office-gobmx/include/drawinglayer/primitive2d/transformprimitive2d.hxx
Noel Grandin 1ae7a81e54 tdf#108037 Reduce time and memory consumed exporting to PDF
by avoiding making multiple copies of the Primitive2D container
that we pass to TransformPrimitive2D.
Instead, make TransformPrimitive2D store its children using a
GroupPrimitive2D, which means we can share the GroupPrimitive2D
among all the TransformPrimitive2D instances we create.

Change-Id: I8a4398f9db6a6ab013ee24ad53836975fba6f3df
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/162951
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2024-02-05 12:10:58 +01:00

80 lines
3.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* This file incorporates work covered by the following license notice:
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#pragma once
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
namespace drawinglayer::primitive2d
{
/** TransformPrimitive2D class
This is one of the basic grouping primitives and it provides
embedding a sequence of primitives (a geometry) into a
transformation. All renderers have to handle this, usually by
building a current transformation stack (linear combination)
and applying this to all to-be-rendered geometry. If not handling
this, the output will be mostly wrong since this primitive is
widely used.
It does transform by embedding an existing geometry into a
transformation as Child-content. This allows re-usage of the
refcounted Uno-Api primitives and their existing, buffered
decompositions.
It could e.g. be used to show a single object geometry in 1000
different, transformed states without the need to create those
thousand primitive contents.
*/
class DRAWINGLAYER_DLLPUBLIC TransformPrimitive2D final : public BasePrimitive2D
{
private:
// the transformation to apply to the child geometry
basegfx::B2DHomMatrix maTransformation;
rtl::Reference<GroupPrimitive2D> mxChildren;
public:
/// constructor
TransformPrimitive2D(
basegfx::B2DHomMatrix aTransformation,
Primitive2DContainer&& rChildren);
TransformPrimitive2D(
basegfx::B2DHomMatrix aTransformation,
GroupPrimitive2D& rChildren);
/// data read access
const Primitive2DContainer& getChildren() const { return mxChildren->getChildren(); }
const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */