office-gobmx/svx
Yusuf Keten 5326d238d7 tdf#114694: Make default value in language settings the first element
For Languages, to make the default value ​​the first element in the
list, I've added 3 parameters to SvxLanguageBox::SetLanguageList().
With this parameters, function adds default value according to its
existence before other values. For sorting User Interface and
Currency, I removed the make_sorted function.  I added std::sort
with lambda expressions for both of them.

Change-Id: Iae37bfe09aaac4d8ecde1caad7a14e11df551eae
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/87926
Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com>
Tested-by: Mike Kaganski <mike.kaganski@collabora.com>
2020-02-11 18:25:37 +01:00
..
doc
inc weld FillControl item window 2020-02-11 12:28:19 +01:00
qa test: move component context from subclasses to BootstrapFixture 2020-02-07 09:13:50 +01:00
sdi tdf#129549: hide .uno:BulletsAndNumberingDialog from customization UI 2020-01-06 16:34:08 +01:00
source tdf#114694: Make default value in language settings the first element 2020-02-11 18:25:37 +01:00
uiconfig/ui weld FillControl item window 2020-02-11 12:28:19 +01:00
util Resolves: tdf#130159 hide writedirection unless CTL is enabled 2020-01-25 22:44:57 +01:00
AllLangMoTarget_svx.mk
CppunitTest_svx_dialogs_test.mk
CppunitTest_svx_unit.mk tdf#98584 Correct import draw:transform values skewY and matrix 2020-01-17 18:03:38 +01:00
Executable_gengal.mk Add version resource to executables where it was missing 2019-08-31 00:22:28 +02:00
IwyuFilter_svx.yaml tdf#42949 Fix IWYU warnings in svx/source/[a-e]*/*cxx and svx/qa/ 2020-01-17 10:01:04 +01:00
JunitTest_svx_unoapi.mk
Library_svx.mk rework line style to be a wide toolbar button 2020-01-22 17:55:28 +01:00
Library_svxcore.mk tdf#128302: Split SVXCORE_DLLPUBLIC from SVX_DLLPUBLIC 2020-02-02 18:39:50 +01:00
Library_textconversiondlgs.mk
Makefile
Module_svx.mk
Package_gengal.mk
README
UIConfig_svx.mk weld FillControl item window 2020-02-11 12:28:19 +01:00

Contains graphics related helper code. Lots of the draw and impress code is in this shared library.

xoutdev
this is where a lot of wht work would happen to move to the canvas. (what does that mean?)

svdraw
transparent gradient stuff. [seriously? surely much more, too]

== SdrObject ==

The shapes you can see in LibreOffice (like rectangle, etc.) are SdrObjects.
They are declared as a hierarchy:

SdrObject <- SdrAttrObj <- E3dObject <- E3dCompoundObject <- E3dCubeObj
    ^ ^ ^             ^            ^              | | ^ ^
    | | |             |            |              | | | +--- E3dExtrudeObj
    | | |             |            |              | | +----- E3dLatheObj
    | | |             |            |              | +------- E3dPolygonObj
    | | |             |            |              +--------- E3dSphereObj
    | | |             |            +--- E3dScene...
    | | |             |
    | | |             +--- SdrTextObj <- SdrObjCustomShape...
    | | |                   ^ ^ ^ ^ ^
    | | |                   | | | | +--- SdrEdgeObj...
    | | |                   | | | +----- SdrMeasureObj...
    | | |                   | | +------- SdrPathObj...
    | | |                   | +--------- SdrRectObj...
    | | |                   +----------- SdrTableObj...
    | | +--- SdrObjGroup...
    | + ---- SdrPageObj...
    +------- SdrVirtObj...

The above is incomplete of course.

== SdrModel / SdrView ==

Copied from svdview.hxx:

  First of all the app creates a SdrModel.
  Then it opens a Win and creates a SdrView.
  ShowSdrPage() announces a page at SdrView.
  It's possible to show SdrView in any Wins at once.

  SdrView can show as many Wins as it wants at once. Pages are announced
  or checked out with the help of ShowSdrPage()/HideSdrPage(). For every announced
  page there is a SdrPageView instance in container aPages. If more than one page
  is showed, you have to pay attention that the offset parameter of ShowSdrPage()
  is conformed to the size of the page (to prevent overlapping of two pages).

SdrView itself is inherited from many objects in a chain of inheritance (all
that starts with SdrPaintView - that is itself inherited from few classes
too):

SdrPaintView <- SdrSnapView <- SdrMarkView <- SdrEditView <- SdrPolyEditView
                                                                   ^
  +----------------------------------------------------------------+
  |
  SdrGlueEditView <- SdrObjEditView <- SdrExchangeView <- SdrDragView
                                                                   ^
  +----------------------------------------------------------------+
  |
  SdrCreateView <- SdrView

From SdrView on, it is not flat, but a real hierarchy again.

== Drawing Layer / SdrObject(s) ==

See drawinglayer/README for general information about drawinglayer.

Below is the class diagram that comes from
http://www.openoffice.org/marketing/ooocon2006/presentations/wednesday_g11.odp,
slide number 6.

.------- Model --------------.      .------- View -----------------------------------------.
| SdrObject - ViewContact    | 1..* | ViewObjectContact                                    |
|              getChild()    |------|    getPrimitiveList()  -----> Object(s) ---> SdrView |
|              getVOC()      |      |    getRecPrimitiveList()      Contact                |
|              getViewInd... |      |________|_____________________________________________|
| ...ependentPrimitiveList() |               |
|____________________________|            generates
                                             |           ______
                                             V          /      |
                                   .----------------------.    |
                                   | basePrimitive        |    |
                                   |   getRange()         |<---'
                                   |   getDecomposition() |
                                   |______________________|

For SdrObjects, there are own DrawingLayer primitives in
svx/source/sdr/primitive2d

The ViewContact / ViewObject / ViewObjectContact are in svx/source/sdr/contact
Decomposes the SdrObjects, and does all sort of operations on them.

If the number of visualizable objects (e.g. SdrObjects) is X, and the number of
SdrViews is Y, then:

- there are X ViewContact instances (1:1 relation with a visualizable object)
- there are Y ObjectContact instances (1:1 relation with an SdrView)
- there are X*Y ViewObjecContact instances (1:N relation to both
  visualizable objects and SdrViews)