office-gobmx/offapi/com/sun/star/rendering/TexturingMode.idl
Noel Grandin 2a1b850b78 clean up all the UNO IDL module header guards
.. so I don't keep tripping over the bad ones during my UNO cleanup work.

(1) make them all use a similar syntax, makes it easier to run my automatic checker
(2) some of them were just cut'n'paste accidents waiting to happen
(3) remove unnecessary header guards in the __including__ file. That is very brittle.

Change-Id: I4e679c15161483ad93aeb316a25d6db6d97e9d4e
2012-12-21 09:12:07 +02:00

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef __com_sun_star_rendering_TexturingMode_idl__
#define __com_sun_star_rendering_TexturingMode_idl__
module com { module sun { module star { module rendering {
/** Enumeration of possible values to spread a texture across a
primitive.
@since OOo 2.0
*/
constants TexturingMode
{
/** Pixel outside the texture area are fully transparent.<p>
This completely switches off pixel generation outside the
texture coordinate range [0,1]. This results in only one
instance of the texture generated per textured primitive.<p>
*/
const byte NONE=0;
/** Clamp texture coordinate.<p>
This value clamps the texture coordinates to the range
[0,1]. This results in only one instance of the texture
generated per textured primitive, with the remaining area
filled with the color of the outermost texels<p>
*/
const byte CLAMP=1;
/** Repeat the texture.<p>
This value repeats the texture over the textured primitive,
for the given texture coordinate.<p>
*/
const byte REPEAT=2;
};
}; }; }; };
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */