office-gobmx/svtools/source/dialogs/roadmapwizard.cxx
Caolán McNamara 8a0685d49f make ResId::toString a non-static member
Change-Id: I756c0a19bea7b1cc0e290d9f382a04d655819bfb
2012-04-30 11:22:09 +01:00

725 lines
29 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
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*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
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*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
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#include <svtools/roadmapwizard.hxx>
#include <svtools/svtools.hrc>
#include <svtools/svtresid.hxx>
#include <svtools/roadmap.hxx>
#include <tools/debug.hxx>
#include <stdarg.h>
#include <vector>
#include <map>
#include <set>
//........................................................................
namespace svt
{
//........................................................................
namespace
{
typedef ::std::set< WizardTypes::WizardState > StateSet;
typedef ::std::map<
RoadmapWizardTypes::PathId,
RoadmapWizardTypes::WizardPath
> Paths;
typedef ::std::map<
WizardTypes::WizardState,
::std::pair<
String,
RoadmapWizardTypes::RoadmapPageFactory
>
> StateDescriptions;
}
struct RoadmapWizardImpl : public RoadmapWizardTypes
{
ORoadmap* pRoadmap;
Paths aPaths;
PathId nActivePath;
StateDescriptions aStateDescriptors;
StateSet aDisabledStates;
bool bActivePathIsDefinite;
FixedLine* pFixedLine;
RoadmapWizardImpl()
:pRoadmap( NULL )
,nActivePath( -1 )
,bActivePathIsDefinite( false )
,pFixedLine(NULL)
{
}
~RoadmapWizardImpl()
{
delete pRoadmap;
delete pFixedLine;
}
/// returns the index of the current state in given path, or -1
sal_Int32 getStateIndexInPath( WizardTypes::WizardState _nState, const WizardPath& _rPath );
/// returns the index of the current state in the path with the given id, or -1
sal_Int32 getStateIndexInPath( WizardTypes::WizardState _nState, PathId _nPathId );
/// returns the index of the first state in which the two given paths differ
sal_Int32 getFirstDifferentIndex( const WizardPath& _rLHS, const WizardPath& _rRHS );
};
//--------------------------------------------------------------------
sal_Int32 RoadmapWizardImpl::getStateIndexInPath( WizardTypes::WizardState _nState, const WizardPath& _rPath )
{
sal_Int32 nStateIndexInPath = 0;
WizardPath::const_iterator aPathLoop = _rPath.begin();
for ( ; aPathLoop != _rPath.end(); ++aPathLoop, ++nStateIndexInPath )
if ( *aPathLoop == _nState )
break;
if ( aPathLoop == _rPath.end() )
nStateIndexInPath = -1;
return nStateIndexInPath;
}
//--------------------------------------------------------------------
sal_Int32 RoadmapWizardImpl::getStateIndexInPath( WizardTypes::WizardState _nState, PathId _nPathId )
{
sal_Int32 nStateIndexInPath = -1;
Paths::const_iterator aPathPos = aPaths.find( _nPathId );
if ( aPathPos != aPaths.end( ) )
nStateIndexInPath = getStateIndexInPath( _nState, aPathPos->second );
return nStateIndexInPath;
}
//--------------------------------------------------------------------
sal_Int32 RoadmapWizardImpl::getFirstDifferentIndex( const WizardPath& _rLHS, const WizardPath& _rRHS )
{
sal_Int32 nMinLength = ::std::min( _rLHS.size(), _rRHS.size() );
for ( sal_Int32 nCheck = 0; nCheck < nMinLength; ++nCheck )
{
if ( _rLHS[ nCheck ] != _rRHS[ nCheck ] )
return nCheck;
}
return nMinLength;
}
//====================================================================
//= RoadmapWizard
//====================================================================
DBG_NAME( RoadmapWizard )
//--------------------------------------------------------------------
#ifdef DBG_UTIL
const char* CheckInvariants( const void* pVoid )
{
return static_cast< const RoadmapWizard* >( pVoid )->checkInvariants();
}
//--------------------------------------------------------------------
const sal_Char* RoadmapWizard::checkInvariants() const
{
// all paths have to start with the same state
WizardState nSharedFirstState = WZS_INVALID_STATE;
for ( Paths::const_iterator aPath = m_pImpl->aPaths.begin();
aPath != m_pImpl->aPaths.end();
++aPath
)
{
if ( aPath->second.empty() )
return "RoadmapWizard::checkInvariants: paths should not be empty!";
if ( nSharedFirstState == WZS_INVALID_STATE )
// first path
nSharedFirstState = aPath->second[ 0 ];
else
if ( nSharedFirstState != aPath->second[ 0 ] )
return "RoadmapWizard::checkInvariants: alls paths must start with the same state!";
}
if ( !m_pImpl->aPaths.empty() )
{
Paths::const_iterator aCurrentPathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath );
if ( aCurrentPathPos == m_pImpl->aPaths.end() )
return "RoadmapWizard::checkInvariants: invalid active path!";
if ( -1 == m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath ) )
return "RoadmapWizard::checkInvariants: the current state is not part of the current path!";
}
return NULL;
}
#endif
//--------------------------------------------------------------------
RoadmapWizard::RoadmapWizard( Window* _pParent, const ResId& _rRes, sal_uInt32 _nButtonFlags )
:OWizardMachine( _pParent, _rRes, _nButtonFlags )
,m_pImpl( new RoadmapWizardImpl )
{
DBG_CTOR( RoadmapWizard, CheckInvariants );
impl_construct();
}
//--------------------------------------------------------------------
RoadmapWizard::RoadmapWizard( Window* _pParent, const WinBits i_nStyle, sal_uInt32 _nButtonFlags )
:OWizardMachine( _pParent, i_nStyle, _nButtonFlags )
,m_pImpl( new RoadmapWizardImpl )
{
DBG_CTOR( RoadmapWizard, CheckInvariants );
impl_construct();
}
//--------------------------------------------------------------------
void RoadmapWizard::impl_construct()
{
SetLeftAlignedButtonCount( 1 );
SetEmptyViewMargin();
m_pImpl->pRoadmap = new ORoadmap( this, WB_TABSTOP );
m_pImpl->pRoadmap->SetText( SVT_RESSTR( STR_WIZDLG_ROADMAP_TITLE ) );
m_pImpl->pRoadmap->SetPosPixel( Point( 0, 0 ) );
m_pImpl->pRoadmap->SetItemSelectHdl( LINK( this, RoadmapWizard, OnRoadmapItemSelected ) );
Size aRoadmapSize =( LogicToPixel( Size( 85, 0 ), MAP_APPFONT ) );
aRoadmapSize.Height() = GetSizePixel().Height();
m_pImpl->pRoadmap->SetSizePixel( aRoadmapSize );
m_pImpl->pFixedLine = new FixedLine( this, WB_VERT );
m_pImpl->pFixedLine->Show();
m_pImpl->pFixedLine->SetPosPixel( Point( aRoadmapSize.Width() + 1, 0 ) );
m_pImpl->pFixedLine->SetSizePixel( Size( LogicToPixel( Size( 2, 0 ) ).Width(), aRoadmapSize.Height() ) );
SetViewWindow( m_pImpl->pRoadmap );
SetViewAlign( WINDOWALIGN_LEFT );
m_pImpl->pRoadmap->Show();
}
//--------------------------------------------------------------------
RoadmapWizard::~RoadmapWizard()
{
delete m_pImpl;
DBG_DTOR( RoadmapWizard, CheckInvariants );
}
//--------------------------------------------------------------------
void RoadmapWizard::SetRoadmapHelpId( const rtl::OString& _rId )
{
m_pImpl->pRoadmap->SetHelpId( _rId );
}
//--------------------------------------------------------------------
void RoadmapWizard::SetRoadmapInteractive( sal_Bool _bInteractive )
{
m_pImpl->pRoadmap->SetRoadmapInteractive( _bInteractive );
}
//--------------------------------------------------------------------
void RoadmapWizard::declarePath( PathId _nPathId, const WizardPath& _lWizardStates)
{
DBG_CHKTHIS( RoadmapWizard, CheckInvariants );
m_pImpl->aPaths.insert( Paths::value_type( _nPathId, _lWizardStates ) );
if ( m_pImpl->aPaths.size() == 1 )
// the very first path -> activate it
activatePath( _nPathId, false );
else
implUpdateRoadmap( );
}
//--------------------------------------------------------------------
void RoadmapWizard::declarePath( PathId _nPathId, WizardState _nFirstState, ... )
{
DBG_CHKTHIS( RoadmapWizard, CheckInvariants );
DBG_ASSERT( _nFirstState != WZS_INVALID_STATE, "RoadmapWizard::declarePath: there should be at least one state in the path!" );
if ( _nFirstState == WZS_INVALID_STATE )
return;
WizardPath aNewPath;
// collect the elements of the path
va_list aStateList;
va_start( aStateList, _nFirstState );
WizardState nState = _nFirstState;
while ( nState != WZS_INVALID_STATE )
{
aNewPath.push_back( nState );
nState = sal::static_int_cast< WizardState >(
va_arg( aStateList, int ));
}
va_end( aStateList );
DBG_ASSERT( _nFirstState == 0, "RoadmapWizard::declarePath: first state must be NULL." );
// The WizardDialog (our very base class) always starts with a mnCurLevel == 0
declarePath( _nPathId, aNewPath );
}
//--------------------------------------------------------------------
void RoadmapWizard::describeState( WizardState _nState, const String& _rStateDisplayName, RoadmapPageFactory _pPageFactory )
{
OSL_ENSURE( m_pImpl->aStateDescriptors.find( _nState ) == m_pImpl->aStateDescriptors.end(),
"RoadmapWizard::describeState: there already is a descriptor for this state!" );
m_pImpl->aStateDescriptors[ _nState ] = StateDescriptions::mapped_type( _rStateDisplayName, _pPageFactory );
}
//--------------------------------------------------------------------
void RoadmapWizard::activatePath( PathId _nPathId, bool _bDecideForIt )
{
DBG_CHKTHIS( RoadmapWizard, CheckInvariants );
if ( ( _nPathId == m_pImpl->nActivePath ) && ( _bDecideForIt == m_pImpl->bActivePathIsDefinite ) )
// nothing to do
return;
// does the given path exist?
Paths::const_iterator aNewPathPos = m_pImpl->aPaths.find( _nPathId );
DBG_ASSERT( aNewPathPos != m_pImpl->aPaths.end(), "RoadmapWizard::activate: there is no such path!" );
if ( aNewPathPos == m_pImpl->aPaths.end() )
return;
// determine the index of the current state in the current path
sal_Int32 nCurrentStatePathIndex = -1;
if ( m_pImpl->nActivePath != -1 )
nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath );
DBG_ASSERT( (sal_Int32)aNewPathPos->second.size() > nCurrentStatePathIndex,
"RoadmapWizard::activate: you cannot activate a path which has less states than we've already advanced!" );
// If this asserts, this for instance means that we are already in state number, say, 5
// of our current path, and the caller tries to activate a path which has less than 5
// states
if ( (sal_Int32)aNewPathPos->second.size() <= nCurrentStatePathIndex )
return;
// assert that the current and the new path are equal, up to nCurrentStatePathIndex
Paths::const_iterator aActivePathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath );
if ( aActivePathPos != m_pImpl->aPaths.end() )
{
if ( m_pImpl->getFirstDifferentIndex( aActivePathPos->second, aNewPathPos->second ) <= nCurrentStatePathIndex )
{
OSL_FAIL( "RoadmapWizard::activate: you cannot activate a path which conflicts with the current one *before* the current state!" );
return;
}
}
m_pImpl->nActivePath = _nPathId;
m_pImpl->bActivePathIsDefinite = _bDecideForIt;
implUpdateRoadmap( );
}
//--------------------------------------------------------------------
void RoadmapWizard::implUpdateRoadmap( )
{
DBG_CHKTHIS( RoadmapWizard, CheckInvariants );
DBG_ASSERT( m_pImpl->aPaths.find( m_pImpl->nActivePath ) != m_pImpl->aPaths.end(),
"RoadmapWizard::implUpdateRoadmap: there is no such path!" );
const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] );
sal_Int32 nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), rActivePath );
// determine up to which index (in the new path) we have to display the items
RoadmapTypes::ItemIndex nUpperStepBoundary = (RoadmapTypes::ItemIndex)rActivePath.size();
sal_Bool bIncompletePath = sal_False;
if ( !m_pImpl->bActivePathIsDefinite )
{
for ( Paths::const_iterator aPathPos = m_pImpl->aPaths.begin();
aPathPos != m_pImpl->aPaths.end();
++aPathPos
)
{
if ( aPathPos->first == m_pImpl->nActivePath )
// it's the path we are just activating -> no need to check anything
continue;
// the index from which on both paths differ
sal_Int32 nDivergenceIndex = m_pImpl->getFirstDifferentIndex( rActivePath, aPathPos->second );
if ( nDivergenceIndex <= nCurrentStatePathIndex )
// they differ in an index which we have already left behind us
// -> this is no conflict anymore
continue;
// the path conflicts with our new path -> don't activate the
// *complete* new path, but only up to the step which is unambiguous
nUpperStepBoundary = nDivergenceIndex;
bIncompletePath = sal_True;
}
}
// can we advance from the current page?
bool bCurrentPageCanAdvance = true;
TabPage* pCurrentPage = GetPage( getCurrentState() );
if ( pCurrentPage )
{
const IWizardPageController* pController = getPageController( GetPage( getCurrentState() ) );
OSL_ENSURE( pController != NULL, "RoadmapWizard::implUpdateRoadmap: no controller for the current page!" );
bCurrentPageCanAdvance = !pController || pController->canAdvance();
}
// now, we have to remove all items after nCurrentStatePathIndex, and insert the items from the active
// path, up to (excluding) nUpperStepBoundary
RoadmapTypes::ItemIndex nLoopUntil = ::std::max( (RoadmapTypes::ItemIndex)nUpperStepBoundary, m_pImpl->pRoadmap->GetItemCount() );
for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex )
{
bool bExistentItem = ( nItemIndex < m_pImpl->pRoadmap->GetItemCount() );
bool bNeedItem = ( nItemIndex < nUpperStepBoundary );
bool bInsertItem = false;
if ( bExistentItem )
{
if ( !bNeedItem )
{
while ( nItemIndex < m_pImpl->pRoadmap->GetItemCount() )
m_pImpl->pRoadmap->DeleteRoadmapItem( nItemIndex );
break;
}
else
{
// there is an item with this index in the roadmap - does it match what is requested by
// the respective state in the active path?
RoadmapTypes::ItemId nPresentItemId = m_pImpl->pRoadmap->GetItemID( nItemIndex );
WizardState nRequiredState = rActivePath[ nItemIndex ];
if ( nPresentItemId != nRequiredState )
{
m_pImpl->pRoadmap->DeleteRoadmapItem( nItemIndex );
bInsertItem = true;
}
}
}
else
{
DBG_ASSERT( bNeedItem, "RoadmapWizard::implUpdateRoadmap: ehm - none needed, none present - why did the loop not terminate?" );
bInsertItem = bNeedItem;
}
WizardState nState( rActivePath[ nItemIndex ] );
if ( bInsertItem )
{
m_pImpl->pRoadmap->InsertRoadmapItem(
nItemIndex,
getStateDisplayName( nState ),
nState
);
}
// if the item is *after* the current state, but the current page does not
// allow advancing, the disable the state. This relieves derived classes
// from disabling all future states just because the current state does not
// (yet) allow advancing.
const bool nUnconditionedDisable = !bCurrentPageCanAdvance && ( nItemIndex > nCurrentStatePathIndex );
const bool bEnable = !nUnconditionedDisable && ( m_pImpl->aDisabledStates.find( nState ) == m_pImpl->aDisabledStates.end() );
m_pImpl->pRoadmap->EnableRoadmapItem( m_pImpl->pRoadmap->GetItemID( nItemIndex ), bEnable );
}
m_pImpl->pRoadmap->SetRoadmapComplete( !bIncompletePath );
}
//--------------------------------------------------------------------
WizardTypes::WizardState RoadmapWizard::determineNextState( WizardState _nCurrentState ) const
{
DBG_CHKTHIS( RoadmapWizard, CheckInvariants );
sal_Int32 nCurrentStatePathIndex = -1;
Paths::const_iterator aActivePathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath );
if ( aActivePathPos != m_pImpl->aPaths.end() )
nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( _nCurrentState, aActivePathPos->second );
DBG_ASSERT( nCurrentStatePathIndex != -1, "RoadmapWizard::determineNextState: ehm - how can we travel if there is no (valid) active path?" );
if ( nCurrentStatePathIndex == -1 )
return WZS_INVALID_STATE;
sal_Int32 nNextStateIndex = nCurrentStatePathIndex + 1;
while ( ( nNextStateIndex < (sal_Int32)aActivePathPos->second.size() )
&& ( m_pImpl->aDisabledStates.find( aActivePathPos->second[ nNextStateIndex ] ) != m_pImpl->aDisabledStates.end() )
)
{
++nNextStateIndex;
}
if ( nNextStateIndex >= (sal_Int32)aActivePathPos->second.size() )
// there is no next state in the current path (at least none which is enabled)
return WZS_INVALID_STATE;
return aActivePathPos->second[ nNextStateIndex ];
}
//---------------------------------------------------------------------
bool RoadmapWizard::canAdvance() const
{
if ( !m_pImpl->bActivePathIsDefinite )
{
// check how many paths are still allowed
const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] );
sal_Int32 nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), rActivePath );
size_t nPossiblePaths(0);
for ( Paths::const_iterator aPathPos = m_pImpl->aPaths.begin();
aPathPos != m_pImpl->aPaths.end();
++aPathPos
)
{
// the index from which on both paths differ
sal_Int32 nDivergenceIndex = m_pImpl->getFirstDifferentIndex( rActivePath, aPathPos->second );
if ( nDivergenceIndex > nCurrentStatePathIndex )
// this path is still a possible path
nPossiblePaths += 1;
}
// if we have more than one path which is still possible, then we assume
// to always have a next state. Though there might be scenarios where this
// is not true, but this is too sophisticated (means not really needed) right now.
if ( nPossiblePaths > 1 )
return true;
}
const WizardPath& rPath = m_pImpl->aPaths[ m_pImpl->nActivePath ];
if ( *rPath.rbegin() == getCurrentState() )
return false;
return true;
}
//---------------------------------------------------------------------
void RoadmapWizard::updateTravelUI()
{
OWizardMachine::updateTravelUI();
// disable the "Previous" button if all states in our history are disabled
::std::vector< WizardState > aHistory;
getStateHistory( aHistory );
bool bHaveEnabledState = false;
for ( ::std::vector< WizardState >::const_iterator state = aHistory.begin();
state != aHistory.end() && !bHaveEnabledState;
++state
)
{
if ( isStateEnabled( *state ) )
bHaveEnabledState = true;
}
enableButtons( WZB_PREVIOUS, bHaveEnabledState );
implUpdateRoadmap();
}
//--------------------------------------------------------------------
IMPL_LINK_NOARG(RoadmapWizard, OnRoadmapItemSelected)
{
DBG_CHKTHIS( RoadmapWizard, CheckInvariants );
RoadmapTypes::ItemId nCurItemId = m_pImpl->pRoadmap->GetCurrentRoadmapItemID();
if ( nCurItemId == getCurrentState() )
// nothing to do
return 1L;
if ( isTravelingSuspended() )
return 0;
WizardTravelSuspension aTravelGuard( *this );
sal_Int32 nCurrentIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath );
sal_Int32 nNewIndex = m_pImpl->getStateIndexInPath( nCurItemId, m_pImpl->nActivePath );
DBG_ASSERT( ( nCurrentIndex != -1 ) && ( nNewIndex != -1 ),
"RoadmapWizard::OnRoadmapItemSelected: something's wrong here!" );
if ( ( nCurrentIndex == -1 ) || ( nNewIndex == -1 ) )
{
return 0L;
}
sal_Bool bResult = sal_True;
if ( nNewIndex > nCurrentIndex )
{
bResult = skipUntil( (WizardState)nCurItemId );
WizardState nTemp = (WizardState)nCurItemId;
while( nTemp )
{
if( m_pImpl->aDisabledStates.find( --nTemp ) != m_pImpl->aDisabledStates.end() )
removePageFromHistory( nTemp );
}
}
else
bResult = skipBackwardUntil( (WizardState)nCurItemId );
if ( !bResult )
m_pImpl->pRoadmap->SelectRoadmapItemByID( getCurrentState() );
return 1L;
}
//--------------------------------------------------------------------
void RoadmapWizard::enterState( WizardState _nState )
{
DBG_CHKTHIS( RoadmapWizard, CheckInvariants );
OWizardMachine::enterState( _nState );
// synchronize the roadmap
implUpdateRoadmap( );
m_pImpl->pRoadmap->SelectRoadmapItemByID( getCurrentState() );
}
//--------------------------------------------------------------------
String RoadmapWizard::getStateDisplayName( WizardState _nState ) const
{
String sDisplayName;
StateDescriptions::const_iterator pos = m_pImpl->aStateDescriptors.find( _nState );
OSL_ENSURE( pos != m_pImpl->aStateDescriptors.end(),
"RoadmapWizard::getStateDisplayName: no default implementation available for this state!" );
if ( pos != m_pImpl->aStateDescriptors.end() )
sDisplayName = pos->second.first;
return sDisplayName;
}
//--------------------------------------------------------------------
TabPage* RoadmapWizard::createPage( WizardState _nState )
{
TabPage* pPage( NULL );
StateDescriptions::const_iterator pos = m_pImpl->aStateDescriptors.find( _nState );
OSL_ENSURE( pos != m_pImpl->aStateDescriptors.end(),
"RoadmapWizard::createPage: no default implementation available for this state!" );
if ( pos != m_pImpl->aStateDescriptors.end() )
{
RoadmapPageFactory pFactory = pos->second.second;
pPage = (*pFactory)( *this );
}
return pPage;
}
//--------------------------------------------------------------------
void RoadmapWizard::enableState( WizardState _nState, bool _bEnable )
{
DBG_CHKTHIS( RoadmapWizard, CheckInvariants );
// remember this (in case the state appears in the roadmap later on)
if ( _bEnable )
m_pImpl->aDisabledStates.erase( _nState );
else
{
m_pImpl->aDisabledStates.insert( _nState );
removePageFromHistory( _nState );
}
// if the state is currently in the roadmap, reflect it's new status
m_pImpl->pRoadmap->EnableRoadmapItem( (RoadmapTypes::ItemId)_nState, _bEnable );
}
//--------------------------------------------------------------------
bool RoadmapWizard::knowsState( WizardState i_nState ) const
{
for ( Paths::const_iterator path = m_pImpl->aPaths.begin();
path != m_pImpl->aPaths.end();
++path
)
{
for ( WizardPath::const_iterator state = path->second.begin();
state != path->second.end();
++state
)
{
if ( *state == i_nState )
return true;
}
}
return false;
}
//--------------------------------------------------------------------
bool RoadmapWizard::isStateEnabled( WizardState _nState ) const
{
return m_pImpl->aDisabledStates.find( _nState ) == m_pImpl->aDisabledStates.end();
}
//--------------------------------------------------------------------
void RoadmapWizard::Resize()
{
OWizardMachine::Resize();
if ( IsReallyShown() && !IsInInitShow() )
ResizeFixedLine();
}
//--------------------------------------------------------------------
void RoadmapWizard::StateChanged( StateChangedType nType )
{
WizardDialog::StateChanged( nType );
if ( nType == STATE_CHANGE_INITSHOW )
ResizeFixedLine();
}
//--------------------------------------------------------------------
void RoadmapWizard::ResizeFixedLine()
{
Size aSize( m_pImpl->pRoadmap->GetSizePixel() );
aSize.Width() = m_pImpl->pFixedLine->GetSizePixel().Width();
m_pImpl->pFixedLine->SetSizePixel( aSize );
}
//--------------------------------------------------------------------
void RoadmapWizard::updateRoadmapItemLabel( WizardState _nState )
{
const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] );
RoadmapTypes::ItemIndex nUpperStepBoundary = (RoadmapTypes::ItemIndex)rActivePath.size();
RoadmapTypes::ItemIndex nLoopUntil = ::std::max( (RoadmapTypes::ItemIndex)nUpperStepBoundary, m_pImpl->pRoadmap->GetItemCount() );
sal_Int32 nCurrentStatePathIndex = -1;
if ( m_pImpl->nActivePath != -1 )
nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath );
for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex )
{
bool bExistentItem = ( nItemIndex < m_pImpl->pRoadmap->GetItemCount() );
if ( bExistentItem )
{
// there is an item with this index in the roadmap - does it match what is requested by
// the respective state in the active path?
RoadmapTypes::ItemId nPresentItemId = m_pImpl->pRoadmap->GetItemID( nItemIndex );
WizardState nRequiredState = rActivePath[ nItemIndex ];
if ( _nState == nRequiredState )
{
m_pImpl->pRoadmap->ChangeRoadmapItemLabel( nPresentItemId, getStateDisplayName( nRequiredState ) );
break;
}
}
}
}
//........................................................................
} // namespace svt
//........................................................................
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */