office-gobmx/chart2/opengl/textFragmentShader.glsl
Markus Mohrhard 8d61b3feee texture*D in GLSL is deprecated and not available in core contexts
Change-Id: Ia5da0899d73aea22fe7bae735e57e30dcd37b254
2014-09-02 01:08:43 +02:00

23 lines
596 B
GLSL

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 150 core
uniform sampler2D TextTex;
in vec2 vTexCoord;
out vec4 actualColor;
void main()
{
vec3 color = texture(TextTex, vTexCoord).rgb;
actualColor = vec4(color, 1.0 - color.r);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */