office-gobmx/chart2/opengl/pickingFragmentShader.glsl
Markus Mohrhard 006844a15f fix my last core shader error
Now all shaders compile cleanly against a core context without
deprecated functions.

Change-Id: I53c1fe04e07247f94ad5e3a17819cebea0a9f535
2014-09-02 01:08:43 +02:00

24 lines
622 B
GLSL

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 150 core
uniform float minCoordX;
in vec3 positionWorldspace;
in vec4 fragmentColor;
out vec4 actualColor;
void main()
{
if (positionWorldspace.x <= minCoordX)
discard;
actualColor = fragmentColor;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */