8a0685d49f
Change-Id: I756c0a19bea7b1cc0e290d9f382a04d655819bfb
725 lines
29 KiB
C++
725 lines
29 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#include <svtools/roadmapwizard.hxx>
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#include <svtools/svtools.hrc>
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#include <svtools/svtresid.hxx>
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#include <svtools/roadmap.hxx>
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#include <tools/debug.hxx>
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#include <stdarg.h>
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#include <vector>
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#include <map>
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#include <set>
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//........................................................................
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namespace svt
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{
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//........................................................................
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namespace
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{
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typedef ::std::set< WizardTypes::WizardState > StateSet;
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typedef ::std::map<
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RoadmapWizardTypes::PathId,
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RoadmapWizardTypes::WizardPath
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> Paths;
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typedef ::std::map<
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WizardTypes::WizardState,
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::std::pair<
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String,
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RoadmapWizardTypes::RoadmapPageFactory
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>
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> StateDescriptions;
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}
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struct RoadmapWizardImpl : public RoadmapWizardTypes
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{
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ORoadmap* pRoadmap;
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Paths aPaths;
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PathId nActivePath;
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StateDescriptions aStateDescriptors;
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StateSet aDisabledStates;
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bool bActivePathIsDefinite;
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FixedLine* pFixedLine;
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RoadmapWizardImpl()
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:pRoadmap( NULL )
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,nActivePath( -1 )
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,bActivePathIsDefinite( false )
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,pFixedLine(NULL)
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{
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}
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~RoadmapWizardImpl()
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{
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delete pRoadmap;
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delete pFixedLine;
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}
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/// returns the index of the current state in given path, or -1
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sal_Int32 getStateIndexInPath( WizardTypes::WizardState _nState, const WizardPath& _rPath );
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/// returns the index of the current state in the path with the given id, or -1
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sal_Int32 getStateIndexInPath( WizardTypes::WizardState _nState, PathId _nPathId );
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/// returns the index of the first state in which the two given paths differ
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sal_Int32 getFirstDifferentIndex( const WizardPath& _rLHS, const WizardPath& _rRHS );
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};
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//--------------------------------------------------------------------
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sal_Int32 RoadmapWizardImpl::getStateIndexInPath( WizardTypes::WizardState _nState, const WizardPath& _rPath )
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{
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sal_Int32 nStateIndexInPath = 0;
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WizardPath::const_iterator aPathLoop = _rPath.begin();
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for ( ; aPathLoop != _rPath.end(); ++aPathLoop, ++nStateIndexInPath )
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if ( *aPathLoop == _nState )
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break;
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if ( aPathLoop == _rPath.end() )
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nStateIndexInPath = -1;
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return nStateIndexInPath;
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}
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//--------------------------------------------------------------------
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sal_Int32 RoadmapWizardImpl::getStateIndexInPath( WizardTypes::WizardState _nState, PathId _nPathId )
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{
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sal_Int32 nStateIndexInPath = -1;
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Paths::const_iterator aPathPos = aPaths.find( _nPathId );
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if ( aPathPos != aPaths.end( ) )
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nStateIndexInPath = getStateIndexInPath( _nState, aPathPos->second );
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return nStateIndexInPath;
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}
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//--------------------------------------------------------------------
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sal_Int32 RoadmapWizardImpl::getFirstDifferentIndex( const WizardPath& _rLHS, const WizardPath& _rRHS )
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{
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sal_Int32 nMinLength = ::std::min( _rLHS.size(), _rRHS.size() );
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for ( sal_Int32 nCheck = 0; nCheck < nMinLength; ++nCheck )
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{
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if ( _rLHS[ nCheck ] != _rRHS[ nCheck ] )
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return nCheck;
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}
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return nMinLength;
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}
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//====================================================================
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//= RoadmapWizard
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//====================================================================
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DBG_NAME( RoadmapWizard )
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//--------------------------------------------------------------------
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#ifdef DBG_UTIL
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const char* CheckInvariants( const void* pVoid )
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{
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return static_cast< const RoadmapWizard* >( pVoid )->checkInvariants();
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}
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//--------------------------------------------------------------------
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const sal_Char* RoadmapWizard::checkInvariants() const
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{
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// all paths have to start with the same state
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WizardState nSharedFirstState = WZS_INVALID_STATE;
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for ( Paths::const_iterator aPath = m_pImpl->aPaths.begin();
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aPath != m_pImpl->aPaths.end();
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++aPath
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)
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{
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if ( aPath->second.empty() )
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return "RoadmapWizard::checkInvariants: paths should not be empty!";
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if ( nSharedFirstState == WZS_INVALID_STATE )
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// first path
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nSharedFirstState = aPath->second[ 0 ];
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else
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if ( nSharedFirstState != aPath->second[ 0 ] )
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return "RoadmapWizard::checkInvariants: alls paths must start with the same state!";
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}
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if ( !m_pImpl->aPaths.empty() )
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{
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Paths::const_iterator aCurrentPathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath );
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if ( aCurrentPathPos == m_pImpl->aPaths.end() )
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return "RoadmapWizard::checkInvariants: invalid active path!";
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if ( -1 == m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath ) )
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return "RoadmapWizard::checkInvariants: the current state is not part of the current path!";
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}
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return NULL;
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}
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#endif
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//--------------------------------------------------------------------
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RoadmapWizard::RoadmapWizard( Window* _pParent, const ResId& _rRes, sal_uInt32 _nButtonFlags )
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:OWizardMachine( _pParent, _rRes, _nButtonFlags )
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,m_pImpl( new RoadmapWizardImpl )
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{
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DBG_CTOR( RoadmapWizard, CheckInvariants );
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impl_construct();
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}
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//--------------------------------------------------------------------
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RoadmapWizard::RoadmapWizard( Window* _pParent, const WinBits i_nStyle, sal_uInt32 _nButtonFlags )
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:OWizardMachine( _pParent, i_nStyle, _nButtonFlags )
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,m_pImpl( new RoadmapWizardImpl )
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{
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DBG_CTOR( RoadmapWizard, CheckInvariants );
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impl_construct();
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}
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//--------------------------------------------------------------------
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void RoadmapWizard::impl_construct()
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{
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SetLeftAlignedButtonCount( 1 );
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SetEmptyViewMargin();
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m_pImpl->pRoadmap = new ORoadmap( this, WB_TABSTOP );
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m_pImpl->pRoadmap->SetText( SVT_RESSTR( STR_WIZDLG_ROADMAP_TITLE ) );
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m_pImpl->pRoadmap->SetPosPixel( Point( 0, 0 ) );
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m_pImpl->pRoadmap->SetItemSelectHdl( LINK( this, RoadmapWizard, OnRoadmapItemSelected ) );
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Size aRoadmapSize =( LogicToPixel( Size( 85, 0 ), MAP_APPFONT ) );
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aRoadmapSize.Height() = GetSizePixel().Height();
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m_pImpl->pRoadmap->SetSizePixel( aRoadmapSize );
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m_pImpl->pFixedLine = new FixedLine( this, WB_VERT );
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m_pImpl->pFixedLine->Show();
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m_pImpl->pFixedLine->SetPosPixel( Point( aRoadmapSize.Width() + 1, 0 ) );
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m_pImpl->pFixedLine->SetSizePixel( Size( LogicToPixel( Size( 2, 0 ) ).Width(), aRoadmapSize.Height() ) );
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SetViewWindow( m_pImpl->pRoadmap );
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SetViewAlign( WINDOWALIGN_LEFT );
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m_pImpl->pRoadmap->Show();
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}
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//--------------------------------------------------------------------
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RoadmapWizard::~RoadmapWizard()
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{
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delete m_pImpl;
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DBG_DTOR( RoadmapWizard, CheckInvariants );
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}
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//--------------------------------------------------------------------
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void RoadmapWizard::SetRoadmapHelpId( const rtl::OString& _rId )
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{
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m_pImpl->pRoadmap->SetHelpId( _rId );
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}
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//--------------------------------------------------------------------
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void RoadmapWizard::SetRoadmapInteractive( sal_Bool _bInteractive )
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{
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m_pImpl->pRoadmap->SetRoadmapInteractive( _bInteractive );
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}
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//--------------------------------------------------------------------
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void RoadmapWizard::declarePath( PathId _nPathId, const WizardPath& _lWizardStates)
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{
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DBG_CHKTHIS( RoadmapWizard, CheckInvariants );
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m_pImpl->aPaths.insert( Paths::value_type( _nPathId, _lWizardStates ) );
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if ( m_pImpl->aPaths.size() == 1 )
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// the very first path -> activate it
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activatePath( _nPathId, false );
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else
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implUpdateRoadmap( );
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}
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//--------------------------------------------------------------------
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void RoadmapWizard::declarePath( PathId _nPathId, WizardState _nFirstState, ... )
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{
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DBG_CHKTHIS( RoadmapWizard, CheckInvariants );
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DBG_ASSERT( _nFirstState != WZS_INVALID_STATE, "RoadmapWizard::declarePath: there should be at least one state in the path!" );
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if ( _nFirstState == WZS_INVALID_STATE )
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return;
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WizardPath aNewPath;
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// collect the elements of the path
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va_list aStateList;
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va_start( aStateList, _nFirstState );
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WizardState nState = _nFirstState;
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while ( nState != WZS_INVALID_STATE )
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{
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aNewPath.push_back( nState );
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nState = sal::static_int_cast< WizardState >(
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va_arg( aStateList, int ));
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}
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va_end( aStateList );
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DBG_ASSERT( _nFirstState == 0, "RoadmapWizard::declarePath: first state must be NULL." );
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// The WizardDialog (our very base class) always starts with a mnCurLevel == 0
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declarePath( _nPathId, aNewPath );
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}
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//--------------------------------------------------------------------
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void RoadmapWizard::describeState( WizardState _nState, const String& _rStateDisplayName, RoadmapPageFactory _pPageFactory )
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{
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OSL_ENSURE( m_pImpl->aStateDescriptors.find( _nState ) == m_pImpl->aStateDescriptors.end(),
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"RoadmapWizard::describeState: there already is a descriptor for this state!" );
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m_pImpl->aStateDescriptors[ _nState ] = StateDescriptions::mapped_type( _rStateDisplayName, _pPageFactory );
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}
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//--------------------------------------------------------------------
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void RoadmapWizard::activatePath( PathId _nPathId, bool _bDecideForIt )
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{
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DBG_CHKTHIS( RoadmapWizard, CheckInvariants );
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if ( ( _nPathId == m_pImpl->nActivePath ) && ( _bDecideForIt == m_pImpl->bActivePathIsDefinite ) )
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// nothing to do
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return;
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// does the given path exist?
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Paths::const_iterator aNewPathPos = m_pImpl->aPaths.find( _nPathId );
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DBG_ASSERT( aNewPathPos != m_pImpl->aPaths.end(), "RoadmapWizard::activate: there is no such path!" );
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if ( aNewPathPos == m_pImpl->aPaths.end() )
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return;
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// determine the index of the current state in the current path
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sal_Int32 nCurrentStatePathIndex = -1;
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if ( m_pImpl->nActivePath != -1 )
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nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath );
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DBG_ASSERT( (sal_Int32)aNewPathPos->second.size() > nCurrentStatePathIndex,
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"RoadmapWizard::activate: you cannot activate a path which has less states than we've already advanced!" );
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// If this asserts, this for instance means that we are already in state number, say, 5
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// of our current path, and the caller tries to activate a path which has less than 5
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// states
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if ( (sal_Int32)aNewPathPos->second.size() <= nCurrentStatePathIndex )
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return;
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// assert that the current and the new path are equal, up to nCurrentStatePathIndex
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Paths::const_iterator aActivePathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath );
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if ( aActivePathPos != m_pImpl->aPaths.end() )
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{
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if ( m_pImpl->getFirstDifferentIndex( aActivePathPos->second, aNewPathPos->second ) <= nCurrentStatePathIndex )
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{
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OSL_FAIL( "RoadmapWizard::activate: you cannot activate a path which conflicts with the current one *before* the current state!" );
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return;
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}
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}
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m_pImpl->nActivePath = _nPathId;
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m_pImpl->bActivePathIsDefinite = _bDecideForIt;
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implUpdateRoadmap( );
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}
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//--------------------------------------------------------------------
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void RoadmapWizard::implUpdateRoadmap( )
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{
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DBG_CHKTHIS( RoadmapWizard, CheckInvariants );
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DBG_ASSERT( m_pImpl->aPaths.find( m_pImpl->nActivePath ) != m_pImpl->aPaths.end(),
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"RoadmapWizard::implUpdateRoadmap: there is no such path!" );
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const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] );
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sal_Int32 nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), rActivePath );
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// determine up to which index (in the new path) we have to display the items
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RoadmapTypes::ItemIndex nUpperStepBoundary = (RoadmapTypes::ItemIndex)rActivePath.size();
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sal_Bool bIncompletePath = sal_False;
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if ( !m_pImpl->bActivePathIsDefinite )
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{
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for ( Paths::const_iterator aPathPos = m_pImpl->aPaths.begin();
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aPathPos != m_pImpl->aPaths.end();
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++aPathPos
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)
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{
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if ( aPathPos->first == m_pImpl->nActivePath )
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// it's the path we are just activating -> no need to check anything
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continue;
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// the index from which on both paths differ
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sal_Int32 nDivergenceIndex = m_pImpl->getFirstDifferentIndex( rActivePath, aPathPos->second );
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if ( nDivergenceIndex <= nCurrentStatePathIndex )
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// they differ in an index which we have already left behind us
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// -> this is no conflict anymore
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continue;
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// the path conflicts with our new path -> don't activate the
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// *complete* new path, but only up to the step which is unambiguous
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nUpperStepBoundary = nDivergenceIndex;
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bIncompletePath = sal_True;
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}
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}
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// can we advance from the current page?
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bool bCurrentPageCanAdvance = true;
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TabPage* pCurrentPage = GetPage( getCurrentState() );
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if ( pCurrentPage )
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{
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const IWizardPageController* pController = getPageController( GetPage( getCurrentState() ) );
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OSL_ENSURE( pController != NULL, "RoadmapWizard::implUpdateRoadmap: no controller for the current page!" );
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bCurrentPageCanAdvance = !pController || pController->canAdvance();
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}
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// now, we have to remove all items after nCurrentStatePathIndex, and insert the items from the active
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// path, up to (excluding) nUpperStepBoundary
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RoadmapTypes::ItemIndex nLoopUntil = ::std::max( (RoadmapTypes::ItemIndex)nUpperStepBoundary, m_pImpl->pRoadmap->GetItemCount() );
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for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex )
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{
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bool bExistentItem = ( nItemIndex < m_pImpl->pRoadmap->GetItemCount() );
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bool bNeedItem = ( nItemIndex < nUpperStepBoundary );
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bool bInsertItem = false;
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if ( bExistentItem )
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{
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if ( !bNeedItem )
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{
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while ( nItemIndex < m_pImpl->pRoadmap->GetItemCount() )
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m_pImpl->pRoadmap->DeleteRoadmapItem( nItemIndex );
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break;
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}
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else
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{
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// there is an item with this index in the roadmap - does it match what is requested by
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// the respective state in the active path?
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RoadmapTypes::ItemId nPresentItemId = m_pImpl->pRoadmap->GetItemID( nItemIndex );
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WizardState nRequiredState = rActivePath[ nItemIndex ];
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if ( nPresentItemId != nRequiredState )
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{
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m_pImpl->pRoadmap->DeleteRoadmapItem( nItemIndex );
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bInsertItem = true;
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}
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}
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}
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else
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{
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DBG_ASSERT( bNeedItem, "RoadmapWizard::implUpdateRoadmap: ehm - none needed, none present - why did the loop not terminate?" );
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bInsertItem = bNeedItem;
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}
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WizardState nState( rActivePath[ nItemIndex ] );
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if ( bInsertItem )
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{
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m_pImpl->pRoadmap->InsertRoadmapItem(
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nItemIndex,
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getStateDisplayName( nState ),
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nState
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);
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}
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// if the item is *after* the current state, but the current page does not
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// allow advancing, the disable the state. This relieves derived classes
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// from disabling all future states just because the current state does not
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// (yet) allow advancing.
