1097686ebd
This is the way it's done everywhere.
Partially revert 4b6e0f2c88
"tdf#160726, tdf#48062: Simplify how BitmapExs are created"
Change-Id: I15fea0b6855a65da7cb48b24fc00ba303e33dcf8
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/166456
Tested-by: Jenkins
Reviewed-by: Xisco Fauli <xiscofauli@libreoffice.org>
56 lines
2.6 KiB
C++
56 lines
2.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <vcl/bitmapex.hxx>
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#include <drawinglayer/primitive2d/Primitive2DContainer.hxx>
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namespace drawinglayer
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{
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// Helper that just creates the AlphaMask for a given Seq of Primitives.
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// If only the mask is needed this can be significantly faster then
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// creating content & mask in a BitmapEx (since the creation uses
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// e.g. a unified color for gradients instead of having to fully paint
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// these)
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// New mode: bUseLuminance allows simple creation of alpha channels
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// for any content (e.g. gradients)
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AlphaMask DRAWINGLAYER_DLLPUBLIC createAlphaMask(
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drawinglayer::primitive2d::Primitive2DContainer&& rSeq,
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const geometry::ViewInformation2D& rViewInformation2D, sal_uInt32 nDiscreteWidth,
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sal_uInt32 nDiscreteHeight, sal_uInt32 nMaxSquarePixels, bool bUseLuminance = false);
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// Helper for convertPrimitive2DContainerToBitmapEx below, but can be also used
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// directly
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BitmapEx DRAWINGLAYER_DLLPUBLIC convertToBitmapEx(
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drawinglayer::primitive2d::Primitive2DContainer&& rSeq,
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const geometry::ViewInformation2D& rViewInformation2D, sal_uInt32 nDiscreteWidth,
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sal_uInt32 nDiscreteHeight, sal_uInt32 nMaxSquarePixels, bool bForceAlphaMaskCreation = false);
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// helper to convert any Primitive2DSequence to a good quality BitmapEx,
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// using default parameters
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BitmapEx DRAWINGLAYER_DLLPUBLIC convertPrimitive2DContainerToBitmapEx(
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drawinglayer::primitive2d::Primitive2DContainer&& rSeq, const basegfx::B2DRange& rTargetRange,
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const sal_uInt32 nMaximumQuadraticPixels = 500000,
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const o3tl::Length eTargetUnit = o3tl::Length::mm100,
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const std::optional<Size>& rTargetDPI = std::nullopt);
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} // end of namespace drawinglayer
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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