItemSet& rOldSet);
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virtual ~E3dAttributesUndoAction();
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virtual bool CanRepeat(SfxRepeatTarget& rView) const;
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virtual void Undo();
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virtual void Redo();
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virtual void Repeat();
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};
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#endif // _E3D_CUBE3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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