2a1b850b78
.. so I don't keep tripping over the bad ones during my UNO cleanup work. (1) make them all use a similar syntax, makes it easier to run my automatic checker (2) some of them were just cut'n'paste accidents waiting to happen (3) remove unnecessary header guards in the __including__ file. That is very brittle. Change-Id: I4e679c15161483ad93aeb316a25d6db6d97e9d4e
62 lines
2 KiB
Text
62 lines
2 KiB
Text
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef __com_sun_star_rendering_TexturingMode_idl__
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#define __com_sun_star_rendering_TexturingMode_idl__
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module com { module sun { module star { module rendering {
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/** Enumeration of possible values to spread a texture across a
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primitive.
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@since OOo 2.0
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*/
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constants TexturingMode
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{
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/** Pixel outside the texture area are fully transparent.<p>
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This completely switches off pixel generation outside the
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texture coordinate range [0,1]. This results in only one
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instance of the texture generated per textured primitive.<p>
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*/
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const byte NONE=0;
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/** Clamp texture coordinate.<p>
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This value clamps the texture coordinates to the range
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[0,1]. This results in only one instance of the texture
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generated per textured primitive, with the remaining area
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filled with the color of the outermost texels<p>
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*/
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const byte CLAMP=1;
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/** Repeat the texture.<p>
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This value repeats the texture over the textured primitive,
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for the given texture coordinate.<p>
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*/
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const byte REPEAT=2;
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};
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}; }; }; };
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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