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const bool nUnconditionedDisable = !bCurrentPageCanAdvance && ( nItemIndex > nCurrentStatePathIndex );
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const bool bEnable = !nUnconditionedDisable && ( m_pImpl->aDisabledStates.find( nState ) == m_pImpl->aDisabledStates.end() );
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m_pImpl->pRoadmap->EnableRoadmapItem( m_pImpl->pRoadmap->GetItemID( nItemIndex ), bEnable );
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}
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m_pImpl->pRoadmap->SetRoadmapComplete( !bIncompletePath );
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}
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//--------------------------------------------------------------------
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WizardTypes::WizardState RoadmapWizard::determineNextState( WizardState _nCurrentState ) const
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{
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DBG_CHKTHIS( RoadmapWizard, CheckInvariants );
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sal_Int32 nCurrentStatePathIndex = -1;
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Paths::const_iterator aActivePathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath );
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if ( aActivePathPos != m_pImpl->aPaths.end() )
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nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( _nCurrentState, aActivePathPos->second );
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DBG_ASSERT( nCurrentStatePathIndex != -1, "RoadmapWizard::determineNextState: ehm - how can we travel if there is no (valid) active path?" );
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if ( nCurrentStatePathIndex == -1 )
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return WZS_INVALID_STATE;
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sal_Int32 nNextStateIndex = nCurrentStatePathIndex + 1;
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while ( ( nNextStateIndex < (sal_Int32)aActivePathPos->second.size() )
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&& ( m_pImpl->aDisabledStates.find( aActivePathPos->second[ nNextStateIndex ] ) != m_pImpl->aDisabledStates.end() )
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)
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{
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++nNextStateIndex;
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}
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|
if ( nNextStateIndex >= (sal_Int32)aActivePathPos->second.size() )
|
|
// there is no next state in the current path (at least none which is enabled)
|
|
return WZS_INVALID_STATE;
|
|
|
|
return aActivePathPos->second[ nNextStateIndex ];
|
|
}
|
|
|
|
//---------------------------------------------------------------------
|
|
bool RoadmapWizard::canAdvance() const
|
|
{
|
|
if ( !m_pImpl->bActivePathIsDefinite )
|
|
{
|
|
// check how many paths are still allowed
|
|
const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] );
|
|
sal_Int32 nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), rActivePath );
|
|
|
|
size_t nPossiblePaths(0);
|
|
for ( Paths::const_iterator aPathPos = m_pImpl->aPaths.begin();
|
|
aPathPos != m_pImpl->aPaths.end();
|
|
++aPathPos
|
|
)
|
|
{
|
|
// the index from which on both paths differ
|
|
sal_Int32 nDivergenceIndex = m_pImpl->getFirstDifferentIndex( rActivePath, aPathPos->second );
|
|
|
|
if ( nDivergenceIndex > nCurrentStatePathIndex )
|
|
// this path is still a possible path
|
|
nPossiblePaths += 1;
|
|
}
|
|
|
|
// if we have more than one path which is still possible, then we assume
|
|
// to always have a next state. Though there might be scenarios where this
|
|
// is not true, but this is too sophisticated (means not really needed) right now.
|
|
if ( nPossiblePaths > 1 )
|
|
return true;
|
|
}
|
|
|
|
const WizardPath& rPath = m_pImpl->aPaths[ m_pImpl->nActivePath ];
|
|
if ( *rPath.rbegin() == getCurrentState() )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
//---------------------------------------------------------------------
|
|
void RoadmapWizard::updateTravelUI()
|
|
{
|
|
OWizardMachine::updateTravelUI();
|
|
|
|
// disable the "Previous" button if all states in our history are disabled
|
|
::std::vector< WizardState > aHistory;
|
|
getStateHistory( aHistory );
|
|
bool bHaveEnabledState = false;
|
|
for ( ::std::vector< WizardState >::const_iterator state = aHistory.begin();
|
|
state != aHistory.end() && !bHaveEnabledState;
|
|
++state
|
|
)
|
|
{
|
|
if ( isStateEnabled( *state ) )
|
|
bHaveEnabledState = true;
|
|
}
|
|
|
|
enableButtons( WZB_PREVIOUS, bHaveEnabledState );
|
|
|
|
implUpdateRoadmap();
|
|
}
|
|
|
|
//--------------------------------------------------------------------
|
|
IMPL_LINK_NOARG(RoadmapWizard, OnRoadmapItemSelected)
|
|
{
|
|
DBG_CHKTHIS( RoadmapWizard, CheckInvariants );
|
|
|
|
RoadmapTypes::ItemId nCurItemId = m_pImpl->pRoadmap->GetCurrentRoadmapItemID();
|
|
if ( nCurItemId == getCurrentState() )
|
|
// nothing to do
|
|
return 1L;
|
|
|
|
if ( isTravelingSuspended() )
|
|
return 0;
|
|
|
|
WizardTravelSuspension aTravelGuard( *this );
|
|
|
|
sal_Int32 nCurrentIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath );
|
|
sal_Int32 nNewIndex = m_pImpl->getStateIndexInPath( nCurItemId, m_pImpl->nActivePath );
|
|
|
|
DBG_ASSERT( ( nCurrentIndex != -1 ) && ( nNewIndex != -1 ),
|
|
"RoadmapWizard::OnRoadmapItemSelected: something's wrong here!" );
|
|
if ( ( nCurrentIndex == -1 ) || ( nNewIndex == -1 ) )
|
|
{
|
|
return 0L;
|
|
}
|
|
|
|
sal_Bool bResult = sal_True;
|
|
if ( nNewIndex > nCurrentIndex )
|
|
{
|
|
bResult = skipUntil( (WizardState)nCurItemId );
|
|
WizardState nTemp = (WizardState)nCurItemId;
|
|
while( nTemp )
|
|
{
|
|
if( m_pImpl->aDisabledStates.find( --nTemp ) != m_pImpl->aDisabledStates.end() )
|
|
removePageFromHistory( nTemp );
|
|
}
|
|
}
|
|
else
|
|
bResult = skipBackwardUntil( (WizardState)nCurItemId );
|
|
|
|
if ( !bResult )
|
|
m_pImpl->pRoadmap->SelectRoadmapItemByID( getCurrentState() );
|
|
|
|
return 1L;
|
|
}
|
|
|
|
//--------------------------------------------------------------------
|
|
void RoadmapWizard::enterState( WizardState _nState )
|
|
{
|
|
DBG_CHKTHIS( RoadmapWizard, CheckInvariants );
|
|
|
|
OWizardMachine::enterState( _nState );
|
|
|
|
// synchronize the roadmap
|
|
implUpdateRoadmap( );
|
|
m_pImpl->pRoadmap->SelectRoadmapItemByID( getCurrentState() );
|
|
}
|
|
|
|
//--------------------------------------------------------------------
|
|
String RoadmapWizard::getStateDisplayName( WizardState _nState ) const
|
|
{
|
|
String sDisplayName;
|
|
|
|
StateDescriptions::const_iterator pos = m_pImpl->aStateDescriptors.find( _nState );
|
|
OSL_ENSURE( pos != m_pImpl->aStateDescriptors.end(),
|
|
"RoadmapWizard::getStateDisplayName: no default implementation available for this state!" );
|
|
if ( pos != m_pImpl->aStateDescriptors.end() )
|
|
sDisplayName = pos->second.first;
|
|
|
|
return sDisplayName;
|
|
}
|
|
|
|
//--------------------------------------------------------------------
|
|
TabPage* RoadmapWizard::createPage( WizardState _nState )
|
|
{
|
|
TabPage* pPage( NULL );
|
|
|
|
StateDescriptions::const_iterator pos = m_pImpl->aStateDescriptors.find( _nState );
|
|
OSL_ENSURE( pos != m_pImpl->aStateDescriptors.end(),
|
|
"RoadmapWizard::createPage: no default implementation available for this state!" );
|
|
if ( pos != m_pImpl->aStateDescriptors.end() )
|
|
{
|
|
RoadmapPageFactory pFactory = pos->second.second;
|
|
pPage = (*pFactory)( *this );
|
|
}
|
|
|
|
return pPage;
|
|
}
|
|
|
|
//--------------------------------------------------------------------
|
|
void RoadmapWizard::enableState( WizardState _nState, bool _bEnable )
|
|
{
|
|
DBG_CHKTHIS( RoadmapWizard, CheckInvariants );
|
|
|
|
// remember this (in case the state appears in the roadmap later on)
|
|
if ( _bEnable )
|
|
m_pImpl->aDisabledStates.erase( _nState );
|
|
else
|
|
{
|
|
m_pImpl->aDisabledStates.insert( _nState );
|
|
removePageFromHistory( _nState );
|
|
}
|
|
|
|
// if the state is currently in the roadmap, reflect it's new status
|
|
m_pImpl->pRoadmap->EnableRoadmapItem( (RoadmapTypes::ItemId)_nState, _bEnable );
|
|
}
|
|
|
|
//--------------------------------------------------------------------
|
|
bool RoadmapWizard::knowsState( WizardState i_nState ) const
|
|
{
|
|
for ( Paths::const_iterator path = m_pImpl->aPaths.begin();
|
|
path != m_pImpl->aPaths.end();
|
|
++path
|
|
)
|
|
{
|
|
for ( WizardPath::const_iterator state = path->second.begin();
|
|
state != path->second.end();
|
|
++state
|
|
)
|
|
{
|
|
if ( *state == i_nState )
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//--------------------------------------------------------------------
|
|
bool RoadmapWizard::isStateEnabled( WizardState _nState ) const
|
|
{
|
|
return m_pImpl->aDisabledStates.find( _nState ) == m_pImpl->aDisabledStates.end();
|
|
}
|
|
|
|
//--------------------------------------------------------------------
|
|
void RoadmapWizard::Resize()
|
|
{
|
|
OWizardMachine::Resize();
|
|
|
|
if ( IsReallyShown() && !IsInInitShow() )
|
|
ResizeFixedLine();
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------
|
|
void RoadmapWizard::StateChanged( StateChangedType nType )
|
|
{
|
|
WizardDialog::StateChanged( nType );
|
|
|
|
if ( nType == STATE_CHANGE_INITSHOW )
|
|
ResizeFixedLine();
|
|
}
|
|
|
|
//--------------------------------------------------------------------
|
|
void RoadmapWizard::ResizeFixedLine()
|
|
{
|
|
Size aSize( m_pImpl->pRoadmap->GetSizePixel() );
|
|
aSize.Width() = m_pImpl->pFixedLine->GetSizePixel().Width();
|
|
m_pImpl->pFixedLine->SetSizePixel( aSize );
|
|
}
|
|
|
|
//--------------------------------------------------------------------
|
|
void RoadmapWizard::updateRoadmapItemLabel( WizardState _nState )
|
|
{
|
|
const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] );
|
|
RoadmapTypes::ItemIndex nUpperStepBoundary = (RoadmapTypes::ItemIndex)rActivePath.size();
|
|
RoadmapTypes::ItemIndex nLoopUntil = ::std::max( (RoadmapTypes::ItemIndex)nUpperStepBoundary, m_pImpl->pRoadmap->GetItemCount() );
|
|
sal_Int32 nCurrentStatePathIndex = -1;
|
|
if ( m_pImpl->nActivePath != -1 )
|
|
nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath );
|
|
for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex )
|
|
{
|
|
bool bExistentItem = ( nItemIndex < m_pImpl->pRoadmap->GetItemCount() );
|
|
if ( bExistentItem )
|
|
{
|
|
// there is an item with this index in the roadmap - does it match what is requested by
|
|
// the respective state in the active path?
|
|
RoadmapTypes::ItemId nPresentItemId = m_pImpl->pRoadmap->GetItemID( nItemIndex );
|
|
WizardState nRequiredState = rActivePath[ nItemIndex ];
|
|
if ( _nState == nRequiredState )
|
|
{
|
|
m_pImpl->pRoadmap->ChangeRoadmapItemLabel( nPresentItemId, getStateDisplayName( nRequiredState ) );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//........................................................................
|
|
} // namespace svt
|
|
//........................................................................
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|